Shipwright/soh/assets/xml/scenes/dungeons/Bmori1.xml
M4xw 39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00

77 lines
2.8 KiB
XML

<Root>
<File Name="Bmori1_scene" Segment="2">
<Texture Name="gForestTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x14D90"/>
<Texture Name="gForestTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x14590"/>
<Scene Name="Bmori1_scene" Offset="0x0"/>
</File>
<File Name="Bmori1_room_0" Segment="3">
<Room Name="Bmori1_room_0" Offset="0x0"/>
</File>
<File Name="Bmori1_room_1" Segment="3">
<Room Name="Bmori1_room_1" Offset="0x0"/>
</File>
<File Name="Bmori1_room_2" Segment="3">
<Room Name="Bmori1_room_2" Offset="0x0"/>
</File>
<File Name="Bmori1_room_3" Segment="3">
<Room Name="Bmori1_room_3" Offset="0x0"/>
</File>
<File Name="Bmori1_room_4" Segment="3">
<Room Name="Bmori1_room_4" Offset="0x0"/>
</File>
<File Name="Bmori1_room_5" Segment="3">
<Room Name="Bmori1_room_5" Offset="0x0"/>
</File>
<File Name="Bmori1_room_6" Segment="3">
<Room Name="Bmori1_room_6" Offset="0x0"/>
</File>
<File Name="Bmori1_room_7" Segment="3">
<Room Name="Bmori1_room_7" Offset="0x0"/>
</File>
<File Name="Bmori1_room_8" Segment="3">
<Room Name="Bmori1_room_8" Offset="0x0"/>
</File>
<File Name="Bmori1_room_9" Segment="3">
<Room Name="Bmori1_room_9" Offset="0x0"/>
</File>
<File Name="Bmori1_room_10" Segment="3">
<Room Name="Bmori1_room_10" Offset="0x0"/>
</File>
<File Name="Bmori1_room_11" Segment="3">
<Room Name="Bmori1_room_11" Offset="0x0"/>
</File>
<File Name="Bmori1_room_12" Segment="3">
<Room Name="Bmori1_room_12" Offset="0x0"/>
</File>
<File Name="Bmori1_room_13" Segment="3">
<Room Name="Bmori1_room_13" Offset="0x0"/>
</File>
<File Name="Bmori1_room_14" Segment="3">
<Room Name="Bmori1_room_14" Offset="0x0"/>
</File>
<File Name="Bmori1_room_15" Segment="3">
<Room Name="Bmori1_room_15" Offset="0x0"/>
</File>
<File Name="Bmori1_room_16" Segment="3">
<Room Name="Bmori1_room_16" Offset="0x0"/>
</File>
<File Name="Bmori1_room_17" Segment="3">
<Room Name="Bmori1_room_17" Offset="0x0"/>
</File>
<File Name="Bmori1_room_18" Segment="3">
<Room Name="Bmori1_room_18" Offset="0x0"/>
</File>
<File Name="Bmori1_room_19" Segment="3">
<Room Name="Bmori1_room_19" Offset="0x0"/>
</File>
<File Name="Bmori1_room_20" Segment="3">
<Room Name="Bmori1_room_20" Offset="0x0"/>
</File>
<File Name="Bmori1_room_21" Segment="3">
<Room Name="Bmori1_room_21" Offset="0x0"/>
</File>
<File Name="Bmori1_room_22" Segment="3">
<Room Name="Bmori1_room_22" Offset="0x0"/>
</File>
</Root>