Shipwright/soh/src/code
Pepe20129 5cf0eeef52
Add OnActorKill & OnEnemyDefeat hooks (#3112)
* Add OnActorKill & OnEnemyDefeat hooks

* Remove commented out code

* Re-run build

* Add missing include statements
2023-09-10 12:23:43 -05:00
..
__osMalloc.c change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
audio_data.c Big-endian support (#909) 2022-07-27 23:50:56 +02:00
audio_effects.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
audio_heap.c Makes sequenceMap and seqLoadStatus a dynamic size (#2610) 2023-03-12 15:55:25 -04:00
audio_init_params.c Custom Sequences (#2066) 2022-12-08 23:07:45 -05:00
audio_load.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
audio_playback.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
audio_seqplayer.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
audio_sound_params.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
audio_synthesis.c Mirrored world enhancement (#1569) 2023-06-13 08:46:15 -04:00
audioMgr.c build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
code_800A9F30.c Rumble and check tracker fixes (#2419) 2023-01-30 12:33:52 -05:00
code_800ACE70.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800AD920.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800BB0A0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800C3C20.c 64-bit early draft - no audio yet 2022-05-15 01:19:02 +02:00
code_800D2E30.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800D31A0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800E4FE0.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
code_800E6840.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800EC960.c fix audio crash when trying to detect BGM_DISABLED (#3150) 2023-08-30 17:07:21 +00:00
code_800F7260.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
code_800F9280.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
code_800FBCE0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800FC620.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
code_800FCE80.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800FD970.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_8006C3A0.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
code_8006C510.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_80097A00.c Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
code_800430A0.c Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
code_801067F0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_801068B0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_80043480.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
db_camera.c Debug camera (#2400) 2023-01-26 18:43:09 -05:00
debug_malloc.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
fault_drawer.c Nintendo switch support (#935) 2022-07-25 21:11:53 -04:00
fault.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
flg_set.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
game.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
gamealloc.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
gfxprint.c fix remaining unaligned assets for mac (#3138) 2023-09-10 12:21:26 -05:00
graph.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
irqmgr.c Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
jpegdecoder.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
jpegutils.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
listalloc.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
loadfragment2.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
logseverity.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
main.c Bump LUS version (#2849) 2023-05-07 20:18:54 -04:00
mempak.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
mtxuty-cvt.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
padmgr.c Merge remote-tracking branch 'origin/develop' into mergeSuluBravo 2023-08-13 20:50:59 -04:00
padsetup.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
padutils.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
PreRender.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
printutils.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
relocation.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sched.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
shrink_window.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
sleep.c change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
speed_meter.c This should fix (all?) 60fps interpolation issues left. (#938) 2022-08-03 22:36:13 -04:00
sys_cfb.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
sys_math3d.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
sys_math_atan.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sys_math.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sys_matrix.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
sys_ucode.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
system_malloc.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
title_setup.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
TwoHeadArena.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
ucode_disas.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_actor.c Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
z_bgcheck.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_camera_data.inc refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_camera.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_cheap_proc.c spockalicious (#2751) 2023-04-27 19:20:41 -04:00
z_collision_btltbls.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_collision_check.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_common_data.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_construct.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_debug_display.c Remove debug elements and visual SoA (#3086) 2023-08-20 12:59:39 -05:00
z_debug.c Remove debug elements and visual SoA (#3086) 2023-08-20 12:59:39 -05:00
z_demo.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_DLF.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_draw.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_eff_blure.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_eff_shield_particle.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_eff_spark.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_eff_ss_dead.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_effect_soft_sprite_dlftbls.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_effect_soft_sprite_old_init.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_effect_soft_sprite.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_effect.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_elf_message.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_en_a_keep.c Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
z_en_item00.c Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
z_face_reaction.c numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
z_fbdemo_circle.c Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
z_fbdemo_fade.c [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
z_fbdemo_triforce.c Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
z_fbdemo_wipe1.c Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
z_fbdemo.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_fcurve_data_skelanime.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_frame_advance.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_game_dlftbls.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_game_over.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_horse.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_jpeg.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_kaleido_manager.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_kaleido_scope_call.c [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
z_kaleido_setup.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_kanfont.c [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
z_kankyo.c Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
z_lib.c Mirrored world enhancement (#1569) 2023-06-13 08:46:15 -04:00
z_lifemeter.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_lights.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_malloc.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_map_data.c Use tex sizes from texture rather than hardcoded values (#610) 2022-07-31 21:32:40 -04:00
z_map_exp.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_map_mark.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_message_PAL.c Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
z_moji.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_msgevent.c change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
z_olib.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_onepointdemo_data.inc [#1336] Fix issues with gFasterHeavyBlockLift (#1476) 2022-09-19 20:08:47 -04:00
z_onepointdemo.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_parameter.c fix remaining unaligned assets for mac (#3138) 2023-09-10 12:21:26 -05:00
z_path.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_play.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_player_call.c Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
z_player_lib.c fix hookshot texture for hd and alt assets (#3149) 2023-09-10 12:21:38 -05:00
z_prenmi_buff.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_prenmi.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_quake.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_rcp.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_room.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_sample.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_scene_table.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_scene.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_skelanime.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_skin_awb.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_skin_matrix.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_skin.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_sound_source.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_sram.c Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z_ss_sram.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_view.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_vimode.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_vismono.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
z_vr_box_draw.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_vr_box.c Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00