Shipwright/soh/assets/objects/object_human/object_human.h
2023-02-14 08:29:46 -05:00

724 lines
32 KiB
C

#pragma once
#define dgHumanEyeLookForwardOpenTex "__OTR__objects/object_human/gHumanEyeLookForwardOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookForwardOpenTex[] = dgHumanEyeLookForwardOpenTex;
#else
static const char gHumanEyeLookForwardOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardOpenTex;
#endif
#define dgHumanEyeLookForwardHalfTex "__OTR__objects/object_human/gHumanEyeLookForwardHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookForwardHalfTex[] = dgHumanEyeLookForwardHalfTex;
#else
static const char gHumanEyeLookForwardHalfTex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardHalfTex;
#endif
#define dgHumanEyeLookForwardClosedTex "__OTR__objects/object_human/gHumanEyeLookForwardClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookForwardClosedTex[] = dgHumanEyeLookForwardClosedTex;
#else
static const char gHumanEyeLookForwardClosedTex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardClosedTex;
#endif
#define dgHumanEyeLookRightOpenTex "__OTR__objects/object_human/gHumanEyeLookRightOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookRightOpenTex[] = dgHumanEyeLookRightOpenTex;
#else
static const char gHumanEyeLookRightOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookRightOpenTex;
#endif
#define dgHumanEyeLookRightHalfTex "__OTR__objects/object_human/gHumanEyeLookRightHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookRightHalfTex[] = dgHumanEyeLookRightHalfTex;
#else
static const char gHumanEyeLookRightHalfTex[] __attribute__((aligned (2))) = dgHumanEyeLookRightHalfTex;
#endif
#define dgHumanEyeLookLeftOpenTex "__OTR__objects/object_human/gHumanEyeLookLeftOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookLeftOpenTex[] = dgHumanEyeLookLeftOpenTex;
#else
static const char gHumanEyeLookLeftOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookLeftOpenTex;
#endif
#define dgHumanEyeLookLeftHalfTex "__OTR__objects/object_human/gHumanEyeLookLeftHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookLeftHalfTex[] = dgHumanEyeLookLeftHalfTex;
#else
static const char gHumanEyeLookLeftHalfTex[] __attribute__((aligned (2))) = dgHumanEyeLookLeftHalfTex;
#endif
#define dgHumanEyeLookUpOpenTex "__OTR__objects/object_human/gHumanEyeLookUpOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookUpOpenTex[] = dgHumanEyeLookUpOpenTex;
#else
static const char gHumanEyeLookUpOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookUpOpenTex;
#endif
#define dgHumanEyeLookDownOpenTex "__OTR__objects/object_human/gHumanEyeLookDownOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookDownOpenTex[] = dgHumanEyeLookDownOpenTex;
#else
static const char gHumanEyeLookDownOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookDownOpenTex;
#endif
#define dgHumanEyebrowNormalTex "__OTR__objects/object_human/gHumanEyebrowNormalTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyebrowNormalTex[] = dgHumanEyebrowNormalTex;
#else
static const char gHumanEyebrowNormalTex[] __attribute__((aligned (2))) = dgHumanEyebrowNormalTex;
#endif
#define dgHumanEyebrowSurprisedTex "__OTR__objects/object_human/gHumanEyebrowSurprisedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyebrowSurprisedTex[] = dgHumanEyebrowSurprisedTex;
#else
static const char gHumanEyebrowSurprisedTex[] __attribute__((aligned (2))) = dgHumanEyebrowSurprisedTex;
#endif
#define dgHumanEyebrowSadTex "__OTR__objects/object_human/gHumanEyebrowSadTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyebrowSadTex[] = dgHumanEyebrowSadTex;
#else
static const char gHumanEyebrowSadTex[] __attribute__((aligned (2))) = dgHumanEyebrowSadTex;
#endif
#define dgHumanEyeLookForwardOpen2Tex "__OTR__objects/object_human/gHumanEyeLookForwardOpen2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookForwardOpen2Tex[] = dgHumanEyeLookForwardOpen2Tex;
#else
static const char gHumanEyeLookForwardOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardOpen2Tex;
#endif
#define dgHumanEyeLookForwardHalf2Tex "__OTR__objects/object_human/gHumanEyeLookForwardHalf2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookForwardHalf2Tex[] = dgHumanEyeLookForwardHalf2Tex;
#else
static const char gHumanEyeLookForwardHalf2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardHalf2Tex;
#endif
#define dgHumanEyeLookForwardClosed2Tex "__OTR__objects/object_human/gHumanEyeLookForwardClosed2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookForwardClosed2Tex[] = dgHumanEyeLookForwardClosed2Tex;
#else
static const char gHumanEyeLookForwardClosed2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardClosed2Tex;
#endif
#define dgHumanEyeLookLeftOpen2Tex "__OTR__objects/object_human/gHumanEyeLookLeftOpen2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookLeftOpen2Tex[] = dgHumanEyeLookLeftOpen2Tex;
#else
static const char gHumanEyeLookLeftOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookLeftOpen2Tex;
#endif
#define dgHumanEyeLookLeftHalf2Tex "__OTR__objects/object_human/gHumanEyeLookLeftHalf2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookLeftHalf2Tex[] = dgHumanEyeLookLeftHalf2Tex;
#else
static const char gHumanEyeLookLeftHalf2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookLeftHalf2Tex;
#endif
#define dgHumanEyeLookRightOpen2Tex "__OTR__objects/object_human/gHumanEyeLookRightOpen2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookRightOpen2Tex[] = dgHumanEyeLookRightOpen2Tex;
#else
static const char gHumanEyeLookRightOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookRightOpen2Tex;
#endif
#define dgHumanEyeLookRightHalf2Tex "__OTR__objects/object_human/gHumanEyeLookRightHalf2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookRightHalf2Tex[] = dgHumanEyeLookRightHalf2Tex;
#else
static const char gHumanEyeLookRightHalf2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookRightHalf2Tex;
#endif
#define dgHumanEyeLookUpOpen2Tex "__OTR__objects/object_human/gHumanEyeLookUpOpen2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookUpOpen2Tex[] = dgHumanEyeLookUpOpen2Tex;
#else
static const char gHumanEyeLookUpOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookUpOpen2Tex;
#endif
#define dgHumanEyeLookDownOpen2Tex "__OTR__objects/object_human/gHumanEyeLookDownOpen2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyeLookDownOpen2Tex[] = dgHumanEyeLookDownOpen2Tex;
#else
static const char gHumanEyeLookDownOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookDownOpen2Tex;
#endif
#define dgHumanEyebrowNormal2Tex "__OTR__objects/object_human/gHumanEyebrowNormal2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyebrowNormal2Tex[] = dgHumanEyebrowNormal2Tex;
#else
static const char gHumanEyebrowNormal2Tex[] __attribute__((aligned (2))) = dgHumanEyebrowNormal2Tex;
#endif
#define dgHumanEyebrowSurprised2Tex "__OTR__objects/object_human/gHumanEyebrowSurprised2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyebrowSurprised2Tex[] = dgHumanEyebrowSurprised2Tex;
#else
static const char gHumanEyebrowSurprised2Tex[] __attribute__((aligned (2))) = dgHumanEyebrowSurprised2Tex;
#endif
#define dgHumanEyebrowSad2Tex "__OTR__objects/object_human/gHumanEyebrowSad2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEyebrowSad2Tex[] = dgHumanEyebrowSad2Tex;
#else
static const char gHumanEyebrowSad2Tex[] __attribute__((aligned (2))) = dgHumanEyebrowSad2Tex;
#endif
#define dobject_human_Tex_005400 "__OTR__objects/object_human/object_human_Tex_005400"
#ifdef _WIN32
static const __declspec(align(2)) char object_human_Tex_005400[] = dobject_human_Tex_005400;
#else
static const char object_human_Tex_005400[] __attribute__((aligned (2))) = dobject_human_Tex_005400;
#endif
#define dobject_human_Tex_005500 "__OTR__objects/object_human/object_human_Tex_005500"
#ifdef _WIN32
static const __declspec(align(2)) char object_human_Tex_005500[] = dobject_human_Tex_005500;
#else
static const char object_human_Tex_005500[] __attribute__((aligned (2))) = dobject_human_Tex_005500;
#endif
#define dgHumanMouthClosed1Tex "__OTR__objects/object_human/gHumanMouthClosed1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthClosed1Tex[] = dgHumanMouthClosed1Tex;
#else
static const char gHumanMouthClosed1Tex[] __attribute__((aligned (2))) = dgHumanMouthClosed1Tex;
#endif
#define dgHumanMouthOpen1Tex "__OTR__objects/object_human/gHumanMouthOpen1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthOpen1Tex[] = dgHumanMouthOpen1Tex;
#else
static const char gHumanMouthOpen1Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen1Tex;
#endif
#define dgHumanMouthOpen2Tex "__OTR__objects/object_human/gHumanMouthOpen2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthOpen2Tex[] = dgHumanMouthOpen2Tex;
#else
static const char gHumanMouthOpen2Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen2Tex;
#endif
#define dgHumanMouthClosed2Tex "__OTR__objects/object_human/gHumanMouthClosed2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthClosed2Tex[] = dgHumanMouthClosed2Tex;
#else
static const char gHumanMouthClosed2Tex[] __attribute__((aligned (2))) = dgHumanMouthClosed2Tex;
#endif
#define dgHumanMouthOpen3Tex "__OTR__objects/object_human/gHumanMouthOpen3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthOpen3Tex[] = dgHumanMouthOpen3Tex;
#else
static const char gHumanMouthOpen3Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen3Tex;
#endif
#define dgHumanMouthOpen4Tex "__OTR__objects/object_human/gHumanMouthOpen4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthOpen4Tex[] = dgHumanMouthOpen4Tex;
#else
static const char gHumanMouthOpen4Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen4Tex;
#endif
#define dgHumanMouthClosed3Tex "__OTR__objects/object_human/gHumanMouthClosed3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthClosed3Tex[] = dgHumanMouthClosed3Tex;
#else
static const char gHumanMouthClosed3Tex[] __attribute__((aligned (2))) = dgHumanMouthClosed3Tex;
#endif
#define dgHumanMouthOpen5Tex "__OTR__objects/object_human/gHumanMouthOpen5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthOpen5Tex[] = dgHumanMouthOpen5Tex;
#else
static const char gHumanMouthOpen5Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen5Tex;
#endif
#define dgHumanMouthOpen6Tex "__OTR__objects/object_human/gHumanMouthOpen6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanMouthOpen6Tex[] = dgHumanMouthOpen6Tex;
#else
static const char gHumanMouthOpen6Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen6Tex;
#endif
#define dgHumanTLUT "__OTR__objects/object_human/gHumanTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanTLUT[] = dgHumanTLUT;
#else
static const char gHumanTLUT[] __attribute__((aligned (2))) = dgHumanTLUT;
#endif
#define dgHumanLookingBackAnim "__OTR__objects/object_human/gHumanLookingBackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLookingBackAnim[] = dgHumanLookingBackAnim;
#else
static const char gHumanLookingBackAnim[] __attribute__((aligned (2))) = dgHumanLookingBackAnim;
#endif
#define dgHumanLookingBackStartsAnim "__OTR__objects/object_human/gHumanLookingBackStartsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLookingBackStartsAnim[] = dgHumanLookingBackStartsAnim;
#else
static const char gHumanLookingBackStartsAnim[] __attribute__((aligned (2))) = dgHumanLookingBackStartsAnim;
#endif
#define dgHumanTiltHeadAnim "__OTR__objects/object_human/gHumanTiltHeadAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanTiltHeadAnim[] = dgHumanTiltHeadAnim;
#else
static const char gHumanTiltHeadAnim[] __attribute__((aligned (2))) = dgHumanTiltHeadAnim;
#endif
#define dgHumanLookingAroundAnim "__OTR__objects/object_human/gHumanLookingAroundAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLookingAroundAnim[] = dgHumanLookingAroundAnim;
#else
static const char gHumanLookingAroundAnim[] __attribute__((aligned (2))) = dgHumanLookingAroundAnim;
#endif
#define dgHumanLookingBackEndsAnim "__OTR__objects/object_human/gHumanLookingBackEndsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLookingBackEndsAnim[] = dgHumanLookingBackEndsAnim;
#else
static const char gHumanLookingBackEndsAnim[] __attribute__((aligned (2))) = dgHumanLookingBackEndsAnim;
#endif
#define dgHumanThinkingEndAnim "__OTR__objects/object_human/gHumanThinkingEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanThinkingEndAnim[] = dgHumanThinkingEndAnim;
#else
static const char gHumanThinkingEndAnim[] __attribute__((aligned (2))) = dgHumanThinkingEndAnim;
#endif
#define dgHumanThinkingStartsAnim "__OTR__objects/object_human/gHumanThinkingStartsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanThinkingStartsAnim[] = dgHumanThinkingStartsAnim;
#else
static const char gHumanThinkingStartsAnim[] __attribute__((aligned (2))) = dgHumanThinkingStartsAnim;
#endif
#define dgHumanThinkingAnim "__OTR__objects/object_human/gHumanThinkingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanThinkingAnim[] = dgHumanThinkingAnim;
#else
static const char gHumanThinkingAnim[] __attribute__((aligned (2))) = dgHumanThinkingAnim;
#endif
#define dgHumanArmLeftDL "__OTR__objects/object_human/gHumanArmLeftDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanArmLeftDL[] = dgHumanArmLeftDL;
#else
static const char gHumanArmLeftDL[] __attribute__((aligned (2))) = dgHumanArmLeftDL;
#endif
#define dgHumanArmLeftWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanArmLeftWrapperDL[] = dgHumanArmLeftWrapperDL;
#else
static const char gHumanArmLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanArmLeftWrapperDL;
#endif
#define dgHumanArmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanArmLeftWrapperWrapperDL[] = dgHumanArmLeftWrapperWrapperDL;
#else
static const char gHumanArmLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanArmLeftWrapperWrapperDL;
#endif
#define dgHumanForearmLeftDL "__OTR__objects/object_human/gHumanForearmLeftDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanForearmLeftDL[] = dgHumanForearmLeftDL;
#else
static const char gHumanForearmLeftDL[] __attribute__((aligned (2))) = dgHumanForearmLeftDL;
#endif
#define dgHumanForearmLeftWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanForearmLeftWrapperDL[] = dgHumanForearmLeftWrapperDL;
#else
static const char gHumanForearmLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanForearmLeftWrapperDL;
#endif
#define dgHumanForearmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanForearmLeftWrapperWrapperDL[] = dgHumanForearmLeftWrapperWrapperDL;
#else
static const char gHumanForearmLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanForearmLeftWrapperWrapperDL;
#endif
#define dgHumanFootLeftDL "__OTR__objects/object_human/gHumanFootLeftDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanFootLeftDL[] = dgHumanFootLeftDL;
#else
static const char gHumanFootLeftDL[] __attribute__((aligned (2))) = dgHumanFootLeftDL;
#endif
#define dgHumanFootLeftWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanFootLeftWrapperDL[] = dgHumanFootLeftWrapperDL;
#else
static const char gHumanFootLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanFootLeftWrapperDL;
#endif
#define dgHumanFootLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanFootLeftWrapperWrapperDL[] = dgHumanFootLeftWrapperWrapperDL;
#else
static const char gHumanFootLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanFootLeftWrapperWrapperDL;
#endif
#define dgHumanHandLeftDL "__OTR__objects/object_human/gHumanHandLeftDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHandLeftDL[] = dgHumanHandLeftDL;
#else
static const char gHumanHandLeftDL[] __attribute__((aligned (2))) = dgHumanHandLeftDL;
#endif
#define dgHumanHandLeftWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHandLeftWrapperDL[] = dgHumanHandLeftWrapperDL;
#else
static const char gHumanHandLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanHandLeftWrapperDL;
#endif
#define dgHumanHandLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHandLeftWrapperWrapperDL[] = dgHumanHandLeftWrapperWrapperDL;
#else
static const char gHumanHandLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanHandLeftWrapperWrapperDL;
#endif
#define dgHumanLegLeftDL "__OTR__objects/object_human/gHumanLegLeftDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLegLeftDL[] = dgHumanLegLeftDL;
#else
static const char gHumanLegLeftDL[] __attribute__((aligned (2))) = dgHumanLegLeftDL;
#endif
#define dgHumanLegLeftWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLegLeftWrapperDL[] = dgHumanLegLeftWrapperDL;
#else
static const char gHumanLegLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanLegLeftWrapperDL;
#endif
#define dgHumanLegLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLegLeftWrapperWrapperDL[] = dgHumanLegLeftWrapperWrapperDL;
#else
static const char gHumanLegLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanLegLeftWrapperWrapperDL;
#endif
#define dgHumanArmRightDL "__OTR__objects/object_human/gHumanArmRightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanArmRightDL[] = dgHumanArmRightDL;
#else
static const char gHumanArmRightDL[] __attribute__((aligned (2))) = dgHumanArmRightDL;
#endif
#define dgHumanArmRightWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanArmRightWrapperDL[] = dgHumanArmRightWrapperDL;
#else
static const char gHumanArmRightWrapperDL[] __attribute__((aligned (2))) = dgHumanArmRightWrapperDL;
#endif
#define dgHumanArmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanArmRightWrapperWrapperDL[] = dgHumanArmRightWrapperWrapperDL;
#else
static const char gHumanArmRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanArmRightWrapperWrapperDL;
#endif
#define dgHumanForearmRightDL "__OTR__objects/object_human/gHumanForearmRightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanForearmRightDL[] = dgHumanForearmRightDL;
#else
static const char gHumanForearmRightDL[] __attribute__((aligned (2))) = dgHumanForearmRightDL;
#endif
#define dgHumanForearmRightWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanForearmRightWrapperDL[] = dgHumanForearmRightWrapperDL;
#else
static const char gHumanForearmRightWrapperDL[] __attribute__((aligned (2))) = dgHumanForearmRightWrapperDL;
#endif
#define dgHumanForearmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanForearmRightWrapperWrapperDL[] = dgHumanForearmRightWrapperWrapperDL;
#else
static const char gHumanForearmRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanForearmRightWrapperWrapperDL;
#endif
#define dgHumanFootRightDL "__OTR__objects/object_human/gHumanFootRightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanFootRightDL[] = dgHumanFootRightDL;
#else
static const char gHumanFootRightDL[] __attribute__((aligned (2))) = dgHumanFootRightDL;
#endif
#define dgHumanFootRightWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanFootRightWrapperDL[] = dgHumanFootRightWrapperDL;
#else
static const char gHumanFootRightWrapperDL[] __attribute__((aligned (2))) = dgHumanFootRightWrapperDL;
#endif
#define dgHumanFootRightWrapperWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanFootRightWrapperWrapperDL[] = dgHumanFootRightWrapperWrapperDL;
#else
static const char gHumanFootRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanFootRightWrapperWrapperDL;
#endif
#define dgHumanHandRightDL "__OTR__objects/object_human/gHumanHandRightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHandRightDL[] = dgHumanHandRightDL;
#else
static const char gHumanHandRightDL[] __attribute__((aligned (2))) = dgHumanHandRightDL;
#endif
#define dgHumanHandRightWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHandRightWrapperDL[] = dgHumanHandRightWrapperDL;
#else
static const char gHumanHandRightWrapperDL[] __attribute__((aligned (2))) = dgHumanHandRightWrapperDL;
#endif
#define dgHumanHandRightWrapperWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHandRightWrapperWrapperDL[] = dgHumanHandRightWrapperWrapperDL;
#else
static const char gHumanHandRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanHandRightWrapperWrapperDL;
#endif
#define dgHumanLegRightDL "__OTR__objects/object_human/gHumanLegRightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLegRightDL[] = dgHumanLegRightDL;
#else
static const char gHumanLegRightDL[] __attribute__((aligned (2))) = dgHumanLegRightDL;
#endif
#define dgHumanLegRightWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLegRightWrapperDL[] = dgHumanLegRightWrapperDL;
#else
static const char gHumanLegRightWrapperDL[] __attribute__((aligned (2))) = dgHumanLegRightWrapperDL;
#endif
#define dgHumanLegRightWrapperWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanLegRightWrapperWrapperDL[] = dgHumanLegRightWrapperWrapperDL;
#else
static const char gHumanLegRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanLegRightWrapperWrapperDL;
#endif
#define dgHumanTorsoDL "__OTR__objects/object_human/gHumanTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanTorsoDL[] = dgHumanTorsoDL;
#else
static const char gHumanTorsoDL[] __attribute__((aligned (2))) = dgHumanTorsoDL;
#endif
#define dgHumanTorsoWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanTorsoWrapperDL[] = dgHumanTorsoWrapperDL;
#else
static const char gHumanTorsoWrapperDL[] __attribute__((aligned (2))) = dgHumanTorsoWrapperDL;
#endif
#define dgHumanTorsoWrapperWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanTorsoWrapperWrapperDL[] = dgHumanTorsoWrapperWrapperDL;
#else
static const char gHumanTorsoWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanTorsoWrapperWrapperDL;
#endif
#define dgHumanHairDL "__OTR__objects/object_human/gHumanHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHairDL[] = dgHumanHairDL;
#else
static const char gHumanHairDL[] __attribute__((aligned (2))) = dgHumanHairDL;
#endif
#define dgHumanHairWrapperDL "__OTR__objects/object_human/gHumanHairWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHairWrapperDL[] = dgHumanHairWrapperDL;
#else
static const char gHumanHairWrapperDL[] __attribute__((aligned (2))) = dgHumanHairWrapperDL;
#endif
#define dgHumanHairWrapperWrapperDL "__OTR__objects/object_human/gHumanHairWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHairWrapperWrapperDL[] = dgHumanHairWrapperWrapperDL;
#else
static const char gHumanHairWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanHairWrapperWrapperDL;
#endif
#define dgHumanHeadDL "__OTR__objects/object_human/gHumanHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHeadDL[] = dgHumanHeadDL;
#else
static const char gHumanHeadDL[] __attribute__((aligned (2))) = dgHumanHeadDL;
#endif
#define dgHumanHeadWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHeadWrapperDL[] = dgHumanHeadWrapperDL;
#else
static const char gHumanHeadWrapperDL[] __attribute__((aligned (2))) = dgHumanHeadWrapperDL;
#endif
#define dgHumanHeadWrapperWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHeadWrapperWrapperDL[] = dgHumanHeadWrapperWrapperDL;
#else
static const char gHumanHeadWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanHeadWrapperWrapperDL;
#endif
#define dgHumanWaistDL "__OTR__objects/object_human/gHumanWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanWaistDL[] = dgHumanWaistDL;
#else
static const char gHumanWaistDL[] __attribute__((aligned (2))) = dgHumanWaistDL;
#endif
#define dgHumanWaistWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanWaistWrapperDL[] = dgHumanWaistWrapperDL;
#else
static const char gHumanWaistWrapperDL[] __attribute__((aligned (2))) = dgHumanWaistWrapperDL;
#endif
#define dgHumanWaistWrapperWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanWaistWrapperWrapperDL[] = dgHumanWaistWrapperWrapperDL;
#else
static const char gHumanWaistWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanWaistWrapperWrapperDL;
#endif
#define dgHumanDressLowerDL "__OTR__objects/object_human/gHumanDressLowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanDressLowerDL[] = dgHumanDressLowerDL;
#else
static const char gHumanDressLowerDL[] __attribute__((aligned (2))) = dgHumanDressLowerDL;
#endif
#define dgHumanDressLowerWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanDressLowerWrapperDL[] = dgHumanDressLowerWrapperDL;
#else
static const char gHumanDressLowerWrapperDL[] __attribute__((aligned (2))) = dgHumanDressLowerWrapperDL;
#endif
#define dgHumanDressLowerWrapperWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperWrapperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanDressLowerWrapperWrapperDL[] = dgHumanDressLowerWrapperWrapperDL;
#else
static const char gHumanDressLowerWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanDressLowerWrapperWrapperDL;
#endif
#define dgHumanEarTex "__OTR__objects/object_human/gHumanEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanEarTex[] = dgHumanEarTex;
#else
static const char gHumanEarTex[] __attribute__((aligned (2))) = dgHumanEarTex;
#endif
#define dgHumanDressOrnamentsTex "__OTR__objects/object_human/gHumanDressOrnamentsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanDressOrnamentsTex[] = dgHumanDressOrnamentsTex;
#else
static const char gHumanDressOrnamentsTex[] __attribute__((aligned (2))) = dgHumanDressOrnamentsTex;
#endif
#define dgHumanBeltTex "__OTR__objects/object_human/gHumanBeltTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanBeltTex[] = dgHumanBeltTex;
#else
static const char gHumanBeltTex[] __attribute__((aligned (2))) = dgHumanBeltTex;
#endif
#define dgHumanFingersTex "__OTR__objects/object_human/gHumanFingersTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanFingersTex[] = dgHumanFingersTex;
#else
static const char gHumanFingersTex[] __attribute__((aligned (2))) = dgHumanFingersTex;
#endif
#define dgHumanNeckTex "__OTR__objects/object_human/gHumanNeckTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanNeckTex[] = dgHumanNeckTex;
#else
static const char gHumanNeckTex[] __attribute__((aligned (2))) = dgHumanNeckTex;
#endif
#define dgHumanHairSideTex "__OTR__objects/object_human/gHumanHairSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHairSideTex[] = dgHumanHairSideTex;
#else
static const char gHumanHairSideTex[] __attribute__((aligned (2))) = dgHumanHairSideTex;
#endif
#define dgHumanHairTex "__OTR__objects/object_human/gHumanHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanHairTex[] = dgHumanHairTex;
#else
static const char gHumanHairTex[] __attribute__((aligned (2))) = dgHumanHairTex;
#endif
#define dobject_human_Tex_010C28 "__OTR__objects/object_human/object_human_Tex_010C28"
#ifdef _WIN32
static const __declspec(align(2)) char object_human_Tex_010C28[] = dobject_human_Tex_010C28;
#else
static const char object_human_Tex_010C28[] __attribute__((aligned (2))) = dobject_human_Tex_010C28;
#endif
#define dgHumanSkinTex "__OTR__objects/object_human/gHumanSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanSkinTex[] = dgHumanSkinTex;
#else
static const char gHumanSkinTex[] __attribute__((aligned (2))) = dgHumanSkinTex;
#endif
#define dgHumanShoeTex "__OTR__objects/object_human/gHumanShoeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanShoeTex[] = dgHumanShoeTex;
#else
static const char gHumanShoeTex[] __attribute__((aligned (2))) = dgHumanShoeTex;
#endif
#define dgHumanIdleAnim "__OTR__objects/object_human/gHumanIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanIdleAnim[] = dgHumanIdleAnim;
#else
static const char gHumanIdleAnim[] __attribute__((aligned (2))) = dgHumanIdleAnim;
#endif
#define dgHumanWalkingAnim "__OTR__objects/object_human/gHumanWalkingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanWalkingAnim[] = dgHumanWalkingAnim;
#else
static const char gHumanWalkingAnim[] __attribute__((aligned (2))) = dgHumanWalkingAnim;
#endif
#define dgHumanWalkingEndAnim "__OTR__objects/object_human/gHumanWalkingEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanWalkingEndAnim[] = dgHumanWalkingEndAnim;
#else
static const char gHumanWalkingEndAnim[] __attribute__((aligned (2))) = dgHumanWalkingEndAnim;
#endif
#define dgHumanWalkingStartAnim "__OTR__objects/object_human/gHumanWalkingStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHumanWalkingStartAnim[] = dgHumanWalkingStartAnim;
#else
static const char gHumanWalkingStartAnim[] __attribute__((aligned (2))) = dgHumanWalkingStartAnim;
#endif