#ifndef DUNGEONS_DDAN_ROOM_11_H #define DUNGEONS_DDAN_ROOM_11_H 1 #include "align_asset_macro.h" #define dddan_room_11Tex_000C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_000C30" static const ALIGN_ASSET(2) char ddan_room_11Tex_000C30[] = dddan_room_11Tex_000C30; #define dddan_room_11Tex_001430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001430" static const ALIGN_ASSET(2) char ddan_room_11Tex_001430[] = dddan_room_11Tex_001430; #define dddan_room_11Tex_001C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001C30" static const ALIGN_ASSET(2) char ddan_room_11Tex_001C30[] = dddan_room_11Tex_001C30; #define dddan_room_11DL_0006A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11DL_0006A0" static const ALIGN_ASSET(2) char ddan_room_11DL_0006A0[] = dddan_room_11DL_0006A0; #endif // DUNGEONS_DDAN_ROOM_11_H