Shipwright/soh/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c

130 lines
3.9 KiB
C

/*
* File: z_oceff_wipe.c
* Overlay: ovl_Oceff_Wipe
* Description: Zelda's Lullaby and Song of Time Ocarina Effect
*/
#include "z_oceff_wipe.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25)
void OceffWipe_Init(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe_Destroy(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe_Update(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Oceff_Wipe_InitVars = {
ACTOR_OCEFF_WIPE,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(OceffWipe),
(ActorFunc)OceffWipe_Init,
(ActorFunc)OceffWipe_Destroy,
(ActorFunc)OceffWipe_Update,
(ActorFunc)OceffWipe_Draw,
NULL,
};
void OceffWipe_Init(Actor* thisx, GlobalContext* globalCtx) {
OceffWipe* this = (OceffWipe*)thisx;
Actor_SetScale(&this->actor, 0.1f);
this->timer = 0;
this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye;
osSyncPrintf(VT_FGCOL(CYAN) " WIPE arg_data = %d\n" VT_RST, this->actor.params);
}
void OceffWipe_Destroy(Actor* thisx, GlobalContext* globalCtx) {
OceffWipe* this = (OceffWipe*)thisx;
Player* player = GET_PLAYER(globalCtx);
func_800876C8(globalCtx);
if (gSaveContext.nayrusLoveTimer != 0) {
player->stateFlags3 |= 0x40;
}
}
void OceffWipe_Update(Actor* thisx, GlobalContext* globalCtx) {
OceffWipe* this = (OceffWipe*)thisx;
this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye;
if (this->timer < 100) {
this->timer++;
} else {
Actor_Kill(&this->actor);
}
}
#include "overlays/ovl_Oceff_Wipe/ovl_Oceff_Wipe.h"
static u8 sAlphaIndices[] = {
0x01, 0x10, 0x22, 0x01, 0x20, 0x12, 0x01, 0x20, 0x12, 0x01,
0x10, 0x22, 0x01, 0x20, 0x12, 0x01, 0x12, 0x21, 0x01, 0x02,
};
void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) {
u32 scroll = globalCtx->state.frames & 0xFF;
OceffWipe* this = (OceffWipe*)thisx;
f32 z;
s32 pad;
u8 alphaTable[3];
s32 i;
Vec3f eye;
Vtx* vtxPtr;
Vec3f vec;
eye = GET_ACTIVE_CAM(globalCtx)->eye;
Camera_GetSkyboxOffset(&vec, GET_ACTIVE_CAM(globalCtx));
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->timer < 32) {
z = Math_SinS(this->timer << 9) * 1400;
} else {
z = 1400;
}
if (this->timer >= 80) {
alphaTable[0] = 0;
alphaTable[1] = (0x64 - this->timer) * 8;
alphaTable[2] = (0x64 - this->timer) * 12;
} else {
alphaTable[0] = 0;
alphaTable[1] = 0xA0;
alphaTable[2] = 0xFF;
}
for (i = 0; i < 20; i++) {
vtxPtr = ResourceMgr_LoadVtxByName(sFrustumVtx);
vtxPtr[i * 2 + 0].v.cn[3] = alphaTable[(sAlphaIndices[i] & 0xF0) >> 4];
vtxPtr[i * 2 + 1].v.cn[3] = alphaTable[sAlphaIndices[i] & 0xF];
}
func_80093D84(globalCtx->state.gfxCtx);
Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->actor.params != OCEFF_WIPE_ZL) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 255, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 150, 255, 128);
} else {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 200, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 0, 255, 128);
}
gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 - scroll, scroll * (-2), 32, 32, 1,
0 - scroll, scroll * (-2), 32, 32));
gSPDisplayList(POLY_XLU_DISP++, sFrustumDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}