Shipwright/soh/include
2024-12-14 22:38:24 +01:00
..
boost_custom/container_hash Fix: add workaround for boost versions >=1.84.0 (#4098) 2024-05-01 16:41:17 -04:00
libc Small Warnings Refactor (#4477) 2024-10-28 17:30:11 -07:00
tables Entrance Enum and Name Refactor (#4484) 2024-10-30 19:44:34 -07:00
align_asset_macro.h Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
alignment.h
alloca.h
attributes.h pull in decomp updates for z_play (#4522) 2024-11-07 09:52:21 -07:00
command_macros_base.h
fp.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
functions.h Rename a lot of actor movement-related functions from decomp (#4680) 2024-12-14 22:38:24 +01:00
gfx.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00
global.h OTRGlobals cleanup (#4251) 2024-11-19 09:44:44 -07:00
ichain.h
macro.inc
macros.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00
message_data_fmt.h
message_data_static.h
message_data_textbox_types.h
regs.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
segment_symbols.h
sequence.h
sfx.h
unk.h
variables.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00
vt.h Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
z64.h Clean __osMalloc.c (#4351) 2024-11-11 17:46:25 -07:00
z64actor_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64actor.h Vanilla Behavior Overhaul 2024-02-02 15:39:01 -06:00
z64animation.h Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
z64audio.h docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
z64bgcheck.h
z64camera.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64collision_check.h
z64cutscene_commands.h
z64cutscene.h z_player documentation 2024-10-11 (#4407) 2024-10-17 11:55:31 -07:00
z64dma.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64effect.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64elf_message.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64environment.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64interface.h
z64item.h Fix duplicate fishing checks and a crash with fishing rod hint (#4288) 2024-10-05 13:32:06 -07:00
z64light.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64map_mark.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64math.h Move Game Saving to Separate Thread (#2820) 2023-05-05 17:20:34 -04:00
z64object.h
z64player.h z_player documentation 2024-10-11 (#4407) 2024-10-17 11:55:31 -07:00
z64save.h [RANDO] Shuffle Pots (#4592) 2024-12-13 21:15:40 +01:00
z64scene_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64scene.h Merge branch 'develop' into merge-develop 2023-12-10 12:49:15 -05:00
z64skin.h
z64transition.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64vis.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00