Shipwright/soh/assets/objects/object_ganon/object_ganon.h
2023-03-02 15:37:47 +01:00

186 lines
10 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgGanondorfPelvisDL "__OTR__objects/object_ganon/gGanondorfPelvisDL"
static const ALIGN_ASSET(2) char gGanondorfPelvisDL[] = dgGanondorfPelvisDL;
#define dgGanondorfRightShinDL "__OTR__objects/object_ganon/gGanondorfRightShinDL"
static const ALIGN_ASSET(2) char gGanondorfRightShinDL[] = dgGanondorfRightShinDL;
#define dgGanondorfRightFootDL "__OTR__objects/object_ganon/gGanondorfRightFootDL"
static const ALIGN_ASSET(2) char gGanondorfRightFootDL[] = dgGanondorfRightFootDL;
#define dgGanondorfRightThighDL "__OTR__objects/object_ganon/gGanondorfRightThighDL"
static const ALIGN_ASSET(2) char gGanondorfRightThighDL[] = dgGanondorfRightThighDL;
#define dgGanondorfLeftShinDL "__OTR__objects/object_ganon/gGanondorfLeftShinDL"
static const ALIGN_ASSET(2) char gGanondorfLeftShinDL[] = dgGanondorfLeftShinDL;
#define dgGanondorfLeftFootDL "__OTR__objects/object_ganon/gGanondorfLeftFootDL"
static const ALIGN_ASSET(2) char gGanondorfLeftFootDL[] = dgGanondorfLeftFootDL;
#define dgGanondorfLeftThighDL "__OTR__objects/object_ganon/gGanondorfLeftThighDL"
static const ALIGN_ASSET(2) char gGanondorfLeftThighDL[] = dgGanondorfLeftThighDL;
#define dgGanondorfHeadDL "__OTR__objects/object_ganon/gGanondorfHeadDL"
static const ALIGN_ASSET(2) char gGanondorfHeadDL[] = dgGanondorfHeadDL;
#define dgGanondorfRightUpperLipDL "__OTR__objects/object_ganon/gGanondorfRightUpperLipDL"
static const ALIGN_ASSET(2) char gGanondorfRightUpperLipDL[] = dgGanondorfRightUpperLipDL;
#define dgGanondorfLowerHairEndDL "__OTR__objects/object_ganon/gGanondorfLowerHairEndDL"
static const ALIGN_ASSET(2) char gGanondorfLowerHairEndDL[] = dgGanondorfLowerHairEndDL;
#define dgGanondorfUpperHairEndDL "__OTR__objects/object_ganon/gGanondorfUpperHairEndDL"
static const ALIGN_ASSET(2) char gGanondorfUpperHairEndDL[] = dgGanondorfUpperHairEndDL;
#define dgGanondorfJawDL "__OTR__objects/object_ganon/gGanondorfJawDL"
static const ALIGN_ASSET(2) char gGanondorfJawDL[] = dgGanondorfJawDL;
#define dgGanondorfMouthDL "__OTR__objects/object_ganon/gGanondorfMouthDL"
static const ALIGN_ASSET(2) char gGanondorfMouthDL[] = dgGanondorfMouthDL;
#define dgGanondorfLeftUpperLipDL "__OTR__objects/object_ganon/gGanondorfLeftUpperLipDL"
static const ALIGN_ASSET(2) char gGanondorfLeftUpperLipDL[] = dgGanondorfLeftUpperLipDL;
#define dgGanondorfTorsoDL "__OTR__objects/object_ganon/gGanondorfTorsoDL"
static const ALIGN_ASSET(2) char gGanondorfTorsoDL[] = dgGanondorfTorsoDL;
#define dgGanondorfRightForearmDL "__OTR__objects/object_ganon/gGanondorfRightForearmDL"
static const ALIGN_ASSET(2) char gGanondorfRightForearmDL[] = dgGanondorfRightForearmDL;
#define dgGanondorfRightUpperArmDL "__OTR__objects/object_ganon/gGanondorfRightUpperArmDL"
static const ALIGN_ASSET(2) char gGanondorfRightUpperArmDL[] = dgGanondorfRightUpperArmDL;
#define dgGanondorfRightShoulderDL "__OTR__objects/object_ganon/gGanondorfRightShoulderDL"
static const ALIGN_ASSET(2) char gGanondorfRightShoulderDL[] = dgGanondorfRightShoulderDL;
#define dgGanondorfLeftForearmDL "__OTR__objects/object_ganon/gGanondorfLeftForearmDL"
static const ALIGN_ASSET(2) char gGanondorfLeftForearmDL[] = dgGanondorfLeftForearmDL;
#define dgGanondorfLeftUpperArmDL "__OTR__objects/object_ganon/gGanondorfLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGanondorfLeftUpperArmDL[] = dgGanondorfLeftUpperArmDL;
#define dgGanondorfLeftShoulderDL "__OTR__objects/object_ganon/gGanondorfLeftShoulderDL"
static const ALIGN_ASSET(2) char gGanondorfLeftShoulderDL[] = dgGanondorfLeftShoulderDL;
#define dgGanondorfSkinTLUT "__OTR__objects/object_ganon/gGanondorfSkinTLUT"
static const ALIGN_ASSET(2) char gGanondorfSkinTLUT[] = dgGanondorfSkinTLUT;
#define dgGanondorfHairTLUT "__OTR__objects/object_ganon/gGanondorfHairTLUT"
static const ALIGN_ASSET(2) char gGanondorfHairTLUT[] = dgGanondorfHairTLUT;
#define dgGanondorfInnerMouthTex "__OTR__objects/object_ganon/gGanondorfInnerMouthTex"
static const ALIGN_ASSET(2) char gGanondorfInnerMouthTex[] = dgGanondorfInnerMouthTex;
#define dgGanondorfJawTex "__OTR__objects/object_ganon/gGanondorfJawTex"
static const ALIGN_ASSET(2) char gGanondorfJawTex[] = dgGanondorfJawTex;
#define dgGanondorfSideburnTex "__OTR__objects/object_ganon/gGanondorfSideburnTex"
static const ALIGN_ASSET(2) char gGanondorfSideburnTex[] = dgGanondorfSideburnTex;
#define dgGanondorfOuterMouthTex "__OTR__objects/object_ganon/gGanondorfOuterMouthTex"
static const ALIGN_ASSET(2) char gGanondorfOuterMouthTex[] = dgGanondorfOuterMouthTex;
#define dgGanondorfUpperLipTex "__OTR__objects/object_ganon/gGanondorfUpperLipTex"
static const ALIGN_ASSET(2) char gGanondorfUpperLipTex[] = dgGanondorfUpperLipTex;
#define dgGanondorfHairTex "__OTR__objects/object_ganon/gGanondorfHairTex"
static const ALIGN_ASSET(2) char gGanondorfHairTex[] = dgGanondorfHairTex;
#define dgGanondorfTeethTex "__OTR__objects/object_ganon/gGanondorfTeethTex"
static const ALIGN_ASSET(2) char gGanondorfTeethTex[] = dgGanondorfTeethTex;
#define dgGanondorfEyebrowTex "__OTR__objects/object_ganon/gGanondorfEyebrowTex"
static const ALIGN_ASSET(2) char gGanondorfEyebrowTex[] = dgGanondorfEyebrowTex;
#define dgGanondorfHairFringeTex "__OTR__objects/object_ganon/gGanondorfHairFringeTex"
static const ALIGN_ASSET(2) char gGanondorfHairFringeTex[] = dgGanondorfHairFringeTex;
#define dgGanondorfNoseBridgeTex "__OTR__objects/object_ganon/gGanondorfNoseBridgeTex"
static const ALIGN_ASSET(2) char gGanondorfNoseBridgeTex[] = dgGanondorfNoseBridgeTex;
#define dgGanondorfNoseTex "__OTR__objects/object_ganon/gGanondorfNoseTex"
static const ALIGN_ASSET(2) char gGanondorfNoseTex[] = dgGanondorfNoseTex;
#define dgGanondorfEarTex "__OTR__objects/object_ganon/gGanondorfEarTex"
static const ALIGN_ASSET(2) char gGanondorfEarTex[] = dgGanondorfEarTex;
#define dgGanondorfEyeOrbitTex "__OTR__objects/object_ganon/gGanondorfEyeOrbitTex"
static const ALIGN_ASSET(2) char gGanondorfEyeOrbitTex[] = dgGanondorfEyeOrbitTex;
#define dgGanondorfGerudoFabricTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricTex"
static const ALIGN_ASSET(2) char gGanondorfGerudoFabricTex[] = dgGanondorfGerudoFabricTex;
#define dgGanondorfRedFabricTex "__OTR__objects/object_ganon/gGanondorfRedFabricTex"
static const ALIGN_ASSET(2) char gGanondorfRedFabricTex[] = dgGanondorfRedFabricTex;
#define dgGanondorfBodysuitTex "__OTR__objects/object_ganon/gGanondorfBodysuitTex"
static const ALIGN_ASSET(2) char gGanondorfBodysuitTex[] = dgGanondorfBodysuitTex;
#define dgGanondorfLeatherTex "__OTR__objects/object_ganon/gGanondorfLeatherTex"
static const ALIGN_ASSET(2) char gGanondorfLeatherTex[] = dgGanondorfLeatherTex;
#define dgGanondorfCapeFasteningTex "__OTR__objects/object_ganon/gGanondorfCapeFasteningTex"
static const ALIGN_ASSET(2) char gGanondorfCapeFasteningTex[] = dgGanondorfCapeFasteningTex;
#define dgGanondorfGerudoFabricWithSunTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricWithSunTex"
static const ALIGN_ASSET(2) char gGanondorfGerudoFabricWithSunTex[] = dgGanondorfGerudoFabricWithSunTex;
#define dgGanondorfHandTLUT "__OTR__objects/object_ganon/gGanondorfHandTLUT"
static const ALIGN_ASSET(2) char gGanondorfHandTLUT[] = dgGanondorfHandTLUT;
#define dgGanondorfJewelTex "__OTR__objects/object_ganon/gGanondorfJewelTex"
static const ALIGN_ASSET(2) char gGanondorfJewelTex[] = dgGanondorfJewelTex;
#define dgGanondorfNormalEyeTex "__OTR__objects/object_ganon/gGanondorfNormalEyeTex"
static const ALIGN_ASSET(2) char gGanondorfNormalEyeTex[] = dgGanondorfNormalEyeTex;
#define dgGanondorfChestJewelTex "__OTR__objects/object_ganon/gGanondorfChestJewelTex"
static const ALIGN_ASSET(2) char gGanondorfChestJewelTex[] = dgGanondorfChestJewelTex;
#define dgGanondorfBlackLeatherTex "__OTR__objects/object_ganon/gGanondorfBlackLeatherTex"
static const ALIGN_ASSET(2) char gGanondorfBlackLeatherTex[] = dgGanondorfBlackLeatherTex;
#define dgGanondorfThumbTex "__OTR__objects/object_ganon/gGanondorfThumbTex"
static const ALIGN_ASSET(2) char gGanondorfThumbTex[] = dgGanondorfThumbTex;
#define dgGanondorfGauntletAndPauldronTex "__OTR__objects/object_ganon/gGanondorfGauntletAndPauldronTex"
static const ALIGN_ASSET(2) char gGanondorfGauntletAndPauldronTex[] = dgGanondorfGauntletAndPauldronTex;
#define dgGanondorfHandSideTex "__OTR__objects/object_ganon/gGanondorfHandSideTex"
static const ALIGN_ASSET(2) char gGanondorfHandSideTex[] = dgGanondorfHandSideTex;
#define dgGanondorfFingerTex "__OTR__objects/object_ganon/gGanondorfFingerTex"
static const ALIGN_ASSET(2) char gGanondorfFingerTex[] = dgGanondorfFingerTex;
#define dgGanondorfCrazedEyeTex "__OTR__objects/object_ganon/gGanondorfCrazedEyeTex"
static const ALIGN_ASSET(2) char gGanondorfCrazedEyeTex[] = dgGanondorfCrazedEyeTex;
#define dgGanondorfEmptyEyeTex "__OTR__objects/object_ganon/gGanondorfEmptyEyeTex"
static const ALIGN_ASSET(2) char gGanondorfEmptyEyeTex[] = dgGanondorfEmptyEyeTex;
#define dgGanondorfEyesDL "__OTR__objects/object_ganon/gGanondorfEyesDL"
static const ALIGN_ASSET(2) char gGanondorfEyesDL[] = dgGanondorfEyesDL;
#define dgGanondorfJewelDL "__OTR__objects/object_ganon/gGanondorfJewelDL"
static const ALIGN_ASSET(2) char gGanondorfJewelDL[] = dgGanondorfJewelDL;
#define dgGanondorfLeftHandDL "__OTR__objects/object_ganon/gGanondorfLeftHandDL"
static const ALIGN_ASSET(2) char gGanondorfLeftHandDL[] = dgGanondorfLeftHandDL;
#define dgGanondorfRightHandClosedDL "__OTR__objects/object_ganon/gGanondorfRightHandClosedDL"
static const ALIGN_ASSET(2) char gGanondorfRightHandClosedDL[] = dgGanondorfRightHandClosedDL;
#define dgGanondorfRightHandOpenDL "__OTR__objects/object_ganon/gGanondorfRightHandOpenDL"
static const ALIGN_ASSET(2) char gGanondorfRightHandOpenDL[] = dgGanondorfRightHandOpenDL;
#define dgGanondorfTitleCardTex "__OTR__objects/object_ganon/gGanondorfTitleCardTex"
static const ALIGN_ASSET(2) char gGanondorfTitleCardTex[] = dgGanondorfTitleCardTex;
#define dgGanondorfEndingFloatAnim "__OTR__objects/object_ganon/gGanondorfEndingFloatAnim"
static const ALIGN_ASSET(2) char gGanondorfEndingFloatAnim[] = dgGanondorfEndingFloatAnim;
#define dgGanondorfSkel "__OTR__objects/object_ganon/gGanondorfSkel"
static const ALIGN_ASSET(2) char gGanondorfSkel[] = dgGanondorfSkel;