mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 20:15:07 -05:00
e56af6a7a3
* Redesign hooks mechanism * Use reference instead of copy
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#include "GameSettings.h"
|
|
|
|
// Audio
|
|
#include <cstddef>
|
|
#include <PR/ultra64/types.h>
|
|
#include <PR/ultra64/sptask.h>
|
|
#include <PR/ultra64/pi.h>
|
|
#include <PR/ultra64/message.h>
|
|
|
|
#include "ConfigFile.h"
|
|
#include "Cvar.h"
|
|
#include "GlobalCtx2.h"
|
|
#include "SohImGuiImpl.h"
|
|
#include "../../soh/include/z64audio.h"
|
|
#include "SohHooks.h"
|
|
#include "../../soh/soh/Enhancements/debugconsole.h"
|
|
|
|
#include "Window.h"
|
|
#include "Lib/Fast3D/gfx_rendering_api.h"
|
|
|
|
#define ABS(var) var < 0 ? -(var) : var
|
|
|
|
using namespace Ship;
|
|
|
|
namespace Game {
|
|
|
|
bool DeSyncAudio = false;
|
|
|
|
void UpdateAudio() {
|
|
Audio_SetGameVolume(SEQ_BGM_MAIN, CVar_GetFloat("gMainMusicVolume", 1));
|
|
Audio_SetGameVolume(SEQ_BGM_SUB, CVar_GetFloat("gSubMusicVolume", 1));
|
|
Audio_SetGameVolume(SEQ_FANFARE, CVar_GetFloat("gSFXMusicVolume", 1));
|
|
Audio_SetGameVolume(SEQ_SFX, CVar_GetFloat("gFanfareVolume", 1));
|
|
}
|
|
|
|
void LoadPadSettings() {
|
|
const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
|
|
ConfigFile& Conf = *pConf;
|
|
|
|
for (const auto& [i, controllers] : Ship::Window::Controllers) {
|
|
for (const auto& controller : controllers) {
|
|
if (auto padConfSection = controller->GetPadConfSection()) {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoadSettings() {
|
|
DebugConsole_LoadCVars();
|
|
}
|
|
|
|
void SaveSettings() {
|
|
DebugConsole_SaveCVars();
|
|
}
|
|
|
|
void InitSettings() {
|
|
ModInternal::RegisterHook<ModInternal::AudioInit>(UpdateAudio);
|
|
ModInternal::RegisterHook<ModInternal::GfxInit>([] {
|
|
gfx_get_current_rendering_api()->set_texture_filter((FilteringMode) CVar_GetS32("gTextureFilter", THREE_POINT));
|
|
SohImGui::console->opened = CVar_GetS32("gConsoleEnabled", 0);
|
|
UpdateAudio();
|
|
});
|
|
}
|
|
|
|
void SetSeqPlayerVolume(SeqPlayers playerId, float volume) {
|
|
Audio_SetGameVolume(playerId, volume);
|
|
}
|
|
}
|