Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_6.h
2023-03-02 15:37:47 +01:00

21 lines
1.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_6DL_003048 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_003048"
static const ALIGN_ASSET(2) char bdan_room_6DL_003048[] = dbdan_room_6DL_003048;
#define dbdan_room_6Tex_003068 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Tex_003068"
static const ALIGN_ASSET(2) char bdan_room_6Tex_003068[] = dbdan_room_6Tex_003068;
#define dbdan_room_6Tex_003868 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Tex_003868"
static const ALIGN_ASSET(2) char bdan_room_6Tex_003868[] = dbdan_room_6Tex_003868;
#define dbdan_room_6DL_004230 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_004230"
static const ALIGN_ASSET(2) char bdan_room_6DL_004230[] = dbdan_room_6DL_004230;
#define dbdan_room_6Set_000120DL_003048 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Set_000120DL_003048"
static const ALIGN_ASSET(2) char bdan_room_6Set_000120DL_003048[] = dbdan_room_6Set_000120DL_003048;
#define dbdan_room_6Set_000120DL_004230 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Set_000120DL_004230"
static const ALIGN_ASSET(2) char bdan_room_6Set_000120DL_004230[] = dbdan_room_6Set_000120DL_004230;