#pragma once #define dgWindmillManPlayAndMoveHeadAnim "__OTR__objects/object_fu/gWindmillManPlayAndMoveHeadAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim; #else static const char gWindmillManPlayAndMoveHeadAnim[] __attribute__((aligned (2))) = dgWindmillManPlayAndMoveHeadAnim; #endif #define dgWindmillManPlayStillAnim "__OTR__objects/object_fu/gWindmillManPlayStillAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim; #else static const char gWindmillManPlayStillAnim[] __attribute__((aligned (2))) = dgWindmillManPlayStillAnim; #endif #define dgWindmillManHornDL "__OTR__objects/object_fu/gWindmillManHornDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManHornDL[] = dgWindmillManHornDL; #else static const char gWindmillManHornDL[] __attribute__((aligned (2))) = dgWindmillManHornDL; #endif #define dgWindmillManChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gWindmillManChestAndMusicBoxPipeDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL; #else static const char gWindmillManChestAndMusicBoxPipeDL[] __attribute__((aligned (2))) = dgWindmillManChestAndMusicBoxPipeDL; #endif #define dgWindmillManHeadDL "__OTR__objects/object_fu/gWindmillManHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManHeadDL[] = dgWindmillManHeadDL; #else static const char gWindmillManHeadDL[] __attribute__((aligned (2))) = dgWindmillManHeadDL; #endif #define dgWindmillManRightShoulderDL "__OTR__objects/object_fu/gWindmillManRightShoulderDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL; #else static const char gWindmillManRightShoulderDL[] __attribute__((aligned (2))) = dgWindmillManRightShoulderDL; #endif #define dgWindmillManRightArmDL "__OTR__objects/object_fu/gWindmillManRightArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL; #else static const char gWindmillManRightArmDL[] __attribute__((aligned (2))) = dgWindmillManRightArmDL; #endif #define dgWindmillManRightHandAndCrankDL "__OTR__objects/object_fu/gWindmillManRightHandAndCrankDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL; #else static const char gWindmillManRightHandAndCrankDL[] __attribute__((aligned (2))) = dgWindmillManRightHandAndCrankDL; #endif #define dgWindmillManLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gWindmillManLeftArmAndMusicBoxDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL; #else static const char gWindmillManLeftArmAndMusicBoxDL[] __attribute__((aligned (2))) = dgWindmillManLeftArmAndMusicBoxDL; #endif #define dgWindmillManBlueTriangleDL "__OTR__objects/object_fu/gWindmillManBlueTriangleDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL; #else static const char gWindmillManBlueTriangleDL[] __attribute__((aligned (2))) = dgWindmillManBlueTriangleDL; #endif #define dgWindmillManTorsoDL "__OTR__objects/object_fu/gWindmillManTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL; #else static const char gWindmillManTorsoDL[] __attribute__((aligned (2))) = dgWindmillManTorsoDL; #endif #define dgWindmillManRightThighDL "__OTR__objects/object_fu/gWindmillManRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL; #else static const char gWindmillManRightThighDL[] __attribute__((aligned (2))) = dgWindmillManRightThighDL; #endif #define dgWindmillManRightLegDL "__OTR__objects/object_fu/gWindmillManRightLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL; #else static const char gWindmillManRightLegDL[] __attribute__((aligned (2))) = dgWindmillManRightLegDL; #endif #define dgWindmillManRightFootDL "__OTR__objects/object_fu/gWindmillManRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL; #else static const char gWindmillManRightFootDL[] __attribute__((aligned (2))) = dgWindmillManRightFootDL; #endif #define dgWindmillManLeftThighDL "__OTR__objects/object_fu/gWindmillManLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL; #else static const char gWindmillManLeftThighDL[] __attribute__((aligned (2))) = dgWindmillManLeftThighDL; #endif #define dgWindmillManLeftLegDL "__OTR__objects/object_fu/gWindmillManLeftLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL; #else static const char gWindmillManLeftLegDL[] __attribute__((aligned (2))) = dgWindmillManLeftLegDL; #endif #define dgWindmillManLeftFootDL "__OTR__objects/object_fu/gWindmillManLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL; #else static const char gWindmillManLeftFootDL[] __attribute__((aligned (2))) = dgWindmillManLeftFootDL; #endif #define dgWindmillManClothesTLUT "__OTR__objects/object_fu/gWindmillManClothesTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT; #else static const char gWindmillManClothesTLUT[] __attribute__((aligned (2))) = dgWindmillManClothesTLUT; #endif #define dgWindmillManSkinTLUT "__OTR__objects/object_fu/gWindmillManSkinTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT; #else static const char gWindmillManSkinTLUT[] __attribute__((aligned (2))) = dgWindmillManSkinTLUT; #endif #define dgWindmillManPantsTex "__OTR__objects/object_fu/gWindmillManPantsTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManPantsTex[] = dgWindmillManPantsTex; #else static const char gWindmillManPantsTex[] __attribute__((aligned (2))) = dgWindmillManPantsTex; #endif #define dgWindmillManHeadSkinTex "__OTR__objects/object_fu/gWindmillManHeadSkinTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex; #else static const char gWindmillManHeadSkinTex[] __attribute__((aligned (2))) = dgWindmillManHeadSkinTex; #endif #define dgWindmillManMusicBoxTex "__OTR__objects/object_fu/gWindmillManMusicBoxTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex; #else static const char gWindmillManMusicBoxTex[] __attribute__((aligned (2))) = dgWindmillManMusicBoxTex; #endif #define dgWindmillManFingersAndToesTex "__OTR__objects/object_fu/gWindmillManFingersAndToesTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex; #else static const char gWindmillManFingersAndToesTex[] __attribute__((aligned (2))) = dgWindmillManFingersAndToesTex; #endif #define dgWindmillManEarTex "__OTR__objects/object_fu/gWindmillManEarTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManEarTex[] = dgWindmillManEarTex; #else static const char gWindmillManEarTex[] __attribute__((aligned (2))) = dgWindmillManEarTex; #endif #define dgWindmillManUpperHornAndCrankTex "__OTR__objects/object_fu/gWindmillManUpperHornAndCrankTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex; #else static const char gWindmillManUpperHornAndCrankTex[] __attribute__((aligned (2))) = dgWindmillManUpperHornAndCrankTex; #endif #define dgWindmillManShirtTex "__OTR__objects/object_fu/gWindmillManShirtTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManShirtTex[] = dgWindmillManShirtTex; #else static const char gWindmillManShirtTex[] __attribute__((aligned (2))) = dgWindmillManShirtTex; #endif #define dgWindmillManHornAndPipeTex "__OTR__objects/object_fu/gWindmillManHornAndPipeTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex; #else static const char gWindmillManHornAndPipeTex[] __attribute__((aligned (2))) = dgWindmillManHornAndPipeTex; #endif #define dgWindmillManEyeClosedTex "__OTR__objects/object_fu/gWindmillManEyeClosedTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex; #else static const char gWindmillManEyeClosedTex[] __attribute__((aligned (2))) = dgWindmillManEyeClosedTex; #endif #define dgWindmillManEyeAngryTex "__OTR__objects/object_fu/gWindmillManEyeAngryTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex; #else static const char gWindmillManEyeAngryTex[] __attribute__((aligned (2))) = dgWindmillManEyeAngryTex; #endif #define dgWindmillManMouthOpenTex "__OTR__objects/object_fu/gWindmillManMouthOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex; #else static const char gWindmillManMouthOpenTex[] __attribute__((aligned (2))) = dgWindmillManMouthOpenTex; #endif #define dgWindmillManMouthAngryTex "__OTR__objects/object_fu/gWindmillManMouthAngryTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex; #else static const char gWindmillManMouthAngryTex[] __attribute__((aligned (2))) = dgWindmillManMouthAngryTex; #endif #define dgWindmillManHairTex "__OTR__objects/object_fu/gWindmillManHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManHairTex[] = dgWindmillManHairTex; #else static const char gWindmillManHairTex[] __attribute__((aligned (2))) = dgWindmillManHairTex; #endif #define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel" #ifdef _WIN32 static const __declspec(align(2)) char gWindmillManSkel[] = dgWindmillManSkel; #else static const char gWindmillManSkel[] __attribute__((aligned (2))) = dgWindmillManSkel; #endif