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![]() * Groundwork on scene/room timers; naming changes * added to save manager; reworked storing timestamps * actually saved stuff to savemanager; accounted for null playstate * finally fixed the fucking timers * Added scene mapping * Added CVar for room/scene level; fixed some displays * reworked logic * increase name spec for scene timestamps * Actually save item timestamps when loading v3 save * Cleanup * fix merge artifact * apply suggestions |
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z_boss_mo_colchk.c | ||
z_boss_mo.c | ||
z_boss_mo.h |