Shipwright/soh/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h

23 lines
538 B
C

#ifndef Z_EN_FD_FIRE_H
#define Z_EN_FD_FIRE_H
#include "ultra64.h"
#include "global.h"
struct EnFdFire;
typedef void (*EnFdFireActionFunc)(struct EnFdFire* this, GlobalContext* globalCtx);
typedef struct EnFdFire {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnFdFireActionFunc actionFunc;
/* 0x0150 */ ColliderCylinder collider;
/* 0x019C */ f32 spawnRadius;
/* 0x01A0 */ f32 scale;
/* 0x01A4 */ char unk_1A4[0x2];
/* 0x01A6 */ s16 deathTimer;
/* 0x01A8 */ s16 tile2Y;
} EnFdFire; // size = 0x01AC
#endif