Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_10.h
2023-03-02 15:37:47 +01:00

24 lines
1.2 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dydan_room_10DL_001370 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10DL_001370"
static const ALIGN_ASSET(2) char ydan_room_10DL_001370[] = dydan_room_10DL_001370;
#define dydan_room_10Tex_001BE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_001BE0"
static const ALIGN_ASSET(2) char ydan_room_10Tex_001BE0[] = dydan_room_10Tex_001BE0;
#define dydan_room_10Tex_0023E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_0023E0"
static const ALIGN_ASSET(2) char ydan_room_10Tex_0023E0[] = dydan_room_10Tex_0023E0;
#define dydan_room_10Tex_002BE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_002BE0"
static const ALIGN_ASSET(2) char ydan_room_10Tex_002BE0[] = dydan_room_10Tex_002BE0;
#define dydan_room_10Tex_0033E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_0033E0"
static const ALIGN_ASSET(2) char ydan_room_10Tex_0033E0[] = dydan_room_10Tex_0033E0;
#define dydan_room_10DL_003D20 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10DL_003D20"
static const ALIGN_ASSET(2) char ydan_room_10DL_003D20[] = dydan_room_10DL_003D20;
#define dydan_room_10Tex_003DF8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_003DF8"
static const ALIGN_ASSET(2) char ydan_room_10Tex_003DF8[] = dydan_room_10Tex_003DF8;