Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_11.h
2023-03-02 15:37:47 +01:00

9 lines
424 B
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_11DL_003958 "__OTR__scenes/nonmq/bdan_scene/bdan_room_11DL_003958"
static const ALIGN_ASSET(2) char bdan_room_11DL_003958[] = dbdan_room_11DL_003958;
#define dbdan_room_11Set_000290DL_003958 "__OTR__scenes/nonmq/bdan_scene/bdan_room_11Set_000290DL_003958"
static const ALIGN_ASSET(2) char bdan_room_11Set_000290DL_003958[] = dbdan_room_11Set_000290DL_003958;