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boost_custom/container_hash
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Fix: add workaround for boost versions >=1.84.0 (#4098)
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2024-05-01 16:41:17 -04:00 |
libc
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
tables
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Entrance Docs (#3332)
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2023-11-19 14:29:56 -05:00 |
align_asset_macro.h
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Simplify Asset Headers (#2474)
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2023-03-02 15:37:47 +01:00 |
alignment.h
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[docs] Upstream updates 1 (#1955)
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2022-11-30 00:28:57 +01:00 |
alloca.h
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Linux/GCC Support (#28)
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2022-05-11 13:18:24 -04:00 |
command_macros_base.h
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Big-endian support (#909)
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2022-07-27 23:50:56 +02:00 |
fp.h
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Dynamic Actor IDs (#1729)
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2023-06-01 21:39:50 -04:00 |
functions.h
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get soh working with latest lus (#4132)
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2024-05-08 00:13:47 -04:00 |
global.h
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Dynamic Actor IDs (#1729)
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2023-06-01 21:39:50 -04:00 |
ichain.h
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macro.inc
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macros.h
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Age Requirement Docs (#3277)
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2023-10-20 18:40:10 -05:00 |
message_data_fmt.h
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message_data_static.h
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Randomizer v2 (#1065)
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2022-09-21 00:50:22 -04:00 |
message_data_textbox_types.h
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Randomizer v2 (#1065)
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2022-09-21 00:50:22 -04:00 |
regs.h
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Transition docs (#3322)
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2023-11-19 02:38:07 -05:00 |
segment_symbols.h
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Linux crash handler (#1209)
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2022-08-31 22:59:38 -04:00 |
sequence.h
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sfx.h
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unk.h
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variables.h
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Rando Enhancement: Mysterious Shuffled Items (#3227)
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2024-05-06 19:17:08 -05:00 |
vt.h
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Disable BEL char by default when terminal attached (#2306)
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2023-01-17 15:18:13 -05:00 |
z64.h
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Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacreadyJan31
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2024-01-31 18:12:06 -05:00 |
z64actor.h
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Enhancement: Enemy Health Bar (#3035)
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2023-07-12 21:55:24 -04:00 |
z64animation.h
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Removed hardcoded skeleton types in actor draw code. (#2979)
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2023-09-26 08:45:10 -05:00 |
z64audio.h
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docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471)
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2023-12-26 13:30:49 -05:00 |
z64bgcheck.h
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
z64camera.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64collision_check.h
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z64cutscene_commands.h
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z64cutscene.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64dma.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64effect.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64elf_message.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64environment.h
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Transition docs (#3322)
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2023-11-19 02:38:07 -05:00 |
z64interface.h
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DPad items
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2022-06-22 23:13:32 -04:00 |
z64item.h
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Player Equip Docs (#3282)
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2023-10-30 10:56:36 -05:00 |
z64light.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64map_mark.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64math.h
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Move Game Saving to Separate Thread (#2820)
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2023-05-05 17:20:34 -04:00 |
z64object.h
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z64player.h
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More player documentation from decomp (#3819)
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2024-02-15 20:44:46 -06:00 |
z64save.h
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fix quest assignment (#3343)
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2023-11-04 22:52:09 +01:00 |
z64scene.h
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Entrance Docs (#3332)
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2023-11-19 14:29:56 -05:00 |
z64skin.h
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
z64transition.h
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Transition docs (#3322)
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2023-11-19 02:38:07 -05:00 |