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https://github.com/HarbourMasters/Shipwright.git
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39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
36 lines
1009 B
C
36 lines
1009 B
C
#ifndef Z_EN_NY_H
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#define Z_EN_NY_H
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#include "ultra64.h"
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#include "global.h"
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struct EnNy;
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typedef void (*EnNyActionFunc)(struct EnNy*, GlobalContext*);
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typedef struct EnNy {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ EnNyActionFunc actionFunc;
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/* 0x0150 */ ColliderJntSph collider;
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/* 0x0170 */ ColliderJntSphElement elements[1];
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/* 0x01B0 */ char unk_1B0[0x18];
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/* 0x01C8 */ s16 timer;
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/* 0x01CA */ s16 unk_1CA;
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/* 0x01CC */ s16 hitPlayer;
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/* 0x01CE */ u16 unk_1CE;
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/* 0x01D0 */ u8 unk_1D0;
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/* 0x01D1 */ s8 unk_1D1;
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/* 0x01D4 */ s32 unk_1D4;
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/* 0x01D8 */ s32 unk_1D8;
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/* 0x01DC */ s32 stoneTimer; // Delay for when to attempt to change forms
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/* 0x01E0 */ f32 unk_1E0;
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/* 0x01E4 */ f32 unk_1E4; // This, unk_1E8, and unk_1EC have to do with movement speed
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/* 0x01E8 */ f32 unk_1E8;
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/* 0x01EC */ f32 unk_1EC;
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/* 0x01F0 */ f32 unk_1F0;
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/* 0x01F4 */ f32 unk_1F4;
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/* 0x01F8 */ Vec3f unk_1F8[16];
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} EnNy; // size = 0x02B8
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#endif
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