#pragma once #define dgHumanEyeLookForwardOpenTex "__OTR__objects/object_human/gHumanEyeLookForwardOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookForwardOpenTex[] = dgHumanEyeLookForwardOpenTex; #else static const char gHumanEyeLookForwardOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardOpenTex; #endif #define dgHumanEyeLookForwardHalfTex "__OTR__objects/object_human/gHumanEyeLookForwardHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookForwardHalfTex[] = dgHumanEyeLookForwardHalfTex; #else static const char gHumanEyeLookForwardHalfTex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardHalfTex; #endif #define dgHumanEyeLookForwardClosedTex "__OTR__objects/object_human/gHumanEyeLookForwardClosedTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookForwardClosedTex[] = dgHumanEyeLookForwardClosedTex; #else static const char gHumanEyeLookForwardClosedTex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardClosedTex; #endif #define dgHumanEyeLookRightOpenTex "__OTR__objects/object_human/gHumanEyeLookRightOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookRightOpenTex[] = dgHumanEyeLookRightOpenTex; #else static const char gHumanEyeLookRightOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookRightOpenTex; #endif #define dgHumanEyeLookRightHalfTex "__OTR__objects/object_human/gHumanEyeLookRightHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookRightHalfTex[] = dgHumanEyeLookRightHalfTex; #else static const char gHumanEyeLookRightHalfTex[] __attribute__((aligned (2))) = dgHumanEyeLookRightHalfTex; #endif #define dgHumanEyeLookLeftOpenTex "__OTR__objects/object_human/gHumanEyeLookLeftOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookLeftOpenTex[] = dgHumanEyeLookLeftOpenTex; #else static const char gHumanEyeLookLeftOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookLeftOpenTex; #endif #define dgHumanEyeLookLeftHalfTex "__OTR__objects/object_human/gHumanEyeLookLeftHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookLeftHalfTex[] = dgHumanEyeLookLeftHalfTex; #else static const char gHumanEyeLookLeftHalfTex[] __attribute__((aligned (2))) = dgHumanEyeLookLeftHalfTex; #endif #define dgHumanEyeLookUpOpenTex "__OTR__objects/object_human/gHumanEyeLookUpOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookUpOpenTex[] = dgHumanEyeLookUpOpenTex; #else static const char gHumanEyeLookUpOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookUpOpenTex; #endif #define dgHumanEyeLookDownOpenTex "__OTR__objects/object_human/gHumanEyeLookDownOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookDownOpenTex[] = dgHumanEyeLookDownOpenTex; #else static const char gHumanEyeLookDownOpenTex[] __attribute__((aligned (2))) = dgHumanEyeLookDownOpenTex; #endif #define dgHumanEyebrowNormalTex "__OTR__objects/object_human/gHumanEyebrowNormalTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyebrowNormalTex[] = dgHumanEyebrowNormalTex; #else static const char gHumanEyebrowNormalTex[] __attribute__((aligned (2))) = dgHumanEyebrowNormalTex; #endif #define dgHumanEyebrowSurprisedTex "__OTR__objects/object_human/gHumanEyebrowSurprisedTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyebrowSurprisedTex[] = dgHumanEyebrowSurprisedTex; #else static const char gHumanEyebrowSurprisedTex[] __attribute__((aligned (2))) = dgHumanEyebrowSurprisedTex; #endif #define dgHumanEyebrowSadTex "__OTR__objects/object_human/gHumanEyebrowSadTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyebrowSadTex[] = dgHumanEyebrowSadTex; #else static const char gHumanEyebrowSadTex[] __attribute__((aligned (2))) = dgHumanEyebrowSadTex; #endif #define dgHumanEyeLookForwardOpen2Tex "__OTR__objects/object_human/gHumanEyeLookForwardOpen2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookForwardOpen2Tex[] = dgHumanEyeLookForwardOpen2Tex; #else static const char gHumanEyeLookForwardOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardOpen2Tex; #endif #define dgHumanEyeLookForwardHalf2Tex "__OTR__objects/object_human/gHumanEyeLookForwardHalf2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookForwardHalf2Tex[] = dgHumanEyeLookForwardHalf2Tex; #else static const char gHumanEyeLookForwardHalf2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardHalf2Tex; #endif #define dgHumanEyeLookForwardClosed2Tex "__OTR__objects/object_human/gHumanEyeLookForwardClosed2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookForwardClosed2Tex[] = dgHumanEyeLookForwardClosed2Tex; #else static const char gHumanEyeLookForwardClosed2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookForwardClosed2Tex; #endif #define dgHumanEyeLookLeftOpen2Tex "__OTR__objects/object_human/gHumanEyeLookLeftOpen2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookLeftOpen2Tex[] = dgHumanEyeLookLeftOpen2Tex; #else static const char gHumanEyeLookLeftOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookLeftOpen2Tex; #endif #define dgHumanEyeLookLeftHalf2Tex "__OTR__objects/object_human/gHumanEyeLookLeftHalf2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookLeftHalf2Tex[] = dgHumanEyeLookLeftHalf2Tex; #else static const char gHumanEyeLookLeftHalf2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookLeftHalf2Tex; #endif #define dgHumanEyeLookRightOpen2Tex "__OTR__objects/object_human/gHumanEyeLookRightOpen2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookRightOpen2Tex[] = dgHumanEyeLookRightOpen2Tex; #else static const char gHumanEyeLookRightOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookRightOpen2Tex; #endif #define dgHumanEyeLookRightHalf2Tex "__OTR__objects/object_human/gHumanEyeLookRightHalf2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookRightHalf2Tex[] = dgHumanEyeLookRightHalf2Tex; #else static const char gHumanEyeLookRightHalf2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookRightHalf2Tex; #endif #define dgHumanEyeLookUpOpen2Tex "__OTR__objects/object_human/gHumanEyeLookUpOpen2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookUpOpen2Tex[] = dgHumanEyeLookUpOpen2Tex; #else static const char gHumanEyeLookUpOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookUpOpen2Tex; #endif #define dgHumanEyeLookDownOpen2Tex "__OTR__objects/object_human/gHumanEyeLookDownOpen2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyeLookDownOpen2Tex[] = dgHumanEyeLookDownOpen2Tex; #else static const char gHumanEyeLookDownOpen2Tex[] __attribute__((aligned (2))) = dgHumanEyeLookDownOpen2Tex; #endif #define dgHumanEyebrowNormal2Tex "__OTR__objects/object_human/gHumanEyebrowNormal2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyebrowNormal2Tex[] = dgHumanEyebrowNormal2Tex; #else static const char gHumanEyebrowNormal2Tex[] __attribute__((aligned (2))) = dgHumanEyebrowNormal2Tex; #endif #define dgHumanEyebrowSurprised2Tex "__OTR__objects/object_human/gHumanEyebrowSurprised2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyebrowSurprised2Tex[] = dgHumanEyebrowSurprised2Tex; #else static const char gHumanEyebrowSurprised2Tex[] __attribute__((aligned (2))) = dgHumanEyebrowSurprised2Tex; #endif #define dgHumanEyebrowSad2Tex "__OTR__objects/object_human/gHumanEyebrowSad2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEyebrowSad2Tex[] = dgHumanEyebrowSad2Tex; #else static const char gHumanEyebrowSad2Tex[] __attribute__((aligned (2))) = dgHumanEyebrowSad2Tex; #endif #define dobject_human_Tex_005400 "__OTR__objects/object_human/object_human_Tex_005400" #ifdef _WIN32 static const __declspec(align(2)) char object_human_Tex_005400[] = dobject_human_Tex_005400; #else static const char object_human_Tex_005400[] __attribute__((aligned (2))) = dobject_human_Tex_005400; #endif #define dobject_human_Tex_005500 "__OTR__objects/object_human/object_human_Tex_005500" #ifdef _WIN32 static const __declspec(align(2)) char object_human_Tex_005500[] = dobject_human_Tex_005500; #else static const char object_human_Tex_005500[] __attribute__((aligned (2))) = dobject_human_Tex_005500; #endif #define dgHumanMouthClosed1Tex "__OTR__objects/object_human/gHumanMouthClosed1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthClosed1Tex[] = dgHumanMouthClosed1Tex; #else static const char gHumanMouthClosed1Tex[] __attribute__((aligned (2))) = dgHumanMouthClosed1Tex; #endif #define dgHumanMouthOpen1Tex "__OTR__objects/object_human/gHumanMouthOpen1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthOpen1Tex[] = dgHumanMouthOpen1Tex; #else static const char gHumanMouthOpen1Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen1Tex; #endif #define dgHumanMouthOpen2Tex "__OTR__objects/object_human/gHumanMouthOpen2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthOpen2Tex[] = dgHumanMouthOpen2Tex; #else static const char gHumanMouthOpen2Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen2Tex; #endif #define dgHumanMouthClosed2Tex "__OTR__objects/object_human/gHumanMouthClosed2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthClosed2Tex[] = dgHumanMouthClosed2Tex; #else static const char gHumanMouthClosed2Tex[] __attribute__((aligned (2))) = dgHumanMouthClosed2Tex; #endif #define dgHumanMouthOpen3Tex "__OTR__objects/object_human/gHumanMouthOpen3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthOpen3Tex[] = dgHumanMouthOpen3Tex; #else static const char gHumanMouthOpen3Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen3Tex; #endif #define dgHumanMouthOpen4Tex "__OTR__objects/object_human/gHumanMouthOpen4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthOpen4Tex[] = dgHumanMouthOpen4Tex; #else static const char gHumanMouthOpen4Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen4Tex; #endif #define dgHumanMouthClosed3Tex "__OTR__objects/object_human/gHumanMouthClosed3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthClosed3Tex[] = dgHumanMouthClosed3Tex; #else static const char gHumanMouthClosed3Tex[] __attribute__((aligned (2))) = dgHumanMouthClosed3Tex; #endif #define dgHumanMouthOpen5Tex "__OTR__objects/object_human/gHumanMouthOpen5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthOpen5Tex[] = dgHumanMouthOpen5Tex; #else static const char gHumanMouthOpen5Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen5Tex; #endif #define dgHumanMouthOpen6Tex "__OTR__objects/object_human/gHumanMouthOpen6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanMouthOpen6Tex[] = dgHumanMouthOpen6Tex; #else static const char gHumanMouthOpen6Tex[] __attribute__((aligned (2))) = dgHumanMouthOpen6Tex; #endif #define dgHumanTLUT "__OTR__objects/object_human/gHumanTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gHumanTLUT[] = dgHumanTLUT; #else static const char gHumanTLUT[] __attribute__((aligned (2))) = dgHumanTLUT; #endif #define dgHumanLookingBackAnim "__OTR__objects/object_human/gHumanLookingBackAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLookingBackAnim[] = dgHumanLookingBackAnim; #else static const char gHumanLookingBackAnim[] __attribute__((aligned (2))) = dgHumanLookingBackAnim; #endif #define dgHumanLookingBackStartsAnim "__OTR__objects/object_human/gHumanLookingBackStartsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLookingBackStartsAnim[] = dgHumanLookingBackStartsAnim; #else static const char gHumanLookingBackStartsAnim[] __attribute__((aligned (2))) = dgHumanLookingBackStartsAnim; #endif #define dgHumanTiltHeadAnim "__OTR__objects/object_human/gHumanTiltHeadAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanTiltHeadAnim[] = dgHumanTiltHeadAnim; #else static const char gHumanTiltHeadAnim[] __attribute__((aligned (2))) = dgHumanTiltHeadAnim; #endif #define dgHumanLookingAroundAnim "__OTR__objects/object_human/gHumanLookingAroundAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLookingAroundAnim[] = dgHumanLookingAroundAnim; #else static const char gHumanLookingAroundAnim[] __attribute__((aligned (2))) = dgHumanLookingAroundAnim; #endif #define dgHumanLookingBackEndsAnim "__OTR__objects/object_human/gHumanLookingBackEndsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLookingBackEndsAnim[] = dgHumanLookingBackEndsAnim; #else static const char gHumanLookingBackEndsAnim[] __attribute__((aligned (2))) = dgHumanLookingBackEndsAnim; #endif #define dgHumanThinkingEndAnim "__OTR__objects/object_human/gHumanThinkingEndAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanThinkingEndAnim[] = dgHumanThinkingEndAnim; #else static const char gHumanThinkingEndAnim[] __attribute__((aligned (2))) = dgHumanThinkingEndAnim; #endif #define dgHumanThinkingStartsAnim "__OTR__objects/object_human/gHumanThinkingStartsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanThinkingStartsAnim[] = dgHumanThinkingStartsAnim; #else static const char gHumanThinkingStartsAnim[] __attribute__((aligned (2))) = dgHumanThinkingStartsAnim; #endif #define dgHumanThinkingAnim "__OTR__objects/object_human/gHumanThinkingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanThinkingAnim[] = dgHumanThinkingAnim; #else static const char gHumanThinkingAnim[] __attribute__((aligned (2))) = dgHumanThinkingAnim; #endif #define dgHumanArmLeftDL "__OTR__objects/object_human/gHumanArmLeftDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanArmLeftDL[] = dgHumanArmLeftDL; #else static const char gHumanArmLeftDL[] __attribute__((aligned (2))) = dgHumanArmLeftDL; #endif #define dgHumanArmLeftWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanArmLeftWrapperDL[] = dgHumanArmLeftWrapperDL; #else static const char gHumanArmLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanArmLeftWrapperDL; #endif #define dgHumanArmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanArmLeftWrapperWrapperDL[] = dgHumanArmLeftWrapperWrapperDL; #else static const char gHumanArmLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanArmLeftWrapperWrapperDL; #endif #define dgHumanForearmLeftDL "__OTR__objects/object_human/gHumanForearmLeftDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanForearmLeftDL[] = dgHumanForearmLeftDL; #else static const char gHumanForearmLeftDL[] __attribute__((aligned (2))) = dgHumanForearmLeftDL; #endif #define dgHumanForearmLeftWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanForearmLeftWrapperDL[] = dgHumanForearmLeftWrapperDL; #else static const char gHumanForearmLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanForearmLeftWrapperDL; #endif #define dgHumanForearmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanForearmLeftWrapperWrapperDL[] = dgHumanForearmLeftWrapperWrapperDL; #else static const char gHumanForearmLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanForearmLeftWrapperWrapperDL; #endif #define dgHumanFootLeftDL "__OTR__objects/object_human/gHumanFootLeftDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanFootLeftDL[] = dgHumanFootLeftDL; #else static const char gHumanFootLeftDL[] __attribute__((aligned (2))) = dgHumanFootLeftDL; #endif #define dgHumanFootLeftWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanFootLeftWrapperDL[] = dgHumanFootLeftWrapperDL; #else static const char gHumanFootLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanFootLeftWrapperDL; #endif #define dgHumanFootLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanFootLeftWrapperWrapperDL[] = dgHumanFootLeftWrapperWrapperDL; #else static const char gHumanFootLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanFootLeftWrapperWrapperDL; #endif #define dgHumanHandLeftDL "__OTR__objects/object_human/gHumanHandLeftDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHandLeftDL[] = dgHumanHandLeftDL; #else static const char gHumanHandLeftDL[] __attribute__((aligned (2))) = dgHumanHandLeftDL; #endif #define dgHumanHandLeftWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHandLeftWrapperDL[] = dgHumanHandLeftWrapperDL; #else static const char gHumanHandLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanHandLeftWrapperDL; #endif #define dgHumanHandLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHandLeftWrapperWrapperDL[] = dgHumanHandLeftWrapperWrapperDL; #else static const char gHumanHandLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanHandLeftWrapperWrapperDL; #endif #define dgHumanLegLeftDL "__OTR__objects/object_human/gHumanLegLeftDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLegLeftDL[] = dgHumanLegLeftDL; #else static const char gHumanLegLeftDL[] __attribute__((aligned (2))) = dgHumanLegLeftDL; #endif #define dgHumanLegLeftWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLegLeftWrapperDL[] = dgHumanLegLeftWrapperDL; #else static const char gHumanLegLeftWrapperDL[] __attribute__((aligned (2))) = dgHumanLegLeftWrapperDL; #endif #define dgHumanLegLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLegLeftWrapperWrapperDL[] = dgHumanLegLeftWrapperWrapperDL; #else static const char gHumanLegLeftWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanLegLeftWrapperWrapperDL; #endif #define dgHumanArmRightDL "__OTR__objects/object_human/gHumanArmRightDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanArmRightDL[] = dgHumanArmRightDL; #else static const char gHumanArmRightDL[] __attribute__((aligned (2))) = dgHumanArmRightDL; #endif #define dgHumanArmRightWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanArmRightWrapperDL[] = dgHumanArmRightWrapperDL; #else static const char gHumanArmRightWrapperDL[] __attribute__((aligned (2))) = dgHumanArmRightWrapperDL; #endif #define dgHumanArmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanArmRightWrapperWrapperDL[] = dgHumanArmRightWrapperWrapperDL; #else static const char gHumanArmRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanArmRightWrapperWrapperDL; #endif #define dgHumanForearmRightDL "__OTR__objects/object_human/gHumanForearmRightDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanForearmRightDL[] = dgHumanForearmRightDL; #else static const char gHumanForearmRightDL[] __attribute__((aligned (2))) = dgHumanForearmRightDL; #endif #define dgHumanForearmRightWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanForearmRightWrapperDL[] = dgHumanForearmRightWrapperDL; #else static const char gHumanForearmRightWrapperDL[] __attribute__((aligned (2))) = dgHumanForearmRightWrapperDL; #endif #define dgHumanForearmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanForearmRightWrapperWrapperDL[] = dgHumanForearmRightWrapperWrapperDL; #else static const char gHumanForearmRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanForearmRightWrapperWrapperDL; #endif #define dgHumanFootRightDL "__OTR__objects/object_human/gHumanFootRightDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanFootRightDL[] = dgHumanFootRightDL; #else static const char gHumanFootRightDL[] __attribute__((aligned (2))) = dgHumanFootRightDL; #endif #define dgHumanFootRightWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanFootRightWrapperDL[] = dgHumanFootRightWrapperDL; #else static const char gHumanFootRightWrapperDL[] __attribute__((aligned (2))) = dgHumanFootRightWrapperDL; #endif #define dgHumanFootRightWrapperWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanFootRightWrapperWrapperDL[] = dgHumanFootRightWrapperWrapperDL; #else static const char gHumanFootRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanFootRightWrapperWrapperDL; #endif #define dgHumanHandRightDL "__OTR__objects/object_human/gHumanHandRightDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHandRightDL[] = dgHumanHandRightDL; #else static const char gHumanHandRightDL[] __attribute__((aligned (2))) = dgHumanHandRightDL; #endif #define dgHumanHandRightWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHandRightWrapperDL[] = dgHumanHandRightWrapperDL; #else static const char gHumanHandRightWrapperDL[] __attribute__((aligned (2))) = dgHumanHandRightWrapperDL; #endif #define dgHumanHandRightWrapperWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHandRightWrapperWrapperDL[] = dgHumanHandRightWrapperWrapperDL; #else static const char gHumanHandRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanHandRightWrapperWrapperDL; #endif #define dgHumanLegRightDL "__OTR__objects/object_human/gHumanLegRightDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLegRightDL[] = dgHumanLegRightDL; #else static const char gHumanLegRightDL[] __attribute__((aligned (2))) = dgHumanLegRightDL; #endif #define dgHumanLegRightWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLegRightWrapperDL[] = dgHumanLegRightWrapperDL; #else static const char gHumanLegRightWrapperDL[] __attribute__((aligned (2))) = dgHumanLegRightWrapperDL; #endif #define dgHumanLegRightWrapperWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanLegRightWrapperWrapperDL[] = dgHumanLegRightWrapperWrapperDL; #else static const char gHumanLegRightWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanLegRightWrapperWrapperDL; #endif #define dgHumanTorsoDL "__OTR__objects/object_human/gHumanTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanTorsoDL[] = dgHumanTorsoDL; #else static const char gHumanTorsoDL[] __attribute__((aligned (2))) = dgHumanTorsoDL; #endif #define dgHumanTorsoWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanTorsoWrapperDL[] = dgHumanTorsoWrapperDL; #else static const char gHumanTorsoWrapperDL[] __attribute__((aligned (2))) = dgHumanTorsoWrapperDL; #endif #define dgHumanTorsoWrapperWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanTorsoWrapperWrapperDL[] = dgHumanTorsoWrapperWrapperDL; #else static const char gHumanTorsoWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanTorsoWrapperWrapperDL; #endif #define dgHumanHairDL "__OTR__objects/object_human/gHumanHairDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHairDL[] = dgHumanHairDL; #else static const char gHumanHairDL[] __attribute__((aligned (2))) = dgHumanHairDL; #endif #define dgHumanHairWrapperDL "__OTR__objects/object_human/gHumanHairWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHairWrapperDL[] = dgHumanHairWrapperDL; #else static const char gHumanHairWrapperDL[] __attribute__((aligned (2))) = dgHumanHairWrapperDL; #endif #define dgHumanHairWrapperWrapperDL "__OTR__objects/object_human/gHumanHairWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHairWrapperWrapperDL[] = dgHumanHairWrapperWrapperDL; #else static const char gHumanHairWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanHairWrapperWrapperDL; #endif #define dgHumanHeadDL "__OTR__objects/object_human/gHumanHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHeadDL[] = dgHumanHeadDL; #else static const char gHumanHeadDL[] __attribute__((aligned (2))) = dgHumanHeadDL; #endif #define dgHumanHeadWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHeadWrapperDL[] = dgHumanHeadWrapperDL; #else static const char gHumanHeadWrapperDL[] __attribute__((aligned (2))) = dgHumanHeadWrapperDL; #endif #define dgHumanHeadWrapperWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHeadWrapperWrapperDL[] = dgHumanHeadWrapperWrapperDL; #else static const char gHumanHeadWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanHeadWrapperWrapperDL; #endif #define dgHumanWaistDL "__OTR__objects/object_human/gHumanWaistDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanWaistDL[] = dgHumanWaistDL; #else static const char gHumanWaistDL[] __attribute__((aligned (2))) = dgHumanWaistDL; #endif #define dgHumanWaistWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanWaistWrapperDL[] = dgHumanWaistWrapperDL; #else static const char gHumanWaistWrapperDL[] __attribute__((aligned (2))) = dgHumanWaistWrapperDL; #endif #define dgHumanWaistWrapperWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanWaistWrapperWrapperDL[] = dgHumanWaistWrapperWrapperDL; #else static const char gHumanWaistWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanWaistWrapperWrapperDL; #endif #define dgHumanDressLowerDL "__OTR__objects/object_human/gHumanDressLowerDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanDressLowerDL[] = dgHumanDressLowerDL; #else static const char gHumanDressLowerDL[] __attribute__((aligned (2))) = dgHumanDressLowerDL; #endif #define dgHumanDressLowerWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanDressLowerWrapperDL[] = dgHumanDressLowerWrapperDL; #else static const char gHumanDressLowerWrapperDL[] __attribute__((aligned (2))) = dgHumanDressLowerWrapperDL; #endif #define dgHumanDressLowerWrapperWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gHumanDressLowerWrapperWrapperDL[] = dgHumanDressLowerWrapperWrapperDL; #else static const char gHumanDressLowerWrapperWrapperDL[] __attribute__((aligned (2))) = dgHumanDressLowerWrapperWrapperDL; #endif #define dgHumanEarTex "__OTR__objects/object_human/gHumanEarTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanEarTex[] = dgHumanEarTex; #else static const char gHumanEarTex[] __attribute__((aligned (2))) = dgHumanEarTex; #endif #define dgHumanDressOrnamentsTex "__OTR__objects/object_human/gHumanDressOrnamentsTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanDressOrnamentsTex[] = dgHumanDressOrnamentsTex; #else static const char gHumanDressOrnamentsTex[] __attribute__((aligned (2))) = dgHumanDressOrnamentsTex; #endif #define dgHumanBeltTex "__OTR__objects/object_human/gHumanBeltTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanBeltTex[] = dgHumanBeltTex; #else static const char gHumanBeltTex[] __attribute__((aligned (2))) = dgHumanBeltTex; #endif #define dgHumanFingersTex "__OTR__objects/object_human/gHumanFingersTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanFingersTex[] = dgHumanFingersTex; #else static const char gHumanFingersTex[] __attribute__((aligned (2))) = dgHumanFingersTex; #endif #define dgHumanNeckTex "__OTR__objects/object_human/gHumanNeckTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanNeckTex[] = dgHumanNeckTex; #else static const char gHumanNeckTex[] __attribute__((aligned (2))) = dgHumanNeckTex; #endif #define dgHumanHairSideTex "__OTR__objects/object_human/gHumanHairSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHairSideTex[] = dgHumanHairSideTex; #else static const char gHumanHairSideTex[] __attribute__((aligned (2))) = dgHumanHairSideTex; #endif #define dgHumanHairTex "__OTR__objects/object_human/gHumanHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanHairTex[] = dgHumanHairTex; #else static const char gHumanHairTex[] __attribute__((aligned (2))) = dgHumanHairTex; #endif #define dobject_human_Tex_010C28 "__OTR__objects/object_human/object_human_Tex_010C28" #ifdef _WIN32 static const __declspec(align(2)) char object_human_Tex_010C28[] = dobject_human_Tex_010C28; #else static const char object_human_Tex_010C28[] __attribute__((aligned (2))) = dobject_human_Tex_010C28; #endif #define dgHumanSkinTex "__OTR__objects/object_human/gHumanSkinTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanSkinTex[] = dgHumanSkinTex; #else static const char gHumanSkinTex[] __attribute__((aligned (2))) = dgHumanSkinTex; #endif #define dgHumanShoeTex "__OTR__objects/object_human/gHumanShoeTex" #ifdef _WIN32 static const __declspec(align(2)) char gHumanShoeTex[] = dgHumanShoeTex; #else static const char gHumanShoeTex[] __attribute__((aligned (2))) = dgHumanShoeTex; #endif #define dgHumanIdleAnim "__OTR__objects/object_human/gHumanIdleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanIdleAnim[] = dgHumanIdleAnim; #else static const char gHumanIdleAnim[] __attribute__((aligned (2))) = dgHumanIdleAnim; #endif #define dgHumanWalkingAnim "__OTR__objects/object_human/gHumanWalkingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanWalkingAnim[] = dgHumanWalkingAnim; #else static const char gHumanWalkingAnim[] __attribute__((aligned (2))) = dgHumanWalkingAnim; #endif #define dgHumanWalkingEndAnim "__OTR__objects/object_human/gHumanWalkingEndAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanWalkingEndAnim[] = dgHumanWalkingEndAnim; #else static const char gHumanWalkingEndAnim[] __attribute__((aligned (2))) = dgHumanWalkingEndAnim; #endif #define dgHumanWalkingStartAnim "__OTR__objects/object_human/gHumanWalkingStartAnim" #ifdef _WIN32 static const __declspec(align(2)) char gHumanWalkingStartAnim[] = dgHumanWalkingStartAnim; #else static const char gHumanWalkingStartAnim[] __attribute__((aligned (2))) = dgHumanWalkingStartAnim; #endif