Shipwright/soh/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h

28 lines
743 B
C

#ifndef Z_EN_HORSE_GANON_H
#define Z_EN_HORSE_GANON_H
#include "ultra64.h"
#include "global.h"
struct EnHorseGanon;
typedef void (*EnHorseGanonActionFunc)(struct EnHorseGanon*, GlobalContext*);
typedef struct EnHorseGanon {
/* 0x0000 */ Actor actor;
/* 0x014C */ s32 action;
/* 0x0150 */ s32 currentAnimation;
/* 0x0154 */ Skin skin;
/* 0x01E4 */ u8 unk_1E4[0x04];
/* 0x01E8 */ s32 soundCount;
/* 0x01EC */ s32 unk_1EC;
/* 0x01F0 */ u8 unk_1F0[0x04];
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ u8 unk_1F8[0x04];
/* 0x01FC */ ColliderCylinder colliderBody;
/* 0x0248 */ ColliderJntSph colliderHead;
/* 0x0268 */ ColliderJntSphElement headElements[1];
} EnHorseGanon; // size = 0x02A8
#endif