Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_4.h
2023-03-02 15:37:47 +01:00

24 lines
1.2 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dydan_room_4DL_003B20 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4DL_003B20"
static const ALIGN_ASSET(2) char ydan_room_4DL_003B20[] = dydan_room_4DL_003B20;
#define dydan_room_4Tex_003C28 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_003C28"
static const ALIGN_ASSET(2) char ydan_room_4Tex_003C28[] = dydan_room_4Tex_003C28;
#define dydan_room_4DL_001080 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4DL_001080"
static const ALIGN_ASSET(2) char ydan_room_4DL_001080[] = dydan_room_4DL_001080;
#define dydan_room_4Tex_002920 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_002920"
static const ALIGN_ASSET(2) char ydan_room_4Tex_002920[] = dydan_room_4Tex_002920;
#define dydan_room_4Tex_003120 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_003120"
static const ALIGN_ASSET(2) char ydan_room_4Tex_003120[] = dydan_room_4Tex_003120;
#define dydan_room_4Tex_001920 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_001920"
static const ALIGN_ASSET(2) char ydan_room_4Tex_001920[] = dydan_room_4Tex_001920;
#define dydan_room_4Tex_002120 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_002120"
static const ALIGN_ASSET(2) char ydan_room_4Tex_002120[] = dydan_room_4Tex_002120;