Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_2.h
2023-03-02 15:37:47 +01:00

30 lines
1.5 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dydan_room_2DL_001160 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2DL_001160"
static const ALIGN_ASSET(2) char ydan_room_2DL_001160[] = dydan_room_2DL_001160;
#define dydan_room_2Tex_001D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_001D08"
static const ALIGN_ASSET(2) char ydan_room_2Tex_001D08[] = dydan_room_2Tex_001D08;
#define dydan_room_2Tex_002D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_002D08"
static const ALIGN_ASSET(2) char ydan_room_2Tex_002D08[] = dydan_room_2Tex_002D08;
#define dydan_room_2Tex_004508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_004508"
static const ALIGN_ASSET(2) char ydan_room_2Tex_004508[] = dydan_room_2Tex_004508;
#define dydan_room_2Tex_002508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_002508"
static const ALIGN_ASSET(2) char ydan_room_2Tex_002508[] = dydan_room_2Tex_002508;
#define dydan_room_2Tex_003D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_003D08"
static const ALIGN_ASSET(2) char ydan_room_2Tex_003D08[] = dydan_room_2Tex_003D08;
#define dydan_room_2Tex_003508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_003508"
static const ALIGN_ASSET(2) char ydan_room_2Tex_003508[] = dydan_room_2Tex_003508;
#define dydan_room_2DL_004E50 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2DL_004E50"
static const ALIGN_ASSET(2) char ydan_room_2DL_004E50[] = dydan_room_2DL_004E50;
#define dydan_room_2Tex_004F28 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_004F28"
static const ALIGN_ASSET(2) char ydan_room_2Tex_004F28[] = dydan_room_2Tex_004F28;