#ifndef OBJECTS_OBJECT_FZ_H #define OBJECTS_OBJECT_FZ_H 1 #include "align_asset_macro.h" #define dgFreezardIntactDL "__OTR__objects/object_fz/gFreezardIntactDL" static const ALIGN_ASSET(2) char gFreezardIntactDL[] = dgFreezardIntactDL; #define dgFreezardTopRightHornChippedDL "__OTR__objects/object_fz/gFreezardTopRightHornChippedDL" static const ALIGN_ASSET(2) char gFreezardTopRightHornChippedDL[] = dgFreezardTopRightHornChippedDL; #define dgFreezardHeadChippedDL "__OTR__objects/object_fz/gFreezardHeadChippedDL" static const ALIGN_ASSET(2) char gFreezardHeadChippedDL[] = dgFreezardHeadChippedDL; #define dgFreezardSteamStartDL "__OTR__objects/object_fz/gFreezardSteamStartDL" static const ALIGN_ASSET(2) char gFreezardSteamStartDL[] = dgFreezardSteamStartDL; #define dgFreezardSteamDL "__OTR__objects/object_fz/gFreezardSteamDL" static const ALIGN_ASSET(2) char gFreezardSteamDL[] = dgFreezardSteamDL; #define dgFreezardIceTriangleDL "__OTR__objects/object_fz/gFreezardIceTriangleDL" static const ALIGN_ASSET(2) char gFreezardIceTriangleDL[] = dgFreezardIceTriangleDL; #define dgFreezardIceRockDL "__OTR__objects/object_fz/gFreezardIceRockDL" static const ALIGN_ASSET(2) char gFreezardIceRockDL[] = dgFreezardIceRockDL; #define dgFreezardSteamTex "__OTR__objects/object_fz/gFreezardSteamTex" static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex; #endif // OBJECTS_OBJECT_FZ_H