/* * File: z_oceff_wipe.c * Overlay: ovl_Oceff_Wipe * Description: Zelda's Lullaby and Song of Time Ocarina Effect */ #include "z_oceff_wipe.h" #include "vt.h" #define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25) void OceffWipe_Init(Actor* thisx, GlobalContext* globalCtx); void OceffWipe_Destroy(Actor* thisx, GlobalContext* globalCtx); void OceffWipe_Update(Actor* thisx, GlobalContext* globalCtx); void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx); const ActorInit Oceff_Wipe_InitVars = { ACTOR_OCEFF_WIPE, ACTORCAT_ITEMACTION, FLAGS, OBJECT_GAMEPLAY_KEEP, sizeof(OceffWipe), (ActorFunc)OceffWipe_Init, (ActorFunc)OceffWipe_Destroy, (ActorFunc)OceffWipe_Update, (ActorFunc)OceffWipe_Draw, NULL, }; void OceffWipe_Init(Actor* thisx, GlobalContext* globalCtx) { OceffWipe* this = (OceffWipe*)thisx; Actor_SetScale(&this->actor, 0.1f); this->timer = 0; this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye; osSyncPrintf(VT_FGCOL(CYAN) " WIPE arg_data = %d\n" VT_RST, this->actor.params); } void OceffWipe_Destroy(Actor* thisx, GlobalContext* globalCtx) { OceffWipe* this = (OceffWipe*)thisx; Player* player = GET_PLAYER(globalCtx); func_800876C8(globalCtx); if (gSaveContext.nayrusLoveTimer != 0) { player->stateFlags3 |= 0x40; } } void OceffWipe_Update(Actor* thisx, GlobalContext* globalCtx) { OceffWipe* this = (OceffWipe*)thisx; this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye; if (this->timer < 100) { this->timer++; } else { Actor_Kill(&this->actor); } } #include "overlays/ovl_Oceff_Wipe/ovl_Oceff_Wipe.h" static u8 sAlphaIndices[] = { 0x01, 0x10, 0x22, 0x01, 0x20, 0x12, 0x01, 0x20, 0x12, 0x01, 0x10, 0x22, 0x01, 0x20, 0x12, 0x01, 0x12, 0x21, 0x01, 0x02, }; void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 scroll = globalCtx->state.frames & 0xFF; OceffWipe* this = (OceffWipe*)thisx; f32 z; s32 pad; u8 alphaTable[3]; s32 i; Vec3f eye; Vtx* vtxPtr; Vec3f vec; eye = GET_ACTIVE_CAM(globalCtx)->eye; Camera_GetSkyboxOffset(&vec, GET_ACTIVE_CAM(globalCtx)); OPEN_DISPS(globalCtx->state.gfxCtx); if (this->timer < 32) { z = Math_SinS(this->timer << 9) * 1400; } else { z = 1400; } if (this->timer >= 80) { alphaTable[0] = 0; alphaTable[1] = (0x64 - this->timer) * 8; alphaTable[2] = (0x64 - this->timer) * 12; } else { alphaTable[0] = 0; alphaTable[1] = 0xA0; alphaTable[2] = 0xFF; } for (i = 0; i < 20; i++) { vtxPtr = ResourceMgr_LoadVtxByName(sFrustumVtx); vtxPtr[i * 2 + 0].v.cn[3] = alphaTable[(sAlphaIndices[i] & 0xF0) >> 4]; vtxPtr[i * 2 + 1].v.cn[3] = alphaTable[sAlphaIndices[i] & 0xF]; } func_80093D84(globalCtx->state.gfxCtx); Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW); Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->actor.params != OCEFF_WIPE_ZL) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 255, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 0, 150, 255, 128); } else { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 200, 255); gDPSetEnvColor(POLY_XLU_DISP++, 100, 0, 255, 128); } gSPDisplayList(POLY_XLU_DISP++, sMaterialDL); gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 - scroll, scroll * (-2), 32, 32, 1, 0 - scroll, scroll * (-2), 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sFrustumDL); CLOSE_DISPS(globalCtx->state.gfxCtx); }