Shipwright/soh/assets/objects/object_fu/object_fu.h
2023-02-14 08:29:46 -05:00

234 lines
10 KiB
C

#pragma once
#define dgWindmillManPlayAndMoveHeadAnim "__OTR__objects/object_fu/gWindmillManPlayAndMoveHeadAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim;
#else
static const char gWindmillManPlayAndMoveHeadAnim[] __attribute__((aligned (2))) = dgWindmillManPlayAndMoveHeadAnim;
#endif
#define dgWindmillManPlayStillAnim "__OTR__objects/object_fu/gWindmillManPlayStillAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim;
#else
static const char gWindmillManPlayStillAnim[] __attribute__((aligned (2))) = dgWindmillManPlayStillAnim;
#endif
#define dgWindmillManHornDL "__OTR__objects/object_fu/gWindmillManHornDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHornDL[] = dgWindmillManHornDL;
#else
static const char gWindmillManHornDL[] __attribute__((aligned (2))) = dgWindmillManHornDL;
#endif
#define dgWindmillManChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gWindmillManChestAndMusicBoxPipeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL;
#else
static const char gWindmillManChestAndMusicBoxPipeDL[] __attribute__((aligned (2))) = dgWindmillManChestAndMusicBoxPipeDL;
#endif
#define dgWindmillManHeadDL "__OTR__objects/object_fu/gWindmillManHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHeadDL[] = dgWindmillManHeadDL;
#else
static const char gWindmillManHeadDL[] __attribute__((aligned (2))) = dgWindmillManHeadDL;
#endif
#define dgWindmillManRightShoulderDL "__OTR__objects/object_fu/gWindmillManRightShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL;
#else
static const char gWindmillManRightShoulderDL[] __attribute__((aligned (2))) = dgWindmillManRightShoulderDL;
#endif
#define dgWindmillManRightArmDL "__OTR__objects/object_fu/gWindmillManRightArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL;
#else
static const char gWindmillManRightArmDL[] __attribute__((aligned (2))) = dgWindmillManRightArmDL;
#endif
#define dgWindmillManRightHandAndCrankDL "__OTR__objects/object_fu/gWindmillManRightHandAndCrankDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL;
#else
static const char gWindmillManRightHandAndCrankDL[] __attribute__((aligned (2))) = dgWindmillManRightHandAndCrankDL;
#endif
#define dgWindmillManLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gWindmillManLeftArmAndMusicBoxDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL;
#else
static const char gWindmillManLeftArmAndMusicBoxDL[] __attribute__((aligned (2))) = dgWindmillManLeftArmAndMusicBoxDL;
#endif
#define dgWindmillManBlueTriangleDL "__OTR__objects/object_fu/gWindmillManBlueTriangleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL;
#else
static const char gWindmillManBlueTriangleDL[] __attribute__((aligned (2))) = dgWindmillManBlueTriangleDL;
#endif
#define dgWindmillManTorsoDL "__OTR__objects/object_fu/gWindmillManTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL;
#else
static const char gWindmillManTorsoDL[] __attribute__((aligned (2))) = dgWindmillManTorsoDL;
#endif
#define dgWindmillManRightThighDL "__OTR__objects/object_fu/gWindmillManRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL;
#else
static const char gWindmillManRightThighDL[] __attribute__((aligned (2))) = dgWindmillManRightThighDL;
#endif
#define dgWindmillManRightLegDL "__OTR__objects/object_fu/gWindmillManRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL;
#else
static const char gWindmillManRightLegDL[] __attribute__((aligned (2))) = dgWindmillManRightLegDL;
#endif
#define dgWindmillManRightFootDL "__OTR__objects/object_fu/gWindmillManRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL;
#else
static const char gWindmillManRightFootDL[] __attribute__((aligned (2))) = dgWindmillManRightFootDL;
#endif
#define dgWindmillManLeftThighDL "__OTR__objects/object_fu/gWindmillManLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL;
#else
static const char gWindmillManLeftThighDL[] __attribute__((aligned (2))) = dgWindmillManLeftThighDL;
#endif
#define dgWindmillManLeftLegDL "__OTR__objects/object_fu/gWindmillManLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL;
#else
static const char gWindmillManLeftLegDL[] __attribute__((aligned (2))) = dgWindmillManLeftLegDL;
#endif
#define dgWindmillManLeftFootDL "__OTR__objects/object_fu/gWindmillManLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL;
#else
static const char gWindmillManLeftFootDL[] __attribute__((aligned (2))) = dgWindmillManLeftFootDL;
#endif
#define dgWindmillManClothesTLUT "__OTR__objects/object_fu/gWindmillManClothesTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT;
#else
static const char gWindmillManClothesTLUT[] __attribute__((aligned (2))) = dgWindmillManClothesTLUT;
#endif
#define dgWindmillManSkinTLUT "__OTR__objects/object_fu/gWindmillManSkinTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT;
#else
static const char gWindmillManSkinTLUT[] __attribute__((aligned (2))) = dgWindmillManSkinTLUT;
#endif
#define dgWindmillManPantsTex "__OTR__objects/object_fu/gWindmillManPantsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManPantsTex[] = dgWindmillManPantsTex;
#else
static const char gWindmillManPantsTex[] __attribute__((aligned (2))) = dgWindmillManPantsTex;
#endif
#define dgWindmillManHeadSkinTex "__OTR__objects/object_fu/gWindmillManHeadSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex;
#else
static const char gWindmillManHeadSkinTex[] __attribute__((aligned (2))) = dgWindmillManHeadSkinTex;
#endif
#define dgWindmillManMusicBoxTex "__OTR__objects/object_fu/gWindmillManMusicBoxTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex;
#else
static const char gWindmillManMusicBoxTex[] __attribute__((aligned (2))) = dgWindmillManMusicBoxTex;
#endif
#define dgWindmillManFingersAndToesTex "__OTR__objects/object_fu/gWindmillManFingersAndToesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex;
#else
static const char gWindmillManFingersAndToesTex[] __attribute__((aligned (2))) = dgWindmillManFingersAndToesTex;
#endif
#define dgWindmillManEarTex "__OTR__objects/object_fu/gWindmillManEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManEarTex[] = dgWindmillManEarTex;
#else
static const char gWindmillManEarTex[] __attribute__((aligned (2))) = dgWindmillManEarTex;
#endif
#define dgWindmillManUpperHornAndCrankTex "__OTR__objects/object_fu/gWindmillManUpperHornAndCrankTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex;
#else
static const char gWindmillManUpperHornAndCrankTex[] __attribute__((aligned (2))) = dgWindmillManUpperHornAndCrankTex;
#endif
#define dgWindmillManShirtTex "__OTR__objects/object_fu/gWindmillManShirtTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManShirtTex[] = dgWindmillManShirtTex;
#else
static const char gWindmillManShirtTex[] __attribute__((aligned (2))) = dgWindmillManShirtTex;
#endif
#define dgWindmillManHornAndPipeTex "__OTR__objects/object_fu/gWindmillManHornAndPipeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex;
#else
static const char gWindmillManHornAndPipeTex[] __attribute__((aligned (2))) = dgWindmillManHornAndPipeTex;
#endif
#define dgWindmillManEyeClosedTex "__OTR__objects/object_fu/gWindmillManEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex;
#else
static const char gWindmillManEyeClosedTex[] __attribute__((aligned (2))) = dgWindmillManEyeClosedTex;
#endif
#define dgWindmillManEyeAngryTex "__OTR__objects/object_fu/gWindmillManEyeAngryTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex;
#else
static const char gWindmillManEyeAngryTex[] __attribute__((aligned (2))) = dgWindmillManEyeAngryTex;
#endif
#define dgWindmillManMouthOpenTex "__OTR__objects/object_fu/gWindmillManMouthOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex;
#else
static const char gWindmillManMouthOpenTex[] __attribute__((aligned (2))) = dgWindmillManMouthOpenTex;
#endif
#define dgWindmillManMouthAngryTex "__OTR__objects/object_fu/gWindmillManMouthAngryTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex;
#else
static const char gWindmillManMouthAngryTex[] __attribute__((aligned (2))) = dgWindmillManMouthAngryTex;
#endif
#define dgWindmillManHairTex "__OTR__objects/object_fu/gWindmillManHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHairTex[] = dgWindmillManHairTex;
#else
static const char gWindmillManHairTex[] __attribute__((aligned (2))) = dgWindmillManHairTex;
#endif
#define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManSkel[] = dgWindmillManSkel;
#else
static const char gWindmillManSkel[] __attribute__((aligned (2))) = dgWindmillManSkel;
#endif