#ifndef Z_EN_FD_FIRE_H #define Z_EN_FD_FIRE_H #include "ultra64.h" #include "global.h" struct EnFdFire; typedef void (*EnFdFireActionFunc)(struct EnFdFire* this, GlobalContext* globalCtx); typedef struct EnFdFire { /* 0x0000 */ Actor actor; /* 0x014C */ EnFdFireActionFunc actionFunc; /* 0x0150 */ ColliderCylinder collider; /* 0x019C */ f32 spawnRadius; /* 0x01A0 */ f32 scale; /* 0x01A4 */ char unk_1A4[0x2]; /* 0x01A6 */ s16 deathTimer; /* 0x01A8 */ s16 tile2Y; } EnFdFire; // size = 0x01AC #endif