#pragma once #define dgGanonFinalBlowAnim "__OTR__objects/object_ganon2/gGanonFinalBlowAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonFinalBlowAnim[] = dgGanonFinalBlowAnim; #else static const char gGanonFinalBlowAnim[] __attribute__((aligned (2))) = dgGanonFinalBlowAnim; #endif #define dgGanonDeadStartAnim "__OTR__objects/object_ganon2/gGanonDeadStartAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonDeadStartAnim[] = dgGanonDeadStartAnim; #else static const char gGanonDeadStartAnim[] __attribute__((aligned (2))) = dgGanonDeadStartAnim; #endif #define dgGanonDeadLoopAnim "__OTR__objects/object_ganon2/gGanonDeadLoopAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonDeadLoopAnim[] = dgGanonDeadLoopAnim; #else static const char gGanonDeadLoopAnim[] __attribute__((aligned (2))) = dgGanonDeadLoopAnim; #endif #define dgGanonGuardToWalk "__OTR__objects/object_ganon2/gGanonGuardToWalk" #ifdef _WIN32 static const __declspec(align(2)) char gGanonGuardToWalk[] = dgGanonGuardToWalk; #else static const char gGanonGuardToWalk[] __attribute__((aligned (2))) = dgGanonGuardToWalk; #endif #define dgGanonLeftSwordSwingAnim "__OTR__objects/object_ganon2/gGanonLeftSwordSwingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftSwordSwingAnim[] = dgGanonLeftSwordSwingAnim; #else static const char gGanonLeftSwordSwingAnim[] __attribute__((aligned (2))) = dgGanonLeftSwordSwingAnim; #endif #define dgGanonRightSwordSwingAnim "__OTR__objects/object_ganon2/gGanonRightSwordSwingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightSwordSwingAnim[] = dgGanonRightSwordSwingAnim; #else static const char gGanonRightSwordSwingAnim[] __attribute__((aligned (2))) = dgGanonRightSwordSwingAnim; #endif #define dgGanonDamageAnim "__OTR__objects/object_ganon2/gGanonDamageAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonDamageAnim[] = dgGanonDamageAnim; #else static const char gGanonDamageAnim[] __attribute__((aligned (2))) = dgGanonDamageAnim; #endif #define dgGanonGuardWalkAnim "__OTR__objects/object_ganon2/gGanonGuardWalkAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonGuardWalkAnim[] = dgGanonGuardWalkAnim; #else static const char gGanonGuardWalkAnim[] __attribute__((aligned (2))) = dgGanonGuardWalkAnim; #endif #define dgGanonGuardSidestepAnim "__OTR__objects/object_ganon2/gGanonGuardSidestepAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonGuardSidestepAnim[] = dgGanonGuardSidestepAnim; #else static const char gGanonGuardSidestepAnim[] __attribute__((aligned (2))) = dgGanonGuardSidestepAnim; #endif #define dgGanonGuardIdleAnim "__OTR__objects/object_ganon2/gGanonGuardIdleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonGuardIdleAnim[] = dgGanonGuardIdleAnim; #else static const char gGanonGuardIdleAnim[] __attribute__((aligned (2))) = dgGanonGuardIdleAnim; #endif #define dgGanonPelvisDL "__OTR__objects/object_ganon2/gGanonPelvisDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonPelvisDL[] = dgGanonPelvisDL; #else static const char gGanonPelvisDL[] __attribute__((aligned (2))) = dgGanonPelvisDL; #endif #define dgGanonTail1DL "__OTR__objects/object_ganon2/gGanonTail1DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTail1DL[] = dgGanonTail1DL; #else static const char gGanonTail1DL[] __attribute__((aligned (2))) = dgGanonTail1DL; #endif #define dgGanonTail2DL "__OTR__objects/object_ganon2/gGanonTail2DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTail2DL[] = dgGanonTail2DL; #else static const char gGanonTail2DL[] __attribute__((aligned (2))) = dgGanonTail2DL; #endif #define dgGanonTail3DL "__OTR__objects/object_ganon2/gGanonTail3DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTail3DL[] = dgGanonTail3DL; #else static const char gGanonTail3DL[] __attribute__((aligned (2))) = dgGanonTail3DL; #endif #define dgGanonTail4DL "__OTR__objects/object_ganon2/gGanonTail4DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTail4DL[] = dgGanonTail4DL; #else static const char gGanonTail4DL[] __attribute__((aligned (2))) = dgGanonTail4DL; #endif #define dgGanonTail5DL "__OTR__objects/object_ganon2/gGanonTail5DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTail5DL[] = dgGanonTail5DL; #else static const char gGanonTail5DL[] __attribute__((aligned (2))) = dgGanonTail5DL; #endif #define dgGanonRightShinDL "__OTR__objects/object_ganon2/gGanonRightShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightShinDL[] = dgGanonRightShinDL; #else static const char gGanonRightShinDL[] __attribute__((aligned (2))) = dgGanonRightShinDL; #endif #define dgGanonRightFootDL "__OTR__objects/object_ganon2/gGanonRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightFootDL[] = dgGanonRightFootDL; #else static const char gGanonRightFootDL[] __attribute__((aligned (2))) = dgGanonRightFootDL; #endif #define dgGanonRightThighDL "__OTR__objects/object_ganon2/gGanonRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightThighDL[] = dgGanonRightThighDL; #else static const char gGanonRightThighDL[] __attribute__((aligned (2))) = dgGanonRightThighDL; #endif #define dgGanonLeftShinDL "__OTR__objects/object_ganon2/gGanonLeftShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftShinDL[] = dgGanonLeftShinDL; #else static const char gGanonLeftShinDL[] __attribute__((aligned (2))) = dgGanonLeftShinDL; #endif #define dgGanonLeftFootDL "__OTR__objects/object_ganon2/gGanonLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftFootDL[] = dgGanonLeftFootDL; #else static const char gGanonLeftFootDL[] __attribute__((aligned (2))) = dgGanonLeftFootDL; #endif #define dgGanonLeftThighDL "__OTR__objects/object_ganon2/gGanonLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftThighDL[] = dgGanonLeftThighDL; #else static const char gGanonLeftThighDL[] __attribute__((aligned (2))) = dgGanonLeftThighDL; #endif #define dgGanonNeckDL "__OTR__objects/object_ganon2/gGanonNeckDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonNeckDL[] = dgGanonNeckDL; #else static const char gGanonNeckDL[] __attribute__((aligned (2))) = dgGanonNeckDL; #endif #define dgGanonHeadDL "__OTR__objects/object_ganon2/gGanonHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHeadDL[] = dgGanonHeadDL; #else static const char gGanonHeadDL[] __attribute__((aligned (2))) = dgGanonHeadDL; #endif #define dgGanonRightHair3DL "__OTR__objects/object_ganon2/gGanonRightHair3DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightHair3DL[] = dgGanonRightHair3DL; #else static const char gGanonRightHair3DL[] __attribute__((aligned (2))) = dgGanonRightHair3DL; #endif #define dgGanonRightHair2DL "__OTR__objects/object_ganon2/gGanonRightHair2DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightHair2DL[] = dgGanonRightHair2DL; #else static const char gGanonRightHair2DL[] __attribute__((aligned (2))) = dgGanonRightHair2DL; #endif #define dgGanonRightHair1DL "__OTR__objects/object_ganon2/gGanonRightHair1DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightHair1DL[] = dgGanonRightHair1DL; #else static const char gGanonRightHair1DL[] __attribute__((aligned (2))) = dgGanonRightHair1DL; #endif #define dgGanonLeftHair3DL "__OTR__objects/object_ganon2/gGanonLeftHair3DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftHair3DL[] = dgGanonLeftHair3DL; #else static const char gGanonLeftHair3DL[] __attribute__((aligned (2))) = dgGanonLeftHair3DL; #endif #define dgGanonLeftHair2DL "__OTR__objects/object_ganon2/gGanonLeftHair2DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftHair2DL[] = dgGanonLeftHair2DL; #else static const char gGanonLeftHair2DL[] __attribute__((aligned (2))) = dgGanonLeftHair2DL; #endif #define dgGanonLeftHair1DL "__OTR__objects/object_ganon2/gGanonLeftHair1DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftHair1DL[] = dgGanonLeftHair1DL; #else static const char gGanonLeftHair1DL[] __attribute__((aligned (2))) = dgGanonLeftHair1DL; #endif #define dgGanonJawDL "__OTR__objects/object_ganon2/gGanonJawDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonJawDL[] = dgGanonJawDL; #else static const char gGanonJawDL[] __attribute__((aligned (2))) = dgGanonJawDL; #endif #define dgGanonMouthDL "__OTR__objects/object_ganon2/gGanonMouthDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonMouthDL[] = dgGanonMouthDL; #else static const char gGanonMouthDL[] __attribute__((aligned (2))) = dgGanonMouthDL; #endif #define dgGanonSnoutDL "__OTR__objects/object_ganon2/gGanonSnoutDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonSnoutDL[] = dgGanonSnoutDL; #else static const char gGanonSnoutDL[] __attribute__((aligned (2))) = dgGanonSnoutDL; #endif #define dgGanonMiddleHair3DL "__OTR__objects/object_ganon2/gGanonMiddleHair3DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonMiddleHair3DL[] = dgGanonMiddleHair3DL; #else static const char gGanonMiddleHair3DL[] __attribute__((aligned (2))) = dgGanonMiddleHair3DL; #endif #define dgGanonMiddleHair2DL "__OTR__objects/object_ganon2/gGanonMiddleHair2DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonMiddleHair2DL[] = dgGanonMiddleHair2DL; #else static const char gGanonMiddleHair2DL[] __attribute__((aligned (2))) = dgGanonMiddleHair2DL; #endif #define dgGanonMiddleHair1DL "__OTR__objects/object_ganon2/gGanonMiddleHair1DL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonMiddleHair1DL[] = dgGanonMiddleHair1DL; #else static const char gGanonMiddleHair1DL[] __attribute__((aligned (2))) = dgGanonMiddleHair1DL; #endif #define dgGanonTorsoDL "__OTR__objects/object_ganon2/gGanonTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTorsoDL[] = dgGanonTorsoDL; #else static const char gGanonTorsoDL[] __attribute__((aligned (2))) = dgGanonTorsoDL; #endif #define dgGanonRightShoulderDL "__OTR__objects/object_ganon2/gGanonRightShoulderDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightShoulderDL[] = dgGanonRightShoulderDL; #else static const char gGanonRightShoulderDL[] __attribute__((aligned (2))) = dgGanonRightShoulderDL; #endif #define dgGanonRightForearmDL "__OTR__objects/object_ganon2/gGanonRightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightForearmDL[] = dgGanonRightForearmDL; #else static const char gGanonRightForearmDL[] __attribute__((aligned (2))) = dgGanonRightForearmDL; #endif #define dgGanonRightWristDL "__OTR__objects/object_ganon2/gGanonRightWristDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightWristDL[] = dgGanonRightWristDL; #else static const char gGanonRightWristDL[] __attribute__((aligned (2))) = dgGanonRightWristDL; #endif #define dgGanonRightUpperArmDL "__OTR__objects/object_ganon2/gGanonRightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightUpperArmDL[] = dgGanonRightUpperArmDL; #else static const char gGanonRightUpperArmDL[] __attribute__((aligned (2))) = dgGanonRightUpperArmDL; #endif #define dgGanonLeftShoulderDL "__OTR__objects/object_ganon2/gGanonLeftShoulderDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftShoulderDL[] = dgGanonLeftShoulderDL; #else static const char gGanonLeftShoulderDL[] __attribute__((aligned (2))) = dgGanonLeftShoulderDL; #endif #define dgGanonLeftForearmDL "__OTR__objects/object_ganon2/gGanonLeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftForearmDL[] = dgGanonLeftForearmDL; #else static const char gGanonLeftForearmDL[] __attribute__((aligned (2))) = dgGanonLeftForearmDL; #endif #define dgGanonLeftWristDL "__OTR__objects/object_ganon2/gGanonLeftWristDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftWristDL[] = dgGanonLeftWristDL; #else static const char gGanonLeftWristDL[] __attribute__((aligned (2))) = dgGanonLeftWristDL; #endif #define dgGanonLeftUpperArmDL "__OTR__objects/object_ganon2/gGanonLeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftUpperArmDL[] = dgGanonLeftUpperArmDL; #else static const char gGanonLeftUpperArmDL[] __attribute__((aligned (2))) = dgGanonLeftUpperArmDL; #endif #define dgGanonBodyTLUT "__OTR__objects/object_ganon2/gGanonBodyTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonBodyTLUT[] = dgGanonBodyTLUT; #else static const char gGanonBodyTLUT[] __attribute__((aligned (2))) = dgGanonBodyTLUT; #endif #define dgGanonHairFringeTLUT "__OTR__objects/object_ganon2/gGanonHairFringeTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHairFringeTLUT[] = dgGanonHairFringeTLUT; #else static const char gGanonHairFringeTLUT[] __attribute__((aligned (2))) = dgGanonHairFringeTLUT; #endif #define dgGanonUnusedTLUT "__OTR__objects/object_ganon2/gGanonUnusedTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonUnusedTLUT[] = dgGanonUnusedTLUT; #else static const char gGanonUnusedTLUT[] __attribute__((aligned (2))) = dgGanonUnusedTLUT; #endif #define dgGanonGerudoFabricTLUT "__OTR__objects/object_ganon2/gGanonGerudoFabricTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonGerudoFabricTLUT[] = dgGanonGerudoFabricTLUT; #else static const char gGanonGerudoFabricTLUT[] __attribute__((aligned (2))) = dgGanonGerudoFabricTLUT; #endif #define dgGanonRedFabricTLUT "__OTR__objects/object_ganon2/gGanonRedFabricTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRedFabricTLUT[] = dgGanonRedFabricTLUT; #else static const char gGanonRedFabricTLUT[] __attribute__((aligned (2))) = dgGanonRedFabricTLUT; #endif #define dgGanonBlackLeatherAndPauldronTLUT "__OTR__objects/object_ganon2/gGanonBlackLeatherAndPauldronTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonBlackLeatherAndPauldronTLUT[] = dgGanonBlackLeatherAndPauldronTLUT; #else static const char gGanonBlackLeatherAndPauldronTLUT[] __attribute__((aligned (2))) = dgGanonBlackLeatherAndPauldronTLUT; #endif #define dgGanonLeatherTLUT "__OTR__objects/object_ganon2/gGanonLeatherTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeatherTLUT[] = dgGanonLeatherTLUT; #else static const char gGanonLeatherTLUT[] __attribute__((aligned (2))) = dgGanonLeatherTLUT; #endif #define dgGanonHoofTLUT "__OTR__objects/object_ganon2/gGanonHoofTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHoofTLUT[] = dgGanonHoofTLUT; #else static const char gGanonHoofTLUT[] __attribute__((aligned (2))) = dgGanonHoofTLUT; #endif #define dgGanonTailTLUT "__OTR__objects/object_ganon2/gGanonTailTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTailTLUT[] = dgGanonTailTLUT; #else static const char gGanonTailTLUT[] __attribute__((aligned (2))) = dgGanonTailTLUT; #endif #define dgGanonHairTex "__OTR__objects/object_ganon2/gGanonHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHairTex[] = dgGanonHairTex; #else static const char gGanonHairTex[] __attribute__((aligned (2))) = dgGanonHairTex; #endif #define dgGanonMouthTex "__OTR__objects/object_ganon2/gGanonMouthTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonMouthTex[] = dgGanonMouthTex; #else static const char gGanonMouthTex[] __attribute__((aligned (2))) = dgGanonMouthTex; #endif #define dgGanonFacialHairTex "__OTR__objects/object_ganon2/gGanonFacialHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonFacialHairTex[] = dgGanonFacialHairTex; #else static const char gGanonFacialHairTex[] __attribute__((aligned (2))) = dgGanonFacialHairTex; #endif #define dgGanonBodyTex "__OTR__objects/object_ganon2/gGanonBodyTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonBodyTex[] = dgGanonBodyTex; #else static const char gGanonBodyTex[] __attribute__((aligned (2))) = dgGanonBodyTex; #endif #define dgGanonSnoutFrontTex "__OTR__objects/object_ganon2/gGanonSnoutFrontTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonSnoutFrontTex[] = dgGanonSnoutFrontTex; #else static const char gGanonSnoutFrontTex[] __attribute__((aligned (2))) = dgGanonSnoutFrontTex; #endif #define dgGanonSnoutSideTex "__OTR__objects/object_ganon2/gGanonSnoutSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonSnoutSideTex[] = dgGanonSnoutSideTex; #else static const char gGanonSnoutSideTex[] __attribute__((aligned (2))) = dgGanonSnoutSideTex; #endif #define dgGanonHairFringeTex "__OTR__objects/object_ganon2/gGanonHairFringeTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHairFringeTex[] = dgGanonHairFringeTex; #else static const char gGanonHairFringeTex[] __attribute__((aligned (2))) = dgGanonHairFringeTex; #endif #define dgGanonGerudoFabricTex "__OTR__objects/object_ganon2/gGanonGerudoFabricTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonGerudoFabricTex[] = dgGanonGerudoFabricTex; #else static const char gGanonGerudoFabricTex[] __attribute__((aligned (2))) = dgGanonGerudoFabricTex; #endif #define dgGanonFurTuftTex "__OTR__objects/object_ganon2/gGanonFurTuftTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonFurTuftTex[] = dgGanonFurTuftTex; #else static const char gGanonFurTuftTex[] __attribute__((aligned (2))) = dgGanonFurTuftTex; #endif #define dgGanonRedFabricTex "__OTR__objects/object_ganon2/gGanonRedFabricTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRedFabricTex[] = dgGanonRedFabricTex; #else static const char gGanonRedFabricTex[] __attribute__((aligned (2))) = dgGanonRedFabricTex; #endif #define dgGanonPauldronTex "__OTR__objects/object_ganon2/gGanonPauldronTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonPauldronTex[] = dgGanonPauldronTex; #else static const char gGanonPauldronTex[] __attribute__((aligned (2))) = dgGanonPauldronTex; #endif #define dgGanonCapeFasteningTex "__OTR__objects/object_ganon2/gGanonCapeFasteningTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonCapeFasteningTex[] = dgGanonCapeFasteningTex; #else static const char gGanonCapeFasteningTex[] __attribute__((aligned (2))) = dgGanonCapeFasteningTex; #endif #define dgGanonBlackLeatherTex "__OTR__objects/object_ganon2/gGanonBlackLeatherTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonBlackLeatherTex[] = dgGanonBlackLeatherTex; #else static const char gGanonBlackLeatherTex[] __attribute__((aligned (2))) = dgGanonBlackLeatherTex; #endif #define dgGanonLeatherTex "__OTR__objects/object_ganon2/gGanonLeatherTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeatherTex[] = dgGanonLeatherTex; #else static const char gGanonLeatherTex[] __attribute__((aligned (2))) = dgGanonLeatherTex; #endif #define dgGanonHoofTex "__OTR__objects/object_ganon2/gGanonHoofTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHoofTex[] = dgGanonHoofTex; #else static const char gGanonHoofTex[] __attribute__((aligned (2))) = dgGanonHoofTex; #endif #define dgGanonUnderSkirtTex "__OTR__objects/object_ganon2/gGanonUnderSkirtTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonUnderSkirtTex[] = dgGanonUnderSkirtTex; #else static const char gGanonUnderSkirtTex[] __attribute__((aligned (2))) = dgGanonUnderSkirtTex; #endif #define dgGanonTailTex "__OTR__objects/object_ganon2/gGanonTailTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTailTex[] = dgGanonTailTex; #else static const char gGanonTailTex[] __attribute__((aligned (2))) = dgGanonTailTex; #endif #define dgGanonEyesTLUT "__OTR__objects/object_ganon2/gGanonEyesTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonEyesTLUT[] = dgGanonEyesTLUT; #else static const char gGanonEyesTLUT[] __attribute__((aligned (2))) = dgGanonEyesTLUT; #endif #define dgGanonHandTLUT "__OTR__objects/object_ganon2/gGanonHandTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHandTLUT[] = dgGanonHandTLUT; #else static const char gGanonHandTLUT[] __attribute__((aligned (2))) = dgGanonHandTLUT; #endif #define dgGanonHandTex "__OTR__objects/object_ganon2/gGanonHandTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHandTex[] = dgGanonHandTex; #else static const char gGanonHandTex[] __attribute__((aligned (2))) = dgGanonHandTex; #endif #define dgGanonJewelTex "__OTR__objects/object_ganon2/gGanonJewelTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonJewelTex[] = dgGanonJewelTex; #else static const char gGanonJewelTex[] __attribute__((aligned (2))) = dgGanonJewelTex; #endif #define dgGanonClawAndTeethTex "__OTR__objects/object_ganon2/gGanonClawAndTeethTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonClawAndTeethTex[] = dgGanonClawAndTeethTex; #else static const char gGanonClawAndTeethTex[] __attribute__((aligned (2))) = dgGanonClawAndTeethTex; #endif #define dgGanonEyeOpenTex "__OTR__objects/object_ganon2/gGanonEyeOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonEyeOpenTex[] = dgGanonEyeOpenTex; #else static const char gGanonEyeOpenTex[] __attribute__((aligned (2))) = dgGanonEyeOpenTex; #endif #define dgGanonLipsTex "__OTR__objects/object_ganon2/gGanonLipsTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLipsTex[] = dgGanonLipsTex; #else static const char gGanonLipsTex[] __attribute__((aligned (2))) = dgGanonLipsTex; #endif #define dgGanonHornBaseTex "__OTR__objects/object_ganon2/gGanonHornBaseTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHornBaseTex[] = dgGanonHornBaseTex; #else static const char gGanonHornBaseTex[] __attribute__((aligned (2))) = dgGanonHornBaseTex; #endif #define dgGanonHornTex "__OTR__objects/object_ganon2/gGanonHornTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonHornTex[] = dgGanonHornTex; #else static const char gGanonHornTex[] __attribute__((aligned (2))) = dgGanonHornTex; #endif #define dgGanonSwordBladeTex "__OTR__objects/object_ganon2/gGanonSwordBladeTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonSwordBladeTex[] = dgGanonSwordBladeTex; #else static const char gGanonSwordBladeTex[] __attribute__((aligned (2))) = dgGanonSwordBladeTex; #endif #define dgGanonSwordGuardTex "__OTR__objects/object_ganon2/gGanonSwordGuardTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonSwordGuardTex[] = dgGanonSwordGuardTex; #else static const char gGanonSwordGuardTex[] __attribute__((aligned (2))) = dgGanonSwordGuardTex; #endif #define dgGanonSwordGripTex "__OTR__objects/object_ganon2/gGanonSwordGripTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonSwordGripTex[] = dgGanonSwordGripTex; #else static const char gGanonSwordGripTex[] __attribute__((aligned (2))) = dgGanonSwordGripTex; #endif #define dgGanonEyeHalfTex "__OTR__objects/object_ganon2/gGanonEyeHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonEyeHalfTex[] = dgGanonEyeHalfTex; #else static const char gGanonEyeHalfTex[] __attribute__((aligned (2))) = dgGanonEyeHalfTex; #endif #define dgGanonEyeClosedTex "__OTR__objects/object_ganon2/gGanonEyeClosedTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonEyeClosedTex[] = dgGanonEyeClosedTex; #else static const char gGanonEyeClosedTex[] __attribute__((aligned (2))) = dgGanonEyeClosedTex; #endif #define dgGanonEyesDL "__OTR__objects/object_ganon2/gGanonEyesDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonEyesDL[] = dgGanonEyesDL; #else static const char gGanonEyesDL[] __attribute__((aligned (2))) = dgGanonEyesDL; #endif #define dgGanonJewelDL "__OTR__objects/object_ganon2/gGanonJewelDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonJewelDL[] = dgGanonJewelDL; #else static const char gGanonJewelDL[] __attribute__((aligned (2))) = dgGanonJewelDL; #endif #define dgGanonRightHornDL "__OTR__objects/object_ganon2/gGanonRightHornDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightHornDL[] = dgGanonRightHornDL; #else static const char gGanonRightHornDL[] __attribute__((aligned (2))) = dgGanonRightHornDL; #endif #define dgGanonLeftHornDL "__OTR__objects/object_ganon2/gGanonLeftHornDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftHornDL[] = dgGanonLeftHornDL; #else static const char gGanonLeftHornDL[] __attribute__((aligned (2))) = dgGanonLeftHornDL; #endif #define dgGanonRightHandDL "__OTR__objects/object_ganon2/gGanonRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightHandDL[] = dgGanonRightHandDL; #else static const char gGanonRightHandDL[] __attribute__((aligned (2))) = dgGanonRightHandDL; #endif #define dgGanonLeftHandDL "__OTR__objects/object_ganon2/gGanonLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftHandDL[] = dgGanonLeftHandDL; #else static const char gGanonLeftHandDL[] __attribute__((aligned (2))) = dgGanonLeftHandDL; #endif #define dgGanonRightSwordDL "__OTR__objects/object_ganon2/gGanonRightSwordDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonRightSwordDL[] = dgGanonRightSwordDL; #else static const char gGanonRightSwordDL[] __attribute__((aligned (2))) = dgGanonRightSwordDL; #endif #define dgGanonLeftSwordDL "__OTR__objects/object_ganon2/gGanonLeftSwordDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonLeftSwordDL[] = dgGanonLeftSwordDL; #else static const char gGanonLeftSwordDL[] __attribute__((aligned (2))) = dgGanonLeftSwordDL; #endif #define dgGanonOuterTeethDL "__OTR__objects/object_ganon2/gGanonOuterTeethDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonOuterTeethDL[] = dgGanonOuterTeethDL; #else static const char gGanonOuterTeethDL[] __attribute__((aligned (2))) = dgGanonOuterTeethDL; #endif #define dgGanonInnerTeethDL "__OTR__objects/object_ganon2/gGanonInnerTeethDL" #ifdef _WIN32 static const __declspec(align(2)) char gGanonInnerTeethDL[] = dgGanonInnerTeethDL; #else static const char gGanonInnerTeethDL[] __attribute__((aligned (2))) = dgGanonInnerTeethDL; #endif #define dgGanonTitleCardTex "__OTR__objects/object_ganon2/gGanonTitleCardTex" #ifdef _WIN32 static const __declspec(align(2)) char gGanonTitleCardTex[] = dgGanonTitleCardTex; #else static const char gGanonTitleCardTex[] __attribute__((aligned (2))) = dgGanonTitleCardTex; #endif #define dgGanonSkel "__OTR__objects/object_ganon2/gGanonSkel" #ifdef _WIN32 static const __declspec(align(2)) char gGanonSkel[] = dgGanonSkel; #else static const char gGanonSkel[] __attribute__((aligned (2))) = dgGanonSkel; #endif #define dgGanonStunStartAnim "__OTR__objects/object_ganon2/gGanonStunStartAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonStunStartAnim[] = dgGanonStunStartAnim; #else static const char gGanonStunStartAnim[] __attribute__((aligned (2))) = dgGanonStunStartAnim; #endif #define dgGanonStunLoopAnim "__OTR__objects/object_ganon2/gGanonStunLoopAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonStunLoopAnim[] = dgGanonStunLoopAnim; #else static const char gGanonStunLoopAnim[] __attribute__((aligned (2))) = dgGanonStunLoopAnim; #endif #define dgGanonStunEndAnim "__OTR__objects/object_ganon2/gGanonStunEndAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonStunEndAnim[] = dgGanonStunEndAnim; #else static const char gGanonStunEndAnim[] __attribute__((aligned (2))) = dgGanonStunEndAnim; #endif #define dgGanonDownedStartAnim "__OTR__objects/object_ganon2/gGanonDownedStartAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonDownedStartAnim[] = dgGanonDownedStartAnim; #else static const char gGanonDownedStartAnim[] __attribute__((aligned (2))) = dgGanonDownedStartAnim; #endif #define dgGanonStunEndToWalkAnim "__OTR__objects/object_ganon2/gGanonStunEndToWalkAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonStunEndToWalkAnim[] = dgGanonStunEndToWalkAnim; #else static const char gGanonStunEndToWalkAnim[] __attribute__((aligned (2))) = dgGanonStunEndToWalkAnim; #endif #define dgGanonDuplicateStunStartAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunStartAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonDuplicateStunStartAnim[] = dgGanonDuplicateStunStartAnim; #else static const char gGanonDuplicateStunStartAnim[] __attribute__((aligned (2))) = dgGanonDuplicateStunStartAnim; #endif #define dgGanonDuplicateStunLoopAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunLoopAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonDuplicateStunLoopAnim[] = dgGanonDuplicateStunLoopAnim; #else static const char gGanonDuplicateStunLoopAnim[] __attribute__((aligned (2))) = dgGanonDuplicateStunLoopAnim; #endif #define dgGanonGetUpAnim "__OTR__objects/object_ganon2/gGanonGetUpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonGetUpAnim[] = dgGanonGetUpAnim; #else static const char gGanonGetUpAnim[] __attribute__((aligned (2))) = dgGanonGetUpAnim; #endif #define dgGanonDownedLoopAnim "__OTR__objects/object_ganon2/gGanonDownedLoopAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonDownedLoopAnim[] = dgGanonDownedLoopAnim; #else static const char gGanonDownedLoopAnim[] __attribute__((aligned (2))) = dgGanonDownedLoopAnim; #endif #define dgGanonWalkAnim "__OTR__objects/object_ganon2/gGanonWalkAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonWalkAnim[] = dgGanonWalkAnim; #else static const char gGanonWalkAnim[] __attribute__((aligned (2))) = dgGanonWalkAnim; #endif #define dgGanonWalkToGuardAnim "__OTR__objects/object_ganon2/gGanonWalkToGuardAnim" #ifdef _WIN32 static const __declspec(align(2)) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim; #else static const char gGanonWalkToGuardAnim[] __attribute__((aligned (2))) = dgGanonWalkToGuardAnim; #endif