Shipwright/soh/assets/objects/object_fz/object_fz.h

31 lines
1.4 KiB
C

#ifndef OBJECTS_OBJECT_FZ_H
#define OBJECTS_OBJECT_FZ_H 1
#include "align_asset_macro.h"
#define dgFreezardIntactDL "__OTR__objects/object_fz/gFreezardIntactDL"
static const ALIGN_ASSET(2) char gFreezardIntactDL[] = dgFreezardIntactDL;
#define dgFreezardTopRightHornChippedDL "__OTR__objects/object_fz/gFreezardTopRightHornChippedDL"
static const ALIGN_ASSET(2) char gFreezardTopRightHornChippedDL[] = dgFreezardTopRightHornChippedDL;
#define dgFreezardHeadChippedDL "__OTR__objects/object_fz/gFreezardHeadChippedDL"
static const ALIGN_ASSET(2) char gFreezardHeadChippedDL[] = dgFreezardHeadChippedDL;
#define dgFreezardSteamStartDL "__OTR__objects/object_fz/gFreezardSteamStartDL"
static const ALIGN_ASSET(2) char gFreezardSteamStartDL[] = dgFreezardSteamStartDL;
#define dgFreezardSteamDL "__OTR__objects/object_fz/gFreezardSteamDL"
static const ALIGN_ASSET(2) char gFreezardSteamDL[] = dgFreezardSteamDL;
#define dgFreezardIceTriangleDL "__OTR__objects/object_fz/gFreezardIceTriangleDL"
static const ALIGN_ASSET(2) char gFreezardIceTriangleDL[] = dgFreezardIceTriangleDL;
#define dgFreezardIceRockDL "__OTR__objects/object_fz/gFreezardIceRockDL"
static const ALIGN_ASSET(2) char gFreezardIceRockDL[] = dgFreezardIceRockDL;
#define dgFreezardSteamTex "__OTR__objects/object_fz/gFreezardSteamTex"
static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex;
#endif // OBJECTS_OBJECT_FZ_H