Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_10.h
2023-03-02 15:37:47 +01:00

9 lines
424 B
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_10DL_003780 "__OTR__scenes/nonmq/bdan_scene/bdan_room_10DL_003780"
static const ALIGN_ASSET(2) char bdan_room_10DL_003780[] = dbdan_room_10DL_003780;
#define dbdan_room_10Set_0000A0DL_003780 "__OTR__scenes/nonmq/bdan_scene/bdan_room_10Set_0000A0DL_003780"
static const ALIGN_ASSET(2) char bdan_room_10Set_0000A0DL_003780[] = dbdan_room_10Set_0000A0DL_003780;