27 lines
641 B
C
27 lines
641 B
C
#ifndef Z_EN_ANI_H
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#define Z_EN_ANI_H
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#include "ultra64.h"
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#include "global.h"
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struct EnAni;
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typedef void (*EnAniActionFunc)(struct EnAni*, GlobalContext*);
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typedef struct EnAni {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ SkelAnime skelAnime;
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/* 0x01DC */ Vec3s jointTable[16];
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/* 0x023C */ Vec3s morphTable[16];
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/* 0x029C */ Vec3s unk_29C;
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/* 0x02A2 */ Vec3s unk_2A2;
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/* 0x02A8 */ u16 unk_2A8;
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/* 0x02AA */ u16 unk_2AA;
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/* 0x02AC */ s16 eyeIndex;
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/* 0x02AE */ s16 blinkTimer;
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/* 0x02B0 */ EnAniActionFunc actionFunc;
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} EnAni; // size = 0x02B4
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#endif
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