Shipwright/README.md
MegaMech a01392c40e
Implement todo in extract_assets.py (#154)
* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update README.md

* Update extract_assets.py
2022-04-19 13:16:06 -04:00

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# Welcome to the Ship of Harkinian!
A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!
The Ship does not include assets and as such requires a prior copy of the game to play.
## Quick Start
1) Download The Ship of Harkinian from Discord.
2) Requires an `oot debug` rom (not Master Quest).
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
```
3) Use the OTRGui to generate an `oot.otr` archive file.
4) Launch `soh.exe`
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
## Additional Setup Information
The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, `DECKARD ALFA`.
### The Extraction Tool
* Open a rom to initiate generating the `oot.otr` archive file.
* If a second button exists then `oot.otr` already exists. To prevent overwriting the old `oot.otr` use this button to choose a new game directory. The new directory must not already contain an `oot.otr` to prevent an error.
* When the process completes, place `oot.otr` beside `soh.exe` if it is not already.
This packaging process can take up to **5 minutes**.
Close the OTRGui when the `Done!` message appears.
If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
If you still cannot get the tool to work, join our [Discord Server](https://discord.com/invite/BtBmd55HVH) and ask for help in the `#support` text channel. Keep-in-mind that we do not condone piracy in any way.
### Running The Ship of Harkinian
Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
Currently, DirectX 11 and OpenGL is supported. Change the renderer by opening the `shipofharkinian.ini` configuration file in notepad and add `sdl` to `gfx backend` for OpenGL or leave blank for DirectX.
## Take The Survey
Want to use cartridge readers in tandem with the OTRGui?
Take [this survey](https://retroarchopenhardware.com/survey.php) to increase chances of this becoming reality.
## Discord
Official Discord: https://discord.com/invite/BtBmd55HVH
## Building The Ship of Harkinian
1. Install [Python](https://www.python.org/ftp/python/3.10.2/python-3.10.2-amd64.exe)
2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
4. Clone the Ship of Harkinian repository.
5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice.
6. Run `OTRExporter/OTRExporter.sln`.
7. Switch the solution to `Release x64`.
8. Build the solution.
9. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`.
10. Run `soh/soh.sln`
11. Switch the solution to `Release x86`.
12. Build the solution.
13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
14. Launch `soh.exe`.
## Compatible Roms
```
OOT_PAL_GC checksum 0x09465AC3
OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
```
## Troubleshooting The Exporter
- Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
- Affirm that `zapd.exe` exists in the `/assets/extractor` folder
## The Harbour Masters Are...
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
## Special Thanks
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
zel. | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
MicTheMicrophone | Voice actor for the King
Amphibibro | Voice actor for Link
Lemons