Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_2.h
2023-03-02 15:37:47 +01:00

57 lines
3.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_room_2DL_0094C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_0094C0"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_0094C0[] = dHIDAN_room_2DL_0094C0;
#define dHIDAN_room_2Tex_00E428 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00E428"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00E428[] = dHIDAN_room_2Tex_00E428;
#define dHIDAN_room_2DL_002A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_002A80"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_002A80[] = dHIDAN_room_2DL_002A80;
#define dHIDAN_room_2Tex_00F028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00F028"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00F028[] = dHIDAN_room_2Tex_00F028;
#define dHIDAN_room_2Tex_00A828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00A828"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00A828[] = dHIDAN_room_2Tex_00A828;
#define dHIDAN_room_2Tex_00CE28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00CE28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00CE28[] = dHIDAN_room_2Tex_00CE28;
#define dHIDAN_room_2Tex_00DE28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00DE28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00DE28[] = dHIDAN_room_2Tex_00DE28;
#define dHIDAN_room_2Tex_00E028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00E028"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00E028[] = dHIDAN_room_2Tex_00E028;
#define dHIDAN_room_2Tex_00AC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00AC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00AC28[] = dHIDAN_room_2Tex_00AC28;
#define dHIDAN_room_2Tex_00CC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00CC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00CC28[] = dHIDAN_room_2Tex_00CC28;
#define dHIDAN_room_2Tex_00A028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00A028"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00A028[] = dHIDAN_room_2Tex_00A028;
#define dHIDAN_room_2Tex_00F828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00F828"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00F828[] = dHIDAN_room_2Tex_00F828;
#define dHIDAN_room_2Tex_00BC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00BC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00BC28[] = dHIDAN_room_2Tex_00BC28;
#define dHIDAN_room_2DL_005A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_005A80"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_005A80[] = dHIDAN_room_2DL_005A80;
#define dHIDAN_room_2DL_0079A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_0079A0"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_0079A0[] = dHIDAN_room_2DL_0079A0;
#define dHIDAN_room_2Tex_009628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_009628"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_009628[] = dHIDAN_room_2Tex_009628;
#define dHIDAN_room_2Tex_009828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_009828"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_009828[] = dHIDAN_room_2Tex_009828;
#define dHIDAN_room_2Tex_00EC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00EC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00EC28[] = dHIDAN_room_2Tex_00EC28;