Shipwright/soh/assets/objects/object_custom/object_custom.h
Patrick12115 3521a897eb Second Pass
Cleaned up and added rest of the equipment
2024-02-10 22:04:06 -05:00

108 lines
5.4 KiB
C

#ifndef OBJECTS_OBJECT_CUSTOM_H
#define OBJECTS_OBJECT_CUSTOM 1
#include "align_asset_macro.h"
// New Equipment System Basemodels
#define dgLinkBowDL "__OTR__objects/object_link_eq/gLinkBowDL"
static const ALIGN_ASSET(2) char gLinkBowDL[] = dgLinkBowDL;
#define dgLinkHammerDL "__OTR__objects/object_link_eq/gLinkHammerDL"
static const ALIGN_ASSET(2) char gLinkHammerDL[] = dgLinkHammerDL;
#define dgLinkHookshotDL "__OTR__objects/object_link_eq/gLinkHookshotDL"
static const ALIGN_ASSET(2) char gLinkHookshotDL[] = dgLinkHookshotDL;
#define dgLinkHookshotTipDL "__OTR__objects/object_link_eq/gLinkHookshotTipDL"
static const ALIGN_ASSET(2) char gLinkHookshotTipDL[] = dgLinkHookshotTipDL;
#define dgLinkHookshotSmallTipDL "__OTR__objects/object_link_eq/gLinkHookshotSmallTipDL"
static const ALIGN_ASSET(2) char gLinkHookshotSmallTipDL[] = dgLinkHookshotSmallTipDL;
#define dgLinkHookshotChainDL "__OTR__objects/object_link_eq/gLinkHookshotChainDL"
static const ALIGN_ASSET(2) char gLinkHookshotChainDL[] = dgLinkHookshotChainDL;
#define dgLinkHookshotSmallChainDL "__OTR__objects/object_link_eq/gLinkHookshotSmallChainDL"
static const ALIGN_ASSET(2) char gLinkHookshotSmallChainDL[] = dgLinkHookshotSmallChainDL;
#define dgLinkSlingshotDL "__OTR__objects/object_link_eq/gLinkSlingshotDL"
static const ALIGN_ASSET(2) char gLinkSlingshotDL[] = dgLinkSlingshotDL;
#define dgLinkFairyOcarinaDL "__OTR__objects/object_link_eq/gLinkFairyOcarinaDL"
static const ALIGN_ASSET(2) char gLinkFairyOcarinaDL[] = dgLinkFairyOcarinaDL;
#define dgLinkOcarinaOfTimeDL "__OTR__objects/object_link_eq/gLinkOcarinaOfTimeDL"
static const ALIGN_ASSET(2) char gLinkOcarinaOfTimeDL[] = dgLinkOcarinaOfTimeDL;
#define dgLinkBoomerangDL "__OTR__objects/object_link_eq/gLinkBoomerangDL"
static const ALIGN_ASSET(2) char gLinkBoomerangDL[] = dgLinkBoomerangDL;
#define dgLinkKokiriSwordDL "__OTR__objects/object_link_eq/gLinkKokiriSwordDL"
static const ALIGN_ASSET(2) char gLinkKokiriSwordDL[] = dgLinkKokiriSwordDL;
#define dgLinkKokiriSwordSheathDL "__OTR__objects/object_link_eq/gLinkKokiriSwordSheathDL"
static const ALIGN_ASSET(2) char gLinkKokiriSwordSheathDL[] = dgLinkKokiriSwordSheathDL;
#define dgLinkKokiriSwordInSheathDL "__OTR__objects/object_link_eq/gLinkKokiriSwordInSheathDL"
static const ALIGN_ASSET(2) char gLinkKokiriSwordInSheathDL[] = dgLinkKokiriSwordInSheathDL;
#define dgLinkMasterSwordDL "__OTR__objects/object_link_eq/gLinkMasterSwordDL"
static const ALIGN_ASSET(2) char gLinkMasterSwordDL[] = dgLinkMasterSwordDL;
#define dgLinkMasterSwordSheathDL "__OTR__objects/object_link_eq/gLinkMasterSwordSheathDL"
static const ALIGN_ASSET(2) char gLinkMasterSwordSheathDL[] = dgLinkMasterSwordSheathDL;
#define dgLinkMasterSwordInSheathDL "__OTR__objects/object_link_eq/gLinkMasterSwordInSheathDL"
static const ALIGN_ASSET(2) char gLinkMasterSwordInSheathDL[] = dgLinkMasterSwordInSheathDL;
#define dgLinkLongswordDL "__OTR__objects/object_link_eq/gLinkLongswordDL"
static const ALIGN_ASSET(2) char gLinkLongswordDL[] = dgLinkLongswordDL;
#define dgLinkBrokenLongswordDL "__OTR__objects/object_link_eq/gLinkBrokenLongswordDL"
static const ALIGN_ASSET(2) char gLinkBrokenLongswordDL[] = dgLinkBrokenLongswordDL;
#define dgLinkLongswordSheathDL "__OTR__objects/object_link_eq/gLinkLongswordSheathDL"
static const ALIGN_ASSET(2) char gLinkLongswordSheathDL[] = dgLinkLongswordSheathDL;
#define dgLinkLongswordInSheathDL "__OTR__objects/object_link_eq/gLinkLongswordInSheathDL"
static const ALIGN_ASSET(2) char gLinkLongswordInSheathDL[] = dgLinkLongswordInSheathDL;
#define dgLinkDekuShieldDL "__OTR__objects/object_link_eq/gLinkDekuShieldDL"
static const ALIGN_ASSET(2) char gLinkDekuShieldDL[] = dgLinkDekuShieldDL;
#define dgLinkDekuShieldOnBackDL "__OTR__objects/object_link_eq/gLinkDekuShieldOnBackDL"
static const ALIGN_ASSET(2) char gLinkDekuShieldOnBackDL[] = dgLinkDekuShieldOnBackDL;
#define dgLinkHylianShieldDL "__OTR__objects/object_link_eq/gLinkHylianShieldDL"
static const ALIGN_ASSET(2) char gLinkHylianShieldDL[] = dgLinkHylianShieldDL;
#define dgLinkHylianShieldOnBackDL "__OTR__objects/object_link_eq/gLinkHylianShieldOnBackDL"
static const ALIGN_ASSET(2) char gLinkHylianShieldOnBackDL[] = dgLinkHylianShieldOnBackDL;
#define dgLinkHylianShieldOnChildBackDL "__OTR__objects/object_link_eq/gLinkHylianShieldOnChildBackDL"
static const ALIGN_ASSET(2) char gLinkHylianShieldOnChildBackDL[] = dgLinkHylianShieldOnChildBackDL;
#define dgLinkMirrorShieldDL "__OTR__objects/object_link_eq/gLinkMirrorShieldDL"
static const ALIGN_ASSET(2) char gLinkMirrorShieldDL[] = dgLinkMirrorShieldDL;
#define dgLinkMirrorShieldOnBackDL "__OTR__objects/object_link_eq/gLinkMirrorShieldOnBackDL"
static const ALIGN_ASSET(2) char gLinkMirrorShieldOnBackDL[] = dgLinkMirrorShieldOnBackDL;
// Bottle
#define dgLinkBottleDL "__OTR__objects/object_link_eq/gLinkBottleDL"
static const ALIGN_ASSET(2) char gLinkBottleDL[] = dgLinkBottleDL;
#define dgLinkBottleContentsDL "__OTR__objects/object_link_eq/gLinkBottleContentsDL"
static const ALIGN_ASSET(2) char gLinkBottleContentsDL[] = dgLinkBottleContentsDL;
// New Equipment System FPS Hand Basemodels
#define dgLinkAdultFPSHandDL "__OTR__objects/object_link_boy/gLinkAdultFPSHandDL"
static const ALIGN_ASSET(2) char gLinkAdultFPSHandDL[] = dgLinkAdultFPSHandDL;
#define dgLinkChildFPSHandDL "__OTR__objects/object_link_child/gLinkChildFPSHandDL"
static const ALIGN_ASSET(2) char gLinkChildFPSHandDL[] = dgLinkChildFPSHandDL;
#endif // OBJECTS_OBJECT_CUSTOM_H