mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-18 14:22:17 -05:00
1a5632e3b5
* Potsanity proof of concept
* Hide pot item cutscenes for very frequent items
* Add 1 new pot to the item pool
* V1 custom pot model
* V2 pot model
* Pushing for help. lol
* Format clean up on added hint_list entries.
Removal of WriteIngameSpoilerLog call that was unneeded.
* THREE_ACTOR_PARAMS -> TWO_ACTOR_PARAMS and hints in a loop
* Lost woods pots logic
* Realign Pot Checklist in Location_list.cpp
* Correcting some values and adding Master Quest pots.
* Remove vanilla placements
* Re-order enums + start hints per region
* Fix build
* Break up shuffle pot options to dungeon/overworld/all
* Fixes
* Prepare default pot contents, fix/add dungeons
* Fix dungeon/overworld only settings
* Updates to Parameters and RHT information
* Remove unused hints
* Add proper check tracker entry exclusion
* Tweak items to skip cutscenes for
* Vanilla Drop List
* Update magic to blue rupees
* After merge fixes
* Fix Ganondorf's Lair pots
* Fix check tracker + minor stuff
* Unlock early GBK door
* Minor fixes
* More minor stuff and start of logic entries
* Fix TWO_ACTOR_PARAMS overlap between pots
* De-dupe defines
* Add missing water trial pot
* Update to develop-rando
* VBify pots progress
* Cleanup and fixes
* Overworld logic done
* Cleanup and fix item00 queues
* Implement skipping cutscenes for common items
* Revert "Implement skipping cutscenes for common items"
This reverts commit fe44916588
.
* Ganons tower pot not spawning item fix + cleanup
* Fix ganon's tower, barinade, water temple pots
* VBify ganons key door
* Lizalfos Pot addition (example)
* Separate MQ pots in randomizerTypes.h
* Fix build
* Fix linux build (?)
* DC/Jabu/Botw/ start of Forest Pots (NMQ)
* Remaining Dungeon Non MQ Pot Location Logic
* After merge fixes round 1
* Post merge fixes round 2
* Apply MQ pot logic
* Re-align some stuff
* Cleanup, more work on locationlist
* Start of handling dungeon pots in item pool
* Finish dungeon pots in item pool
* GTG MQ Pots
* Review comments round 1 & code cleanup
* Fix ganon's lair pots being behind GBK in logic
* Update soh/include/z64actor.h
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Address review comment
* Fix logic for pots in Fire Temple
* Fix GtG MQ pots, fix water temple pot logic
* Review Comments
* Logic review part 1
* Logic comments part 2
---------
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
875 lines
34 KiB
C
875 lines
34 KiB
C
#ifndef Z64SAVE_H
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#define Z64SAVE_H
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#include <libultraship/libultra.h>
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#include "z64math.h"
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#include "z64audio.h"
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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#include "soh/Enhancements/randomizer/randomizer_inf.h"
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#include "soh/Enhancements/gameplaystats.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/boss-rush/BossRushTypes.h"
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typedef enum {
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/* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay
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/* 0x1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which magic border flashes
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/* 0x2 */ MAGIC_STATE_CONSUME, // Consume magic until target is reached or no more magic is available
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/* 0x3 */ MAGIC_STATE_METER_FLASH_1, // Flashes border and freezes Dark Link
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/* 0x4 */ MAGIC_STATE_METER_FLASH_2, // Flashes border and draws yellow magic to preview target consumption
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/* 0x5 */ MAGIC_STATE_RESET, // Reset colors and return to idle
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/* 0x6 */ MAGIC_STATE_METER_FLASH_3, // Flashes border with no additional behaviour
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/* 0x7 */ MAGIC_STATE_CONSUME_LENS, // Magic slowly consumed by lens.
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/* 0x8 */ MAGIC_STATE_STEP_CAPACITY, // Step `magicCapacity` to full capacity
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/* 0x9 */ MAGIC_STATE_FILL, // Add magic until magicFillTarget is reached.
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/* 0xA */ MAGIC_STATE_ADD // Add requested magic
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} MagicState;
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typedef enum {
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/* 0 */ MAGIC_CONSUME_NOW, // Consume Magic immediately without preview
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/* 1 */ MAGIC_CONSUME_WAIT_NO_PREVIEW, // Sets consume target but waits to consume. No yellow magic preview to target consumption. Unused
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/* 2 */ MAGIC_CONSUME_NOW_ALT, // Identical behaviour to MAGIC_CONSUME_NOW. Unused
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/* 3 */ MAGIC_CONSUME_LENS, // Lens consumption
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/* 4 */ MAGIC_CONSUME_WAIT_PREVIEW, // Sets consume target but waits to consume. Draws yellow magic to target consumption
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/* 5 */ MAGIC_ADD // Sets a target to add magic
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} MagicChangeType;
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#define MAGIC_NORMAL_METER 0x30
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#define MAGIC_DOUBLE_METER (2 * MAGIC_NORMAL_METER)
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typedef struct {
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/* 0x00 */ u8 buttonItems[8]; // SOH [Enhancements] Changed from 4 to 8 to support Dpad equips
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/* 0x04 */ u8 cButtonSlots[7]; // SOH [Enhancements] Changed from 3 to 7 to support Dpad equips
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/* 0x08 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each nibble is a piece `EquipValue*`
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} ItemEquips; // size = 0x0A
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typedef struct {
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/* 0x00 */ u8 items[24];
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/* 0x18 */ s8 ammo[16];
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/* 0x28 */ u16 equipment; // a mask where each nibble corresponds to a type of equipment `EquipmentType`, and each bit to an owned piece `EquipInv*`
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/* 0x2C */ u32 upgrades;
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/* 0x30 */ u32 questItems;
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/* 0x34 */ u8 dungeonItems[20];
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/* 0x48 */ s8 dungeonKeys[19];
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/* 0x5B */ s8 defenseHearts;
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/* 0x5C */ s16 gsTokens;
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} Inventory; // size = 0x5E
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typedef struct {
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u16 scene;
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u8 room;
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u32 sceneTime;
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u32 roomTime;
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u8 isRoom;
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} SceneTimestamp;
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typedef enum { // Pre-existing IDs for save sections in base code
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SECTION_ID_BASE,
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SECTION_ID_RANDOMIZER,
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SECTION_ID_STATS,
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SECTION_ID_ENTRANCES,
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SECTION_ID_SCENES,
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SECTION_ID_TRACKER_DATA,
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SECTION_ID_MAX
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} SaveFuncIDs;
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typedef struct {
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/* */ char buildVersion[50];
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/* */ s16 buildVersionMajor;
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/* */ s16 buildVersionMinor;
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/* */ s16 buildVersionPatch;
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/* */ u8 heartPieces;
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/* */ u8 heartContainers;
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/* */ u8 dungeonKeys[19];
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/* */ u32 playTimer;
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/* */ u32 pauseTimer;
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/* */ u32 sceneTimer;
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/* */ u32 roomTimer;
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/* */ s16 sceneNum;
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/* */ s8 roomNum;
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/* */ bool gameComplete;
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/* */ u32 itemTimestamp[TIMESTAMP_MAX];
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/* */ SceneTimestamp sceneTimestamps[8191];
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/* */ u32 tsIdx;
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/* */ u32 count[COUNT_MAX];
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/* */ u32 entrancesDiscovered[SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT];
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/* */ u32 scenesDiscovered[SAVEFILE_SCENES_DISCOVERED_IDX_COUNT];
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/* */ bool rtaTiming;
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/* */ uint64_t fileCreatedAt;
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} SohStats;
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typedef struct {
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/* 0x00 */ u32 chest;
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/* 0x04 */ u32 swch;
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/* 0x08 */ u32 clear;
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/* 0x0C */ u32 collect;
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/* 0x10 */ u32 unk;
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/* 0x14 */ u32 rooms;
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/* 0x18 */ u32 floors;
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} SavedSceneFlags; // size = 0x1C
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typedef struct {
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/* 0x00 */ s16 scene; // Upstream TODO: sceneId
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/* 0x02 */ Vec3s pos;
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/* 0x08 */ s16 angle;
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} HorseData; // size = 0x0A
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/**
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* The respawn mode names refer to the perceived player movement when respawning
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* "down": being on ground
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* "return": coming from the ground
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* "top": coming from the air
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*/
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typedef enum {
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/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
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/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
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/* 0x02 */ RESPAWN_MODE_TOP, /* Farore's Wind */
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/* 0x03 */ RESPAWN_MODE_MAX
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} RespawnMode;
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ s16 yaw;
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/* 0x0E */ s16 playerParams;
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/* 0x10 */ s16 entranceIndex;
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/* 0x12 */ u8 roomIndex;
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/* 0x13 */ s8 data;
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/* 0x14 */ u32 tempSwchFlags;
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/* 0x18 */ u32 tempCollectFlags;
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} RespawnData; // size = 0x1C
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typedef struct {
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/* 0x00 */ Vec3i pos;
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/* 0x0C */ s32 yaw;
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/* 0x10 */ s32 playerParams;
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/* 0x14 */ s32 entranceIndex;
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/* 0x18 */ s32 roomIndex;
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/* 0x1C */ s32 set;
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/* 0x20 */ s32 tempSwchFlags;
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/* 0x24 */ s32 tempCollectFlags;
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} FaroresWindData; // size = 0x28
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typedef struct {
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RandomizerCheck check;
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RandomizerCheck hintedCheck;
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RandomizerGet rGet;
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RandomizerCheckArea area;
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HintType type;
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char hintText[200];
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} HintLocationRando;
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typedef struct {
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/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
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/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child (see enum `LinkAge`)
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/* 0x0008 */ s32 cutsceneIndex;
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/* 0x000C */ u16 dayTime; // "zelda_time"
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/* 0x0010 */ s32 nightFlag;
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/* 0x0014 */ s32 totalDays;
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/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
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/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
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/* 0x0022 */ u16 deaths;
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/* 0x0024 */ char playerName[8];
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/* 0x002C */ s16 n64ddFlag;
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/* 0x002E */ s16 healthCapacity; // "max_life"
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/* 0x0030 */ s16 health; // "now_life"
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/* 0x0032 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic
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/* 0x0033 */ s8 magic; // current magic available for use
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/* 0x0034 */ s16 rupees;
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/* 0x0036 */ u16 swordHealth;
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/* 0x0038 */ u16 naviTimer;
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/* 0x003A */ u8 isMagicAcquired;
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/* 0x003B */ char unk_3B[0x01];
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/* 0x003C */ u8 isDoubleMagicAcquired;
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/* 0x003D */ u8 isDoubleDefenseAcquired;
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/* 0x003E */ u8 bgsFlag;
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/* 0x003F */ u8 ocarinaGameRoundNum;
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/* 0x0040 */ ItemEquips childEquips;
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/* 0x004A */ ItemEquips adultEquips;
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/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignment
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/* 0x0058 */ char unk_58[0x0E];
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/* 0x0066 */ s16 savedSceneNum; // Upstream TODO: sceneId
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/* 0x0068 */ ItemEquips equips;
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/* 0x0074 */ Inventory inventory;
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/* 0x00D4 */ SavedSceneFlags sceneFlags[124];
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/* 0x0E64 */ FaroresWindData fw;
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/* 0x0E8C */ char unk_E8C[0x10];
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/* 0x0E9C */ s32 gsFlags[6];
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/* 0x0EB4 */ char unk_EB4[0x4];
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/* 0x0EB8 */ s32 highScores[7];
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/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
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/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
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/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
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/* 0x0F34 */ char unk_F34[0x04];
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/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
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/* 0x0F3C */ char unk_F3C[0x4];
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/* 0x0F40 */ u8 scarecrowLongSongSet;
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/* 0x0F41 */ OcarinaNote scarecrowLongSong[108]; // Upstream TODO: Audio
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/* 0x12A1 */ char unk_12A1[0x24];
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/* 0x12C5 */ u8 scarecrowSpawnSongSet;
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/* 0x12C6 */ OcarinaNote scarecrowSpawnSong[16]; // Upstream TODO: Audio
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/* 0x1346 */ char unk_1346[0x02];
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/* 0x1348 */ HorseData horseData;
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/* 0x1352 */ u16 checksum; // "check_sum"
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/* 0x1354 */ s32 fileNum; // "file_no"
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/* 0x1358 */ char unk_1358[0x0004];
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/* 0x135C */ s32 gameMode;
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/* 0x1360 */ s32 sceneSetupIndex; // "counter" // Upstream TODO: sceneLayer
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/* 0x1364 */ s32 respawnFlag; // "restart_flag"
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/* 0x1368 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data"
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/* 0x13BC */ f32 entranceSpeed;
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/* 0x13C0 */ u16 entranceSound;
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/* 0x13C2 */ char unk_13C2[0x0001];
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/* 0x13C3 */ u8 retainWeatherMode;
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/* 0x13C4 */ s16 dogParams;
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/* 0x13C6 */ u8 textTriggerFlags;
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/* 0x13C7 */ u8 showTitleCard;
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/* 0x13C8 */ s16 nayrusLoveTimer;
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/* 0x13CA */ char unk_13CA[0x0002];
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/* 0x13CC */ s16 rupeeAccumulator;
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/* 0x13CE */ s16 timer1State;
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/* 0x13D0 */ s16 timer1Value;
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/* 0x13D2 */ s16 timer2State;
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/* 0x13D4 */ s16 timer2Value;
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/* 0x13D6 */ s16 timerX[2];
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/* 0x13DA */ s16 timerY[2];
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/* 0x13DE */ char unk_13DE[0x0002];
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/* 0x13E0 */ u8 seqId;
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/* 0x13E1 */ u8 natureAmbienceId;
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/* 0x13E2 */ u8 buttonStatus[9]; // SOH [Enhancements] Changed from 5 to 9 to support Dpad equips
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/* 0x13E7 */ u8 unk_13E7; // alpha related
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/* 0x13E8 */ u16 unk_13E8; // alpha type?
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/* 0x13EA */ u16 unk_13EA; // also alpha type?
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/* 0x13EC */ u16 unk_13EC; // alpha type counter?
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/* 0x13EE */ u16 unk_13EE; // previous alpha type?
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/* 0x13F0 */ s16 magicState; // determines magic meter behavior on each frame
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/* 0x13F2 */ s16 prevMagicState; // used to resume the previous state after adding or filling magic
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/* 0x13F4 */ s16 magicCapacity; // maximum magic available
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/* 0x13F6 */ s16 magicFillTarget; // target used to fill magic. Target can either be full capacity (Magic_Fill, magic upgrades), or the saved magic amount (loading a file, game over)
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/* 0x13F8 */ s16 magicTarget; // target for magic to step to when adding or consuming magic
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/* 0x13FA */ u16 eventInf[4]; // "event_inf"
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/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
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/* 0x1404 */ u16 minigameState;
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/* 0x1406 */ u16 minigameScore; // "yabusame_total"
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/* 0x1408 */ char unk_1408[0x0001];
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/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
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/* 0x140A */ u8 audioSetting;
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/* 0x140B */ char unk_140B[0x0001];
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/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
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/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
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/* 0x1410 */ u8 cutsceneTransitionControl; // context dependent usage: can either trigger a delayed fade or control fill alpha
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/* 0x1411 */ char unk_1411[0x0001];
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/* 0x1412 */ u16 nextCutsceneIndex;
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/* 0x1414 */ u8 cutsceneTrigger;
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/* 0x1415 */ u8 chamberCutsceneNum;
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/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
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/* 0x1418 */ u8 transFadeDuration;
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/* 0x1419 */ u8 transWipeSpeed;
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/* 0x141A */ u16 skyboxTime;
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/* 0x141C */ u8 dogIsLost;
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/* 0x141D */ u8 nextTransitionType;
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/* 0x141E */ char unk_141E[0x0002];
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/* 0x1420 */ s16 worldMapArea;
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/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
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/* 0x1424 */ s16 healthAccumulator;
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// #region SOH [General]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to SoH
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/* */ u16 pendingSale;
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/* */ u16 pendingSaleMod;
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/* */ uint8_t questId;
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/* */ uint32_t isBossRushPaused;
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/* */ uint8_t bossRushOptions[BR_OPTIONS_MAX];
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/* */ u8 pendingIceTrapCount;
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/* */ SohStats sohStats;
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/* */ FaroresWindData backupFW;
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/* */ u8 maskMemory;
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// #endregion
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// #region SOH [Randomizer]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to Randomizer
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/* */ u16 randomizerInf[(RAND_INF_MAX + 15) / 16];
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/* */ u8 mqDungeonCount;
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/* */ u16 adultTradeItems;
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/* */ u8 triforcePiecesCollected;
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// #endregion
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} SaveContext; // size = 0x1428
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typedef enum {
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/* 00 */ QUEST_NORMAL,
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/* 01 */ QUEST_MASTER,
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/* 02 */ QUEST_RANDOMIZER,
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/* 03 */ QUEST_BOSSRUSH,
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} Quest;
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#define IS_VANILLA (gSaveContext.questId == QUEST_NORMAL)
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#define IS_MASTER_QUEST (gSaveContext.questId == QUEST_MASTER)
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#define IS_RANDO (gSaveContext.questId == QUEST_RANDOMIZER)
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#define IS_BOSS_RUSH (gSaveContext.questId == QUEST_BOSSRUSH)
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typedef enum {
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/* 0x00 */ BTN_ENABLED,
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/* 0xFF */ BTN_DISABLED = 0xFF
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} ButtonStatus;
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typedef enum {
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/* 0x00 */ CHAMBER_CS_FOREST,
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/* 0x01 */ CHAMBER_CS_FIRE,
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/* 0x02 */ CHAMBER_CS_WATER,
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/* 0x03 */ CHAMBER_CS_SPIRIT,
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/* 0x04 */ CHAMBER_CS_SHADOW,
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/* 0x05 */ CHAMBER_CS_LIGHT
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} ChamberCutsceneNum;
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typedef enum {
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/* 0x00 */ HS_HBA, // horseback archery
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/* 0x01 */ HS_POE_POINTS,
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/* 0x02 */ HS_FISHING,
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/* 0x03 */ HS_HORSE_RACE,
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/* 0x04 */ HS_MARATHON,
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/* 0x05 */ HS_UNK_05,
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/* 0x06 */ HS_DAMPE_RACE
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} HighScores;
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// the score value for the fishing minigame also stores many flags.
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#define HS_FISH_LENGTH_CHILD 0x7F // mask for record length of catch as child.
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#define HS_FISH_LENGTH_ADULT 0x7F000000 // mask for record length of catch as adult.
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#define HS_FISH_PLAYED_CHILD 0x100 // set when first talking to owner as child
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#define HS_FISH_PLAYED_ADULT 0x200 // set when first talking to owner as adult
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#define HS_FISH_PRIZE_CHILD 0x400 // won the Piece of Heart
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#define HS_FISH_PRIZE_ADULT 0x800 // won the Golden Scale
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#define HS_FISH_STOLE_HAT 0x1000 // Pond owner is visibly bald as Adult Link.
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#define HS_FISH_CHEAT_CHILD 0x80 // used Sinking Lure as child to catch record fish
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#define HS_FISH_CHEAT_ADULT 0x80000000 // used Sinking Lure as adult to catch record fish
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#define HS_FISH_PLAYED 0x10000 // incremented for every play. controls weather.
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typedef enum {
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/* 0 */ SUNSSONG_INACTIVE,
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/* 1 */ SUNSSONG_START, // the suns ocarina effect signals that the song has finished playing
|
|
/* 2 */ SUNSSONG_SPEED_TIME, // suns was played where time passes, speed up the advancement of time
|
|
/* 3 */ SUNSSONG_SPECIAL // time does not advance, but signals the song was played. used for freezing redeads
|
|
} SunsSongState;
|
|
|
|
typedef enum {
|
|
/* 0 */ GAMEMODE_NORMAL,
|
|
/* 1 */ GAMEMODE_TITLE_SCREEN,
|
|
/* 2 */ GAMEMODE_FILE_SELECT, // Note: only instance type transitions swap to file select
|
|
/* 3 */ GAMEMODE_END_CREDITS
|
|
} GameMode;
|
|
|
|
typedef enum {
|
|
/* 0 */ SCENE_LAYER_CHILD_DAY,
|
|
/* 1 */ SCENE_LAYER_CHILD_NIGHT,
|
|
/* 2 */ SCENE_LAYER_ADULT_DAY,
|
|
/* 3 */ SCENE_LAYER_ADULT_NIGHT,
|
|
/* 4 */ SCENE_LAYER_CUTSCENE_FIRST
|
|
} SceneLayer;
|
|
|
|
#define IS_CUTSCENE_LAYER (gSaveContext.sceneSetupIndex >= SCENE_LAYER_CUTSCENE_FIRST)
|
|
|
|
typedef enum {
|
|
/* 0 */ LINK_AGE_ADULT,
|
|
/* 1 */ LINK_AGE_CHILD
|
|
} LinkAge;
|
|
|
|
|
|
|
|
/*
|
|
*
|
|
* SaveContext flags
|
|
*
|
|
*/
|
|
|
|
|
|
/*
|
|
* SaveContext.eventChkInf
|
|
*/
|
|
|
|
#define EVENTCHKINF_FIRST_SPOKE_TO_MIDO 0x02
|
|
#define EVENTCHKINF_COMPLAINED_ABOUT_MIDO 0x03
|
|
#define EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD 0x04
|
|
#define EVENTCHKINF_DEKU_TREE_OPENED_MOUTH 0x05
|
|
#define EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD 0x07
|
|
#define EVENTCHKINF_USED_DEKU_TREE_BLUE_WARP 0x09
|
|
#define EVENTCHKINF_PLAYED_SARIAS_SONG_FOR_MIDO_AS_ADULT 0x0A
|
|
#define EVENTCHKINF_0B 0x0B
|
|
#define EVENTCHKINF_MET_DEKU_TREE 0x0C
|
|
#define EVENTCHKINF_SPOKE_TO_MIDO_ABOUT_SARIA 0x0F
|
|
#define EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_CASTLE_OR_MARKET 0x10
|
|
#define EVENTCHKINF_SPOKE_TO_INGO_AT_RANCH_BEFORE_TALON_RETURNS 0x11
|
|
#define EVENTCHKINF_OBTAINED_POCKET_EGG 0x12
|
|
#define EVENTCHKINF_TALON_WOKEN_IN_CASTLE 0x13
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_CASTLE 0x14
|
|
#define EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_RANCH 0x15
|
|
#define EVENTCHKINF_INVITED_TO_SING_WITH_CHILD_MALON 0x16
|
|
#define EVENTCHKINF_EPONA_OBTAINED 0x18
|
|
#define EVENTCHKINF_OBTAINED_KOKIRI_EMERALD 0x19
|
|
#define EVENTCHKINF_RENTED_HORSE_FROM_INGO 0x1B
|
|
#define EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH 0x1C
|
|
#define EVENTCHKINF_DESTROYED_ROYAL_FAMILY_TOMB 0x1D
|
|
#define EVENTCHKINF_WON_COW_IN_MALONS_RACE 0x1E
|
|
#define EVENTCHKINF_20 0x20
|
|
#define EVENTCHKINF_21 0x21
|
|
#define EVENTCHKINF_22 0x22
|
|
#define EVENTCHKINF_BOMBED_DODONGOS_CAVERN_ENTRANCE 0x23
|
|
#define EVENTCHKINF_USED_DODONGOS_CAVERN_BLUE_WARP 0x25
|
|
#define EVENTCHKINF_2A 0x2A
|
|
#define EVENTCHKINF_2B 0x2B
|
|
#define EVENTCHKINF_2C 0x2C
|
|
#define EVENTCHKINF_2D 0x2D
|
|
#define EVENTCHKINF_DEATH_MOUNTAIN_ERUPTED 0x2F
|
|
#define EVENTCHKINF_SPOKE_TO_A_ZORA 0x30
|
|
#define EVENTCHKINF_OBTAINED_RUTOS_LETTER 0x31
|
|
#define EVENTCHKINF_32 0x32
|
|
#define EVENTCHKINF_KING_ZORA_MOVED 0x33
|
|
#define EVENTCHKINF_USED_JABU_JABUS_BELLY_BLUE_WARP 0x37
|
|
#define EVENTCHKINF_OBTAINED_SILVER_SCALE 0x38
|
|
#define EVENTCHKINF_OPENED_ZORAS_DOMAIN 0x39
|
|
#define EVENTCHKINF_OFFERED_FISH_TO_JABU_JABU 0x3A
|
|
#define EVENTCHKINF_BEGAN_NABOORU_BATTLE 0x3B
|
|
#define EVENTCHKINF_FINISHED_NABOORU_BATTLE 0x3C
|
|
|
|
// 0x40
|
|
#define EVENTCHKINF_40_INDEX 4
|
|
#define EVENTCHKINF_40_SHIFT 0
|
|
#define EVENTCHKINF_40_MASK (1 << EVENTCHKINF_40_SHIFT)
|
|
#define EVENTCHKINF_OBTAINED_ZELDAS_LETTER ((EVENTCHKINF_40_INDEX << 4) | EVENTCHKINF_40_SHIFT)
|
|
|
|
#define EVENTCHKINF_41 0x41
|
|
#define EVENTCHKINF_42 0x42
|
|
#define EVENTCHKINF_OBTAINED_OCARINA_OF_TIME 0x43
|
|
#define EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL 0x45
|
|
#define EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP 0x48
|
|
#define EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP 0x49
|
|
#define EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP 0x4A
|
|
#define EVENTCHKINF_OPENED_THE_DOOR_OF_TIME 0x4B
|
|
#define EVENTCHKINF_4C 0x4C
|
|
#define EVENTCHKINF_RAINBOW_BRIDGE_BUILT 0x4D
|
|
#define EVENTCHKINF_CAUGHT_BY_CASTLE_GUARDS 0x4E
|
|
#define EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER 0x4F
|
|
#define EVENTCHKINF_LEARNED_MINUET_OF_FOREST 0x50
|
|
#define EVENTCHKINF_LEARNED_BOLERO_OF_FIRE 0x51
|
|
#define EVENTCHKINF_LEARNED_SERENADE_OF_WATER 0x52
|
|
#define EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW 0x54
|
|
#define EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT 0x55
|
|
#define EVENTCHKINF_LEARNED_SARIAS_SONG 0x57
|
|
#define EVENTCHKINF_LEARNED_ZELDAS_LULLABY 0x59
|
|
#define EVENTCHKINF_LEARNED_SUNS_SONG 0x5A
|
|
#define EVENTCHKINF_LEARNED_SONG_OF_STORMS 0x5B
|
|
#define EVENTCHKINF_5C 0x5C
|
|
#define EVENTCHKINF_PLAYED_SONG_OF_STORMS_IN_WINDMILL 0x65
|
|
#define EVENTCHKINF_DRAINED_WELL_IN_KAKARIKO 0x67
|
|
#define EVENTCHKINF_PLAYED_HORSEBACK_ARCHERY 0x68
|
|
#define EVENTCHKINF_RAISED_LAKE_HYLIA_WATER 0x69
|
|
#define EVENTCHKINF_TALON_WOKEN_IN_KAKARIKO 0x6A
|
|
|
|
// 0x6B
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX 6
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT 11
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_MASK (1 << EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT)
|
|
#define EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO ((EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX << 4) | EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_SHIFT)
|
|
|
|
#define EVENTCHKINF_6E 0x6E
|
|
#define EVENTCHKINF_SPOKE_TO_KAEPORA_BY_LOST_WOODS 0x6F
|
|
#define EVENTCHKINF_BEGAN_GOHMA_BATTLE 0x70
|
|
#define EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE 0x71
|
|
#define EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE 0x72
|
|
#define EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE 0x73
|
|
#define EVENTCHKINF_BEGAN_MORPHA_BATTLE 0x74
|
|
#define EVENTCHKINF_BEGAN_TWINROVA_BATTLE 0x75
|
|
#define EVENTCHKINF_BEGAN_BARINA_BATTLE 0x76
|
|
#define EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE 0x77
|
|
#define EVENTCHKINF_BEGAN_GANONDORF_BATTLE 0x78
|
|
#define EVENTCHKINF_ZELDA_FLED_HYRULE_CASTLE 0x80
|
|
#define EVENTCHKINF_DRAWBRIDGE_OPENED_AFTER_ZELDA_FLED 0x82
|
|
#define EVENTCHKINF_PAID_BACK_KEATON_MASK_FEE 0x8C
|
|
#define EVENTCHKINF_PAID_BACK_SKULL_MASK_FEE 0x8D
|
|
#define EVENTCHKINF_PAID_BACK_SPOOKY_MASK_FEE 0x8E
|
|
#define EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE 0x8F
|
|
|
|
// 0x90-0x93
|
|
// carpenters freed from the gerudo
|
|
#define EVENTCHKINF_CARPENTERS_FREE_INDEX 9
|
|
#define EVENTCHKINF_CARPENTERS_FREE_SHIFT(n) (0 + (n))
|
|
#define EVENTCHKINF_CARPENTERS_FREE_MASK(n) (1 << EVENTCHKINF_CARPENTERS_FREE_SHIFT(n))
|
|
#define EVENTCHKINF_CARPENTERS_FREE(n) ((EVENTCHKINF_CARPENTERS_FREE_INDEX << 4) | EVENTCHKINF_CARPENTERS_FREE_SHIFT(n))
|
|
#define EVENTCHKINF_CARPENTERS_FREE_MASK_ALL (\
|
|
EVENTCHKINF_CARPENTERS_FREE_MASK(0) \
|
|
| EVENTCHKINF_CARPENTERS_FREE_MASK(1) \
|
|
| EVENTCHKINF_CARPENTERS_FREE_MASK(2) \
|
|
| EVENTCHKINF_CARPENTERS_FREE_MASK(3) )
|
|
#define GET_EVENTCHKINF_CARPENTERS_FREE_ALL() \
|
|
CHECK_FLAG_ALL(gSaveContext.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX], EVENTCHKINF_CARPENTERS_FREE_MASK_ALL)
|
|
|
|
#define EVENTCHKINF_SPOKE_TO_NABOORU_IN_SPIRIT_TEMPLE 0x94
|
|
#define EVENTCHKINF_NABOORU_CAPTURED_BY_TWINROVA 0x95
|
|
#define EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE 0x96
|
|
#define EVENTCHKINF_PLAYED_SONG_FOR_SCARECROW_AS_ADULT 0x9C
|
|
#define EVENTCHKINF_ENTERED_HYRULE_FIELD 0xA0
|
|
#define EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_TRAIL 0xA1
|
|
#define EVENTCHKINF_ENTERED_KAKARIKO_VILLAGE 0xA3
|
|
#define EVENTCHKINF_ENTERED_ZORAS_DOMAIN 0xA4
|
|
#define EVENTCHKINF_ENTERED_HYRULE_CASTLE 0xA5
|
|
#define EVENTCHKINF_ENTERED_GORON_CITY 0xA6
|
|
#define EVENTCHKINF_ENTERED_TEMPLE_OF_TIME 0xA7
|
|
#define EVENTCHKINF_ENTERED_DEKU_TREE 0xA8
|
|
#define EVENTCHKINF_LEARNED_SONG_OF_TIME 0xA9
|
|
#define EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL 0xAA
|
|
#define EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT 0xAC
|
|
#define EVENTCHKINF_COMPLETED_SPIRIT_TRIAL 0xAD
|
|
#define EVENTCHKINF_ENTERED_DODONGOS_CAVERN 0xB0
|
|
#define EVENTCHKINF_ENTERED_LAKE_HYLIA 0xB1
|
|
#define EVENTCHKINF_ENTERED_GERUDO_VALLEY 0xB2
|
|
#define EVENTCHKINF_ENTERED_GERUDOS_FORTRESS 0xB3
|
|
#define EVENTCHKINF_ENTERED_LON_LON_RANCH 0xB4
|
|
#define EVENTCHKINF_ENTERED_JABU_JABUS_BELLY 0xB5
|
|
#define EVENTCHKINF_ENTERED_GRAVEYARD 0xB6
|
|
#define EVENTCHKINF_ENTERED_ZORAS_FOUNTAIN 0xB7
|
|
#define EVENTCHKINF_ENTERED_DESERT_COLOSSUS 0xB8
|
|
#define EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER 0xB9
|
|
#define EVENTCHKINF_ENTERED_GANONS_CASTLE_EXTERIOR 0xBA
|
|
#define EVENTCHKINF_COMPLETED_FOREST_TRIAL 0xBB
|
|
#define EVENTCHKINF_COMPLETED_WATER_TRIAL 0xBC
|
|
#define EVENTCHKINF_COMPLETED_SHADOW_TRIAL 0xBD
|
|
#define EVENTCHKINF_COMPLETED_FIRE_TRIAL 0xBE
|
|
#define EVENTCHKINF_COMPLETED_LIGHT_TRIAL 0xBF
|
|
#define EVENTCHKINF_NABOORU_ORDERED_TO_FIGHT_BY_TWINROVA 0xC0
|
|
#define EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE 0xC1
|
|
#define EVENTCHKINF_DISPELLED_GANONS_TOWER_BARRIER 0xC3
|
|
#define EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS 0xC4
|
|
#define EVENTCHKINF_SHEIK_SPAWNED_AT_MASTER_SWORD_PEDESTAL 0xC5
|
|
#define EVENTCHKINF_SPOKE_TO_DEKU_TREE_SPROUT 0xC6
|
|
#define EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO 0xC7
|
|
#define EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION 0xC8
|
|
#define EVENTCHKINF_TIME_TRAVELED_TO_ADULT 0xC9
|
|
|
|
// 0xD0-0xD6
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_INDEX 13
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT 0
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT 1
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT 2
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT 3
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT 4
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT 5
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT 6
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS_MASK (1 << EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_CHOIR ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_CHOIR_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_ZL ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_ZL_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_EPONA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_EPONA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SUNS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SUNS_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SARIA ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SARIA_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_SOT ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_SOT_SHIFT)
|
|
#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS ((EVENTCHKINF_SONGS_FOR_FROGS_INDEX << 4) | EVENTCHKINF_SONGS_FOR_FROGS_STORMS_SHIFT)
|
|
|
|
// 0xDA-0xDE
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_INDEX 13
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_10_SHIFT 10
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_20_SHIFT 11
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_30_SHIFT 12
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_40_SHIFT 13
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_50_SHIFT 14
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_10_MASK (1 << EVENTCHKINF_SKULLTULA_REWARD_10_SHIFT)
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_20_MASK (1 << EVENTCHKINF_SKULLTULA_REWARD_20_SHIFT)
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_30_MASK (1 << EVENTCHKINF_SKULLTULA_REWARD_30_SHIFT)
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_40_MASK (1 << EVENTCHKINF_SKULLTULA_REWARD_40_SHIFT)
|
|
#define EVENTCHKINF_SKULLTULA_REWARD_50_MASK (1 << EVENTCHKINF_SKULLTULA_REWARD_50_SHIFT)
|
|
|
|
|
|
/*
|
|
* SaveContext.itemGetInf
|
|
*/
|
|
|
|
#define ITEMGETINF_TALON_BOTTLE 0x02
|
|
#define ITEMGETINF_03 0x03
|
|
#define ITEMGETINF_04 0x04
|
|
#define ITEMGETINF_05 0x05
|
|
#define ITEMGETINF_06 0x06
|
|
#define ITEMGETINF_07 0x07
|
|
#define ITEMGETINF_08 0x08
|
|
#define ITEMGETINF_09 0x09
|
|
#define ITEMGETINF_0A 0x0A
|
|
#define ITEMGETINF_0B 0x0B
|
|
#define ITEMGETINF_0C 0x0C
|
|
#define ITEMGETINF_0D 0x0D
|
|
#define ITEMGETINF_0E 0x0E
|
|
#define ITEMGETINF_0F 0x0F
|
|
#define ITEMGETINF_10 0x10
|
|
#define ITEMGETINF_11 0x11
|
|
#define ITEMGETINF_12 0x12
|
|
#define ITEMGETINF_13 0x13
|
|
#define ITEMGETINF_15 0x15
|
|
#define ITEMGETINF_16 0x16
|
|
#define ITEMGETINF_17 0x17
|
|
|
|
// 0x18-0x1A
|
|
#define ITEMGETINF_18_19_1A_INDEX 1
|
|
#define ITEMGETINF_18_SHIFT 8
|
|
#define ITEMGETINF_19_SHIFT 9
|
|
#define ITEMGETINF_1A_SHIFT 10
|
|
#define ITEMGETINF_18_MASK (1 << ITEMGETINF_18_SHIFT)
|
|
#define ITEMGETINF_19_MASK (1 << ITEMGETINF_19_SHIFT)
|
|
#define ITEMGETINF_1A_MASK (1 << ITEMGETINF_1A_SHIFT)
|
|
#define ITEMGETINF_18 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_18_SHIFT)
|
|
#define ITEMGETINF_19 ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_19_SHIFT)
|
|
#define ITEMGETINF_1A ((ITEMGETINF_18_19_1A_INDEX << 4) | ITEMGETINF_1A_SHIFT)
|
|
|
|
#define ITEMGETINF_1B 0x1B
|
|
#define ITEMGETINF_1C 0x1C
|
|
#define ITEMGETINF_1D 0x1D
|
|
#define ITEMGETINF_OBTAINED_STICK_UPGRADE_FROM_STAGE 0x1E
|
|
#define ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE 0x1F
|
|
#define ITEMGETINF_23 0x23
|
|
#define ITEMGETINF_24 0x24
|
|
#define ITEMGETINF_25 0x25
|
|
#define ITEMGETINF_26 0x26
|
|
#define ITEMGETINF_2A 0x2A
|
|
#define ITEMGETINF_2C 0x2C
|
|
#define ITEMGETINF_2E 0x2E
|
|
#define ITEMGETINF_30 0x30
|
|
#define ITEMGETINF_31 0x31
|
|
#define ITEMGETINF_38 0x38
|
|
#define ITEMGETINF_39 0x39
|
|
#define ITEMGETINF_3A 0x3A
|
|
#define ITEMGETINF_3B 0x3B
|
|
#define ITEMGETINF_3F 0x3F
|
|
|
|
|
|
/*
|
|
* SaveContext.infTable
|
|
*/
|
|
|
|
#define INFTABLE_GREETED_BY_SARIA 0x00
|
|
#define INFTABLE_01 0x01
|
|
#define INFTABLE_03 0x03
|
|
#define INFTABLE_05 0x05
|
|
#define INFTABLE_0C 0x0C
|
|
#define INFTABLE_0E 0x0E
|
|
#define INFTABLE_10 0x10
|
|
#define INFTABLE_15 0x15
|
|
#define INFTABLE_17 0x17
|
|
#define INFTABLE_19 0x19
|
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#define INFTABLE_1E 0x1E
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#define INFTABLE_22 0x22
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#define INFTABLE_24 0x24
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#define INFTABLE_26 0x26
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#define INFTABLE_28 0x28
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#define INFTABLE_2A 0x2A
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#define INFTABLE_2B 0x2B
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#define INFTABLE_2E 0x2E
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#define INFTABLE_2F 0x2F
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#define INFTABLE_30 0x30
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#define INFTABLE_41 0x41
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#define INFTABLE_47 0x47
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#define INFTABLE_51 0x51
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#define INFTABLE_59 0x59
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#define INFTABLE_61 0x61
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#define INFTABLE_66 0x66
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#define INFTABLE_6A 0x6A
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#define INFTABLE_6C 0x6C
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#define INFTABLE_71 0x71
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#define INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD 0x76
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#define INFTABLE_GATE_GUARD_PUT_ON_KEATON_MASK 0x77
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#define INFTABLE_TALKED_TO_TALON_IN_RANCH_HOUSE 0x7E
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#define INFTABLE_MET_CHILD_MALON_AT_CASTLE_OR_MARKET 0x84
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#define INFTABLE_CHILD_MALON_SAID_EPONA_WAS_AFRAID_OF_YOU 0x85
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#define INFTABLE_ENTERED_HYRULE_CASTLE 0x8B
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#define INFTABLE_8C 0x8C
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#define INFTABLE_8D 0x8D
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#define INFTABLE_8E 0x8E
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#define INFTABLE_94 0x94
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#define INFTABLE_97 0x97
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#define INFTABLE_SPOKE_TO_INGO_ONCE_AS_ADULT 0x9A
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#define INFTABLE_A2 0xA2
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#define INFTABLE_AB 0xAB
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#define INFTABLE_B0 0xB0
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#define INFTABLE_B1 0xB1
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#define INFTABLE_B4 0xB4
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#define INFTABLE_SPOKE_TO_POE_COLLECTOR_IN_RUINED_MARKET 0xB6
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#define INFTABLE_B7 0xB7
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#define INFTABLE_B8 0xB8
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#define INFTABLE_B9 0xB9
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#define INFTABLE_BC 0xBC
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#define INFTABLE_C0 0xC0
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#define INFTABLE_C1 0xC1
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#define INFTABLE_C2 0xC2
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#define INFTABLE_C3 0xC3
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#define INFTABLE_C4 0xC4
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#define INFTABLE_C5 0xC5
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#define INFTABLE_C6 0xC6
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#define INFTABLE_C7 0xC7
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#define INFTABLE_C8 0xC8
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#define INFTABLE_C9 0xC9
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#define INFTABLE_CA 0xCA
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#define INFTABLE_CB 0xCB
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#define INFTABLE_CC 0xCC
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#define INFTABLE_CD 0xCD
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#define INFTABLE_CE 0xCE
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#define INFTABLE_D0 0xD0
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#define INFTABLE_D2 0xD2
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#define INFTABLE_D4 0xD4
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#define INFTABLE_D6 0xD6
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#define INFTABLE_D8 0xD8
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#define INFTABLE_D9 0xD9
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#define INFTABLE_E0 0xE0
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#define INFTABLE_E3 0xE3
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#define INFTABLE_E6 0xE6
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#define INFTABLE_EB 0xEB
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#define INFTABLE_F0 0xF0
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#define INFTABLE_F4 0xF4
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#define INFTABLE_F8 0xF8
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#define INFTABLE_FC 0xFC
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#define INFTABLE_GORON_CITY_DOORS_UNLOCKED 0x109
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#define INFTABLE_10A 0x10A
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#define INFTABLE_10B 0x10B
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#define INFTABLE_STOPPED_GORON_LINKS_ROLLING 0x10C
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#define INFTABLE_10D 0x10D
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#define INFTABLE_SPOKE_TO_GORON_LINK 0x10E
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#define INFTABLE_10F 0x10F
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#define INFTABLE_113 0x113
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#define INFTABLE_SPOKE_TO_DARUNIA_IN_FIRE_TEMPLE 0x11A
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#define INFTABLE_11E 0x11E
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#define INFTABLE_124 0x124
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#define INFTABLE_129 0x129
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#define INFTABLE_12A 0x12A
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#define INFTABLE_138 0x138
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#define INFTABLE_139 0x139
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#define INFTABLE_140 0x140 // Left her on blue switch in fork room (causes her to spawn in fork room)
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#define INFTABLE_RUTO_IN_JJ_MEET_RUTO 0x141 // Jumped down hole from hole room
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#define INFTABLE_RUTO_IN_JJ_TALK_FIRST_TIME 0x142 // in the basement
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#define INFTABLE_143 0x143 // Sat down in basement (causes her to get upset if this is set when actor is spawned)
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#define INFTABLE_RUTO_IN_JJ_WANTS_TO_BE_TOSSED_TO_SAPPHIRE 0x144 // Entered the room with the sapphire
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#define INFTABLE_145 0x145 // Thrown to sapphire (not kidnapped yet)
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#define INFTABLE_146 0x146 // Kidnapped
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#define INFTABLE_147 0x147 // Brought ruto back up to holes room, causes her to spawn in holes room instead of basement
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#define INFTABLE_160 0x160
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#define INFTABLE_161 0x161
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#define INFTABLE_162 0x162
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#define INFTABLE_163 0x163
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#define INFTABLE_164 0x164
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#define INFTABLE_166 0x166
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#define INFTABLE_16A 0x16A
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#define INFTABLE_16C 0x16C
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#define INFTABLE_170 0x170
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#define INFTABLE_171 0x171
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#define INFTABLE_172 0x172
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#define INFTABLE_176 0x176
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#define INFTABLE_178 0x178
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#define INFTABLE_17C 0x17C
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#define INFTABLE_17F 0x17F
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#define INFTABLE_190 0x190
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#define INFTABLE_191 0x191
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#define INFTABLE_192 0x192
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#define INFTABLE_193 0x193
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#define INFTABLE_SPOKE_TO_KAEPORA_IN_LAKE_HYLIA 0x195
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#define INFTABLE_196 0x196
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#define INFTABLE_197 0x197
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#define INFTABLE_198 0x198
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// 0x199-0x19F
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#define INFTABLE_199_19A_19B_19C_19D_19E_19F_INDEX 25
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#define INFTABLE_199_MASK (1 << 9)
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#define INFTABLE_19A_MASK (1 << 10)
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#define INFTABLE_19B_MASK (1 << 11)
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#define INFTABLE_19C_MASK (1 << 12)
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#define INFTABLE_19D_MASK (1 << 13)
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#define INFTABLE_19E_MASK (1 << 14)
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#define INFTABLE_19F_MASK (1 << 15)
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// 0x1A0-0x1AF
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#define INFTABLE_1AX_INDEX 26
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#define INFTABLE_1A0_SHIFT 0
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#define INFTABLE_1A1_SHIFT 1
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#define INFTABLE_1A2_SHIFT 2
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#define INFTABLE_1A3_SHIFT 3
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#define INFTABLE_1A4_SHIFT 4
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#define INFTABLE_1A5_SHIFT 5
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#define INFTABLE_1A6_SHIFT 6
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#define INFTABLE_1A7_SHIFT 7
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#define INFTABLE_1A8_SHIFT 8
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#define INFTABLE_1A9_SHIFT 9
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#define INFTABLE_1AB_SHIFT 11
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#define INFTABLE_1AD_SHIFT 13
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// 0x1D0-0x1DF
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#define INFTABLE_1DX_INDEX 29
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#define INFTABLE_SWORDLESS 0x1D0
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/*
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* SaveContext.eventInf
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*/
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// 0x00-0x0F
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// horses related
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#define EVENTINF_HORSES_INDEX 0
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#define EVENTINF_HORSES_STATE_SHIFT 0
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#define EVENTINF_HORSES_HORSETYPE_SHIFT 4
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#define EVENTINF_HORSES_05_SHIFT 5
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#define EVENTINF_HORSES_06_SHIFT 6
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#define EVENTINF_HORSES_08_SHIFT 8
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#define EVENTINF_HORSES_0A_SHIFT 10
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#define EVENTINF_HORSES_0F_SHIFT 15 // unused?
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#define EVENTINF_HORSES_STATE_MASK (0xF << EVENTINF_HORSES_STATE_SHIFT)
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#define EVENTINF_HORSES_HORSETYPE_MASK (1 << EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define EVENTINF_HORSES_05_MASK (1 << EVENTINF_HORSES_05_SHIFT)
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#define EVENTINF_HORSES_06_MASK (1 << EVENTINF_HORSES_06_SHIFT)
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#define EVENTINF_HORSES_0F_MASK (1 << EVENTINF_HORSES_0F_SHIFT)
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#define EVENTINF_HORSES_05 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_05_SHIFT)
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#define EVENTINF_HORSES_06 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_06_SHIFT)
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// Used in z_en_ta (Talon) to store Cucco game winning status
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// and in z_en_ge1 (Gerudo) to store archery in-progress status
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#define EVENTINF_HORSES_08 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_08_SHIFT)
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#define EVENTINF_CUCCO_GAME_WON EVENTINF_HORSES_08
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// Used in z_en_ta (Talon) and z_en_ma3 (Malon) to store minigame finishing status
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#define EVENTINF_HORSES_0A ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_0A_SHIFT)
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#define EVENTINF_CUCCO_GAME_FINISHED EVENTINF_HORSES_0A
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typedef enum {
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/* 0 */ EVENTINF_HORSES_STATE_0,
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/* 1 */ EVENTINF_HORSES_STATE_1,
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/* 2 */ EVENTINF_HORSES_STATE_2,
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/* 3 */ EVENTINF_HORSES_STATE_3,
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/* 4 */ EVENTINF_HORSES_STATE_4,
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/* 5 */ EVENTINF_HORSES_STATE_5,
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/* 6 */ EVENTINF_HORSES_STATE_6,
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/* 7 */ EVENTINF_HORSES_STATE_7
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} EventInfHorsesState;
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// "InRaceSeq"
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#define GET_EVENTINF_HORSES_STATE() \
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_STATE_MASK) >> EVENTINF_HORSES_STATE_SHIFT)
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#define SET_EVENTINF_HORSES_STATE(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_STATE_MASK) | \
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((v) << EVENTINF_HORSES_STATE_SHIFT)
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#define GET_EVENTINF_HORSES_HORSETYPE() \
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_HORSETYPE_MASK) >> EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define SET_EVENTINF_HORSES_HORSETYPE(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_HORSETYPE_MASK) | \
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((v) << EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define SET_EVENTINF_HORSES_0F(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_0F_MASK) | ((v) << EVENTINF_HORSES_0F_SHIFT)
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#define EVENTINF_MARATHON_ACTIVE 0x10
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// 0x20-0x24
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#define EVENTINF_20_21_22_23_24_INDEX 2
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#define EVENTINF_20_MASK (1 << 0)
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#define EVENTINF_21_MASK (1 << 1)
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#define EVENTINF_22_MASK (1 << 2)
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#define EVENTINF_23_MASK (1 << 3)
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#define EVENTINF_24_MASK (1 << 4)
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#define EVENTINF_30 0x30
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#endif
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