Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_11.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

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826 B
C

#ifndef DUNGEONS_DDAN_ROOM_11_H
#define DUNGEONS_DDAN_ROOM_11_H 1
#include "align_asset_macro.h"
#define dddan_room_11Tex_000C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_000C30"
static const ALIGN_ASSET(2) char ddan_room_11Tex_000C30[] = dddan_room_11Tex_000C30;
#define dddan_room_11Tex_001430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001430"
static const ALIGN_ASSET(2) char ddan_room_11Tex_001430[] = dddan_room_11Tex_001430;
#define dddan_room_11Tex_001C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001C30"
static const ALIGN_ASSET(2) char ddan_room_11Tex_001C30[] = dddan_room_11Tex_001C30;
#define dddan_room_11DL_0006A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11DL_0006A0"
static const ALIGN_ASSET(2) char ddan_room_11DL_0006A0[] = dddan_room_11DL_0006A0;
#endif // DUNGEONS_DDAN_ROOM_11_H