Shipwright/soh/src/overlays/actors/ovl_En_Ny/z_en_ny.h
M4xw 39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00

36 lines
1009 B
C

#ifndef Z_EN_NY_H
#define Z_EN_NY_H
#include "ultra64.h"
#include "global.h"
struct EnNy;
typedef void (*EnNyActionFunc)(struct EnNy*, GlobalContext*);
typedef struct EnNy {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnNyActionFunc actionFunc;
/* 0x0150 */ ColliderJntSph collider;
/* 0x0170 */ ColliderJntSphElement elements[1];
/* 0x01B0 */ char unk_1B0[0x18];
/* 0x01C8 */ s16 timer;
/* 0x01CA */ s16 unk_1CA;
/* 0x01CC */ s16 hitPlayer;
/* 0x01CE */ u16 unk_1CE;
/* 0x01D0 */ u8 unk_1D0;
/* 0x01D1 */ s8 unk_1D1;
/* 0x01D4 */ s32 unk_1D4;
/* 0x01D8 */ s32 unk_1D8;
/* 0x01DC */ s32 stoneTimer; // Delay for when to attempt to change forms
/* 0x01E0 */ f32 unk_1E0;
/* 0x01E4 */ f32 unk_1E4; // This, unk_1E8, and unk_1EC have to do with movement speed
/* 0x01E8 */ f32 unk_1E8;
/* 0x01EC */ f32 unk_1EC;
/* 0x01F0 */ f32 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ Vec3f unk_1F8[16];
} EnNy; // size = 0x02B8
#endif