Shipwright/soh/assets/objects/object_im/object_im.h
2023-02-14 08:29:46 -05:00

402 lines
16 KiB
C

#pragma once
#define dgImpaRaiseArmsAnim "__OTR__objects/object_im/gImpaRaiseArmsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaRaiseArmsAnim[] = dgImpaRaiseArmsAnim;
#else
static const char gImpaRaiseArmsAnim[] __attribute__((aligned (2))) = dgImpaRaiseArmsAnim;
#endif
#define dgImpaPresentShadowMedallionAnim "__OTR__objects/object_im/gImpaPresentShadowMedallionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaPresentShadowMedallionAnim[] = dgImpaPresentShadowMedallionAnim;
#else
static const char gImpaPresentShadowMedallionAnim[] __attribute__((aligned (2))) = dgImpaPresentShadowMedallionAnim;
#endif
#define dgImpaThrowDekuNutAnim "__OTR__objects/object_im/gImpaThrowDekuNutAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaThrowDekuNutAnim[] = dgImpaThrowDekuNutAnim;
#else
static const char gImpaThrowDekuNutAnim[] __attribute__((aligned (2))) = dgImpaThrowDekuNutAnim;
#endif
#define dgImpaIdleAnim "__OTR__objects/object_im/gImpaIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaIdleAnim[] = dgImpaIdleAnim;
#else
static const char gImpaIdleAnim[] __attribute__((aligned (2))) = dgImpaIdleAnim;
#endif
#define dobject_im_TLUT_001880 "__OTR__objects/object_im/object_im_TLUT_001880"
#ifdef _WIN32
static const __declspec(align(2)) char object_im_TLUT_001880[] = dobject_im_TLUT_001880;
#else
static const char object_im_TLUT_001880[] __attribute__((aligned (2))) = dobject_im_TLUT_001880;
#endif
#define dgImpaBrownGradientTex "__OTR__objects/object_im/gImpaBrownGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaBrownGradientTex[] = dgImpaBrownGradientTex;
#else
static const char gImpaBrownGradientTex[] __attribute__((aligned (2))) = dgImpaBrownGradientTex;
#endif
#define dgImpaSkinAndArmGuardTex "__OTR__objects/object_im/gImpaSkinAndArmGuardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaSkinAndArmGuardTex[] = dgImpaSkinAndArmGuardTex;
#else
static const char gImpaSkinAndArmGuardTex[] __attribute__((aligned (2))) = dgImpaSkinAndArmGuardTex;
#endif
#define dgImpaElbowTex "__OTR__objects/object_im/gImpaElbowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaElbowTex[] = dgImpaElbowTex;
#else
static const char gImpaElbowTex[] __attribute__((aligned (2))) = dgImpaElbowTex;
#endif
#define dgImpaShoulderPadBottomEdgeTex "__OTR__objects/object_im/gImpaShoulderPadBottomEdgeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaShoulderPadBottomEdgeTex[] = dgImpaShoulderPadBottomEdgeTex;
#else
static const char gImpaShoulderPadBottomEdgeTex[] __attribute__((aligned (2))) = dgImpaShoulderPadBottomEdgeTex;
#endif
#define dgImpaShoulderSkinTex "__OTR__objects/object_im/gImpaShoulderSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaShoulderSkinTex[] = dgImpaShoulderSkinTex;
#else
static const char gImpaShoulderSkinTex[] __attribute__((aligned (2))) = dgImpaShoulderSkinTex;
#endif
#define dgImpaChestPlateTex "__OTR__objects/object_im/gImpaChestPlateTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaChestPlateTex[] = dgImpaChestPlateTex;
#else
static const char gImpaChestPlateTex[] __attribute__((aligned (2))) = dgImpaChestPlateTex;
#endif
#define dgImpaEmblemTex "__OTR__objects/object_im/gImpaEmblemTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaEmblemTex[] = dgImpaEmblemTex;
#else
static const char gImpaEmblemTex[] __attribute__((aligned (2))) = dgImpaEmblemTex;
#endif
#define dgImpaSpearEmblemTex "__OTR__objects/object_im/gImpaSpearEmblemTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaSpearEmblemTex[] = dgImpaSpearEmblemTex;
#else
static const char gImpaSpearEmblemTex[] __attribute__((aligned (2))) = dgImpaSpearEmblemTex;
#endif
#define dgImpaChestPlateStrapTex "__OTR__objects/object_im/gImpaChestPlateStrapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaChestPlateStrapTex[] = dgImpaChestPlateStrapTex;
#else
static const char gImpaChestPlateStrapTex[] __attribute__((aligned (2))) = dgImpaChestPlateStrapTex;
#endif
#define dgImpaChestPlateEdgeTex "__OTR__objects/object_im/gImpaChestPlateEdgeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaChestPlateEdgeTex[] = dgImpaChestPlateEdgeTex;
#else
static const char gImpaChestPlateEdgeTex[] __attribute__((aligned (2))) = dgImpaChestPlateEdgeTex;
#endif
#define dgImpaNeckTex "__OTR__objects/object_im/gImpaNeckTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaNeckTex[] = dgImpaNeckTex;
#else
static const char gImpaNeckTex[] __attribute__((aligned (2))) = dgImpaNeckTex;
#endif
#define dgImpaSwordHandleTex "__OTR__objects/object_im/gImpaSwordHandleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaSwordHandleTex[] = dgImpaSwordHandleTex;
#else
static const char gImpaSwordHandleTex[] __attribute__((aligned (2))) = dgImpaSwordHandleTex;
#endif
#define dgImpaPantsAndSkinTex "__OTR__objects/object_im/gImpaPantsAndSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaPantsAndSkinTex[] = dgImpaPantsAndSkinTex;
#else
static const char gImpaPantsAndSkinTex[] __attribute__((aligned (2))) = dgImpaPantsAndSkinTex;
#endif
#define dgImpaBlackTex "__OTR__objects/object_im/gImpaBlackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaBlackTex[] = dgImpaBlackTex;
#else
static const char gImpaBlackTex[] __attribute__((aligned (2))) = dgImpaBlackTex;
#endif
#define dgImpaChestDL "__OTR__objects/object_im/gImpaChestDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaChestDL[] = dgImpaChestDL;
#else
static const char gImpaChestDL[] __attribute__((aligned (2))) = dgImpaChestDL;
#endif
#define dgImpaRightShoulderDL "__OTR__objects/object_im/gImpaRightShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaRightShoulderDL[] = dgImpaRightShoulderDL;
#else
static const char gImpaRightShoulderDL[] __attribute__((aligned (2))) = dgImpaRightShoulderDL;
#endif
#define dgImpaRightArmDL "__OTR__objects/object_im/gImpaRightArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaRightArmDL[] = dgImpaRightArmDL;
#else
static const char gImpaRightArmDL[] __attribute__((aligned (2))) = dgImpaRightArmDL;
#endif
#define dgImpaLeftShoulderDL "__OTR__objects/object_im/gImpaLeftShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaLeftShoulderDL[] = dgImpaLeftShoulderDL;
#else
static const char gImpaLeftShoulderDL[] __attribute__((aligned (2))) = dgImpaLeftShoulderDL;
#endif
#define dgImpaLeftArmDL "__OTR__objects/object_im/gImpaLeftArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaLeftArmDL[] = dgImpaLeftArmDL;
#else
static const char gImpaLeftArmDL[] __attribute__((aligned (2))) = dgImpaLeftArmDL;
#endif
#define dgImpaTorsoDL "__OTR__objects/object_im/gImpaTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaTorsoDL[] = dgImpaTorsoDL;
#else
static const char gImpaTorsoDL[] __attribute__((aligned (2))) = dgImpaTorsoDL;
#endif
#define dgImpaRightThighDL "__OTR__objects/object_im/gImpaRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaRightThighDL[] = dgImpaRightThighDL;
#else
static const char gImpaRightThighDL[] __attribute__((aligned (2))) = dgImpaRightThighDL;
#endif
#define dgImpaRightLegDL "__OTR__objects/object_im/gImpaRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaRightLegDL[] = dgImpaRightLegDL;
#else
static const char gImpaRightLegDL[] __attribute__((aligned (2))) = dgImpaRightLegDL;
#endif
#define dgImpaLeftThighDL "__OTR__objects/object_im/gImpaLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaLeftThighDL[] = dgImpaLeftThighDL;
#else
static const char gImpaLeftThighDL[] __attribute__((aligned (2))) = dgImpaLeftThighDL;
#endif
#define dgImpaLeftLegDL "__OTR__objects/object_im/gImpaLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaLeftLegDL[] = dgImpaLeftLegDL;
#else
static const char gImpaLeftLegDL[] __attribute__((aligned (2))) = dgImpaLeftLegDL;
#endif
#define dgImpaEyesTLUT "__OTR__objects/object_im/gImpaEyesTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaEyesTLUT[] = dgImpaEyesTLUT;
#else
static const char gImpaEyesTLUT[] __attribute__((aligned (2))) = dgImpaEyesTLUT;
#endif
#define dobject_im_TLUT_007140 "__OTR__objects/object_im/object_im_TLUT_007140"
#ifdef _WIN32
static const __declspec(align(2)) char object_im_TLUT_007140[] = dobject_im_TLUT_007140;
#else
static const char object_im_TLUT_007140[] __attribute__((aligned (2))) = dobject_im_TLUT_007140;
#endif
#define dgImpaEyeOpenTex "__OTR__objects/object_im/gImpaEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaEyeOpenTex[] = dgImpaEyeOpenTex;
#else
static const char gImpaEyeOpenTex[] __attribute__((aligned (2))) = dgImpaEyeOpenTex;
#endif
#define dgImpaEyeHalfTex "__OTR__objects/object_im/gImpaEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaEyeHalfTex[] = dgImpaEyeHalfTex;
#else
static const char gImpaEyeHalfTex[] __attribute__((aligned (2))) = dgImpaEyeHalfTex;
#endif
#define dgImpaEyeClosedTex "__OTR__objects/object_im/gImpaEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaEyeClosedTex[] = dgImpaEyeClosedTex;
#else
static const char gImpaEyeClosedTex[] __attribute__((aligned (2))) = dgImpaEyeClosedTex;
#endif
#define dgImpaEarTex "__OTR__objects/object_im/gImpaEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaEarTex[] = dgImpaEarTex;
#else
static const char gImpaEarTex[] __attribute__((aligned (2))) = dgImpaEarTex;
#endif
#define dgImpaHeadUnmaskedDL "__OTR__objects/object_im/gImpaHeadUnmaskedDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaHeadUnmaskedDL[] = dgImpaHeadUnmaskedDL;
#else
static const char gImpaHeadUnmaskedDL[] __attribute__((aligned (2))) = dgImpaHeadUnmaskedDL;
#endif
#define dgImpaHeadGradientTex "__OTR__objects/object_im/gImpaHeadGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaHeadGradientTex[] = dgImpaHeadGradientTex;
#else
static const char gImpaHeadGradientTex[] __attribute__((aligned (2))) = dgImpaHeadGradientTex;
#endif
#define dobject_im_Tex_007750 "__OTR__objects/object_im/object_im_Tex_007750"
#ifdef _WIN32
static const __declspec(align(2)) char object_im_Tex_007750[] = dobject_im_Tex_007750;
#else
static const char object_im_Tex_007750[] __attribute__((aligned (2))) = dobject_im_Tex_007750;
#endif
#define dgImpaHair2Tex "__OTR__objects/object_im/gImpaHair2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaHair2Tex[] = dgImpaHair2Tex;
#else
static const char gImpaHair2Tex[] __attribute__((aligned (2))) = dgImpaHair2Tex;
#endif
#define dobject_im_Tex_0079D0 "__OTR__objects/object_im/object_im_Tex_0079D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_im_Tex_0079D0[] = dobject_im_Tex_0079D0;
#else
static const char object_im_Tex_0079D0[] __attribute__((aligned (2))) = dobject_im_Tex_0079D0;
#endif
#define dgImpaShoulderPadTopTex "__OTR__objects/object_im/gImpaShoulderPadTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaShoulderPadTopTex[] = dgImpaShoulderPadTopTex;
#else
static const char gImpaShoulderPadTopTex[] __attribute__((aligned (2))) = dgImpaShoulderPadTopTex;
#endif
#define dobject_im_Tex_007B10 "__OTR__objects/object_im/object_im_Tex_007B10"
#ifdef _WIN32
static const __declspec(align(2)) char object_im_Tex_007B10[] = dobject_im_Tex_007B10;
#else
static const char object_im_Tex_007B10[] __attribute__((aligned (2))) = dobject_im_Tex_007B10;
#endif
#define dobject_im_Tex_007B50 "__OTR__objects/object_im/object_im_Tex_007B50"
#ifdef _WIN32
static const __declspec(align(2)) char object_im_Tex_007B50[] = dobject_im_Tex_007B50;
#else
static const char object_im_Tex_007B50[] __attribute__((aligned (2))) = dobject_im_Tex_007B50;
#endif
#define dgImpaFingers2Tex "__OTR__objects/object_im/gImpaFingers2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaFingers2Tex[] = dgImpaFingers2Tex;
#else
static const char gImpaFingers2Tex[] __attribute__((aligned (2))) = dgImpaFingers2Tex;
#endif
#define dgImpaHeadMaskedDL "__OTR__objects/object_im/gImpaHeadMaskedDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaHeadMaskedDL[] = dgImpaHeadMaskedDL;
#else
static const char gImpaHeadMaskedDL[] __attribute__((aligned (2))) = dgImpaHeadMaskedDL;
#endif
#define dgImpaLeftFootDL "__OTR__objects/object_im/gImpaLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaLeftFootDL[] = dgImpaLeftFootDL;
#else
static const char gImpaLeftFootDL[] __attribute__((aligned (2))) = dgImpaLeftFootDL;
#endif
#define dgImpaLeftHandDL "__OTR__objects/object_im/gImpaLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaLeftHandDL[] = dgImpaLeftHandDL;
#else
static const char gImpaLeftHandDL[] __attribute__((aligned (2))) = dgImpaLeftHandDL;
#endif
#define dgImpaRightFootDL "__OTR__objects/object_im/gImpaRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaRightFootDL[] = dgImpaRightFootDL;
#else
static const char gImpaRightFootDL[] __attribute__((aligned (2))) = dgImpaRightFootDL;
#endif
#define dgImpaRightHandDL "__OTR__objects/object_im/gImpaRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaRightHandDL[] = dgImpaRightHandDL;
#else
static const char gImpaRightHandDL[] __attribute__((aligned (2))) = dgImpaRightHandDL;
#endif
#define dgImpaHandPointingDL "__OTR__objects/object_im/gImpaHandPointingDL"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaHandPointingDL[] = dgImpaHandPointingDL;
#else
static const char gImpaHandPointingDL[] __attribute__((aligned (2))) = dgImpaHandPointingDL;
#endif
#define dgImpaSkel "__OTR__objects/object_im/gImpaSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaSkel[] = dgImpaSkel;
#else
static const char gImpaSkel[] __attribute__((aligned (2))) = dgImpaSkel;
#endif
#define dobject_im_Anim_00FB10 "__OTR__objects/object_im/object_im_Anim_00FB10"
#ifdef _WIN32
static const __declspec(align(2)) char object_im_Anim_00FB10[] = dobject_im_Anim_00FB10;
#else
static const char object_im_Anim_00FB10[] __attribute__((aligned (2))) = dobject_im_Anim_00FB10;
#endif
#define dobject_im_Anim_0101C8 "__OTR__objects/object_im/object_im_Anim_0101C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_im_Anim_0101C8[] = dobject_im_Anim_0101C8;
#else
static const char object_im_Anim_0101C8[] __attribute__((aligned (2))) = dobject_im_Anim_0101C8;
#endif
#define dgImpaStartWhistlingAnim "__OTR__objects/object_im/gImpaStartWhistlingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaStartWhistlingAnim[] = dgImpaStartWhistlingAnim;
#else
static const char gImpaStartWhistlingAnim[] __attribute__((aligned (2))) = dgImpaStartWhistlingAnim;
#endif
#define dgImpaWhistlingAnim "__OTR__objects/object_im/gImpaWhistlingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaWhistlingAnim[] = dgImpaWhistlingAnim;
#else
static const char gImpaWhistlingAnim[] __attribute__((aligned (2))) = dgImpaWhistlingAnim;
#endif
#define dgImpaPrepareSealGanonAnim "__OTR__objects/object_im/gImpaPrepareSealGanonAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaPrepareSealGanonAnim[] = dgImpaPrepareSealGanonAnim;
#else
static const char gImpaPrepareSealGanonAnim[] __attribute__((aligned (2))) = dgImpaPrepareSealGanonAnim;
#endif
#define dgImpaSealGanonAnim "__OTR__objects/object_im/gImpaSealGanonAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gImpaSealGanonAnim[] = dgImpaSealGanonAnim;
#else
static const char gImpaSealGanonAnim[] __attribute__((aligned (2))) = dgImpaSealGanonAnim;
#endif