#ifndef Z_EN_HORSE_GANON_H #define Z_EN_HORSE_GANON_H #include "ultra64.h" #include "global.h" struct EnHorseGanon; typedef void (*EnHorseGanonActionFunc)(struct EnHorseGanon*, GlobalContext*); typedef struct EnHorseGanon { /* 0x0000 */ Actor actor; /* 0x014C */ s32 action; /* 0x0150 */ s32 currentAnimation; /* 0x0154 */ Skin skin; /* 0x01E4 */ u8 unk_1E4[0x04]; /* 0x01E8 */ s32 soundCount; /* 0x01EC */ s32 unk_1EC; /* 0x01F0 */ u8 unk_1F0[0x04]; /* 0x01F4 */ f32 unk_1F4; /* 0x01F8 */ u8 unk_1F8[0x04]; /* 0x01FC */ ColliderCylinder colliderBody; /* 0x0248 */ ColliderJntSph colliderHead; /* 0x0268 */ ColliderJntSphElement headElements[1]; } EnHorseGanon; // size = 0x02A8 #endif