Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_15.h
2023-03-02 15:37:47 +01:00

42 lines
2.5 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dganontika_room_15DL_001260 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15DL_001260"
static const ALIGN_ASSET(2) char ganontika_room_15DL_001260[] = dganontika_room_15DL_001260;
#define dganontika_room_15Tex_006B40 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15Tex_006B40"
static const ALIGN_ASSET(2) char ganontika_room_15Tex_006B40[] = dganontika_room_15Tex_006B40;
#define dganontika_room_15Tex_006D40 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15Tex_006D40"
static const ALIGN_ASSET(2) char ganontika_room_15Tex_006D40[] = dganontika_room_15Tex_006D40;
#define dganontika_room_15Tex_006340 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15Tex_006340"
static const ALIGN_ASSET(2) char ganontika_room_15Tex_006340[] = dganontika_room_15Tex_006340;
#define dganontika_room_15Tex_004B40 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15Tex_004B40"
static const ALIGN_ASSET(2) char ganontika_room_15Tex_004B40[] = dganontika_room_15Tex_004B40;
#define dganontika_room_15Tex_005B40 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15Tex_005B40"
static const ALIGN_ASSET(2) char ganontika_room_15Tex_005B40[] = dganontika_room_15Tex_005B40;
#define dganontika_room_15Tex_004340 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15Tex_004340"
static const ALIGN_ASSET(2) char ganontika_room_15Tex_004340[] = dganontika_room_15Tex_004340;
#define dganontika_room_15DL_0024F8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15DL_0024F8"
static const ALIGN_ASSET(2) char ganontika_room_15DL_0024F8[] = dganontika_room_15DL_0024F8;
#define dganontika_room_15Tex_005340 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15Tex_005340"
static const ALIGN_ASSET(2) char ganontika_room_15Tex_005340[] = dganontika_room_15Tex_005340;
#define dganontika_room_15DL_002CF0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15DL_002CF0"
static const ALIGN_ASSET(2) char ganontika_room_15DL_002CF0[] = dganontika_room_15DL_002CF0;
#define dganontika_room_15DL_003470 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15DL_003470"
static const ALIGN_ASSET(2) char ganontika_room_15DL_003470[] = dganontika_room_15DL_003470;
#define dganontika_room_15DL_003C80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15DL_003C80"
static const ALIGN_ASSET(2) char ganontika_room_15DL_003C80[] = dganontika_room_15DL_003C80;
#define dganontika_room_15DL_004170 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_15DL_004170"
static const ALIGN_ASSET(2) char ganontika_room_15DL_004170[] = dganontika_room_15DL_004170;