#ifndef Z_EN_ANI_H #define Z_EN_ANI_H #include "ultra64.h" #include "global.h" struct EnAni; typedef void (*EnAniActionFunc)(struct EnAni*, GlobalContext*); typedef struct EnAni { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ SkelAnime skelAnime; /* 0x01DC */ Vec3s jointTable[16]; /* 0x023C */ Vec3s morphTable[16]; /* 0x029C */ Vec3s unk_29C; /* 0x02A2 */ Vec3s unk_2A2; /* 0x02A8 */ u16 unk_2A8; /* 0x02AA */ u16 unk_2AA; /* 0x02AC */ s16 eyeIndex; /* 0x02AE */ s16 blinkTimer; /* 0x02B0 */ EnAniActionFunc actionFunc; } EnAni; // size = 0x02B4 #endif