Shipwright/soh/soh/Enhancements
Christopher Leggett 1b9962dfc2
Enhancement: Adds Slider for Duration of Sequence Names on the Overlay (#2375)
* New function: overlay text duration in seconds.

`Overlay_DisplayText` took a float as an argument, with no clear indication of what that float represented. That float also evaluates to different durations given different frame rates. However, since we know what the frame rate should be at any given time (since it's stored in a CVar) we can calculate what this duration should be based on the number of seconds we want the overlay to be displayed. That's what `Overlay_DisplayText_Seconds` does.

* Adds Slider for Overlay Sequence Name Durations
2023-01-20 21:48:17 -05:00
..
controls refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
cosmetics Adds lock/unlock all buttons to Cosmetics Editor. (#2225) 2023-01-19 03:32:05 -05:00
crowd-control Merge pull request #2371 from HarbourMasters/develop-bradley 2023-01-19 04:31:34 -05:00
custom-message Rando: Misc. Hints (#1947) 2023-01-19 23:45:34 -05:00
debugger Merge branch 'develop' into bradmerge 2023-01-17 16:44:46 -05:00
item-tables Fix ice trap particles (#2229) 2022-12-21 11:14:00 -05:00
randomizer Rando: Boss Entrance Shuffle (#2194) 2023-01-20 01:00:12 -05:00
sfx-editor Enhancement: Adds Slider for Duration of Sequence Names on the Overlay (#2375) 2023-01-20 21:48:17 -05:00
bootcommands.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
bootcommands.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
debugconsole.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
debugconsole.h Feature: Crowd Control Integration (#1568) 2022-09-27 22:41:17 -04:00
enemyrandomizer.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
enemyrandomizer.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gamecommand.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
gameconsole.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameconsole.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameplaystats.cpp refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameplaystats.h Gameplay stats 1.1 (#2129) 2022-12-10 21:37:33 +01:00
gfx.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
gfx.h testing out item replacement (#416) 2022-07-11 20:11:07 -04:00
n64_weird_frame_data.inc Add N64 weird frames and OOB Bombchus cvars (#602) 2022-07-06 18:46:01 -04:00
presets.cpp Merge remote-tracking branch 'origin/develop-bradley' into bradmerge 2023-01-18 01:21:18 -05:00
presets.h Rando: Boss Entrance Shuffle (#2194) 2023-01-20 01:00:12 -05:00
savestates_extern.inc [zret] Port some documentation changes (#1164) 2022-08-16 21:53:28 -04:00
savestates.cpp Import libultraship as a submodule (#1943) 2022-11-14 11:22:34 +01:00
savestates.h Save states (#300) 2022-05-12 13:28:24 -04:00