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https://github.com/HarbourMasters/Shipwright.git
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108 lines
5.4 KiB
C
108 lines
5.4 KiB
C
#ifndef OBJECTS_OBJECT_CUSTOM_H
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#define OBJECTS_OBJECT_CUSTOM 1
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#include "align_asset_macro.h"
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// New Equipment System Basemodels
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#define dgLinkBowDL "__OTR__objects/object_link_eq/gLinkBowDL"
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static const ALIGN_ASSET(2) char gLinkBowDL[] = dgLinkBowDL;
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#define dgLinkHammerDL "__OTR__objects/object_link_eq/gLinkHammerDL"
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static const ALIGN_ASSET(2) char gLinkHammerDL[] = dgLinkHammerDL;
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#define dgLinkHookshotDL "__OTR__objects/object_link_eq/gLinkHookshotDL"
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static const ALIGN_ASSET(2) char gLinkHookshotDL[] = dgLinkHookshotDL;
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#define dgLinkHookshotTipDL "__OTR__objects/object_link_eq/gLinkHookshotTipDL"
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static const ALIGN_ASSET(2) char gLinkHookshotTipDL[] = dgLinkHookshotTipDL;
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#define dgLinkHookshotSmallTipDL "__OTR__objects/object_link_eq/gLinkHookshotSmallTipDL"
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static const ALIGN_ASSET(2) char gLinkHookshotSmallTipDL[] = dgLinkHookshotSmallTipDL;
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#define dgLinkHookshotChainDL "__OTR__objects/object_link_eq/gLinkHookshotChainDL"
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static const ALIGN_ASSET(2) char gLinkHookshotChainDL[] = dgLinkHookshotChainDL;
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#define dgLinkHookshotSmallChainDL "__OTR__objects/object_link_eq/gLinkHookshotSmallChainDL"
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static const ALIGN_ASSET(2) char gLinkHookshotSmallChainDL[] = dgLinkHookshotSmallChainDL;
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#define dgLinkSlingshotDL "__OTR__objects/object_link_eq/gLinkSlingshotDL"
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static const ALIGN_ASSET(2) char gLinkSlingshotDL[] = dgLinkSlingshotDL;
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#define dgLinkFairyOcarinaDL "__OTR__objects/object_link_eq/gLinkFairyOcarinaDL"
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static const ALIGN_ASSET(2) char gLinkFairyOcarinaDL[] = dgLinkFairyOcarinaDL;
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#define dgLinkOcarinaOfTimeDL "__OTR__objects/object_link_eq/gLinkOcarinaOfTimeDL"
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static const ALIGN_ASSET(2) char gLinkOcarinaOfTimeDL[] = dgLinkOcarinaOfTimeDL;
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#define dgLinkBoomerangDL "__OTR__objects/object_link_eq/gLinkBoomerangDL"
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static const ALIGN_ASSET(2) char gLinkBoomerangDL[] = dgLinkBoomerangDL;
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#define dgLinkKokiriSwordDL "__OTR__objects/object_link_eq/gLinkKokiriSwordDL"
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static const ALIGN_ASSET(2) char gLinkKokiriSwordDL[] = dgLinkKokiriSwordDL;
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#define dgLinkKokiriSwordSheathDL "__OTR__objects/object_link_eq/gLinkKokiriSwordSheathDL"
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static const ALIGN_ASSET(2) char gLinkKokiriSwordSheathDL[] = dgLinkKokiriSwordSheathDL;
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#define dgLinkKokiriSwordInSheathDL "__OTR__objects/object_link_eq/gLinkKokiriSwordInSheathDL"
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static const ALIGN_ASSET(2) char gLinkKokiriSwordInSheathDL[] = dgLinkKokiriSwordInSheathDL;
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#define dgLinkMasterSwordDL "__OTR__objects/object_link_eq/gLinkMasterSwordDL"
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static const ALIGN_ASSET(2) char gLinkMasterSwordDL[] = dgLinkMasterSwordDL;
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#define dgLinkMasterSwordSheathDL "__OTR__objects/object_link_eq/gLinkMasterSwordSheathDL"
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static const ALIGN_ASSET(2) char gLinkMasterSwordSheathDL[] = dgLinkMasterSwordSheathDL;
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#define dgLinkMasterSwordInSheathDL "__OTR__objects/object_link_eq/gLinkMasterSwordInSheathDL"
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static const ALIGN_ASSET(2) char gLinkMasterSwordInSheathDL[] = dgLinkMasterSwordInSheathDL;
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#define dgLinkLongswordDL "__OTR__objects/object_link_eq/gLinkLongswordDL"
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static const ALIGN_ASSET(2) char gLinkLongswordDL[] = dgLinkLongswordDL;
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#define dgLinkBrokenLongswordDL "__OTR__objects/object_link_eq/gLinkBrokenLongswordDL"
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static const ALIGN_ASSET(2) char gLinkBrokenLongswordDL[] = dgLinkBrokenLongswordDL;
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#define dgLinkLongswordSheathDL "__OTR__objects/object_link_eq/gLinkLongswordSheathDL"
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static const ALIGN_ASSET(2) char gLinkLongswordSheathDL[] = dgLinkLongswordSheathDL;
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#define dgLinkLongswordInSheathDL "__OTR__objects/object_link_eq/gLinkLongswordInSheathDL"
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static const ALIGN_ASSET(2) char gLinkLongswordInSheathDL[] = dgLinkLongswordInSheathDL;
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#define dgLinkDekuShieldDL "__OTR__objects/object_link_eq/gLinkDekuShieldDL"
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static const ALIGN_ASSET(2) char gLinkDekuShieldDL[] = dgLinkDekuShieldDL;
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#define dgLinkDekuShieldOnBackDL "__OTR__objects/object_link_eq/gLinkDekuShieldOnBackDL"
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static const ALIGN_ASSET(2) char gLinkDekuShieldOnBackDL[] = dgLinkDekuShieldOnBackDL;
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#define dgLinkHylianShieldDL "__OTR__objects/object_link_eq/gLinkHylianShieldDL"
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static const ALIGN_ASSET(2) char gLinkHylianShieldDL[] = dgLinkHylianShieldDL;
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#define dgLinkHylianShieldOnBackDL "__OTR__objects/object_link_eq/gLinkHylianShieldOnBackDL"
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static const ALIGN_ASSET(2) char gLinkHylianShieldOnBackDL[] = dgLinkHylianShieldOnBackDL;
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#define dgLinkHylianShieldOnChildBackDL "__OTR__objects/object_link_eq/gLinkHylianShieldOnChildBackDL"
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static const ALIGN_ASSET(2) char gLinkHylianShieldOnChildBackDL[] = dgLinkHylianShieldOnChildBackDL;
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#define dgLinkMirrorShieldDL "__OTR__objects/object_link_eq/gLinkMirrorShieldDL"
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static const ALIGN_ASSET(2) char gLinkMirrorShieldDL[] = dgLinkMirrorShieldDL;
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#define dgLinkMirrorShieldOnBackDL "__OTR__objects/object_link_eq/gLinkMirrorShieldOnBackDL"
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static const ALIGN_ASSET(2) char gLinkMirrorShieldOnBackDL[] = dgLinkMirrorShieldOnBackDL;
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// Bottle
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#define dgLinkBottleDL "__OTR__objects/object_link_eq/gLinkBottleDL"
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static const ALIGN_ASSET(2) char gLinkBottleDL[] = dgLinkBottleDL;
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#define dgLinkBottleContentsDL "__OTR__objects/object_link_eq/gLinkBottleContentsDL"
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static const ALIGN_ASSET(2) char gLinkBottleContentsDL[] = dgLinkBottleContentsDL;
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// New Equipment System FPS Hand Basemodels
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#define dgLinkAdultFPSHandDL "__OTR__objects/object_link_boy/gLinkAdultFPSHandDL"
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static const ALIGN_ASSET(2) char gLinkAdultFPSHandDL[] = dgLinkAdultFPSHandDL;
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#define dgLinkChildFPSHandDL "__OTR__objects/object_link_child/gLinkChildFPSHandDL"
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static const ALIGN_ASSET(2) char gLinkChildFPSHandDL[] = dgLinkChildFPSHandDL;
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#endif // OBJECTS_OBJECT_CUSTOM_H
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