#ifndef OBJECTS_OBJECT_CUSTOM_H #define OBJECTS_OBJECT_CUSTOM 1 #include "align_asset_macro.h" // New Equipment System Basemodels #define dgLinkBowDL "__OTR__objects/object_link_eq/gLinkBowDL" static const ALIGN_ASSET(2) char gLinkBowDL[] = dgLinkBowDL; #define dgLinkHammerDL "__OTR__objects/object_link_eq/gLinkHammerDL" static const ALIGN_ASSET(2) char gLinkHammerDL[] = dgLinkHammerDL; #define dgLinkHookshotDL "__OTR__objects/object_link_eq/gLinkHookshotDL" static const ALIGN_ASSET(2) char gLinkHookshotDL[] = dgLinkHookshotDL; #define dgLinkHookshotTipDL "__OTR__objects/object_link_eq/gLinkHookshotTipDL" static const ALIGN_ASSET(2) char gLinkHookshotTipDL[] = dgLinkHookshotTipDL; #define dgLinkHookshotSmallTipDL "__OTR__objects/object_link_eq/gLinkHookshotSmallTipDL" static const ALIGN_ASSET(2) char gLinkHookshotSmallTipDL[] = dgLinkHookshotSmallTipDL; #define dgLinkHookshotChainDL "__OTR__objects/object_link_eq/gLinkHookshotChainDL" static const ALIGN_ASSET(2) char gLinkHookshotChainDL[] = dgLinkHookshotChainDL; #define dgLinkHookshotSmallChainDL "__OTR__objects/object_link_eq/gLinkHookshotSmallChainDL" static const ALIGN_ASSET(2) char gLinkHookshotSmallChainDL[] = dgLinkHookshotSmallChainDL; #define dgLinkSlingshotDL "__OTR__objects/object_link_eq/gLinkSlingshotDL" static const ALIGN_ASSET(2) char gLinkSlingshotDL[] = dgLinkSlingshotDL; #define dgLinkFairyOcarinaDL "__OTR__objects/object_link_eq/gLinkFairyOcarinaDL" static const ALIGN_ASSET(2) char gLinkFairyOcarinaDL[] = dgLinkFairyOcarinaDL; #define dgLinkOcarinaOfTimeDL "__OTR__objects/object_link_eq/gLinkOcarinaOfTimeDL" static const ALIGN_ASSET(2) char gLinkOcarinaOfTimeDL[] = dgLinkOcarinaOfTimeDL; #define dgLinkBoomerangDL "__OTR__objects/object_link_eq/gLinkBoomerangDL" static const ALIGN_ASSET(2) char gLinkBoomerangDL[] = dgLinkBoomerangDL; #define dgLinkKokiriSwordDL "__OTR__objects/object_link_eq/gLinkKokiriSwordDL" static const ALIGN_ASSET(2) char gLinkKokiriSwordDL[] = dgLinkKokiriSwordDL; #define dgLinkKokiriSwordSheathDL "__OTR__objects/object_link_eq/gLinkKokiriSwordSheathDL" static const ALIGN_ASSET(2) char gLinkKokiriSwordSheathDL[] = dgLinkKokiriSwordSheathDL; #define dgLinkKokiriSwordInSheathDL "__OTR__objects/object_link_eq/gLinkKokiriSwordInSheathDL" static const ALIGN_ASSET(2) char gLinkKokiriSwordInSheathDL[] = dgLinkKokiriSwordInSheathDL; #define dgLinkMasterSwordDL "__OTR__objects/object_link_eq/gLinkMasterSwordDL" static const ALIGN_ASSET(2) char gLinkMasterSwordDL[] = dgLinkMasterSwordDL; #define dgLinkMasterSwordSheathDL "__OTR__objects/object_link_eq/gLinkMasterSwordSheathDL" static const ALIGN_ASSET(2) char gLinkMasterSwordSheathDL[] = dgLinkMasterSwordSheathDL; #define dgLinkMasterSwordInSheathDL "__OTR__objects/object_link_eq/gLinkMasterSwordInSheathDL" static const ALIGN_ASSET(2) char gLinkMasterSwordInSheathDL[] = dgLinkMasterSwordInSheathDL; #define dgLinkLongswordDL "__OTR__objects/object_link_eq/gLinkLongswordDL" static const ALIGN_ASSET(2) char gLinkLongswordDL[] = dgLinkLongswordDL; #define dgLinkBrokenLongswordDL "__OTR__objects/object_link_eq/gLinkBrokenLongswordDL" static const ALIGN_ASSET(2) char gLinkBrokenLongswordDL[] = dgLinkBrokenLongswordDL; #define dgLinkLongswordSheathDL "__OTR__objects/object_link_eq/gLinkLongswordSheathDL" static const ALIGN_ASSET(2) char gLinkLongswordSheathDL[] = dgLinkLongswordSheathDL; #define dgLinkLongswordInSheathDL "__OTR__objects/object_link_eq/gLinkLongswordInSheathDL" static const ALIGN_ASSET(2) char gLinkLongswordInSheathDL[] = dgLinkLongswordInSheathDL; #define dgLinkDekuShieldDL "__OTR__objects/object_link_eq/gLinkDekuShieldDL" static const ALIGN_ASSET(2) char gLinkDekuShieldDL[] = dgLinkDekuShieldDL; #define dgLinkDekuShieldOnBackDL "__OTR__objects/object_link_eq/gLinkDekuShieldOnBackDL" static const ALIGN_ASSET(2) char gLinkDekuShieldOnBackDL[] = dgLinkDekuShieldOnBackDL; #define dgLinkHylianShieldDL "__OTR__objects/object_link_eq/gLinkHylianShieldDL" static const ALIGN_ASSET(2) char gLinkHylianShieldDL[] = dgLinkHylianShieldDL; #define dgLinkHylianShieldOnBackDL "__OTR__objects/object_link_eq/gLinkHylianShieldOnBackDL" static const ALIGN_ASSET(2) char gLinkHylianShieldOnBackDL[] = dgLinkHylianShieldOnBackDL; #define dgLinkHylianShieldOnChildBackDL "__OTR__objects/object_link_eq/gLinkHylianShieldOnChildBackDL" static const ALIGN_ASSET(2) char gLinkHylianShieldOnChildBackDL[] = dgLinkHylianShieldOnChildBackDL; #define dgLinkMirrorShieldDL "__OTR__objects/object_link_eq/gLinkMirrorShieldDL" static const ALIGN_ASSET(2) char gLinkMirrorShieldDL[] = dgLinkMirrorShieldDL; #define dgLinkMirrorShieldOnBackDL "__OTR__objects/object_link_eq/gLinkMirrorShieldOnBackDL" static const ALIGN_ASSET(2) char gLinkMirrorShieldOnBackDL[] = dgLinkMirrorShieldOnBackDL; // Bottle #define dgLinkBottleDL "__OTR__objects/object_link_eq/gLinkBottleDL" static const ALIGN_ASSET(2) char gLinkBottleDL[] = dgLinkBottleDL; #define dgLinkBottleContentsDL "__OTR__objects/object_link_eq/gLinkBottleContentsDL" static const ALIGN_ASSET(2) char gLinkBottleContentsDL[] = dgLinkBottleContentsDL; // New Equipment System FPS Hand Basemodels #define dgLinkAdultFPSHandDL "__OTR__objects/object_link_boy/gLinkAdultFPSHandDL" static const ALIGN_ASSET(2) char gLinkAdultFPSHandDL[] = dgLinkAdultFPSHandDL; #define dgLinkChildFPSHandDL "__OTR__objects/object_link_child/gLinkChildFPSHandDL" static const ALIGN_ASSET(2) char gLinkChildFPSHandDL[] = dgLinkChildFPSHandDL; #endif // OBJECTS_OBJECT_CUSTOM_H