Shipwright/soh/assets/scenes/indoors/kakariko/kakariko_scene.h
2023-03-02 15:37:47 +01:00

6 lines
278 B
C

#pragma once
#include "align_asset_macro.h"
#define dkakariko_sceneCollisionHeader_000E68 "__OTR__scenes/nonmq/kakariko_scene/kakariko_sceneCollisionHeader_000E68"
static const ALIGN_ASSET(2) char kakariko_sceneCollisionHeader_000E68[] = dkakariko_sceneCollisionHeader_000E68;