mirror of
https://github.com/HarbourMasters/Shipwright.git
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39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
225 lines
7.0 KiB
C
225 lines
7.0 KiB
C
#include "global.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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#include "textures/parameter_static/parameter_static.h"
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// Bit Flag array in which gBitFlags[n] is literally (1 << n)
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u32 gBitFlags[] = {
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(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
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(1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15),
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(1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23),
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(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
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};
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u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
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u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF };
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u32 gUpgradeMasks[] = {
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0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000,
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};
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u32 gUpgradeNegMasks[] = {
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0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
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};
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u8 gEquipShifts[] = { 0, 4, 8, 12 };
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u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 };
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u16 gUpgradeCapacities[][4] = {
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{ 0, 30, 40, 50 }, // Quivers
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{ 0, 20, 30, 40 }, // Bomb Bags
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{ 0, 0, 0, 0 }, // Unused (Scale)
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{ 0, 0, 0, 0 }, // Unused (Strength)
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{ 99, 200, 500, 500 }, // Wallets
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{ 0, 30, 40, 50 }, // Deku Seed Bullet Bags
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{ 0, 10, 20, 30 }, // Deku Stick Upgrades
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{ 0, 20, 30, 40 }, // Deku Nut Upgrades
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};
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u32 gGsFlagsMasks[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
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u32 gGsFlagsShifts[] = { 0, 8, 16, 24 };
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void* gItemIcons[] = {
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gDekuStickIconTex,
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gDekuNutIconTex,
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gBombIconTex,
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gFairyBowIconTex,
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gFireArrowIconTex,
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gDinsFireIconTex,
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gFairySlingshotIconTex,
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gFairyOcarinaIconTex,
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gOcarinaofTimeIconTex,
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gBombchuIconTex,
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gHookshotIconTex,
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gLongshotIconTex,
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gIceArrowIconTex,
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gFaroresWindIconTex,
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gBoomerangIconTex,
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gLensofTruthIconTex,
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gMagicBeansIconTex,
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gMegatonHammerIconTex,
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gLightArrowIconTex,
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gNayrusLoveIconTex,
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gEmptyBottleIconTex,
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gRedPotionIconTex,
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gGreenPotionIconTex,
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gBluePotionIconTex,
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gBottledFairyIconTex,
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gFishIconTex,
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gMilkFullIconTex,
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gRutosLetterIconTex,
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gBlueFireIconTex,
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gBugIconTex,
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gBigPoeIconTex,
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gMilkhalfIconTex,
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gPoeIconTex,
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gWeirdEggIconTex,
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gCuccoIconTex,
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gZeldasLetterIconTex,
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gKeatonMaskIconTex,
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gSkullMaskIconTex,
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gSpookyMaskIconTex,
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gBunnyHoodIconTex,
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gGoronMaskIconTex,
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gZoraMaskIconTex,
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gGerudoMaskIconTex,
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gMaskofTruthIconTex,
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gSoldOutIconTex,
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gPocketEggIconTex,
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gPocketCuccoIconTex,
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gCojiroIconTex,
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gOddMushroomIconTex,
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gOddPotionIconTex,
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gPoachersSawIconTex,
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gBrokenBiggoronSwordIconTex,
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gPrescriptionIconTex,
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gEyeBallFrogIconTex,
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gEyeDropsIconTex,
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gClaimCheckIconTex,
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gFairyBowFireIconTex,
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gFairyBowIceIconTex,
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gFairyBowLightIconTex,
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gKokiriSwordIconTex,
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gMasterSwordIconTex,
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gBiggoronSwordIconTex,
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gDekuShieldIconTex,
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gHylianShieldIconTex,
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gMirrorShieldIconTex,
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gKokiriTunicIconTex,
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gGoronTunicIconTex,
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gZoraTunicIconTex,
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gKokiriBootsIconTex,
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gIronBootsIconTex,
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gHoverBootsIconTex,
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gBulletBag30IconTex,
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gBulletBag40IconTex,
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gBulletBag50IconTex,
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gQuiver30IconTex,
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gQuiver40IconTex,
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gQuiver50IconTex,
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gBombBag20IconTex,
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gBombBag30IconTex,
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gBombBag40IconTex,
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gGoronsBraceletIconTex,
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gSilverGauntletsIconTex,
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gGoldenGauntletsIconTex,
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gSilverScaleIconTex,
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gGoldenScaleIconTex,
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gBrokenGiantsKnifeIconTex,
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gAdultsWalletIconTex,
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gGiantsWalletIconTex,
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gDekuSeedsIconTex,
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gFishingPoleIconTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gSongNoteTex,
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gForestMedallionIconTex,
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gFireMedallionIconTex,
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gWaterMedallionIconTex,
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gSpiritMedallionIconTex,
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gShadowMedallionIconTex,
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gLightMedallionIconTex,
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gKokiriEmeraldIconTex,
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gGoronRubyIconTex,
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gZoraSapphireIconTex,
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gStoneOfAgonyIconTex,
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gGerudosCardIconTex,
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gGoldSkulltulaIconTex,
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gHeartContainerIconTex,
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gUnusedPieceOfHeartIconTex,
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gBossKeyIconTex,
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gCompassIconTex,
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gDungeonMapIconTex,
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gSmallKeyIconTex,
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gSmallMagicJarIconTex,
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gBigMagicJarIconTex,
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gHeartPieceIcon1Tex,
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gHeartPieceIcon2Tex,
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gHeartPieceIcon3Tex,
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gOcarinaCUpTex,
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gOcarinaCDownTex,
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gOcarinaCLeftTex,
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gOcarinaCRightTex,
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gOcarinaATex,
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};
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// Used to map item IDs to inventory slots
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u8 gItemSlots[] = {
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SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_BOW, SLOT_ARROW_FIRE, SLOT_DINS_FIRE,
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SLOT_SLINGSHOT, SLOT_OCARINA, SLOT_OCARINA, SLOT_BOMBCHU, SLOT_HOOKSHOT, SLOT_HOOKSHOT,
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SLOT_ARROW_ICE, SLOT_FARORES_WIND, SLOT_BOOMERANG, SLOT_LENS, SLOT_BEAN, SLOT_HAMMER,
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SLOT_ARROW_LIGHT, SLOT_NAYRUS_LOVE, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1,
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SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1,
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SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD,
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SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD,
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SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
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SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
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SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
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};
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void Inventory_ChangeEquipment(s16 equipment, u16 value) {
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gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
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gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
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}
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u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
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Player* player = GET_PLAYER(globalCtx);
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s32 pad;
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u16 sp26 = gSaveContext.equips.equipment & gEquipMasks[equipment];
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// "Erasing equipment item = %d zzz=%d"
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osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, sp26);
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if (sp26) {
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sp26 >>= gEquipShifts[equipment];
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gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
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gSaveContext.inventory.equipment ^= gBitFlags[sp26 - 1] << gEquipShifts[equipment];
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if (equipment == EQUIP_TUNIC) {
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gSaveContext.equips.equipment |= 0x0100;
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}
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if (equipment == EQUIP_SWORD) {
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gSaveContext.equips.buttonItems[0] = ITEM_NONE;
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gSaveContext.infTable[29] = 1;
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}
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Player_SetEquipmentData(globalCtx, player);
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globalCtx->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
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}
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return sp26;
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}
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value) {
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gSaveContext.inventory.upgrades &= gUpgradeNegMasks[upgrade];
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gSaveContext.inventory.upgrades |= value << gUpgradeShifts[upgrade];
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}
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