Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_12.h
2023-03-02 15:37:47 +01:00

12 lines
598 B
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848"
static const ALIGN_ASSET(2) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848;
#define dbdan_room_12Tex_0038E0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Tex_0038E0"
static const ALIGN_ASSET(2) char bdan_room_12Tex_0038E0[] = dbdan_room_12Tex_0038E0;
#define dbdan_room_12Set_000150DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Set_000150DL_003848"
static const ALIGN_ASSET(2) char bdan_room_12Set_000150DL_003848[] = dbdan_room_12Set_000150DL_003848;