Shipwright/soh/assets/textures/backgrounds/vr_IPVR_pal_static.h
2023-03-02 15:37:47 +01:00

15 lines
736 B
C

#pragma once
#include "align_asset_macro.h"
#define dgRichardsHouseBgTLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBgTLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBgTLUT[] = dgRichardsHouseBgTLUT;
#define dgRichardsHouseBg2TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg2TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg2TLUT[] = dgRichardsHouseBg2TLUT;
#define dgRichardsHouseBg3TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg3TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg3TLUT[] = dgRichardsHouseBg3TLUT;
#define dgRichardsHouseBg4TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg4TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg4TLUT[] = dgRichardsHouseBg4TLUT;