Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_16.h
2023-03-02 15:37:47 +01:00

12 lines
603 B
C

#pragma once
#include "align_asset_macro.h"
#define dHAKAdan_room_16DL_001858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16DL_001858"
static const ALIGN_ASSET(2) char HAKAdan_room_16DL_001858[] = dHAKAdan_room_16DL_001858;
#define dHAKAdan_room_16Tex_001930 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16Tex_001930"
static const ALIGN_ASSET(2) char HAKAdan_room_16Tex_001930[] = dHAKAdan_room_16Tex_001930;
#define dHAKAdan_room_16DL_001400 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16DL_001400"
static const ALIGN_ASSET(2) char HAKAdan_room_16DL_001400[] = dHAKAdan_room_16DL_001400;