Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_10.h
2023-03-02 15:37:47 +01:00

39 lines
2.4 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dganontika_room_10DL_000290 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_000290"
static const ALIGN_ASSET(2) char ganontika_room_10DL_000290[] = dganontika_room_10DL_000290;
#define dganontika_room_10Tex_0039B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0039B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0039B8[] = dganontika_room_10Tex_0039B8;
#define dganontika_room_10DL_000568 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_000568"
static const ALIGN_ASSET(2) char ganontika_room_10DL_000568[] = dganontika_room_10DL_000568;
#define dganontika_room_10Tex_0041B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0041B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0041B8[] = dganontika_room_10Tex_0041B8;
#define dganontika_room_10DL_0017C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0017C0"
static const ALIGN_ASSET(2) char ganontika_room_10DL_0017C0[] = dganontika_room_10DL_0017C0;
#define dganontika_room_10Tex_0059B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0059B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0059B8[] = dganontika_room_10Tex_0059B8;
#define dganontika_room_10Tex_005BB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_005BB8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_005BB8[] = dganontika_room_10Tex_005BB8;
#define dganontika_room_10Tex_0051B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0051B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0051B8[] = dganontika_room_10Tex_0051B8;
#define dganontika_room_10Tex_0049B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0049B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0049B8[] = dganontika_room_10Tex_0049B8;
#define dganontika_room_10DL_002AD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_002AD8"
static const ALIGN_ASSET(2) char ganontika_room_10DL_002AD8[] = dganontika_room_10DL_002AD8;
#define dganontika_room_10DL_0032E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0032E8"
static const ALIGN_ASSET(2) char ganontika_room_10DL_0032E8[] = dganontika_room_10DL_0032E8;
#define dganontika_room_10DL_0037E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0037E8"
static const ALIGN_ASSET(2) char ganontika_room_10DL_0037E8[] = dganontika_room_10DL_0037E8;