Shipwright/soh/soh/Enhancements/randomizer/3drando/item_location.cpp

1581 lines
317 KiB
C++

#include "item_location.hpp"
#include "dungeon.hpp"
#include "settings.hpp"
#include "spoiler_log.hpp"
#include "shops.hpp"
#include "debug.hpp"
#include "keys.hpp"
#include <spdlog/spdlog.h>
//Location definitions
static std::array<ItemLocation, KEY_ENUM_MAX> locationTable;
void LocationTable_Init() {
locationTable[NONE] = ItemLocation::Base (0xFF, 0xFF, "Invalid Location", NONE, NONE, {}, SpoilerCollectionCheck::None());
//Kokiri Forest scene flag name hint key (hint_list.cpp) vanilla item categories collection check (if needed) collection check group
locationTable[KF_KOKIRI_SWORD_CHEST] = ItemLocation::Chest (0x55, 0x00, "KF Kokiri Sword Chest", KF_KOKIRI_SWORD_CHEST, KOKIRI_SWORD, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_MIDOS_TOP_LEFT_CHEST] = ItemLocation::Chest (0x28, 0x00, "KF Mido Top Left Chest", KF_MIDOS_TOP_LEFT_CHEST, BLUE_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_MIDOS_TOP_RIGHT_CHEST] = ItemLocation::Chest (0x28, 0x01, "KF Mido Top Right Chest", KF_MIDOS_TOP_RIGHT_CHEST, BLUE_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_MIDOS_BOTTOM_LEFT_CHEST] = ItemLocation::Chest (0x28, 0x02, "KF Mido Bottom Left Chest", KF_MIDOS_BOTTOM_LEFT_CHEST, GREEN_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_MIDOS_BOTTOM_RIGHT_CHEST] = ItemLocation::Chest (0x28, 0x03, "KF Mido Bottom Right Chest", KF_MIDOS_BOTTOM_RIGHT_CHEST, RECOVERY_HEART, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_STORMS_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x0C, "KF Storms Grotto Chest", KF_STORMS_GROTTO_CHEST, RED_RUPEE, {Category::cKokiriForest, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
//Lost Woods
locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_SKULL_KID] = ItemLocation::Base (0x5B, 0x3E, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(30), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (0x5B, 0x1F, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(37), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (0x5B, 0x21, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (0x5B, 0x76, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(31), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (0x5B, 0x60, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = ItemLocation::Base (0x5B, 0x30, "LW Deku Scrub Near Deku Theater Right",LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, BUY_DEKU_NUT_5, {Category::cLostWoods, Category::cForest, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x5B, 0x01), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = ItemLocation::Base (0x5B, 0x31, "LW Deku Scrub Near Deku Theater Left", LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, BUY_DEKU_STICK_1, {Category::cLostWoods, Category::cForest, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x5B, 0x02), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_BRIDGE] = ItemLocation::Base (0x5B, 0x77, "LW Deku Scrub Near Bridge", LW_DEKU_SCRUB_NEAR_BRIDGE, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(0x5B, 0x0A), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xF5, 0x33, "LW Deku Scrub Grotto Rear", LW_DEKU_SCRUB_GROTTO_REAR, BUY_DEKU_SEEDS_30, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x04), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xF5, 0x79, "LW Deku Scrub Grotto Front", LW_DEKU_SCRUB_GROTTO_FRONT, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x0B), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[DEKU_THEATER_SKULL_MASK] = ItemLocation::Base (0x3E, 0x77, "Deku Theater Skull Mask", DEKU_THEATER_SKULL_MASK, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[DEKU_THEATER_MASK_OF_TRUTH] = ItemLocation::Base (0x3E, 0x7A, "Deku Theater Mask of Truth", DEKU_THEATER_MASK_OF_TRUTH, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cNeedSpiritualStones, Category::cGrotto}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
//Sacred Forest Meadow
locationTable[SFM_WOLFOS_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x11, "SFM Wolfos Grotto Chest", SFM_WOLFOS_GROTTO_CHEST, PURPLE_RUPEE, {Category::cSacredForestMeadow, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SFM_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xEE, 0x39, "SFM Deku Scrub Grotto Rear", SFM_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cSacredForestMeadow, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x18, 0x08), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SFM_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xEE, 0x3A, "SFM Deku Scrub Grotto Front", SFM_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cSacredForestMeadow, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x18, 0x09), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
//Hyrule Field
locationTable[HF_SOUTHEAST_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x02, "HF Southeast Grotto Chest", HF_SOUTHEAST_GROTTO_CHEST, RED_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_OPEN_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x03, "HF Open Grotto Chest", HF_OPEN_GROTTO_CHEST, BLUE_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_NEAR_MARKET_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x00, "HF Near Market Grotto Chest", HF_NEAR_MARKET_GROTTO_CHEST, BLUE_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_OCARINA_OF_TIME_ITEM] = ItemLocation::Base (0x51, 0x0C, "HF Ocarina of Time Item", HF_OCARINA_OF_TIME_ITEM, PROGRESSIVE_OCARINA, {Category::cHyruleField, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::EventChkInf(0x43), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_TEKTITE_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(0x3E, 0x01, "HF Tektite Grotto Freestanding PoH", HF_TEKTITE_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_DEKU_SCRUB_GROTTO] = ItemLocation::GrottoScrub(0xE6, 0x3E, "HF Deku Scrub Grotto", HF_DEKU_SCRUB_GROTTO, PIECE_OF_HEART, {Category::cHyruleField, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x10, 0x03), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
//Lake Hylia
locationTable[LH_CHILD_FISHING] = ItemLocation::Base (0x49, 0x3E, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x02), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_ADULT_FISHING] = ItemLocation::Base (0x49, 0x38, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x03), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_LAB_DIVE] = ItemLocation::Base (0x38, 0x3E, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_TRADE_FROG] = ItemLocation::Base (0x38, 0x25, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cLakeHylia, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(61), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (0x57, 0x15, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {Category::cLakeHylia,}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_SUN] = ItemLocation::Base (0x57, 0x58, "LH Sun", LH_SUN, FIRE_ARROWS, {Category::cLakeHylia,}, SpoilerCollectionCheck::Chest(0x57, 0x00), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_FREESTANDING_POH] = ItemLocation::Collectable(0x57, 0x1E, "LH Freestanding PoH", LH_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(0xEF, 0x30, "LH Deku Scrub Grotto Left", LH_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x01), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(0xEF, 0x37, "LH Deku Scrub Grotto Right", LH_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x06), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(0xEF, 0x33, "LH Deku Scrub Grotto Center", LH_DEKU_SCRUB_GROTTO_CENTER, BUY_DEKU_SEEDS_30, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x04), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
//Gerudo Valley
locationTable[GV_CHEST] = ItemLocation::Chest (0x5A, 0x00, "GV Chest", GV_CHEST, PURPLE_RUPEE, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_TRADE_SAW] = ItemLocation::Base (0x5A, 0x22, "GV Trade Saw", GV_TRADE_SAW, BROKEN_SWORD, {Category::cGerudoValley, Category::cGerudo, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(58), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_WATERFALL_FREESTANDING_POH] = ItemLocation::Collectable(0x5A, 0x01, "GV Waterfall Freestanding PoH", GV_WATERFALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_CRATE_FREESTANDING_POH] = ItemLocation::Collectable(0x5A, 0x02, "GV Crate Freestanding PoH", GV_CRATE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xF0, 0x39, "GV Deku Scrub Grotto Rear", GV_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xF0, 0x3A, "GV Deku Scrub Grotto Front", GV_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x09), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Gerudo Fortress
locationTable[GF_CHEST] = ItemLocation::Chest (0x5D, 0x00, "GF Chest", GF_CHEST, PIECE_OF_HEART, {Category::cGerudoFortress, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1000_POINTS] = ItemLocation::Base (0x5D, 0x3E, "GF HBA 1000 Points", GF_HBA_1000_POINTS, PIECE_OF_HEART, {Category::cGerudoFortress, Category::cGerudo, Category::cMinigame}, SpoilerCollectionCheck::InfTable(0x19, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1500_POINTS] = ItemLocation::Base (0x5D, 0x30, "GF HBA 1500 Points", GF_HBA_1500_POINTS, PROGRESSIVE_BOW, {Category::cGerudoFortress, Category::cGerudo, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(7), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_GERUDO_MEMBERSHIP_CARD] = ItemLocation::Base (0x0C, 0x3A, "GF Gerudo Membership Card", GF_GERUDO_MEMBERSHIP_CARD, GERUDO_MEMBERSHIP_CARD, {Category::cGerudoFortress, Category::cGerudo,}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_NORTH_F1_CARPENTER] = ItemLocation::Collectable(0x0C, 0x0C, "GF North F1 Carpenter", GF_NORTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_NORTH_F2_CARPENTER] = ItemLocation::Collectable(0x0C, 0x0A, "GF North F2 Carpenter", GF_NORTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_SOUTH_F1_CARPENTER] = ItemLocation::Collectable(0x0C, 0x0E, "GF South F1 Carpenter", GF_SOUTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_SOUTH_F2_CARPENTER] = ItemLocation::Collectable(0x0C, 0x0F, "GF South F2 Carpenter", GF_SOUTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Haunted Wasteland
locationTable[WASTELAND_CHEST] = ItemLocation::Chest (0x5E, 0x00, "Wasteland Chest", WASTELAND_CHEST, PURPLE_RUPEE, {Category::cHauntedWasteland,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[WASTELAND_BOMBCHU_SALESMAN] = ItemLocation::Base (0x5E, 0x03, "Wasteland Carpet Salesman", WASTELAND_BOMBCHU_SALESMAN, BOMBCHU_10, {Category::cHauntedWasteland, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x34), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Desert Colossus
locationTable[COLOSSUS_FREESTANDING_POH] = ItemLocation::Collectable(0x5C, 0x0D, "Colossus Freestanding PoH", COLOSSUS_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDesertColossus,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xFD, 0x39, "Colossus Deku Scrub Grotto Rear", COLOSSUS_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cDesertColossus, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x27, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xFD, 0x3A, "Colossus Deku Scrub Grotto Front", COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cDesertColossus, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x27, 0x09), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Market
locationTable[MARKET_TREASURE_CHEST_GAME_REWARD] = ItemLocation::Chest (0x10, 0x0A, "MK Treasure Chest Game Reward", MARKET_TREASURE_CHEST_GAME_REWARD, TREASURE_GAME_HEART, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(19), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = ItemLocation::Base (0x4B, 0x33, "MK Bombchu Bowling First Prize", MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, PROGRESSIVE_BOMB_BAG, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(25), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = ItemLocation::Base (0x4B, 0x3E, "MK Bombchu Bowling Second Prize", MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, PIECE_OF_HEART, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(26), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (0x4B, 0xFF, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_LOST_DOG] = ItemLocation::Base (0x35, 0x3E, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {Category::cInnerMarket, Category::cMarket,}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (0x42, 0x60, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (0x4D, 0x0F, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {Category::cInnerMarket, Category::cMarket,}, SpoilerCollectionCheck::BigPoePoints(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_3] = ItemLocation::Chest (0x10, 0x05, "MK Chest Game Third Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_3, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_4] = ItemLocation::Chest (0x10, 0x07, "MK Chest Game Fourth Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_4, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_5] = ItemLocation::Chest (0x10, 0x09, "MK Chest Game Fifth Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_5, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
//Hyrule Castle
locationTable[HC_MALON_EGG] = ItemLocation::Base (0x5F, 0x47, "HC Malon Egg", HC_MALON_EGG, WEIRD_EGG, {Category::cHyruleCastle, Category::cMarket,}, SpoilerCollectionCheck::EventChkInf(0x12), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[HC_ZELDAS_LETTER] = ItemLocation::Base (0x4A, 0x0B, "HC Zeldas Letter", HC_ZELDAS_LETTER, ZELDAS_LETTER, {Category::cHyruleCastle, Category::cMarket,}, SpoilerCollectionCheck::EventChkInf(0x40), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
//Kakariko
locationTable[KAK_REDEAD_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x0A, "Kak Redead Grotto Chest", KAK_REDEAD_GROTTO_CHEST, HUGE_RUPEE, {Category::cKakarikoVillage, Category::cKakariko, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_OPEN_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x08, "Kak Open Grotto Chest", KAK_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cKakarikoVillage, Category::cKakariko, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_10_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x45, "Kak 10 Gold Skulltula Reward", KAK_10_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_20_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x39, "Kak 20 Gold Skulltula Reward", KAK_20_GOLD_SKULLTULA_REWARD, STONE_OF_AGONY, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDB), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_30_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x46, "Kak 30 Gold Skulltula Reward", KAK_30_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_40_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x03, "Kak 40 Gold Skulltula Reward", KAK_40_GOLD_SKULLTULA_REWARD, BOMBCHU_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_50_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x3E, "Kak 50 Gold Skulltula Reward", KAK_50_GOLD_SKULLTULA_REWARD, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (0x52, 0x3E, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (0x42, 0x30, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (0x4E, 0x20, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(56), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (0x52, 0x1D, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(36), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (0x52, 0x0F, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (0x52, 0x0E, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(38), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_IMPAS_HOUSE_FREESTANDING_POH] = ItemLocation::Collectable(0x37, 0x01, "Kak Impas House Freestanding PoH", KAK_IMPAS_HOUSE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_WINDMILL_FREESTANDING_POH] = ItemLocation::Collectable(0x48, 0x01, "Kak Windmill Freestanding PoH", KAK_WINDMILL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
//Graveyard
locationTable[GRAVEYARD_SHIELD_GRAVE_CHEST] = ItemLocation::Chest (0x40, 0x00, "GY Shield Grave Chest", GRAVEYARD_SHIELD_GRAVE_CHEST, HYLIAN_SHIELD, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_HEART_PIECE_GRAVE_CHEST] = ItemLocation::Chest (0x3F, 0x00, "GY Heart Piece Grave Chest", GRAVEYARD_HEART_PIECE_GRAVE_CHEST, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_COMPOSERS_GRAVE_CHEST] = ItemLocation::Chest (0x41, 0x00, "GY Composers Grave Chest", GRAVEYARD_COMPOSERS_GRAVE_CHEST, BOMBS_5, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(0x53, 0x08, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(20), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
//Death Mountain
locationTable[DMT_CHEST] = ItemLocation::Chest (0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_STORMS_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x17, "DMT Storms Grotto Chest", DMT_STORMS_GROTTO_CHEST, HUGE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_TRADE_BROKEN_SWORD] = ItemLocation::Base (0x60, 0x23, "DMT Trade Broken Sword", DMT_TRADE_BROKEN_SWORD, PRESCRIPTION, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Biggoron(0x4), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_TRADE_EYEDROPS] = ItemLocation::Base (0x60, 0x26, "DMT Trade Eyedrops", DMT_TRADE_EYEDROPS, CLAIM_CHECK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Biggoron(0x2), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_TRADE_CLAIM_CHECK] = ItemLocation::Base (0x60, 0x57, "DMT Trade Claim Check", DMT_TRADE_CLAIM_CHECK, BIGGORON_SWORD, {Category::cDeathMountainTrail, Category::cDeathMountain}, SpoilerCollectionCheck::Biggoron(0x1), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_FREESTANDING_POH] = ItemLocation::Collectable(0x60, 0x1E, "DMT Freestanding PoH", DMT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
//Goron City
locationTable[GC_MAZE_LEFT_CHEST] = ItemLocation::Chest (0x62, 0x00, "GC Maze Left Chest", GC_MAZE_LEFT_CHEST, HUGE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_MAZE_RIGHT_CHEST] = ItemLocation::Chest (0x62, 0x01, "GC Maze Right Chest", GC_MAZE_RIGHT_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_MAZE_CENTER_CHEST] = ItemLocation::Chest (0x62, 0x02, "GC Maze Center Chest", GC_MAZE_CENTER_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_ROLLING_GORON_AS_CHILD] = ItemLocation::Base (0x62, 0x34, "GC Rolling Goron as Child", GC_ROLLING_GORON_AS_CHILD, PROGRESSIVE_BOMB_BAG, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x11, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_ROLLING_GORON_AS_ADULT] = ItemLocation::Base (0x62, 0x2C, "GC Rolling Goron as Adult", GC_ROLLING_GORON_AS_ADULT, GORON_TUNIC, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x10, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_DARUNIAS_JOY] = ItemLocation::Base (0x62, 0x54, "GC Darunias Joy", GC_DARUNIAS_JOY, PROGRESSIVE_STRENGTH, {Category::cGoronCity,}, SpoilerCollectionCheck::EventChkInf(0x36), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_POT_FREESTANDING_POH] = ItemLocation::Collectable(0x62, 0x1F, "GC Pot Freestanding PoH", GC_POT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(0xFB, 0x30, "GC Deku Scrub Grotto Left", GC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(0xFB, 0x37, "GC Deku Scrub Grotto Right", GC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(0xFB, 0x33, "GC Deku Scrub Grotto Center", GC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x04), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_MEDIGORON] = ItemLocation::Base (0x62, 0x51, "GC Medigoron", GC_MEDIGORON, GIANTS_KNIFE, {Category::cGoronCity, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x35), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
//Death Mountain Crater
locationTable[DMC_UPPER_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x1A, "DMC Upper Grotto Chest", DMC_UPPER_GROTTO_CHEST, BOMBS_20, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_WALL_FREESTANDING_POH] = ItemLocation::Collectable(0x61, 0x02, "DMC Wall Freestanding PoH", DMC_WALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainCrater, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_VOLCANO_FREESTANDING_POH] = ItemLocation::Collectable(0x61, 0x08, "DMC Volcano Freestanding PoH", DMC_VOLCANO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainCrater, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_DEKU_SCRUB] = ItemLocation::Base (0x61, 0x37, "DMC Deku Scrub", DMC_DEKU_SCRUB, BUY_BOMBS_535, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x61, 0x06), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(0xF9, 0x30, "DMC Deku Scrub Grotto Left", DMC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(0xF9, 0x37, "DMC Deku Scrub Grotto Right", DMC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x06), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(0xF9, 0x33, "DMC Deku Scrub Grotto Center", DMC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x04), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
//Zoras River
locationTable[ZR_OPEN_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x09, "ZR Open Grotto Chest", ZR_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cZorasRiver, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_MAGIC_BEAN_SALESMAN] = ItemLocation::Base (0x54, 0x16, "ZR Magic Bean Salesman", ZR_MAGIC_BEAN_SALESMAN, MAGIC_BEAN, {Category::cZorasRiver,}, SpoilerCollectionCheck::MagicBeans(0x54, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_FROGS_IN_THE_RAIN] = ItemLocation::Base (0x54, 0x3E, "ZR Frogs in the Rain", ZR_FROGS_IN_THE_RAIN, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_FROGS_OCARINA_GAME] = ItemLocation::Base (0x54, 0x76, "ZR Frogs Ocarina Game", ZR_FROGS_OCARINA_GAME, PIECE_OF_HEART, {Category::cZorasRiver, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0xD0), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(0x54, 0x04, "ZR Near Open Grotto Freestanding PoH", ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_NEAR_DOMAIN_FREESTANDING_POH] = ItemLocation::Collectable(0x54, 0x0B, "ZR Near Domain Freestanding PoH", ZR_NEAR_DOMAIN_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xEB, 0x39, "ZR Deku Scrub Grotto Rear", ZR_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cZorasRiver, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x15, 0x08), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xEB, 0x3A, "ZR Deku Scrub Grotto Front", ZR_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cZorasRiver, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x15, 0x09), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
//Zoras Domain
locationTable[ZD_CHEST] = ItemLocation::Chest (0x58, 0x00, "ZD Chest", ZD_CHEST, PIECE_OF_HEART, {Category::cZorasDomain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_DIVING_MINIGAME] = ItemLocation::Base (0x58, 0x37, "ZD Diving Minigame", ZD_DIVING_MINIGAME, PROGRESSIVE_SCALE, {Category::cZorasDomain, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0x38), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_KING_ZORA_THAWED] = ItemLocation::Base (0x58, 0x2D, "ZD King Zora Thawed", ZD_KING_ZORA_THAWED, ZORA_TUNIC, {Category::cZorasDomain,}, SpoilerCollectionCheck::InfTable(0x13, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_TRADE_PRESCRIPTION] = ItemLocation::Base (0x58, 0x24, "ZD Trade Prescription", ZD_TRADE_PRESCRIPTION, EYEBALL_FROG, {Category::cZorasDomain, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(60), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
//Zoras Fountain
locationTable[ZF_ICEBERG_FREESTANDING_POH] = ItemLocation::Collectable(0x59, 0x01, "ZF Iceberg Freestanding PoH", ZF_ICEBERG_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZF_BOTTOM_FREESTANDING_POH] = ItemLocation::Collectable(0x59, 0x14, "ZF Bottom Freestanding PoH", ZF_BOTTOM_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
//Lon Lon Ranch
locationTable[LLR_TALONS_CHICKENS] = ItemLocation::Base (0x4C, 0x14, "LLR Talons Chickens", LLR_TALONS_CHICKENS, BOTTLE_WITH_MILK, {Category::cLonLonRanch, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(10), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_FREESTANDING_POH] = ItemLocation::Collectable(0x4C, 0x01, "LLR Freestanding PoH", LLR_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLonLonRanch,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(0xFC, 0x30, "LLR Deku Scrub Grotto Left", LLR_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x01), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(0xFC, 0x37, "LLR Deku Scrub Grotto Right", LLR_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x06), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(0xFC, 0x33, "LLR Deku Scrub Grotto Center", LLR_DEKU_SCRUB_GROTTO_CENTER, BUY_DEKU_SEEDS_30, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x04), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
/*-------------------
--- DUNGEONS ---
-------------------*/
//Deku Tree Vanilla
locationTable[DEKU_TREE_MAP_CHEST] = ItemLocation::Chest (0x00, 0x03, "Deku Tree Map Chest", DEKU_TREE_MAP_CHEST, DEKU_TREE_MAP, {Category::cDekuTree, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_COMPASS_CHEST] = ItemLocation::Chest (0x00, 0x02, "Deku Tree Compass Chest", DEKU_TREE_COMPASS_CHEST, DEKU_TREE_COMPASS, {Category::cDekuTree, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_COMPASS_ROOM_SIDE_CHEST] = ItemLocation::Chest (0x00, 0x06, "Deku Tree Compass Room Side Chest", DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_BASEMENT_CHEST] = ItemLocation::Chest (0x00, 0x04, "Deku Tree Basement Chest", DEKU_TREE_BASEMENT_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_SLINGSHOT_CHEST] = ItemLocation::Chest (0x00, 0x01, "Deku Tree Slingshot Chest", DEKU_TREE_SLINGSHOT_CHEST, PROGRESSIVE_SLINGSHOT, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST] = ItemLocation::Chest (0x00, 0x05, "Deku Tree Slingshot Room Side Chest", DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
//Deku Tree MQ
locationTable[DEKU_TREE_MQ_MAP_CHEST] = ItemLocation::Chest (0x00, 0x03, "Deku Tree MQ Map Chest", DEKU_TREE_MQ_MAP_CHEST, DEKU_TREE_MAP, {Category::cDekuTree, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x00, 0x01, "Deku Tree MQ Compass Chest", DEKU_TREE_MQ_COMPASS_CHEST, DEKU_TREE_COMPASS, {Category::cDekuTree, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_SLINGSHOT_CHEST] = ItemLocation::Chest (0x00, 0x06, "Deku Tree MQ Slingshot Chest", DEKU_TREE_MQ_SLINGSHOT_CHEST, PROGRESSIVE_SLINGSHOT, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST] = ItemLocation::Chest (0x00, 0x02, "Deku Tree MQ Slingshot Room Back Chest", DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, DEKU_SHIELD, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_BASEMENT_CHEST] = ItemLocation::Chest (0x00, 0x04, "Deku Tree MQ Basement Chest", DEKU_TREE_MQ_BASEMENT_CHEST, DEKU_SHIELD, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST] = ItemLocation::Chest (0x00, 0x05, "Deku Tree MQ Before Spinning Log Chest", DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST] = ItemLocation::Chest (0x00, 0x00, "Deku Tree MQ After Spinning Log Chest", DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, PURPLE_RUPEE, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_DEKU_SCRUB] = ItemLocation::Base (0x00, 0x34, "Deku Tree MQ Deku Scrub", DEKU_TREE_MQ_DEKU_SCRUB, BUY_DEKU_SHIELD, {Category::cDekuTree, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x00, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
//Dodongos Cavern Shared
locationTable[DODONGOS_CAVERN_BOSS_ROOM_CHEST] = ItemLocation::Chest (0x12, 0x00, "Dodongos Cavern Boss Room Chest", DODONGOS_CAVERN_BOSS_ROOM_CHEST, BOMBS_5, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
//Dodongos Cavern Vanilla
locationTable[DODONGOS_CAVERN_MAP_CHEST] = ItemLocation::Chest (0x01, 0x08, "Dodongos Cavern Map Chest", DODONGOS_CAVERN_MAP_CHEST, DODONGOS_CAVERN_MAP, {Category::cDodongosCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_COMPASS_CHEST] = ItemLocation::Chest (0x01, 0x05, "Dodongos Cavern Compass Chest", DODONGOS_CAVERN_COMPASS_CHEST, DODONGOS_CAVERN_COMPASS, {Category::cDodongosCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST] = ItemLocation::Chest (0x01, 0x06, "Dodongos Cavern Bomb Flower Platform Chest", DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RED_RUPEE, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_BOMB_BAG_CHEST] = ItemLocation::Chest (0x01, 0x04, "Dodongos Cavern Bomb Bag Chest", DODONGOS_CAVERN_BOMB_BAG_CHEST, PROGRESSIVE_BOMB_BAG, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_END_OF_BRIDGE_CHEST] = ItemLocation::Chest (0x01, 0x0A, "Dodongos Cavern End Of Bridge Chest", DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, DEKU_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT] = ItemLocation::Base (0x01, 0x30, "Dodongos Cavern Deku Scrub Near Bomb Bag Left", DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, BUY_DEKU_NUT_5, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS] = ItemLocation::Base (0x01, 0x31, "Dodongos Cavern Deku Scrub Side Room Near Dodongos", DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, BUY_DEKU_STICK_1, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT] = ItemLocation::Base (0x01, 0x33, "Dodongos Cavern Deku Scrub Near Bomb Bag Right", DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, BUY_DEKU_SEEDS_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_DEKU_SCRUB_LOBBY] = ItemLocation::Base (0x01, 0x34, "Dodongos Cavern Deku Scrub Lobby", DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, BUY_DEKU_SHIELD, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
//Dodongos Cavern MQ
locationTable[DODONGOS_CAVERN_MQ_MAP_CHEST] = ItemLocation::Chest (0x01, 0x00, "Dodongos Cavern MQ Map Chest", DODONGOS_CAVERN_MQ_MAP_CHEST, DODONGOS_CAVERN_MAP, {Category::cDodongosCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST] = ItemLocation::Chest (0x01, 0x04, "Dodongos Cavern MQ Bomb Bag Chest", DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, PROGRESSIVE_BOMB_BAG, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x01, 0x05, "Dodongos Cavern MQ Compass Chest", DODONGOS_CAVERN_MQ_COMPASS_CHEST, DODONGOS_CAVERN_COMPASS, {Category::cDodongosCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST] = ItemLocation::Chest (0x01, 0x02, "Dodongos Cavern MQ Larvae Room Chest", DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, DEKU_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST] = ItemLocation::Chest (0x01, 0x03, "Dodongos Cavern MQ Torch Puzzle Room Chest", DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, BLUE_RUPEE, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST] = ItemLocation::Chest (0x01, 0x01, "Dodongos Cavern MQ Under Grave Chest", DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, HYLIAN_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR] = ItemLocation::Base (0x01, 0x31, "Dodongos Cavern Deku Scrub Lobby Rear", DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, BUY_DEKU_STICK_1, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT] = ItemLocation::Base (0x01, 0x33, "Dodongos Cavern Deku Scrub Lobby Front", DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, BUY_DEKU_SEEDS_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE] = ItemLocation::Base (0x01, 0x34, "Dodongos Cavern Deku Scrub Staircase", DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, BUY_DEKU_SHIELD, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = ItemLocation::Base (0x01, 0x39, "Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos",DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, BUY_RED_POTION_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
//Jabu Jabus Belly Vanilla
locationTable[JABU_JABUS_BELLY_MAP_CHEST] = ItemLocation::Chest (0x02, 0x02, "Jabu Jabus Belly Map Chest", JABU_JABUS_BELLY_MAP_CHEST, JABU_JABUS_BELLY_MAP, {Category::cJabuJabusBelly, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_COMPASS_CHEST] = ItemLocation::Chest (0x02, 0x04, "Jabu Jabus Belly Compass Chest", JABU_JABUS_BELLY_COMPASS_CHEST, JABU_JABUS_BELLY_COMPASS, {Category::cJabuJabusBelly, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_BOOMERANG_CHEST] = ItemLocation::Chest (0x02, 0x01, "Jabu Jabus Belly Boomerang Chest", JABU_JABUS_BELLY_BOOMERANG_CHEST, BOOMERANG, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_DEKU_SCRUB] = ItemLocation::Base (0x02, 0x30, "Jabu Jabus Belly Deku Scrub", JABU_JABUS_BELLY_DEKU_SCRUB, BUY_DEKU_NUT_5, {Category::cJabuJabusBelly, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x02, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
//Jabu Jabus Belly MQ
locationTable[JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST] = ItemLocation::Chest (0x02, 0x05, "Jabu Jabus Belly MQ First Room Side Chest", JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_MAP_CHEST] = ItemLocation::Chest (0x02, 0x03, "Jabu Jabus Belly MQ Map Chest", JABU_JABUS_BELLY_MQ_MAP_CHEST, JABU_JABUS_BELLY_MAP, {Category::cJabuJabusBelly, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST] = ItemLocation::Chest (0x02, 0x02, "Jabu Jabus Belly MQ Second Room Lower Chest", JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x02, 0x00, "Jabu Jabus Belly MQ Compass Chest", JABU_JABUS_BELLY_MQ_COMPASS_CHEST, JABU_JABUS_BELLY_COMPASS, {Category::cJabuJabusBelly, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST] = ItemLocation::Chest (0x02, 0x07, "Jabu Jabus Belly MQ Second Room Upper Chest", JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RECOVERY_HEART, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST] = ItemLocation::Chest (0x02, 0x08, "Jabu Jabus Belly MQ Basement Near Switches Chest", JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST] = ItemLocation::Chest (0x02, 0x04, "Jabu Jabus Belly MQ Basement Near Vines Chest", JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, BOMBCHU_10, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST] = ItemLocation::Chest (0x02, 0x0A, "Jabu Jabus Belly MQ Near Boss Chest", JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, DEKU_SHIELD, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST] = ItemLocation::Chest (0x02, 0x09, "Jabu Jabus Belly MQ Falling Like Like Room Chest", JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, DEKU_STICK_1, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST] = ItemLocation::Chest (0x02, 0x01, "Jabu Jabus Belly MQ Boomerang Room Small Chest", JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST] = ItemLocation::Chest (0x02, 0x06, "Jabu Jabus Belly MQ Boomerang Chest", JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, BOOMERANG, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
//COW
//Forest Temple Vanilla
locationTable[FOREST_TEMPLE_FIRST_ROOM_CHEST] = ItemLocation::Chest (0x03, 0x03, "Forest Temple First Room Chest", FOREST_TEMPLE_FIRST_ROOM_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_FIRST_STALFOS_CHEST] = ItemLocation::Chest (0x03, 0x00, "Forest Temple First Stalfos Chest", FOREST_TEMPLE_FIRST_STALFOS_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST] = ItemLocation::Chest (0x03, 0x05, "Forest Temple Raised Island Courtyard Chest", FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RECOVERY_HEART, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x03, 0x01, "Forest Temple Map Chest", FOREST_TEMPLE_MAP_CHEST, FOREST_TEMPLE_MAP, {Category::cForestTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_WELL_CHEST] = ItemLocation::Chest (0x03, 0x09, "Forest Temple Well Chest", FOREST_TEMPLE_WELL_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST] = ItemLocation::Chest (0x03, 0x07, "Forest Temple Falling Ceiling Room Chest", FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, ARROWS_10, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_EYE_SWITCH_CHEST] = ItemLocation::Chest (0x03, 0x04, "Forest Temple Eye Switch Chest", FOREST_TEMPLE_EYE_SWITCH_CHEST, ARROWS_30, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x03, 0x0E, "Forest Temple Boss Key Chest", FOREST_TEMPLE_BOSS_KEY_CHEST, FOREST_TEMPLE_BOSS_KEY, {Category::cForestTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_FLOORMASTER_CHEST] = ItemLocation::Chest (0x03, 0x02, "Forest Temple Floormaster Chest", FOREST_TEMPLE_FLOORMASTER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_BOW_CHEST] = ItemLocation::Chest (0x03, 0x0C, "Forest Temple Bow Chest", FOREST_TEMPLE_BOW_CHEST, PROGRESSIVE_BOW, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_RED_POE_CHEST] = ItemLocation::Chest (0x03, 0x0D, "Forest Temple Red Poe Chest", FOREST_TEMPLE_RED_POE_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_BLUE_POE_CHEST] = ItemLocation::Chest (0x03, 0x0F, "Forest Temple Blue Poe Chest", FOREST_TEMPLE_BLUE_POE_CHEST, FOREST_TEMPLE_COMPASS, {Category::cForestTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_BASEMENT_CHEST] = ItemLocation::Chest (0x03, 0x0B, "Forest Temple Basement Chest", FOREST_TEMPLE_BASEMENT_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
//Forest Temple MQ
locationTable[FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST] = ItemLocation::Chest (0x03, 0x03, "Forest Temple MQ First Room Chest", FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_WOLFOS_CHEST] = ItemLocation::Chest (0x03, 0x00, "Forest Temple MQ Wolfos Chest", FOREST_TEMPLE_MQ_WOLFOS_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_BOW_CHEST] = ItemLocation::Chest (0x03, 0x0C, "Forest Temple MQ Bow Chest", FOREST_TEMPLE_MQ_BOW_CHEST, PROGRESSIVE_BOW, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST] = ItemLocation::Chest (0x03, 0x01, "Forest Temple MQ Raised Island Courtyard Lower Chest", FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST] = ItemLocation::Chest (0x03, 0x05, "Forest Temple MQ Raised Island Courtyard Upper Chest", FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_WELL_CHEST] = ItemLocation::Chest (0x03, 0x09, "Forest Temple MQ Well Chest", FOREST_TEMPLE_MQ_WELL_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x03, 0x0D, "Forest Temple MQ Map Chest", FOREST_TEMPLE_MQ_MAP_CHEST, FOREST_TEMPLE_MAP, {Category::cForestTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x03, 0x0F, "Forest Temple MQ Compass Chest", FOREST_TEMPLE_MQ_COMPASS_CHEST, FOREST_TEMPLE_COMPASS, {Category::cForestTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST] = ItemLocation::Chest (0x03, 0x06, "Forest Temple MQ Falling Ceiling Room Chest", FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_BASEMENT_CHEST] = ItemLocation::Chest (0x03, 0x0B, "Forest Temple MQ Basement Chest", FOREST_TEMPLE_MQ_BASEMENT_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_REDEAD_CHEST] = ItemLocation::Chest (0x03, 0x02, "Forest Temple MQ Redead Chest", FOREST_TEMPLE_MQ_REDEAD_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x03, 0x0E, "Forest Temple MQ Boss Key Chest", FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, FOREST_TEMPLE_BOSS_KEY, {Category::cForestTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
//Fire Temple Vanilla
locationTable[FIRE_TEMPLE_NEAR_BOSS_CHEST] = ItemLocation::Chest (0x04, 0x01, "Fire Temple Near Boss Chest", FIRE_TEMPLE_NEAR_BOSS_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_FLARE_DANCER_CHEST] = ItemLocation::Chest (0x04, 0x00, "Fire Temple Flare Dancer Chest", FIRE_TEMPLE_FLARE_DANCER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x04, 0x0C, "Fire Temple Boss Key Chest", FIRE_TEMPLE_BOSS_KEY_CHEST, FIRE_TEMPLE_BOSS_KEY, {Category::cFireTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = ItemLocation::Chest (0x04, 0x02, "Fire Temple Big Lava Room Blocked Door Chest", FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST] = ItemLocation::Chest (0x04, 0x04, "Fire Temple Big Lava Room Lower Open Door Chest", FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST] = ItemLocation::Chest (0x04, 0x03, "Fire Temple Boulder Maze Lower Chest", FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST] = ItemLocation::Chest (0x04, 0x06, "Fire Temple Boulder Maze Upper Chest", FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST] = ItemLocation::Chest (0x04, 0x08, "Fire Temple Boulder Maze Side Room Chest", FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST] = ItemLocation::Chest (0x04, 0x0B, "Fire Temple Boulder Maze Shortcut Chest", FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_SCARECROW_CHEST] = ItemLocation::Chest (0x04, 0x0D, "Fire Temple Scarecrow Chest", FIRE_TEMPLE_SCARECROW_CHEST, HUGE_RUPEE, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x04, 0x0A, "Fire Temple Map Chest", FIRE_TEMPLE_MAP_CHEST, FIRE_TEMPLE_MAP, {Category::cFireTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x04, 0x07, "Fire Temple Compass Chest", FIRE_TEMPLE_COMPASS_CHEST, FIRE_TEMPLE_COMPASS, {Category::cFireTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_HIGHEST_GORON_CHEST] = ItemLocation::Chest (0x04, 0x09, "Fire Temple Highest Goron Chest", FIRE_TEMPLE_HIGHEST_GORON_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MEGATON_HAMMER_CHEST] = ItemLocation::Chest (0x04, 0x05, "Fire Temple Megaton Hammer Chest", FIRE_TEMPLE_MEGATON_HAMMER_CHEST, MEGATON_HAMMER, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
//Fire Temple MQ
locationTable[FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST] = ItemLocation::Chest (0x04, 0x07, "Fire Temple MQ Near Boss Chest", FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST] = ItemLocation::Chest (0x04, 0x00, "Fire Temple MQ Megaton Hammer Chest", FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, MEGATON_HAMMER, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x04, 0x0B, "Fire Temple MQ Compass Chest", FIRE_TEMPLE_MQ_COMPASS_CHEST, FIRE_TEMPLE_COMPASS, {Category::cFireTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST] = ItemLocation::Chest (0x04, 0x03, "Fire Temple MQ Lizalfos Maze Lower Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST] = ItemLocation::Chest (0x04, 0x06, "Fire Temple MQ Lizalfos Maze Upper Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_CHEST_ON_FIRE] = ItemLocation::Chest (0x04, 0x05, "Fire Temple MQ Chest on Fire", FIRE_TEMPLE_MQ_CHEST_ON_FIRE, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST] = ItemLocation::Chest (0x04, 0x02, "Fire Temple MQ Map Room Side Chest", FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, HYLIAN_SHIELD, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x04, 0x0C, "Fire Temple MQ Map Chest", FIRE_TEMPLE_MQ_MAP_CHEST, FIRE_TEMPLE_MAP, {Category::cFireTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x04, 0x04, "Fire Temple MQ Boss Key Chest", FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, FIRE_TEMPLE_BOSS_KEY, {Category::cFireTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = ItemLocation::Chest (0x04, 0x01, "Fire Temple MQ Big Lava Room Blocked Door Chest", FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST] = ItemLocation::Chest (0x04, 0x08, "Fire Temple MQ Lizalfos Maze Side Room Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(0x04, 0x1C, "Fire Temple MQ Freestanding Key", FIRE_TEMPLE_MQ_FREESTANDING_KEY, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
//Water Temple Vanilla
locationTable[WATER_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x05, 0x02, "Water Temple Map Chest", WATER_TEMPLE_MAP_CHEST, WATER_TEMPLE_MAP, {Category::cWaterTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x05, 0x09, "Water Temple Compass Chest", WATER_TEMPLE_COMPASS_CHEST, WATER_TEMPLE_COMPASS, {Category::cWaterTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_TORCHES_CHEST] = ItemLocation::Chest (0x05, 0x01, "Water Temple Torches Chest", WATER_TEMPLE_TORCHES_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_DRAGON_CHEST] = ItemLocation::Chest (0x05, 0x0A, "Water Temple Dragon Chest", WATER_TEMPLE_DRAGON_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST] = ItemLocation::Chest (0x05, 0x08, "Water Temple Central Bow Target Chest", WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_CENTRAL_PILLAR_CHEST] = ItemLocation::Chest (0x05, 0x06, "Water Temple Central Pillar Chest", WATER_TEMPLE_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_CRACKED_WALL_CHEST] = ItemLocation::Chest (0x05, 0x00, "Water Temple Cracked Wall Chest", WATER_TEMPLE_CRACKED_WALL_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x05, 0x05, "Water Temple Boss Key Chest", WATER_TEMPLE_BOSS_KEY_CHEST, WATER_TEMPLE_BOSS_KEY, {Category::cWaterTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_LONGSHOT_CHEST] = ItemLocation::Chest (0x05, 0x07, "Water Temple Longshot Chest", WATER_TEMPLE_LONGSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cWaterTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_RIVER_CHEST] = ItemLocation::Chest (0x05, 0x03, "Water Temple River Chest", WATER_TEMPLE_RIVER_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
//Water Temple MQ
locationTable[WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST] = ItemLocation::Chest (0x05, 0x06, "Water Temple MQ Central Pillar Chest", WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x05, 0x05, "Water Temple MQ Boss Key Chest", WATER_TEMPLE_MQ_BOSS_KEY_CHEST, WATER_TEMPLE_BOSS_KEY, {Category::cWaterTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_LONGSHOT_CHEST] = ItemLocation::Chest (0x05, 0x00, "Water Temple MQ Longshot Chest", WATER_TEMPLE_MQ_LONGSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cWaterTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x05, 0x01, "Water Temple MQ Compass Chest", WATER_TEMPLE_MQ_COMPASS_CHEST, WATER_TEMPLE_COMPASS, {Category::cWaterTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x05, 0x02, "Water Temple MQ Map Chest", WATER_TEMPLE_MQ_MAP_CHEST, WATER_TEMPLE_MAP, {Category::cWaterTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(0x05, 0x01, "Water Temple MQ Freestanding Key", WATER_TEMPLE_MQ_FREESTANDING_KEY, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
//Spirit Temple Shared
locationTable[SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST] = ItemLocation::Chest (0x5C, 0x0B, "Spirit Temple Silver Gauntlets Chest", SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cSpiritTemple, Category::cDesertColossus}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST] = ItemLocation::Chest (0x5C, 0x09, "Spirit Temple Mirror Shield Chest", SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, MIRROR_SHIELD, {Category::cSpiritTemple, Category::cDesertColossus}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
//Spirit Temple Vanilla
locationTable[SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST] = ItemLocation::Chest (0x06, 0x08, "Spirit Temple Child Bridge Chest", SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, DEKU_SHIELD, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST] = ItemLocation::Chest (0x06, 0x00, "Spirit Temple Child Early Torches Chest", SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x06, 0x04, "Spirit Temple Compass Chest", SPIRIT_TEMPLE_COMPASS_CHEST, SPIRIT_TEMPLE_COMPASS, {Category::cSpiritTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST] = ItemLocation::Chest (0x06, 0x07, "Spirit Temple Early Adult Right Chest", SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST] = ItemLocation::Chest (0x06, 0x0D, "Spirit Temple First Mirror Left Chest", SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, ICE_TRAP, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST] = ItemLocation::Chest (0x06, 0x0E, "Spirit Temple First Mirror Right Chest", SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x06, 0x03, "Spirit Temple Map Chest", SPIRIT_TEMPLE_MAP_CHEST, SPIRIT_TEMPLE_MAP, {Category::cSpiritTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST] = ItemLocation::Chest (0x06, 0x06, "Spirit Temple Child Climb North Chest", SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST] = ItemLocation::Chest (0x06, 0x0C, "Spirit Temple Child Climb East Chest", SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, DEKU_SHIELD, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x01, "Spirit Temple Sun Block Room Chest", SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST] = ItemLocation::Chest (0x06, 0x02, "Spirit Temple Statue Room Hand Chest", SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST] = ItemLocation::Chest (0x06, 0x0F, "Spirit Temple Statue Room Northeast Chest", SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, BLUE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST] = ItemLocation::Chest (0x06, 0x05, "Spirit Temple Near Four Armos Chest", SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST] = ItemLocation::Chest (0x06, 0x14, "Spirit Temple Hallway Right Invisible Chest", SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST] = ItemLocation::Chest (0x06, 0x15, "Spirit Temple Hallway Left Invisible Chest", SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x06, 0x0A, "Spirit Temple Boss Key Chest", SPIRIT_TEMPLE_BOSS_KEY_CHEST, SPIRIT_TEMPLE_BOSS_KEY, {Category::cSpiritTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_TOPMOST_CHEST] = ItemLocation::Chest (0x06, 0x12, "Spirit Temple Topmost Chest", SPIRIT_TEMPLE_TOPMOST_CHEST, BOMBS_20, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
//Spirit Temple MQ
locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST] = ItemLocation::Chest (0x06, 0x1A, "Spirit Temple MQ Entrance Front Left Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST] = ItemLocation::Chest (0x06, 0x1F, "Spirit Temple MQ Entrance Back Right Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST] = ItemLocation::Chest (0x06, 0x1B, "Spirit Temple MQ Entrance Front Right Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST] = ItemLocation::Chest (0x06, 0x1E, "Spirit Temple MQ Entrance Back Left Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST] = ItemLocation::Chest (0x06, 0x1D, "Spirit Temple MQ Child Hammer Switch Chest", SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x06, 0x00, "Spirit Temple MQ Map Chest", SPIRIT_TEMPLE_MQ_MAP_CHEST, SPIRIT_TEMPLE_MAP, {Category::cSpiritTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST] = ItemLocation::Chest (0x06, 0x08, "Spirit Temple MQ Map Room Enemy Chest", SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST] = ItemLocation::Chest (0x06, 0x06, "Spirit Temple MQ Child Climb North Chest", SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST] = ItemLocation::Chest (0x06, 0x0C, "Spirit Temple MQ Child Climb South Chest", SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x06, 0x03, "Spirit Temple MQ Compass Chest", SPIRIT_TEMPLE_MQ_COMPASS_CHEST, SPIRIT_TEMPLE_COMPASS, {Category::cSpiritTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST] = ItemLocation::Chest (0x06, 0x0F, "Spirit Temple MQ Statue Room Lullaby Chest", SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, BLUE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST] = ItemLocation::Chest (0x06, 0x02, "Spirit Temple MQ Statue Room Invisible Chest", SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST] = ItemLocation::Chest (0x06, 0x1C, "Spirit Temple MQ Silver Block Hallway Chest", SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x01, "Spirit Temple MQ Sun Block Room Chest", SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x07, "Spirit Temple MQ Symphony Room Chest", SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, PURPLE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x04, "Spirit Temple MQ Leever Room Chest", SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, PURPLE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x19, "Spirit Temple MQ Beamos Room Chest", SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST] = ItemLocation::Chest (0x06, 0x18, "Spirit Temple MQ Chest Switch Chest", SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, ICE_TRAP, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x06, 0x05, "Spirit Temple MQ Boss Key Chest", SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, SPIRIT_TEMPLE_BOSS_KEY, {Category::cSpiritTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST] = ItemLocation::Chest (0x06, 0x12, "Spirit Temple MQ Mirror Puzzle Invisible Chest", SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
//Shadow Temple Vanilla
locationTable[SHADOW_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x07, 0x01, "Shadow Temple Map Chest", SHADOW_TEMPLE_MAP_CHEST, SHADOW_TEMPLE_MAP, {Category::cShadowTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_HOVER_BOOTS_CHEST] = ItemLocation::Chest (0x07, 0x07, "Shadow Temple Hover Boots Chest", SHADOW_TEMPLE_HOVER_BOOTS_CHEST, HOVER_BOOTS, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x07, 0x03, "Shadow Temple Compass Chest", SHADOW_TEMPLE_COMPASS_CHEST, SHADOW_TEMPLE_COMPASS, {Category::cShadowTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST] = ItemLocation::Chest (0x07, 0x02, "Shadow Temple Early Silver Rupee Chest", SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x0C, "Shadow Temple Invisible Blades Visible Chest", SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x16, "Shadow Temple Invisible Blades Invisible Chest", SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, ARROWS_30, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST] = ItemLocation::Chest (0x07, 0x05, "Shadow Temple Falling Spikes Lower Chest", SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST] = ItemLocation::Chest (0x07, 0x06, "Shadow Temple Falling Spikes Upper Chest", SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST] = ItemLocation::Chest (0x07, 0x04, "Shadow Temple Falling Spikes Switch Chest", SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST] = ItemLocation::Chest (0x07, 0x09, "Shadow Temple Invisible Spikes Chest", SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_WIND_HINT_CHEST] = ItemLocation::Chest (0x07, 0x15, "Shadow Temple Wind Hint Chest", SHADOW_TEMPLE_WIND_HINT_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST] = ItemLocation::Chest (0x07, 0x08, "Shadow Temple After Wind Enemy Chest", SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST] = ItemLocation::Chest (0x07, 0x14, "Shadow Temple After Wind Hidden Chest", SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST] = ItemLocation::Chest (0x07, 0x0A, "Shadow Temple Spike Walls Left Chest", SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x07, 0x0B, "Shadow Temple Boss Key Chest", SHADOW_TEMPLE_BOSS_KEY_CHEST, SHADOW_TEMPLE_BOSS_KEY, {Category::cShadowTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST] = ItemLocation::Chest (0x07, 0x0D, "Shadow Temple Invisible Floormaster Chest", SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_FREESTANDING_KEY] = ItemLocation::Collectable(0x07, 0x01, "Shadow Temple Freestanding Key", SHADOW_TEMPLE_FREESTANDING_KEY, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
//Shadow Temple MQ
locationTable[SHADOW_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x07, 0x01, "Shadow Temple MQ Compass Chest", SHADOW_TEMPLE_MQ_COMPASS_CHEST, SHADOW_TEMPLE_COMPASS, {Category::cShadowTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST] = ItemLocation::Chest (0x07, 0x07, "Shadow Temple MQ Hover Boots Chest", SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, HOVER_BOOTS, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST] = ItemLocation::Chest (0x07, 0x03, "Shadow Temple MQ Early Gibdos Chest", SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x07, 0x02, "Shadow Temple MQ Map Chest", SHADOW_TEMPLE_MQ_MAP_CHEST, SHADOW_TEMPLE_MAP, {Category::cShadowTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST] = ItemLocation::Chest (0x07, 0x0F, "Shadow Temple MQ Beamos Silver Rupees Chest", SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST] = ItemLocation::Chest (0x07, 0x04, "Shadow Temple MQ Falling Spikes Switch Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST] = ItemLocation::Chest (0x07, 0x05, "Shadow Temple MQ Falling Spikes Lower Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST] = ItemLocation::Chest (0x07, 0x06, "Shadow Temple MQ Falling Spikes Upper Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST] = ItemLocation::Chest (0x07, 0x09, "Shadow Temple MQ Invisible Spikes Chest", SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x07, 0x0B, "Shadow Temple MQ Boss Key Chest", SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, SHADOW_TEMPLE_BOSS_KEY, {Category::cShadowTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST] = ItemLocation::Chest (0x07, 0x0A, "Shadow Temple MQ Spike Walls Left Chest", SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST] = ItemLocation::Chest (0x07, 0x10, "Shadow Temple MQ Stalfos Room Chest", SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RED_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x16, "Shadow Temple MQ Invisible Blades Invisible Chest", SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x0C, "Shadow Temple MQ Invisible Blades Visible Chest", SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST] = ItemLocation::Chest (0x07, 0x0D, "Shadow Temple MQ Bomb Flower Chest", SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_WIND_HINT_CHEST] = ItemLocation::Chest (0x07, 0x15, "Shadow Temple MQ Wind Hint Chest", SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST] = ItemLocation::Chest (0x07, 0x14, "Shadow Temple MQ After Wind Hidden Chest", SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST] = ItemLocation::Chest (0x07, 0x08, "Shadow Temple MQ After Wind Enemy Chest", SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x0E, "Shadow Temple MQ Near Ship Invisible Chest", SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(0x07, 0x06, "Shadow Temple MQ Freestanding Key", SHADOW_TEMPLE_MQ_FREESTANDING_KEY, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
//Bottom of the Well Vanilla
locationTable[BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST] = ItemLocation::Chest (0x08, 0x08, "Bottom of the Well Front Left Fake Wall Chest", BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST] = ItemLocation::Chest (0x08, 0x02, "Bottom of the Well Front Center Bombable Chest", BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, BOMBCHU_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST] = ItemLocation::Chest (0x08, 0x05, "Bottom of the Well Right Bottom Fake Wall Chest", BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_COMPASS_CHEST] = ItemLocation::Chest (0x08, 0x01, "Bottom of the Well Compass Chest", BOTTOM_OF_THE_WELL_COMPASS_CHEST, BOTTOM_OF_THE_WELL_COMPASS, {Category::cBottomOfTheWell, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST] = ItemLocation::Chest (0x08, 0x0E, "Bottom of the Well Center Skulltula Chest", BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, DEKU_NUTS_5, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST] = ItemLocation::Chest (0x08, 0x04, "Bottom of the Well Back Left Bombable Chest", BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, DEKU_NUTS_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (0x08, 0x03, "Bottom of the Well Lens of Truth Chest", BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cBottomOfTheWell, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_INVISIBLE_CHEST] = ItemLocation::Chest (0x08, 0x14, "Bottom of the Well Invisible Chest", BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, HUGE_RUPEE, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST] = ItemLocation::Chest (0x08, 0x10, "Bottom of the Well Underwater Front Chest", BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, BOMBS_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST] = ItemLocation::Chest (0x08, 0x09, "Bottom of the Well Underwater Left Chest", BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RECOVERY_HEART, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MAP_CHEST] = ItemLocation::Chest (0x08, 0x07, "Bottom of the Well Map Chest", BOTTOM_OF_THE_WELL_MAP_CHEST, BOTTOM_OF_THE_WELL_MAP, {Category::cBottomOfTheWell, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST] = ItemLocation::Chest (0x08, 0x0A, "Bottom of the Well Fire Keese Chest", BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, DEKU_SHIELD, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST] = ItemLocation::Chest (0x08, 0x0C, "Bottom of the Well Like Like Chest", BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, HYLIAN_SHIELD, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_FREESTANDING_KEY] = ItemLocation::Collectable(0x08, 0x01, "Bottom of the Well Freestanding Key", BOTTOM_OF_THE_WELL_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
//Bottom of the Well MQBottomOfTheWell]
locationTable[BOTTOM_OF_THE_WELL_MQ_MAP_CHEST] = ItemLocation::Chest (0x08, 0x03, "Bottom of the Well MQ Map Chest", BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, BOTTOM_OF_THE_WELL_MAP, {Category::cBottomOfTheWell, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (0x08, 0x01, "Bottom of the Well MQ Lens of Truth Chest", BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cBottomOfTheWell, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x08, 0x02, "Bottom of the Well MQ Compass Chest", BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, BOTTOM_OF_THE_WELL_COMPASS, {Category::cBottomOfTheWell, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY] = ItemLocation::Collectable(0x08, 0x02, "Bottom of the Well MQ Dead Hand Freestanding Key", BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY] = ItemLocation::Collectable(0x08, 0x01, "Bottom of the Well MQ East Inner Room Freestanding Key",BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
//Ice Cavern Vanilla
locationTable[ICE_CAVERN_MAP_CHEST] = ItemLocation::Chest (0x09, 0x00, "Ice Cavern Map Chest", ICE_CAVERN_MAP_CHEST, ICE_CAVERN_MAP, {Category::cIceCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_COMPASS_CHEST] = ItemLocation::Chest (0x09, 0x01, "Ice Cavern Compass Chest", ICE_CAVERN_COMPASS_CHEST, ICE_CAVERN_COMPASS, {Category::cIceCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_IRON_BOOTS_CHEST] = ItemLocation::Chest (0x09, 0x02, "Ice Cavern Iron Boots Chest", ICE_CAVERN_IRON_BOOTS_CHEST, IRON_BOOTS, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_FREESTANDING_POH] = ItemLocation::Collectable(0x09, 0x01, "Ice Cavern Freestanding PoH", ICE_CAVERN_FREESTANDING_POH, PIECE_OF_HEART, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
//Ice Cavern MQIceCavern]
locationTable[ICE_CAVERN_MQ_IRON_BOOTS_CHEST] = ItemLocation::Chest (0x09, 0x02, "Ice Cavern MQ Iron Boots Chest", ICE_CAVERN_MQ_IRON_BOOTS_CHEST, IRON_BOOTS, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x09, 0x00, "Ice Cavern MQ Compass Chest", ICE_CAVERN_MQ_COMPASS_CHEST, ICE_CAVERN_COMPASS, {Category::cIceCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_MAP_CHEST] = ItemLocation::Chest (0x09, 0x01, "Ice Cavern MQ Map Chest", ICE_CAVERN_MQ_MAP_CHEST, ICE_CAVERN_MAP, {Category::cIceCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_FREESTANDING_POH] = ItemLocation::Collectable(0x09, 0x01, "Ice Cavern MQ Freestanding PoH", ICE_CAVERN_MQ_FREESTANDING_POH, PIECE_OF_HEART, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
//Gerudo Training Ground Vanilla
locationTable[GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST] = ItemLocation::Chest (0x0B, 0x13, "Gerudo Training Grounds Lobby Left Chest", GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST] = ItemLocation::Chest (0x0B, 0x07, "Gerudo Training Grounds Lobby Right Chest", GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_STALFOS_CHEST] = ItemLocation::Chest (0x0B, 0x00, "Gerudo Training Grounds Stalfos Chest", GERUDO_TRAINING_GROUNDS_STALFOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST] = ItemLocation::Chest (0x0B, 0x01, "Gerudo Training Grounds Beamos Chest", GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (0x0B, 0x0B, "Gerudo Training Grounds Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST] = ItemLocation::Chest (0x0B, 0x06, "Gerudo Training Grounds Maze Path First Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (0x0B, 0x0A, "Gerudo Training Grounds Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (0x0B, 0x09, "Gerudo Training Grounds Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST] = ItemLocation::Chest (0x0B, 0x0C, "Gerudo Training Grounds Maze Path Final Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST, ICE_ARROWS, {Category::cGerudoTrainingGrounds, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST] = ItemLocation::Chest (0x0B, 0x05, "Gerudo Training Grounds Maze Right Central Chest", GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST, BOMBCHU_5, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST] = ItemLocation::Chest (0x0B, 0x08, "Gerudo Training Grounds Maze Right Side Chest", GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (0x0B, 0x0D, "Gerudo Training Grounds Underwater Silver Rupee Chest", GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST] = ItemLocation::Chest (0x0B, 0x12, "Gerudo Training Grounds Hammer Room Clear Chest", GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST] = ItemLocation::Chest (0x0B, 0x10, "Gerudo Training Grounds Hammer Room Switch Chest", GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST] = ItemLocation::Chest (0x0B, 0x03, "Gerudo Training Grounds Eye Statue Chest", GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST] = ItemLocation::Chest (0x0B, 0x04, "Gerudo Training Grounds Near Scarecrow Chest", GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (0x0B, 0x11, "Gerudo Training Grounds Before Heavy Block Chest", GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST] = ItemLocation::Chest (0x0B, 0x0F, "Gerudo Training Grounds Heavy Block First Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST, HUGE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST] = ItemLocation::Chest (0x0B, 0x0E, "Gerudo Training Grounds Heavy Block Second Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST] = ItemLocation::Chest (0x0B, 0x14, "Gerudo Training Grounds Heavy Block Third Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST] = ItemLocation::Chest (0x0B, 0x02, "Gerudo Training Grounds Heavy Block Fourth Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST, ICE_TRAP, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY] = ItemLocation::Collectable(0x0B, 0x01, "Gerudo Training Grounds Freestanding Key", GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
//Gerudo Training Grounds MQ
locationTable[GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST] = ItemLocation::Chest (0x0B, 0x07, "Gerudo Training Grounds MQ Lobby Right Chest", GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST, BOMBCHU_5, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST] = ItemLocation::Chest (0x0B, 0x13, "Gerudo Training Grounds MQ Lobby Left Chest", GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST] = ItemLocation::Chest (0x0B, 0x00, "Gerudo Training Grounds MQ First Iron Knuckle Chest", GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (0x0B, 0x11, "Gerudo Training Grounds MQ Before Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST] = ItemLocation::Chest (0x0B, 0x03, "Gerudo Training Grounds MQ Eye Statue Chest", GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST, BOMBCHU_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST] = ItemLocation::Chest (0x0B, 0x0E, "Gerudo Training Grounds MQ Flame Circle Chest", GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST] = ItemLocation::Chest (0x0B, 0x12, "Gerudo Training Grounds MQ Second Iron Knuckle Chest", GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST] = ItemLocation::Chest (0x0B, 0x01, "Gerudo Training Grounds MQ Dinolfos Chest", GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST] = ItemLocation::Chest (0x0B, 0x04, "Gerudo Training Grounds MQ Ice Arrows Chest", GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST, ICE_ARROWS, {Category::cGerudoTrainingGrounds, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST] = ItemLocation::Chest (0x0B, 0x05, "Gerudo Training Grounds MQ Maze Right Central Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST] = ItemLocation::Chest (0x0B, 0x06, "Gerudo Training Grounds MQ Maze Path First Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST, GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST] = ItemLocation::Chest (0x0B, 0x08, "Gerudo Training Grounds MQ Maze Right Side Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (0x0B, 0x09, "Gerudo Training Grounds MQ Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (0x0B, 0x0A, "Gerudo Training Grounds MQ Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (0x0B, 0x0B, "Gerudo Training Grounds MQ Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (0x0B, 0x0D, "Gerudo Training Grounds MQ Underwater Silver Rupee Chest",GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (0x0B, 0x02, "Gerudo Training Grounds MQ Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
//Ganons Castle Shared
locationTable[GANONS_TOWER_BOSS_KEY_CHEST] = ItemLocation::Chest (0x0A, 0x0B, "Ganon's Tower Boss Key Chest", GANONS_TOWER_BOSS_KEY_CHEST, GANONS_CASTLE_BOSS_KEY, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
//Ganons Castle Vanilla
locationTable[GANONS_CASTLE_FOREST_TRIAL_CHEST] = ItemLocation::Chest (0x0D, 0x09, "Ganon's Castle Forest Trial Chest", GANONS_CASTLE_FOREST_TRIAL_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x07, "Ganon's Castle Water Trial Left Chest", GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x06, "Ganon's Castle Water Trial Right Chest", GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST] = ItemLocation::Chest (0x0D, 0x08, "Ganon's Castle Shadow Trial Front Chest", GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST] = ItemLocation::Chest (0x0D, 0x05, "Ganon's Castle Shadow Trial Golden Gauntlets Chest", GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST] = ItemLocation::Chest (0x0D, 0x12, "Ganon's Castle Spirit Trial Crystal Switch Chest", GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, BOMBCHU_20, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST] = ItemLocation::Chest (0x0D, 0x14, "Ganon's Castle Spirit Trial Invisible Chest", GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x0C, "Ganon's Castle Light Trial First Left Chest", GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x0B, "Ganon's Castle Light Trial Second Left Chest", GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x0D, "Ganon's Castle Light Trial Third Left Chest", GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x0E, "Ganon's Castle Light Trial First Right Chest", GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x0A, "Ganon's Castle Light Trial Second Right Chest", GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, ARROWS_30, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x0F, "Ganon's Castle Light Trial Third Right Chest", GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST] = ItemLocation::Chest (0x0D, 0x10, "Ganon's Castle Light Trial Invisible Enemies Chest", GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST] = ItemLocation::Chest (0x0D, 0x11, "Ganon's Castle Light Trial Lullaby Chest", GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT] = ItemLocation::Base (0x0D, 0x37, "Ganon's Castle Deku Scrub Center-Left", GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, BUY_BOMBS_535, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x06), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT] = ItemLocation::Base (0x0D, 0x33, "Ganon's Castle Deku Scrub Center-Right", GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, BUY_ARROWS_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_DEKU_SCRUB_RIGHT] = ItemLocation::Base (0x0D, 0x39, "Ganon's Castle Deku Scrub Right", GANONS_CASTLE_DEKU_SCRUB_RIGHT, BUY_RED_POTION_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_DEKU_SCRUB_LEFT] = ItemLocation::Base (0x0D, 0x3A, "Ganon's Castle Deku Scrub Left", GANONS_CASTLE_DEKU_SCRUB_LEFT, BUY_GREEN_POTION, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
//Ganons Castle MQ
locationTable[GANONS_CASTLE_MQ_WATER_TRIAL_CHEST] = ItemLocation::Chest (0x0D, 0x01, "Ganon's Castle MQ Water Trial Chest", GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RED_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST] = ItemLocation::Chest (0x0D, 0x02, "Ganon's Castle MQ Forest Trial Eye Switch Chest", GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST] = ItemLocation::Chest (0x0D, 0x03, "Ganon's Castle MQ Forest Trial Frozen Eye Switch Chest",GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, BOMBS_5, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST] = ItemLocation::Chest (0x0D, 0x04, "Ganon's Castle MQ Light Trial Lullaby Chest", GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST] = ItemLocation::Chest (0x0D, 0x00, "Ganon's Castle MQ Shadow Trial Bomb Flower Chest", GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST] = ItemLocation::Chest (0x0D, 0x05, "Ganon's Castle MQ Shadow Trial Eye Switch Chest", GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST] = ItemLocation::Chest (0x0D, 0x06, "Ganon's Castle MQ Spirit Trial Golden Gauntlets Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x07, "Ganon's Castle MQ Spirit Trial Sun Back Right Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x08, "Ganon's Castle MQ Spirit Trial Sun Back Left Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x09, "Ganon's Castle MQ Spirit Trial Sun Front Left Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST] = ItemLocation::Chest (0x0D, 0x0A, "Ganon's Castle MQ Spirit Trial First Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, BOMBCHU_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST] = ItemLocation::Chest (0x0D, 0x14, "Ganon's Castle MQ Spirit Trial Invisible Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY] = ItemLocation::Collectable(0x0D, 0x01, "Ganon's Castle MQ Forest Trial Freestanding Key", GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT] = ItemLocation::Base (0x0D, 0x30, "Ganon's Castle MQ Deku Scrub Right", GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, BUY_DEKU_NUT_5, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT] = ItemLocation::Base (0x0D, 0x37, "Ganon's Castle MQ Deku Scrub Center-Left", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, BUY_BOMBS_535, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x06), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER] = ItemLocation::Base (0x0D, 0x33, "Ganon's Castle MQ Deku Scrub Center", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, BUY_ARROWS_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT] = ItemLocation::Base (0x0D, 0x39, "Ganon's Castle MQ Deku Scrub Center-Right", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, BUY_RED_POTION_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT] = ItemLocation::Base (0x0D, 0x3A, "Ganon's Castle MQ Deku Scrub Left", GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, BUY_GREEN_POTION, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
/*-------------------------------
--- GOLD SKULLTULA TOKENS ---
-------------------------------*/
//Dungeons
locationTable[DEKU_TREE_GS_BASEMENT_BACK_ROOM] = ItemLocation::GSToken(0x00, 0x01, "Deku Tree GS Basement Back Room", DEKU_TREE_GS_BASEMENT_BACK_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_GS_BASEMENT_GATE] = ItemLocation::GSToken(0x00, 0x02, "Deku Tree GS Basement Gate", DEKU_TREE_GS_BASEMENT_GATE, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_GS_BASEMENT_VINES] = ItemLocation::GSToken(0x00, 0x04, "Deku Tree GS Basement Vines", DEKU_TREE_GS_BASEMENT_VINES, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_GS_COMPASS_ROOM] = ItemLocation::GSToken(0x00, 0x08, "Deku Tree GS Compass Room", DEKU_TREE_GS_COMPASS_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_GS_LOBBY] = ItemLocation::GSToken(0x00, 0x02, "Deku Tree MQ GS Lobby", DEKU_TREE_MQ_GS_LOBBY, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_GS_COMPASS_ROOM] = ItemLocation::GSToken(0x00, 0x08, "Deku Tree MQ GS Compass Room", DEKU_TREE_MQ_GS_COMPASS_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM] = ItemLocation::GSToken(0x00, 0x04, "Deku Tree MQ GS Basement Graves Room", DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM] = ItemLocation::GSToken(0x00, 0x01, "Deku Tree MQ GS Basement Back Room", DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS] = ItemLocation::GSToken(0x01, 0x01, "Dodongos Cavern GS Vines Above Stairs", DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_GS_SCARECROW] = ItemLocation::GSToken(0x01, 0x02, "Dodongos Cavern GS Scarecrow", DODONGOS_CAVERN_GS_SCARECROW, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS] = ItemLocation::GSToken(0x01, 0x04, "Dodongos Cavern GS Alcove Above Stairs", DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_GS_BACK_ROOM] = ItemLocation::GSToken(0x01, 0x08, "Dodongos Cavern GS Back Room", DODONGOS_CAVERN_GS_BACK_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = ItemLocation::GSToken(0x01, 0x10, "Dodongos Cavern GS Side Room Near Lower Lizalfos", DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM] = ItemLocation::GSToken(0x01, 0x02, "Dodongos Cavern MQ GS Scrub Room", DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM] = ItemLocation::GSToken(0x01, 0x08, "Dodongos Cavern MQ GS Song of Time Block Room", DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM] = ItemLocation::GSToken(0x01, 0x04, "Dodongos Cavern MQ GS Lizalfos Room", DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM] = ItemLocation::GSToken(0x01, 0x10, "Dodongos Cavern MQ GS Larvae Room", DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_BACK_AREA] = ItemLocation::GSToken(0x01, 0x01, "Dodongos Cavern MQ GS Back Room", DODONGOS_CAVERN_MQ_GS_BACK_AREA, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER] = ItemLocation::GSToken(0x02, 0x01, "Jabu Jabus Belly GS Lobby Basement Lower", JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER] = ItemLocation::GSToken(0x02, 0x02, "Jabu Jabus Belly GS Lobby Basement Upper", JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_GS_NEAR_BOSS] = ItemLocation::GSToken(0x02, 0x04, "Jabu Jabus Belly GS Near Boss", JABU_JABUS_BELLY_GS_NEAR_BOSS, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM] = ItemLocation::GSToken(0x02, 0x08, "Jabu Jabus Belly GS Water Switch Room", JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM] = ItemLocation::GSToken(0x02, 0x04, "Jabu Jabus Belly MQ GS Tail Parasan Room", JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM] = ItemLocation::GSToken(0x02, 0x08, "Jabu Jabus Belly MQ GS Invisible Enemies Room", JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM] = ItemLocation::GSToken(0x02, 0x01, "Jabu Jabus Belly MQ GS Boomerang Chest Room", JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS] = ItemLocation::GSToken(0x02, 0x02, "Jabu Jabus Belly MQ GS Near Boss", JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD] = ItemLocation::GSToken(0x03, 0x01, "Forest Temple GS Raised Island Courtyard", FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_GS_FIRST_ROOM] = ItemLocation::GSToken(0x03, 0x02, "Forest Temple GS First Room", FOREST_TEMPLE_GS_FIRST_ROOM, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD] = ItemLocation::GSToken(0x03, 0x04, "Forest Temple GS Level Island Courtyard", FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_GS_LOBBY] = ItemLocation::GSToken(0x03, 0x08, "Forest Temple GS Lobby", FOREST_TEMPLE_GS_LOBBY, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_GS_BASEMENT] = ItemLocation::GSToken(0x03, 0x10, "Forest Temple GS Basement", FOREST_TEMPLE_GS_BASEMENT, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY] = ItemLocation::GSToken(0x03, 0x02, "Forest Temple MQ GS First Hallway", FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM] = ItemLocation::GSToken(0x03, 0x10, "Forest Temple MQ GS Block Push Room", FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD] = ItemLocation::GSToken(0x03, 0x01, "Forest Temple MQ GS Raised Island Courtyard", FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD] = ItemLocation::GSToken(0x03, 0x04, "Forest Temple MQ GS Level Island Courtyard", FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_WELL] = ItemLocation::GSToken(0x03, 0x08, "Forest Temple MQ GS Well", FOREST_TEMPLE_MQ_GS_WELL, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM] = ItemLocation::GSToken(0x04, 0x01, "Fire Temple GS Song of Time Room", FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_GS_BOSS_KEY_LOOP] = ItemLocation::GSToken(0x04, 0x02, "Fire Temple GS Boss Key Loop", FIRE_TEMPLE_GS_BOSS_KEY_LOOP, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_GS_BOULDER_MAZE] = ItemLocation::GSToken(0x04, 0x04, "Fire Temple GS Boulder Maze", FIRE_TEMPLE_GS_BOULDER_MAZE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_GS_SCARECROW_TOP] = ItemLocation::GSToken(0x04, 0x08, "Fire Temple GS Scarecrow Top", FIRE_TEMPLE_GS_SCARECROW_TOP, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_GS_SCARECROW_CLIMB] = ItemLocation::GSToken(0x04, 0x10, "Fire Temple GS Scarecrow Climb", FIRE_TEMPLE_GS_SCARECROW_CLIMB, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE] = ItemLocation::GSToken(0x04, 0x02, "Fire Temple MQ GS Above Fire Wall Maze", FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER] = ItemLocation::GSToken(0x04, 0x08, "Fire Temple MQ GS Fire Wall Maze Center", FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR] = ItemLocation::GSToken(0x04, 0x01, "Fire Temple MQ GS Big Lava Room Open Door", FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM] = ItemLocation::GSToken(0x04, 0x10, "Fire Temple MQ GS Fire Wall Maze Side Room", FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE] = ItemLocation::GSToken(0x04, 0x04, "Fire Temple MQ GS Skull on Fire", FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[WATER_TEMPLE_GS_BEHIND_GATE] = ItemLocation::GSToken(0x05, 0x01, "Water Temple GS Behind Gate", WATER_TEMPLE_GS_BEHIND_GATE, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM] = ItemLocation::GSToken(0x05, 0x02, "Water Temple GS Falling Platform Room", WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_GS_CENTRAL_PILLAR] = ItemLocation::GSToken(0x05, 0x04, "Water Temple GS Central Pillar", WATER_TEMPLE_GS_CENTRAL_PILLAR, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST] = ItemLocation::GSToken(0x05, 0x08, "Water Temple GS Near Boss Key Chest", WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_GS_RIVER] = ItemLocation::GSToken(0x05, 0x10, "Water Temple GS River", WATER_TEMPLE_GS_RIVER, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH] = ItemLocation::GSToken(0x05, 0x04, "Water Temple MQ GS Before Upper Water Switch", WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA] = ItemLocation::GSToken(0x05, 0x08, "Water Temple MQ GS Freestanding Key Area", WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY] = ItemLocation::GSToken(0x05, 0x01, "Water Temple MQ GS Lizalfos Hallway", WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_RIVER] = ItemLocation::GSToken(0x05, 0x02, "Water Temple MQ GS River", WATER_TEMPLE_MQ_GS_RIVER, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH] = ItemLocation::GSToken(0x05, 0x10, "Water Temple MQ GS Triple Wall Torch", WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM] = ItemLocation::GSToken(0x06, 0x01, "Spirit Temple GS Hall After Sun Block Room", SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_BOULDER_ROOM] = ItemLocation::GSToken(0x06, 0x02, "Spirit Temple GS Boulder Room", SPIRIT_TEMPLE_GS_BOULDER_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_LOBBY] = ItemLocation::GSToken(0x06, 0x04, "Spirit Temple GS Lobby", SPIRIT_TEMPLE_GS_LOBBY, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM] = ItemLocation::GSToken(0x06, 0x08, "Spirit Temple GS Sun on Floor Room", SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_METAL_FENCE] = ItemLocation::GSToken(0x06, 0x10, "Spirit Temple GS Metal Fence", SPIRIT_TEMPLE_GS_METAL_FENCE, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM] = ItemLocation::GSToken(0x06, 0x08, "Spirit Temple MQ GS Symphony Room", SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM] = ItemLocation::GSToken(0x06, 0x02, "Spirit Temple MQ GS Leever Room", SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST] = ItemLocation::GSToken(0x06, 0x04, "Spirit Temple MQ GS Nine Thrones Room West", SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH] = ItemLocation::GSToken(0x06, 0x10, "Spirit Temple MQ GS Nine Thrones Room North", SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM] = ItemLocation::GSToken(0x06, 0x01, "Spirit Temple MQ GS Sun Block Room", SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_SINGLE_GIANT_POT] = ItemLocation::GSToken(0x07, 0x01, "Shadow Temple GS Single Giant Pot", SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM] = ItemLocation::GSToken(0x07, 0x02, "Shadow Temple GS Falling Spikes Room", SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT] = ItemLocation::GSToken(0x07, 0x04, "Shadow Temple GS Triple Giant Pot", SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM] = ItemLocation::GSToken(0x07, 0x08, "Shadow Temple GS Like Like Room", SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_NEAR_SHIP] = ItemLocation::GSToken(0x07, 0x10, "Shadow Temple GS Near Ship", SHADOW_TEMPLE_GS_NEAR_SHIP, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM] = ItemLocation::GSToken(0x07, 0x02, "Shadow Temple MQ GS Falling Spikes Room", SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM] = ItemLocation::GSToken(0x07, 0x01, "Shadow Temple MQ GS Wind Hint Room", SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_AFTER_WIND] = ItemLocation::GSToken(0x07, 0x08, "Shadow Temple MQ GS After Wind", SHADOW_TEMPLE_MQ_GS_AFTER_WIND, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_AFTER_SHIP] = ItemLocation::GSToken(0x07, 0x10, "Shadow Temple MQ GS After Ship", SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_NEAR_BOSS] = ItemLocation::GSToken(0x07, 0x04, "Shadow Temple MQ GS Near Boss", SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE] = ItemLocation::GSToken(0x08, 0x01, "Bottom of the Well GS Like Like Cage", BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM] = ItemLocation::GSToken(0x08, 0x02, "Bottom of the Well GS East Inner Room", BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM] = ItemLocation::GSToken(0x08, 0x04, "Bottom of the Well GS West Inner Room", BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT] = ItemLocation::GSToken(0x08, 0x01, "Bottom of the Well MQ GS Basement", BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM] = ItemLocation::GSToken(0x08, 0x04, "Bottom of the Well MQ GS Coffin Room", BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM] = ItemLocation::GSToken(0x08, 0x02, "Bottom of the Well MQ GS West Inner Room", BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[ICE_CAVERN_GS_PUSH_BLOCK_ROOM] = ItemLocation::GSToken(0x09, 0x01, "Ice Cavern GS Push Block Room", ICE_CAVERN_GS_PUSH_BLOCK_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM] = ItemLocation::GSToken(0x09, 0x02, "Ice Cavern GS Spinning Scythe Room", ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_GS_HEART_PIECE_ROOM] = ItemLocation::GSToken(0x09, 0x04, "Ice Cavern GS Heart Piece Room", ICE_CAVERN_GS_HEART_PIECE_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_GS_SCARECROW] = ItemLocation::GSToken(0x09, 0x01, "Ice Cavern MQ GS Scarecrow", ICE_CAVERN_MQ_GS_SCARECROW, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_GS_ICE_BLOCK] = ItemLocation::GSToken(0x09, 0x04, "Ice Cavern MQ GS Ice Block", ICE_CAVERN_MQ_GS_ICE_BLOCK, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_GS_RED_ICE] = ItemLocation::GSToken(0x09, 0x02, "Ice Cavern MQ GS Red Ice", ICE_CAVERN_MQ_GS_RED_ICE, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
//Overworld
locationTable[KF_GS_BEAN_PATCH] = ItemLocation::GSToken(0x0C, 0x01, "KF GS Bean Patch", KF_GS_BEAN_PATCH, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_GS_KNOW_IT_ALL_HOUSE] = ItemLocation::GSToken(0x0C, 0x02, "KF GS Know It All House", KF_GS_KNOW_IT_ALL_HOUSE, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_GS_HOUSE_OF_TWINS] = ItemLocation::GSToken(0x0C, 0x04, "KF GS House of Twins", KF_GS_HOUSE_OF_TWINS, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[LW_GS_BEAN_PATCH_NEAR_BRIDGE] = ItemLocation::GSToken(0x0D, 0x01, "LW GS Bean Patch Near Bridge", LW_GS_BEAN_PATCH_NEAR_BRIDGE, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_GS_BEAN_PATCH_NEAR_THEATER] = ItemLocation::GSToken(0x0D, 0x02, "LW GS Bean Patch Near Theater", LW_GS_BEAN_PATCH_NEAR_THEATER, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_GS_ABOVE_THEATER] = ItemLocation::GSToken(0x0D, 0x04, "LW GS Above Theater", LW_GS_ABOVE_THEATER, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SFM_GS] = ItemLocation::GSToken(0x0D, 0x08, "SFM GS", SFM_GS, {Category::cSacredForestMeadow, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[HF_GS_COW_GROTTO] = ItemLocation::GSToken(0x0A, 0x01, "HF GS Cow Grotto", HF_GS_COW_GROTTO, {Category::cHyruleField, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_GS_NEAR_KAK_GROTTO] = ItemLocation::GSToken(0x0A, 0x02, "HF GS Near Kak Grotto", HF_GS_NEAR_KAK_GROTTO, {Category::cHyruleField, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[LH_GS_BEAN_PATCH] = ItemLocation::GSToken(0x12, 0x01, "LH GS Bean Patch", LH_GS_BEAN_PATCH, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_GS_SMALL_ISLAND] = ItemLocation::GSToken(0x12, 0x02, "LH GS Small Island", LH_GS_SMALL_ISLAND, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_GS_LAB_WALL] = ItemLocation::GSToken(0x12, 0x04, "LH GS Lab Wall", LH_GS_LAB_WALL, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_GS_LAB_CRATE] = ItemLocation::GSToken(0x12, 0x08, "LH GS Lab Crate", LH_GS_LAB_CRATE, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_GS_TREE] = ItemLocation::GSToken(0x12, 0x10, "LH GS Tree", LH_GS_TREE, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[GV_GS_BEAN_PATCH] = ItemLocation::GSToken(0x13, 0x01, "GV GS Bean Patch", GV_GS_BEAN_PATCH, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_GS_SMALL_BRIDGE] = ItemLocation::GSToken(0x13, 0x02, "GV GS Small Bridge", GV_GS_SMALL_BRIDGE, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_GS_PILLAR] = ItemLocation::GSToken(0x13, 0x04, "GV GS Pillar", GV_GS_PILLAR, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_GS_BEHIND_TENT] = ItemLocation::GSToken(0x13, 0x08, "GV GS Behind Tent", GV_GS_BEHIND_TENT, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_GS_ARCHERY_RANGE] = ItemLocation::GSToken(0x14, 0x01, "GF GS Archery Range", GF_GS_ARCHERY_RANGE, {Category::cGerudoFortress, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_GS_TOP_FLOOR] = ItemLocation::GSToken(0x14, 0x02, "GF GS Top Floor", GF_GS_TOP_FLOOR, {Category::cGerudoFortress, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[WASTELAND_GS] = ItemLocation::GSToken(0x15, 0x02, "Wasteland GS", WASTELAND_GS, {Category::cHauntedWasteland, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_GS_BEAN_PATCH] = ItemLocation::GSToken(0x15, 0x01, "Colossus GS Bean Patch", COLOSSUS_GS_BEAN_PATCH, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_GS_HILL] = ItemLocation::GSToken(0x15, 0x04, "Colossus GS Hill", COLOSSUS_GS_HILL, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_GS_TREE] = ItemLocation::GSToken(0x15, 0x08, "Colossus GS Tree", COLOSSUS_GS_TREE, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[OGC_GS] = ItemLocation::GSToken(0x0E, 0x01, "OGC GS", OGC_GS, {Category::cOutsideGanonsCastle, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[HC_GS_STORMS_GROTTO] = ItemLocation::GSToken(0x0E, 0x02, "HC GS Storms Grotto", HC_GS_STORMS_GROTTO, {Category::cHyruleCastle, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[HC_GS_TREE] = ItemLocation::GSToken(0x0E, 0x04, "HC GS Tree", HC_GS_TREE, {Category::cHyruleCastle, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_GS_GUARD_HOUSE] = ItemLocation::GSToken(0x0E, 0x08, "Market GS Guard House", MARKET_GS_GUARD_HOUSE, {Category::cInnerMarket, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[KAK_GS_HOUSE_UNDER_CONSTRUCTION] = ItemLocation::GSToken(0x10, 0x08, "Kak GS House Under Construction", KAK_GS_HOUSE_UNDER_CONSTRUCTION, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_SKULLTULA_HOUSE] = ItemLocation::GSToken(0x10, 0x10, "Kak GS Skulltula House", KAK_GS_SKULLTULA_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_GUARDS_HOUSE] = ItemLocation::GSToken(0x10, 0x02, "Kak GS Guards House", KAK_GS_GUARDS_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_TREE] = ItemLocation::GSToken(0x10, 0x20, "Kak GS Tree", KAK_GS_TREE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_WATCHTOWER] = ItemLocation::GSToken(0x10, 0x04, "Kak GS Watchtower", KAK_GS_WATCHTOWER, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_ABOVE_IMPAS_HOUSE] = ItemLocation::GSToken(0x10, 0x40, "Kak GS Above Impas House", KAK_GS_ABOVE_IMPAS_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_GS_WALL] = ItemLocation::GSToken(0x10, 0x80, "Graveyard GS Wall", GRAVEYARD_GS_WALL, {Category::cGraveyard, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_GS_BEAN_PATCH] = ItemLocation::GSToken(0x10, 0x01, "Graveyard GS Bean Patch", GRAVEYARD_GS_BEAN_PATCH, {Category::cGraveyard, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[DMC_GS_BEAN_PATCH] = ItemLocation::GSToken(0x0F, 0x01, "DMC GS Bean Patch", DMC_GS_BEAN_PATCH, {Category::cDeathMountainCrater, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_GS_CRATE] = ItemLocation::GSToken(0x0F, 0x80, "DMC GS Crate", DMC_GS_CRATE, {Category::cDeathMountainCrater, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_GS_BEAN_PATCH] = ItemLocation::GSToken(0x0F, 0x02, "DMT GS Bean Patch", DMT_GS_BEAN_PATCH, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_GS_NEAR_KAK] = ItemLocation::GSToken(0x0F, 0x04, "DMT GS Near Kak", DMT_GS_NEAR_KAK, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_GS_ABOVE_DODONGOS_CAVERN] = ItemLocation::GSToken(0x0F, 0x08, "DMT GS Above Dodongos Cavern", DMT_GS_ABOVE_DODONGOS_CAVERN, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_GS_FALLING_ROCKS_PATH] = ItemLocation::GSToken(0x0F, 0x10, "DMT GS Falling Rocks Path", DMT_GS_FALLING_ROCKS_PATH, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[GC_GS_CENTER_PLATFORM] = ItemLocation::GSToken(0x0F, 0x20, "GC GS Center Platform", GC_GS_CENTER_PLATFORM, {Category::cGoronCity, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_GS_BOULDER_MAZE] = ItemLocation::GSToken(0x0F, 0x40, "GC GS Boulder Maze", GC_GS_BOULDER_MAZE, {Category::cGoronCity, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[ZR_GS_LADDER] = ItemLocation::GSToken(0x11, 0x01, "ZR GS Ladder", ZR_GS_LADDER, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_GS_TREE] = ItemLocation::GSToken(0x11, 0x02, "ZR GS Tree", ZR_GS_TREE, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_GS_ABOVE_BRIDGE] = ItemLocation::GSToken(0x11, 0x08, "ZR GS Above Bridge", ZR_GS_ABOVE_BRIDGE, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_GS_NEAR_RAISED_GROTTOS] = ItemLocation::GSToken(0x11, 0x10, "ZR GS Near Raised Grottos", ZR_GS_NEAR_RAISED_GROTTOS, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZD_GS_FROZEN_WATERFALL] = ItemLocation::GSToken(0x11, 0x40, "ZD GS Frozen Waterfall", ZD_GS_FROZEN_WATERFALL, {Category::cZorasDomain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZF_GS_ABOVE_THE_LOG] = ItemLocation::GSToken(0x11, 0x04, "ZF GS Above The Log", ZF_GS_ABOVE_THE_LOG, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZF_GS_HIDDEN_CAVE] = ItemLocation::GSToken(0x11, 0x20, "ZF GS Hidden Cave", ZF_GS_HIDDEN_CAVE, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZF_GS_TREE] = ItemLocation::GSToken(0x11, 0x80, "ZF GS Tree", ZF_GS_TREE, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[LLR_GS_BACK_WALL] = ItemLocation::GSToken(0x0B, 0x01, "LLR GS Back Wall", LLR_GS_BACK_WALL, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_GS_RAIN_SHED] = ItemLocation::GSToken(0x0B, 0x02, "LLR GS Rain Shed", LLR_GS_RAIN_SHED, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_GS_HOUSE_WINDOW] = ItemLocation::GSToken(0x0B, 0x04, "LLR GS House Window", LLR_GS_HOUSE_WINDOW, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_GS_TREE] = ItemLocation::GSToken(0x0B, 0x08, "LLR GS Tree", LLR_GS_TREE, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
/*-------------------------------
--- BOSSES ---
-------------------------------*/
locationTable[LINKS_POCKET] = ItemLocation::Reward (0xFF, 0xFF, "Link's Pocket", LINKS_POCKET, LIGHT_MEDALLION, {}, SpoilerCollectionCheck::AlwaysCollected(), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[QUEEN_GOHMA] = ItemLocation::Reward (0xFF, DUNGEON_DEKU_TREE, "Queen Gohma", QUEEN_GOHMA, KOKIRI_EMERALD, {}, SpoilerCollectionCheck::EventChkInf(0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[KING_DODONGO] = ItemLocation::Reward (0xFF, DUNGEON_DODONGOS_CAVERN, "King Dodongo", KING_DODONGO, GORON_RUBY, {}, SpoilerCollectionCheck::EventChkInf(0x25), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[BARINADE] = ItemLocation::Reward (0xFF, DUNGEON_JABUJABUS_BELLY, "Barinade", BARINADE, ZORA_SAPPHIRE, {}, SpoilerCollectionCheck::EventChkInf(0x37), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[PHANTOM_GANON] = ItemLocation::Reward (0xFF, DUNGEON_FOREST_TEMPLE, "Phantom Ganon", PHANTOM_GANON, FOREST_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x48), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[VOLVAGIA] = ItemLocation::Reward (0xFF, DUNGEON_FIRE_TEMPLE, "Volvagia", VOLVAGIA, FIRE_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x49), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[MORPHA] = ItemLocation::Reward (0xFF, DUNGEON_WATER_TEMPLE, "Morpha", MORPHA, WATER_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x4A), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[TWINROVA] = ItemLocation::Reward (0xFF, DUNGEON_SPIRIT_TEMPLE, "Twinrova", TWINROVA, SPIRIT_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x47), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[BONGO_BONGO] = ItemLocation::Reward (0xFF, DUNGEON_SHADOW_TEMPLE, "Bongo Bongo", BONGO_BONGO, SHADOW_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x46), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[GANON] = ItemLocation::Reward (0xFF, 0xF0, "Ganon", NONE, TRIFORCE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
/*-------------------------------
---HEART CONTAINERS ---
-------------------------------*/
locationTable[DEKU_TREE_QUEEN_GOHMA_HEART] = ItemLocation::Base (0x11, 0x4F, "Deku Tree Queen Gohma Heart Container", DEKU_TREE_QUEEN_GOHMA_HEART, HEART_CONTAINER, {Category::cDekuTree, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x11, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DODONGOS_CAVERN_KING_DODONGO_HEART] = ItemLocation::Base (0x12, 0x4F, "Dodongos Cavern King Dodongo Heart Container", DODONGOS_CAVERN_KING_DODONGO_HEART, HEART_CONTAINER, {Category::cDodongosCavern, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x12, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[JABU_JABUS_BELLY_BARINADE_HEART] = ItemLocation::Base (0x13, 0x4F, "Jabu Jabus Belly Barinade Heart Container", JABU_JABUS_BELLY_BARINADE_HEART, HEART_CONTAINER, {Category::cJabuJabusBelly, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x13, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[FOREST_TEMPLE_PHANTOM_GANON_HEART] = ItemLocation::Base (0x14, 0x4F, "Forest Temple Phantom Ganon Heart Container", FOREST_TEMPLE_PHANTOM_GANON_HEART, HEART_CONTAINER, {Category::cForestTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x14, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FIRE_TEMPLE_VOLVAGIA_HEART] = ItemLocation::Base (0x15, 0x4F, "Fire Temple Volvagia Heart Container", FIRE_TEMPLE_VOLVAGIA_HEART, HEART_CONTAINER, {Category::cFireTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x15, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[WATER_TEMPLE_MORPHA_HEART] = ItemLocation::Base (0x16, 0x4F, "Water Temple Morpha Heart Container", WATER_TEMPLE_MORPHA_HEART, HEART_CONTAINER, {Category::cWaterTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x16, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[SPIRIT_TEMPLE_TWINROVA_HEART] = ItemLocation::Base (0x17, 0x4F, "Spirit Temple Twinrova Heart Container", SPIRIT_TEMPLE_TWINROVA_HEART, HEART_CONTAINER, {Category::cSpiritTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x17, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SHADOW_TEMPLE_BONGO_BONGO_HEART] = ItemLocation::Base (0x18, 0x4F, "Shadow Temple Bongo Bongo Heart Container", SHADOW_TEMPLE_BONGO_BONGO_HEART, HEART_CONTAINER, {Category::cShadowTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x18, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
/*-------------------------------
--- CUTSCENES ---
-------------------------------*/
locationTable[TOT_LIGHT_ARROWS_CUTSCENE] = ItemLocation::Delayed(0xFF, 0x01, "ToT Light Arrow Cutscene", TOT_LIGHT_ARROWS_CUTSCENE, LIGHT_ARROWS, {Category::cTempleOfTime, Category::cMarket}, SpoilerCollectionCheck::EventChkInf(0xC4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[LW_GIFT_FROM_SARIA] = ItemLocation::Delayed(0xFF, 0x02, "LW Gift From Saria", LW_GIFT_FROM_SARIA, PROGRESSIVE_OCARINA, {Category::cLostWoods, Category::cForest}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[ZF_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x10, "ZF Great Fairy Reward", ZF_GREAT_FAIRY_REWARD, FARORES_WIND, {Category::cZorasFountain, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(16), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[HC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x11, "HC Great Fairy Reward", HC_GREAT_FAIRY_REWARD, DINS_FIRE, {Category::cHyruleCastle, Category::cMarket, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[COLOSSUS_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x12, "Colossus Great Fairy Reward", COLOSSUS_GREAT_FAIRY_REWARD, NAYRUS_LOVE, {Category::cDesertColossus, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[DMT_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x13, "DMT Great Fairy Reward", DMT_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x00), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x14, "DMC Great Fairy Reward", DMC_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[OGC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x15, "OGC Great Fairy Reward", OGC_GREAT_FAIRY_REWARD, DOUBLE_DEFENSE, {Category::cOutsideGanonsCastle, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[SHEIK_IN_FOREST] = ItemLocation::Delayed(0xFF, 0x20, "Sheik in Forest", SHEIK_IN_FOREST, MINUET_OF_FOREST, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x50), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SHEIK_IN_CRATER] = ItemLocation::Delayed(0xFF, 0x21, "Sheik in Crater", SHEIK_IN_CRATER, BOLERO_OF_FIRE, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x51), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[SHEIK_IN_ICE_CAVERN] = ItemLocation::Delayed(0xFF, 0x22, "Sheik in Ice Cavern", SHEIK_IN_ICE_CAVERN, SERENADE_OF_WATER, {Category::cIceCavern, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x52), SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[SHEIK_AT_COLOSSUS] = ItemLocation::Delayed(0xFF, 0x23, "Sheik at Colossus", SHEIK_AT_COLOSSUS, REQUIEM_OF_SPIRIT, {Category::cDesertColossus, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAC), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[SHEIK_IN_KAKARIKO] = ItemLocation::Delayed(0xFF, 0x24, "Sheik in Kakariko", SHEIK_IN_KAKARIKO, NOCTURNE_OF_SHADOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[SHEIK_AT_TEMPLE] = ItemLocation::Delayed(0xFF, 0x25, "Sheik at Temple", SHEIK_AT_TEMPLE, PRELUDE_OF_LIGHT, {Category::cTempleOfTime, Category::cMarket, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x55), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[SONG_FROM_IMPA] = ItemLocation::Delayed(0xFF, 0x26, "Song from Impa", SONG_FROM_IMPA, ZELDAS_LULLABY, {Category::cHyruleCastle, Category::cMarket, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x59), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[SONG_FROM_MALON] = ItemLocation::Delayed(0xFF, 0x27, "Song from Malon", SONG_FROM_MALON, EPONAS_SONG, {Category::cLonLonRanch, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x58), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[SONG_FROM_SARIA] = ItemLocation::Delayed(0xFF, 0x28, "Song from Saria", SONG_FROM_SARIA, SARIAS_SONG, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SONG_FROM_COMPOSERS_GRAVE] = ItemLocation::Delayed(0xFF, 0x29, "Song from Composers Grave", SONG_FROM_COMPOSERS_GRAVE, SUNS_SONG, {Category::cGraveyard, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5A), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[SONG_FROM_OCARINA_OF_TIME] = ItemLocation::Delayed(0xFF, 0x2A, "Song from Ocarina of Time", SONG_FROM_OCARINA_OF_TIME, SONG_OF_TIME, {Category::cHyruleField, Category::cSong, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::EventChkInf(0xA9), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[SONG_FROM_WINDMILL] = ItemLocation::Delayed(0xFF, 0x2B, "Song from Windmill", SONG_FROM_WINDMILL, SONG_OF_STORMS, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5B), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
/*-------------------------------
--- COWS ---
-------------------------------*/
locationTable[KF_LINKS_HOUSE_COW] = ItemLocation::Base (0x34, 0x15, "KF Links House Cow", KF_LINKS_HOUSE_COW, MILK, {Category::cForest, Category::cCow, Category::cMinigame}, SpoilerCollectionCheck::Cow(0x34, 0x15), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[HF_COW_GROTTO_COW] = ItemLocation::Base (0x3E, 0x16, "HF Cow Grotto Cow", HF_COW_GROTTO_COW, MILK, {Category::cHyruleField, Category::cCow, Category::cGrotto}, SpoilerCollectionCheck::Cow(0x3E, 0x16), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[LLR_STABLES_LEFT_COW] = ItemLocation::Base (0x36, 0x16, "LLR Stables Left Cow", LLR_STABLES_LEFT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x36, 0x16), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_STABLES_RIGHT_COW] = ItemLocation::Base (0x36, 0x15, "LLR Stables Right Cow", LLR_STABLES_RIGHT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x36, 0x15), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_TOWER_LEFT_COW] = ItemLocation::Base (0x4C, 0x15, "LLR Tower Left Cow", LLR_TOWER_LEFT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x4C, 0x16), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_TOWER_RIGHT_COW] = ItemLocation::Base (0x4C, 0x16, "LLR Tower Right Cow", LLR_TOWER_RIGHT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x4C, 0x15), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[KAK_IMPAS_HOUSE_COW] = ItemLocation::Base (0x37, 0x15, "Kak Impas House Cow", KAK_IMPAS_HOUSE_COW, MILK, {Category::cKakarikoVillage, Category::cKakariko, Category::cCow}, SpoilerCollectionCheck::Cow(0x37, 0x15), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[DMT_COW_GROTTO_COW] = ItemLocation::Base (0x3E, 0x15, "DMT Cow Grotto Cow", DMT_COW_GROTTO_COW, MILK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cCow, Category::cGrotto}, SpoilerCollectionCheck::Cow(0x3E, 0x15), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[GV_COW] = ItemLocation::Base (0x5A, 0x15, "GV Cow", GV_COW, MILK, {Category::cGerudoValley, Category::cGerudo, Category::cCow}, SpoilerCollectionCheck::Cow(0x5A, 0x15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[JABU_JABUS_BELLY_MQ_COW] = ItemLocation::Base (0x02, 0x15, "Jabu Jabus Belly MQ Cow", JABU_JABUS_BELLY_MQ_COW, MILK, {Category::cJabuJabusBelly, Category::cCow}, SpoilerCollectionCheck::Cow(0x02, 0x15), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
/*-------------------------------
--- SHOPS ---
8 6 2 4
7 5 1 3
-------------------------------*/
locationTable[KF_SHOP_ITEM_1] = ItemLocation::Base(0x2D, 0x30, "KF Shop Item 1", KF_SHOP_ITEM_1, BUY_DEKU_SHIELD, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 0), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_2] = ItemLocation::Base(0x2D, 0x31, "KF Shop Item 2", KF_SHOP_ITEM_2, BUY_DEKU_NUT_5, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 1), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_3] = ItemLocation::Base(0x2D, 0x32, "KF Shop Item 3", KF_SHOP_ITEM_3, BUY_DEKU_NUT_10, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 2), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_4] = ItemLocation::Base(0x2D, 0x33, "KF Shop Item 4", KF_SHOP_ITEM_4, BUY_DEKU_STICK_1, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 3), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_5] = ItemLocation::Base(0x2D, 0x34, "KF Shop Item 5", KF_SHOP_ITEM_5, BUY_DEKU_SEEDS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 4), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_6] = ItemLocation::Base(0x2D, 0x35, "KF Shop Item 6", KF_SHOP_ITEM_6, BUY_ARROWS_10, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 5), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_7] = ItemLocation::Base(0x2D, 0x36, "KF Shop Item 7", KF_SHOP_ITEM_7, BUY_ARROWS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 6), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_8] = ItemLocation::Base(0x2D, 0x37, "KF Shop Item 8", KF_SHOP_ITEM_8, BUY_HEART, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 7), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KAK_POTION_SHOP_ITEM_1] = ItemLocation::Base(0x30, 0x30, "Kak Potion Shop Item 1", KAK_POTION_SHOP_ITEM_1, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_2] = ItemLocation::Base(0x30, 0x31, "Kak Potion Shop Item 2", KAK_POTION_SHOP_ITEM_2, BUY_FISH, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_3] = ItemLocation::Base(0x30, 0x32, "Kak Potion Shop Item 3", KAK_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_4] = ItemLocation::Base(0x30, 0x33, "Kak Potion Shop Item 4", KAK_POTION_SHOP_ITEM_4, BUY_GREEN_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_5] = ItemLocation::Base(0x30, 0x34, "Kak Potion Shop Item 5", KAK_POTION_SHOP_ITEM_5, BUY_BLUE_FIRE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_6] = ItemLocation::Base(0x30, 0x35, "Kak Potion Shop Item 6", KAK_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_7] = ItemLocation::Base(0x30, 0x36, "Kak Potion Shop Item 7", KAK_POTION_SHOP_ITEM_7, BUY_POE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_8] = ItemLocation::Base(0x30, 0x37, "Kak Potion Shop Item 8", KAK_POTION_SHOP_ITEM_8, BUY_FAIRYS_SPIRIT, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_1] = ItemLocation::Base(0x32, 0x30, "MK Bombchu Shop Item 1", MARKET_BOMBCHU_SHOP_ITEM_1, BUY_BOMBCHU_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_2] = ItemLocation::Base(0x32, 0x31, "MK Bombchu Shop Item 2", MARKET_BOMBCHU_SHOP_ITEM_2, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_3] = ItemLocation::Base(0x32, 0x32, "MK Bombchu Shop Item 3", MARKET_BOMBCHU_SHOP_ITEM_3, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_4] = ItemLocation::Base(0x32, 0x33, "MK Bombchu Shop Item 4", MARKET_BOMBCHU_SHOP_ITEM_4, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_5] = ItemLocation::Base(0x32, 0x34, "MK Bombchu Shop Item 5", MARKET_BOMBCHU_SHOP_ITEM_5, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_6] = ItemLocation::Base(0x32, 0x35, "MK Bombchu Shop Item 6", MARKET_BOMBCHU_SHOP_ITEM_6, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_7] = ItemLocation::Base(0x32, 0x36, "MK Bombchu Shop Item 7", MARKET_BOMBCHU_SHOP_ITEM_7, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_8] = ItemLocation::Base(0x32, 0x37, "MK Bombchu Shop Item 8", MARKET_BOMBCHU_SHOP_ITEM_8, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_1] = ItemLocation::Base(0x31, 0x30, "MK Potion Shop Item 1", MARKET_POTION_SHOP_ITEM_1, BUY_GREEN_POTION, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_2] = ItemLocation::Base(0x31, 0x31, "MK Potion Shop Item 2", MARKET_POTION_SHOP_ITEM_2, BUY_BLUE_FIRE, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_3] = ItemLocation::Base(0x31, 0x32, "MK Potion Shop Item 3", MARKET_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_4] = ItemLocation::Base(0x31, 0x33, "MK Potion Shop Item 4", MARKET_POTION_SHOP_ITEM_4, BUY_FAIRYS_SPIRIT, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_5] = ItemLocation::Base(0x31, 0x34, "MK Potion Shop Item 5", MARKET_POTION_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_6] = ItemLocation::Base(0x31, 0x35, "MK Potion Shop Item 6", MARKET_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_7] = ItemLocation::Base(0x31, 0x36, "MK Potion Shop Item 7", MARKET_POTION_SHOP_ITEM_7, BUY_POE, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_8] = ItemLocation::Base(0x31, 0x37, "MK Potion Shop Item 8", MARKET_POTION_SHOP_ITEM_8, BUY_FISH, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_1] = ItemLocation::Base(0x2C, 0x30, "MK Bazaar Item 1", MARKET_BAZAAR_ITEM_1, BUY_HYLIAN_SHIELD, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_2] = ItemLocation::Base(0x2C, 0x31, "MK Bazaar Item 2", MARKET_BAZAAR_ITEM_2, BUY_BOMBS_535, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_3] = ItemLocation::Base(0x2C, 0x32, "MK Bazaar Item 3", MARKET_BAZAAR_ITEM_3, BUY_DEKU_NUT_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_4] = ItemLocation::Base(0x2C, 0x33, "MK Bazaar Item 4", MARKET_BAZAAR_ITEM_4, BUY_HEART, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_5] = ItemLocation::Base(0x2C, 0x34, "MK Bazaar Item 5", MARKET_BAZAAR_ITEM_5, BUY_ARROWS_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_6] = ItemLocation::Base(0x2C, 0x35, "MK Bazaar Item 6", MARKET_BAZAAR_ITEM_6, BUY_ARROWS_50, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_7] = ItemLocation::Base(0x2C, 0x36, "MK Bazaar Item 7", MARKET_BAZAAR_ITEM_7, BUY_DEKU_STICK_1, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_8] = ItemLocation::Base(0x2C, 0x37, "MK Bazaar Item 8", MARKET_BAZAAR_ITEM_8, BUY_ARROWS_30, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[KAK_BAZAAR_ITEM_1] = ItemLocation::Base(0x2C, 0x38, "Kak Bazaar Item 1", KAK_BAZAAR_ITEM_1, BUY_HYLIAN_SHIELD, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_2] = ItemLocation::Base(0x2C, 0x39, "Kak Bazaar Item 2", KAK_BAZAAR_ITEM_2, BUY_BOMBS_535, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_3] = ItemLocation::Base(0x2C, 0x3A, "Kak Bazaar Item 3", KAK_BAZAAR_ITEM_3, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_4] = ItemLocation::Base(0x2C, 0x3B, "Kak Bazaar Item 4", KAK_BAZAAR_ITEM_4, BUY_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_5] = ItemLocation::Base(0x2C, 0x3C, "Kak Bazaar Item 5", KAK_BAZAAR_ITEM_5, BUY_ARROWS_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_6] = ItemLocation::Base(0x2C, 0x3D, "Kak Bazaar Item 6", KAK_BAZAAR_ITEM_6, BUY_ARROWS_50, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_7] = ItemLocation::Base(0x2C, 0x3E, "Kak Bazaar Item 7", KAK_BAZAAR_ITEM_7, BUY_DEKU_STICK_1, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_8] = ItemLocation::Base(0x2C, 0x3F, "Kak Bazaar Item 8", KAK_BAZAAR_ITEM_8, BUY_ARROWS_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[ZD_SHOP_ITEM_1] = ItemLocation::Base(0x2F, 0x30, "ZD Shop Item 1", ZD_SHOP_ITEM_1, BUY_ZORA_TUNIC, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 0), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_2] = ItemLocation::Base(0x2F, 0x31, "ZD Shop Item 2", ZD_SHOP_ITEM_2, BUY_ARROWS_10, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 1), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_3] = ItemLocation::Base(0x2F, 0x32, "ZD Shop Item 3", ZD_SHOP_ITEM_3, BUY_HEART, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 2), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_4] = ItemLocation::Base(0x2F, 0x33, "ZD Shop Item 4", ZD_SHOP_ITEM_4, BUY_ARROWS_30, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 3), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_5] = ItemLocation::Base(0x2F, 0x34, "ZD Shop Item 5", ZD_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 4), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_6] = ItemLocation::Base(0x2F, 0x35, "ZD Shop Item 6", ZD_SHOP_ITEM_6, BUY_ARROWS_50, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 5), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_7] = ItemLocation::Base(0x2F, 0x36, "ZD Shop Item 7", ZD_SHOP_ITEM_7, BUY_FISH, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 6), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_8] = ItemLocation::Base(0x2F, 0x37, "ZD Shop Item 8", ZD_SHOP_ITEM_8, BUY_RED_POTION_50, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 7), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[GC_SHOP_ITEM_1] = ItemLocation::Base(0x2E, 0x30, "GC Shop Item 1", GC_SHOP_ITEM_1, BUY_BOMBS_525, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 0), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_2] = ItemLocation::Base(0x2E, 0x31, "GC Shop Item 2", GC_SHOP_ITEM_2, BUY_BOMBS_10, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 1), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_3] = ItemLocation::Base(0x2E, 0x32, "GC Shop Item 3", GC_SHOP_ITEM_3, BUY_BOMBS_20, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 2), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_4] = ItemLocation::Base(0x2E, 0x33, "GC Shop Item 4", GC_SHOP_ITEM_4, BUY_BOMBS_30, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 3), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_5] = ItemLocation::Base(0x2E, 0x34, "GC Shop Item 5", GC_SHOP_ITEM_5, BUY_GORON_TUNIC, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 4), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_6] = ItemLocation::Base(0x2E, 0x35, "GC Shop Item 6", GC_SHOP_ITEM_6, BUY_HEART, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 5), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_7] = ItemLocation::Base(0x2E, 0x36, "GC Shop Item 7", GC_SHOP_ITEM_7, BUY_RED_POTION_40, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 6), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_8] = ItemLocation::Base(0x2E, 0x37, "GC Shop Item 8", GC_SHOP_ITEM_8, BUY_HEART, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 7), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
/*-------------------------------
--- GOSSIP STONES ---
-------------------------------*/
// These are not actual locations, but are filler spots used for hint reachability. - OoT Randomizer
// flag + 0x400 = message ID
locationTable[DMC_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x05, "DMC Gossip Stone", {});
locationTable[DMT_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x04, "DMT Gossip Stone", {});
locationTable[COLOSSUS_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1A, "Colossus Gossip Stone", {});
locationTable[DODONGOS_CAVERN_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x14, "Dodongo's Cavern Gossip Stone", {});
locationTable[GV_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x11, "GV Gossip Stone", {});
locationTable[GC_MAZE_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x15, "GC Maze Gossip Stone", {});
locationTable[GC_MEDIGORON_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x19, "GC Medigoron Gossip Stone", {});
locationTable[GRAVEYARD_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x0A, "GY Gossip Stone", {});
locationTable[HC_MALON_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x12, "HC Malon Gossip Stone", {});
locationTable[HC_ROCK_WALL_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x0B, "HC Rock Wall Gossip Stone", {});
locationTable[HC_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x13, "HC Storms Grotto Gossip Stone", {});
locationTable[KF_DEKU_TREE_GOSSIP_STONE_LEFT] = ItemLocation::HintStone(0x00, 0x1F, "KF Deku Tree Left Gossip Stone", {});
locationTable[KF_DEKU_TREE_GOSSIP_STONE_RIGHT] = ItemLocation::HintStone(0x00, 0x20, "KF Deku Tree Right Gossip Stone", {});
locationTable[KF_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1E, "KF Gossip Stone", {});
locationTable[LH_LAB_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x03, "LH Lab Gossip Stone", {});
locationTable[LH_GOSSIP_STONE_SOUTHEAST] = ItemLocation::HintStone(0x00, 0x0F, "LH Southeast Gossip Stone", {});
locationTable[LH_GOSSIP_STONE_SOUTHWEST] = ItemLocation::HintStone(0x00, 0x08, "LH Southwest Gossip Stone", {});
locationTable[LW_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1D, "LW Gossip Stone", {});
locationTable[SFM_MAZE_GOSSIP_STONE_LOWER] = ItemLocation::HintStone(0x00, 0x16, "SFM Maze Lower Gossip Stone", {});
locationTable[SFM_MAZE_GOSSIP_STONE_UPPER] = ItemLocation::HintStone(0x00, 0x17, "SFM Maze Upper Gossip Stone", {});
locationTable[SFM_SARIA_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1C, "SFM Saria Gossip Stone", {});
locationTable[TOT_GOSSIP_STONE_LEFT] = ItemLocation::HintStone(0x00, 0x06, "ToT Left Gossip Stone", {});
locationTable[TOT_GOSSIP_STONE_RIGHT] = ItemLocation::HintStone(0x00, 0x07, "ToT Left Center Gossip Stone", {});
locationTable[TOT_GOSSIP_STONE_RIGHT_CENTER] = ItemLocation::HintStone(0x00, 0x10, "ToT Right Center Gossip Stone", {});
locationTable[TOT_GOSSIP_STONE_LEFT_CENTER] = ItemLocation::HintStone(0x00, 0x0E, "ToT Right Gossip Stone", {});
locationTable[ZD_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x09, "ZD Gossip Stone", {});
locationTable[ZF_FAIRY_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x01, "Fairy Gossip Stone", {});
locationTable[ZF_JABU_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x02, "Jabu Gossip Stone", {});
locationTable[ZR_NEAR_GROTTOS_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x0D, "ZR Near Grottos Gossip Stone", {});
locationTable[ZR_NEAR_DOMAIN_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x0C, "ZR Near Domain Gossip Stone", {});
locationTable[HF_COW_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1B, "HF Cow Grotto Gossip Stone", {});
locationTable[HF_NEAR_MARKET_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x30, "HF Near Market Gossip Stone", {});
locationTable[HF_SOUTHEAST_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x32, "HF Southeast Gossip Stone", {});
locationTable[HF_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x33, "HF Open Grotto Gossip Stone", {});
locationTable[KAK_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x38, "Kak Open Grotto Gossip Stone", {});
locationTable[ZR_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x39, "ZR Open Grotto Gossip Stone", {});
locationTable[KF_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x3C, "KF Storms Gossip Stone", {});
locationTable[LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x34, "LW Near Shortcuts Gossip Stone", {});
locationTable[DMT_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x37, "DMT Storms Grotto Gossip Stone", {});
locationTable[DMC_UPPER_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x3A, "DMC Upper Grotto Gossip Stone", {});
locationTable[GANONDORF_HINT] = ItemLocation::OtherHint(0x00, 0x00, "Ganondorf Hint", {});
}
std::vector<uint32_t> KF_ShopLocations = {
KF_SHOP_ITEM_1,
KF_SHOP_ITEM_2,
KF_SHOP_ITEM_3,
KF_SHOP_ITEM_4,
KF_SHOP_ITEM_5,
KF_SHOP_ITEM_6,
KF_SHOP_ITEM_7,
KF_SHOP_ITEM_8,
};
std::vector<uint32_t> Kak_PotionShopLocations = {
KAK_POTION_SHOP_ITEM_1,
KAK_POTION_SHOP_ITEM_2,
KAK_POTION_SHOP_ITEM_3,
KAK_POTION_SHOP_ITEM_4,
KAK_POTION_SHOP_ITEM_5,
KAK_POTION_SHOP_ITEM_6,
KAK_POTION_SHOP_ITEM_7,
KAK_POTION_SHOP_ITEM_8,
};
std::vector<uint32_t> MK_BombchuShopLocations = {
MARKET_BOMBCHU_SHOP_ITEM_1,
MARKET_BOMBCHU_SHOP_ITEM_2,
MARKET_BOMBCHU_SHOP_ITEM_3,
MARKET_BOMBCHU_SHOP_ITEM_4,
MARKET_BOMBCHU_SHOP_ITEM_5,
MARKET_BOMBCHU_SHOP_ITEM_6,
MARKET_BOMBCHU_SHOP_ITEM_7,
MARKET_BOMBCHU_SHOP_ITEM_8,
};
std::vector<uint32_t> MK_PotionShopLocations = {
MARKET_POTION_SHOP_ITEM_1,
MARKET_POTION_SHOP_ITEM_2,
MARKET_POTION_SHOP_ITEM_3,
MARKET_POTION_SHOP_ITEM_4,
MARKET_POTION_SHOP_ITEM_5,
MARKET_POTION_SHOP_ITEM_6,
MARKET_POTION_SHOP_ITEM_7,
MARKET_POTION_SHOP_ITEM_8,
};
std::vector<uint32_t> MK_BazaarLocations = {
MARKET_BAZAAR_ITEM_1,
MARKET_BAZAAR_ITEM_2,
MARKET_BAZAAR_ITEM_3,
MARKET_BAZAAR_ITEM_4,
MARKET_BAZAAR_ITEM_5,
MARKET_BAZAAR_ITEM_6,
MARKET_BAZAAR_ITEM_7,
MARKET_BAZAAR_ITEM_8,
};
std::vector<uint32_t> Kak_BazaarLocations = {
KAK_BAZAAR_ITEM_1,
KAK_BAZAAR_ITEM_2,
KAK_BAZAAR_ITEM_3,
KAK_BAZAAR_ITEM_4,
KAK_BAZAAR_ITEM_5,
KAK_BAZAAR_ITEM_6,
KAK_BAZAAR_ITEM_7,
KAK_BAZAAR_ITEM_8,
};
std::vector<uint32_t> ZD_ShopLocations = {
ZD_SHOP_ITEM_1,
ZD_SHOP_ITEM_2,
ZD_SHOP_ITEM_3,
ZD_SHOP_ITEM_4,
ZD_SHOP_ITEM_5,
ZD_SHOP_ITEM_6,
ZD_SHOP_ITEM_7,
ZD_SHOP_ITEM_8,
};
std::vector<uint32_t> GC_ShopLocations = {
GC_SHOP_ITEM_1,
GC_SHOP_ITEM_2,
GC_SHOP_ITEM_3,
GC_SHOP_ITEM_4,
GC_SHOP_ITEM_5,
GC_SHOP_ITEM_6,
GC_SHOP_ITEM_7,
GC_SHOP_ITEM_8,
};
//List of shop location lists, used for shop shuffle
std::vector<std::vector<uint32_t>> ShopLocationLists = {
KF_ShopLocations,
Kak_PotionShopLocations,
MK_BombchuShopLocations,
MK_PotionShopLocations,
MK_BazaarLocations,
Kak_BazaarLocations,
ZD_ShopLocations,
GC_ShopLocations,
};
//List of gossip stone locations for hints
std::vector<uint32_t> gossipStoneLocations = {
DMC_GOSSIP_STONE,
DMT_GOSSIP_STONE,
COLOSSUS_GOSSIP_STONE,
DODONGOS_CAVERN_GOSSIP_STONE,
GV_GOSSIP_STONE,
GC_MAZE_GOSSIP_STONE,
GC_MEDIGORON_GOSSIP_STONE,
GRAVEYARD_GOSSIP_STONE,
HC_MALON_GOSSIP_STONE,
HC_ROCK_WALL_GOSSIP_STONE,
HC_STORMS_GROTTO_GOSSIP_STONE,
KF_DEKU_TREE_GOSSIP_STONE_LEFT,
KF_DEKU_TREE_GOSSIP_STONE_RIGHT,
KF_GOSSIP_STONE,
LH_LAB_GOSSIP_STONE,
LH_GOSSIP_STONE_SOUTHEAST,
LH_GOSSIP_STONE_SOUTHWEST,
LW_GOSSIP_STONE,
SFM_MAZE_GOSSIP_STONE_LOWER,
SFM_MAZE_GOSSIP_STONE_UPPER,
SFM_SARIA_GOSSIP_STONE,
TOT_GOSSIP_STONE_LEFT,
TOT_GOSSIP_STONE_RIGHT,
TOT_GOSSIP_STONE_RIGHT_CENTER,
TOT_GOSSIP_STONE_LEFT_CENTER,
ZD_GOSSIP_STONE,
ZF_FAIRY_GOSSIP_STONE,
ZF_JABU_GOSSIP_STONE,
ZR_NEAR_GROTTOS_GOSSIP_STONE,
ZR_NEAR_DOMAIN_GOSSIP_STONE,
HF_COW_GROTTO_GOSSIP_STONE,
HF_NEAR_MARKET_GROTTO_GOSSIP_STONE,
HF_SOUTHEAST_GROTTO_GOSSIP_STONE,
HF_OPEN_GROTTO_GOSSIP_STONE,
KAK_OPEN_GROTTO_GOSSIP_STONE,
ZR_OPEN_GROTTO_GOSSIP_STONE,
KF_STORMS_GROTTO_GOSSIP_STONE,
LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE,
DMT_STORMS_GROTTO_GOSSIP_STONE,
DMC_UPPER_GROTTO_GOSSIP_STONE,
};
std::vector<uint32_t> dungeonRewardLocations = {
//Bosses
QUEEN_GOHMA,
KING_DODONGO,
BARINADE,
PHANTOM_GANON,
VOLVAGIA,
MORPHA,
TWINROVA,
BONGO_BONGO,
LINKS_POCKET,
};
std::vector<uint32_t> overworldLocations = {
//Kokiri Forest
KF_KOKIRI_SWORD_CHEST,
KF_MIDOS_TOP_LEFT_CHEST,
KF_MIDOS_TOP_RIGHT_CHEST,
KF_MIDOS_BOTTOM_LEFT_CHEST,
KF_MIDOS_BOTTOM_RIGHT_CHEST,
KF_STORMS_GROTTO_CHEST,
KF_LINKS_HOUSE_COW,
//Shop
KF_SHOP_ITEM_1,
KF_SHOP_ITEM_2,
KF_SHOP_ITEM_3,
KF_SHOP_ITEM_4,
KF_SHOP_ITEM_5,
KF_SHOP_ITEM_6,
KF_SHOP_ITEM_7,
KF_SHOP_ITEM_8,
//Lost Woods
LW_GIFT_FROM_SARIA,
LW_SKULL_KID,
LW_TRADE_COJIRO,
LW_TRADE_ODD_POTION,
LW_OCARINA_MEMORY_GAME,
LW_TARGET_IN_WOODS,
LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT,
LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT,
LW_DEKU_SCRUB_NEAR_BRIDGE,
LW_NEAR_SHORTCUTS_GROTTO_CHEST,
LW_DEKU_SCRUB_GROTTO_REAR,
LW_DEKU_SCRUB_GROTTO_FRONT,
DEKU_THEATER_SKULL_MASK,
DEKU_THEATER_MASK_OF_TRUTH,
//Sacred Forest Meadow
SONG_FROM_SARIA,
SHEIK_IN_FOREST,
SFM_WOLFOS_GROTTO_CHEST,
SFM_DEKU_SCRUB_GROTTO_REAR,
SFM_DEKU_SCRUB_GROTTO_FRONT,
//Hyrule Field
HF_SOUTHEAST_GROTTO_CHEST,
HF_OPEN_GROTTO_CHEST,
HF_NEAR_MARKET_GROTTO_CHEST,
HF_OCARINA_OF_TIME_ITEM,
SONG_FROM_OCARINA_OF_TIME,
HF_TEKTITE_GROTTO_FREESTANDING_POH,
HF_DEKU_SCRUB_GROTTO,
HF_COW_GROTTO_COW,
//Lake Hylia
LH_CHILD_FISHING,
LH_ADULT_FISHING,
LH_LAB_DIVE,
LH_TRADE_FROG,
LH_UNDERWATER_ITEM,
LH_SUN,
LH_FREESTANDING_POH,
LH_DEKU_SCRUB_GROTTO_LEFT,
LH_DEKU_SCRUB_GROTTO_RIGHT,
LH_DEKU_SCRUB_GROTTO_CENTER,
//Gerudo Valley
GV_CHEST,
GV_TRADE_SAW,
GV_WATERFALL_FREESTANDING_POH,
GV_CRATE_FREESTANDING_POH,
GV_DEKU_SCRUB_GROTTO_REAR,
GV_DEKU_SCRUB_GROTTO_FRONT,
GV_COW,
//Gerudo Fortress
GF_CHEST,
GF_HBA_1000_POINTS,
GF_HBA_1500_POINTS,
GF_NORTH_F1_CARPENTER,
GF_NORTH_F2_CARPENTER,
GF_SOUTH_F1_CARPENTER,
GF_SOUTH_F2_CARPENTER,
GF_GERUDO_MEMBERSHIP_CARD,
//Haunted Wasteland
WASTELAND_CHEST,
WASTELAND_BOMBCHU_SALESMAN,
//Desert Colossus
SHEIK_AT_COLOSSUS,
COLOSSUS_FREESTANDING_POH,
COLOSSUS_GREAT_FAIRY_REWARD,
COLOSSUS_DEKU_SCRUB_GROTTO_REAR,
COLOSSUS_DEKU_SCRUB_GROTTO_FRONT,
//Market
MARKET_TREASURE_CHEST_GAME_REWARD,
MARKET_BOMBCHU_BOWLING_FIRST_PRIZE,
MARKET_BOMBCHU_BOWLING_SECOND_PRIZE,
MARKET_BOMBCHU_BOWLING_BOMBCHUS,
MARKET_LOST_DOG,
MARKET_SHOOTING_GALLERY_REWARD,
MARKET_10_BIG_POES,
MARKET_TREASURE_CHEST_GAME_ITEM_1,
MARKET_TREASURE_CHEST_GAME_ITEM_2,
MARKET_TREASURE_CHEST_GAME_ITEM_3,
MARKET_TREASURE_CHEST_GAME_ITEM_4,
MARKET_TREASURE_CHEST_GAME_ITEM_5,
//Market Shops
MARKET_BOMBCHU_SHOP_ITEM_1,
MARKET_BOMBCHU_SHOP_ITEM_2,
MARKET_BOMBCHU_SHOP_ITEM_3,
MARKET_BOMBCHU_SHOP_ITEM_4,
MARKET_BOMBCHU_SHOP_ITEM_5,
MARKET_BOMBCHU_SHOP_ITEM_6,
MARKET_BOMBCHU_SHOP_ITEM_7,
MARKET_BOMBCHU_SHOP_ITEM_8,
MARKET_POTION_SHOP_ITEM_1,
MARKET_POTION_SHOP_ITEM_2,
MARKET_POTION_SHOP_ITEM_3,
MARKET_POTION_SHOP_ITEM_4,
MARKET_POTION_SHOP_ITEM_5,
MARKET_POTION_SHOP_ITEM_6,
MARKET_POTION_SHOP_ITEM_7,
MARKET_POTION_SHOP_ITEM_8,
MARKET_BAZAAR_ITEM_1,
MARKET_BAZAAR_ITEM_2,
MARKET_BAZAAR_ITEM_3,
MARKET_BAZAAR_ITEM_4,
MARKET_BAZAAR_ITEM_5,
MARKET_BAZAAR_ITEM_6,
MARKET_BAZAAR_ITEM_7,
MARKET_BAZAAR_ITEM_8,
//Hyrule Castle
HC_MALON_EGG,
HC_ZELDAS_LETTER,
SONG_FROM_IMPA,
HC_GREAT_FAIRY_REWARD,
OGC_GREAT_FAIRY_REWARD,
//Temple of Time
SHEIK_AT_TEMPLE,
TOT_LIGHT_ARROWS_CUTSCENE,
//Kakariko
SHEIK_IN_KAKARIKO,
KAK_REDEAD_GROTTO_CHEST,
KAK_OPEN_GROTTO_CHEST,
KAK_10_GOLD_SKULLTULA_REWARD,
KAK_20_GOLD_SKULLTULA_REWARD,
KAK_30_GOLD_SKULLTULA_REWARD,
KAK_40_GOLD_SKULLTULA_REWARD,
KAK_50_GOLD_SKULLTULA_REWARD,
KAK_MAN_ON_ROOF,
KAK_SHOOTING_GALLERY_REWARD,
KAK_TRADE_ODD_MUSHROOM,
KAK_ANJU_AS_CHILD,
KAK_ANJU_AS_ADULT,
KAK_TRADE_POCKET_CUCCO,
KAK_IMPAS_HOUSE_FREESTANDING_POH,
KAK_WINDMILL_FREESTANDING_POH,
SONG_FROM_WINDMILL,
KAK_IMPAS_HOUSE_COW,
//Kakariko Shops
KAK_POTION_SHOP_ITEM_1,
KAK_POTION_SHOP_ITEM_2,
KAK_POTION_SHOP_ITEM_3,
KAK_POTION_SHOP_ITEM_4,
KAK_POTION_SHOP_ITEM_5,
KAK_POTION_SHOP_ITEM_6,
KAK_POTION_SHOP_ITEM_7,
KAK_POTION_SHOP_ITEM_8,
KAK_BAZAAR_ITEM_1,
KAK_BAZAAR_ITEM_2,
KAK_BAZAAR_ITEM_3,
KAK_BAZAAR_ITEM_4,
KAK_BAZAAR_ITEM_5,
KAK_BAZAAR_ITEM_6,
KAK_BAZAAR_ITEM_7,
KAK_BAZAAR_ITEM_8,
//Graveyard
GRAVEYARD_HOOKSHOT_CHEST,
GRAVEYARD_SHIELD_GRAVE_CHEST,
GRAVEYARD_HEART_PIECE_GRAVE_CHEST,
GRAVEYARD_COMPOSERS_GRAVE_CHEST,
SONG_FROM_COMPOSERS_GRAVE,
GRAVEYARD_FREESTANDING_POH,
GRAVEYARD_DAMPE_RACE_FREESTANDING_POH,
GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR,
//Death Mountain Trail
DMT_CHEST,
DMT_STORMS_GROTTO_CHEST,
DMT_TRADE_BROKEN_SWORD,
DMT_TRADE_EYEDROPS,
DMT_TRADE_CLAIM_CHECK,
DMT_GREAT_FAIRY_REWARD,
DMT_FREESTANDING_POH,
DMT_COW_GROTTO_COW,
//Goron City
GC_MAZE_LEFT_CHEST,
GC_MAZE_CENTER_CHEST,
GC_MAZE_RIGHT_CHEST,
GC_ROLLING_GORON_AS_CHILD,
GC_ROLLING_GORON_AS_ADULT,
GC_DARUNIAS_JOY,
GC_POT_FREESTANDING_POH,
GC_DEKU_SCRUB_GROTTO_LEFT,
GC_DEKU_SCRUB_GROTTO_RIGHT,
GC_DEKU_SCRUB_GROTTO_CENTER,
GC_MEDIGORON,
//Goron City Shop
GC_SHOP_ITEM_1,
GC_SHOP_ITEM_2,
GC_SHOP_ITEM_3,
GC_SHOP_ITEM_4,
GC_SHOP_ITEM_5,
GC_SHOP_ITEM_6,
GC_SHOP_ITEM_7,
GC_SHOP_ITEM_8,
//Death Mountain
DMC_UPPER_GROTTO_CHEST,
DMC_WALL_FREESTANDING_POH,
DMC_VOLCANO_FREESTANDING_POH,
SHEIK_IN_CRATER,
DMC_DEKU_SCRUB,
DMC_GREAT_FAIRY_REWARD,
DMC_DEKU_SCRUB_GROTTO_LEFT,
DMC_DEKU_SCRUB_GROTTO_RIGHT,
DMC_DEKU_SCRUB_GROTTO_CENTER,
//Zoras River
ZR_OPEN_GROTTO_CHEST,
ZR_MAGIC_BEAN_SALESMAN,
ZR_FROGS_IN_THE_RAIN,
ZR_FROGS_OCARINA_GAME,
ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH,
ZR_NEAR_DOMAIN_FREESTANDING_POH,
ZR_DEKU_SCRUB_GROTTO_REAR,
ZR_DEKU_SCRUB_GROTTO_FRONT,
//Zoras Domain
ZD_CHEST,
ZD_DIVING_MINIGAME,
ZD_KING_ZORA_THAWED,
ZD_TRADE_PRESCRIPTION,
//Zora's Domain Shop
ZD_SHOP_ITEM_1,
ZD_SHOP_ITEM_2,
ZD_SHOP_ITEM_3,
ZD_SHOP_ITEM_4,
ZD_SHOP_ITEM_5,
ZD_SHOP_ITEM_6,
ZD_SHOP_ITEM_7,
ZD_SHOP_ITEM_8,
//Zoras Fountain
ZF_ICEBERG_FREESTANDING_POH,
ZF_BOTTOM_FREESTANDING_POH,
ZF_GREAT_FAIRY_REWARD,
//Lon Lon Ranch
SONG_FROM_MALON,
LLR_TALONS_CHICKENS,
LLR_FREESTANDING_POH,
LLR_DEKU_SCRUB_GROTTO_LEFT,
LLR_DEKU_SCRUB_GROTTO_RIGHT,
LLR_DEKU_SCRUB_GROTTO_CENTER,
LLR_STABLES_LEFT_COW,
LLR_STABLES_RIGHT_COW,
LLR_TOWER_LEFT_COW,
LLR_TOWER_RIGHT_COW,
/*-------------------------------
--- GOLD SKULLTULA TOKENS ---
-------------------------------*/
//Overworld
KF_GS_BEAN_PATCH,
KF_GS_KNOW_IT_ALL_HOUSE,
KF_GS_HOUSE_OF_TWINS,
LW_GS_BEAN_PATCH_NEAR_BRIDGE,
LW_GS_BEAN_PATCH_NEAR_THEATER,
LW_GS_ABOVE_THEATER,
SFM_GS,
HF_GS_COW_GROTTO,
HF_GS_NEAR_KAK_GROTTO,
LH_GS_BEAN_PATCH,
LH_GS_SMALL_ISLAND,
LH_GS_LAB_WALL,
LH_GS_LAB_CRATE,
LH_GS_TREE,
GV_GS_BEAN_PATCH,
GV_GS_SMALL_BRIDGE,
GV_GS_PILLAR,
GV_GS_BEHIND_TENT,
GF_GS_ARCHERY_RANGE,
GF_GS_TOP_FLOOR,
WASTELAND_GS,
COLOSSUS_GS_BEAN_PATCH,
COLOSSUS_GS_HILL,
COLOSSUS_GS_TREE,
OGC_GS,
HC_GS_STORMS_GROTTO,
HC_GS_TREE,
MARKET_GS_GUARD_HOUSE,
KAK_GS_HOUSE_UNDER_CONSTRUCTION,
KAK_GS_SKULLTULA_HOUSE,
KAK_GS_GUARDS_HOUSE,
KAK_GS_TREE,
KAK_GS_WATCHTOWER,
KAK_GS_ABOVE_IMPAS_HOUSE,
DMC_GS_BEAN_PATCH,
DMC_GS_CRATE,
DMT_GS_BEAN_PATCH,
DMT_GS_NEAR_KAK,
DMT_GS_ABOVE_DODONGOS_CAVERN,
DMT_GS_FALLING_ROCKS_PATH,
GC_GS_CENTER_PLATFORM,
GC_GS_BOULDER_MAZE,
GRAVEYARD_GS_WALL,
GRAVEYARD_GS_BEAN_PATCH,
ZR_GS_LADDER,
ZR_GS_TREE,
ZR_GS_ABOVE_BRIDGE,
ZR_GS_NEAR_RAISED_GROTTOS,
ZD_GS_FROZEN_WATERFALL,
ZF_GS_ABOVE_THE_LOG,
ZF_GS_HIDDEN_CAVE,
ZF_GS_TREE,
LLR_GS_BACK_WALL,
LLR_GS_RAIN_SHED,
LLR_GS_HOUSE_WINDOW,
LLR_GS_TREE,
};
ItemLocation* Location(uint32_t locKey) {
return &(locationTable[locKey]);
}
std::vector<uint32_t> allLocations = {};
std::vector<uint32_t> everyPossibleLocation = {};
//set of overrides to write to the patch
std::set<ItemOverride, ItemOverride_Compare> overrides = {};
std::vector<std::vector<uint32_t>> playthroughLocations;
std::vector<uint32_t> wothLocations;
bool playthroughBeatable = false;
bool allLocationsReachable = false;
bool showItemProgress = false;
uint16_t itemsPlaced = 0;
void AddLocation(uint32_t loc, std::vector<uint32_t>* destination = &allLocations) {
destination->push_back(loc);
}
template <typename Container>
void AddLocations(const Container& locations, std::vector<uint32_t>* destination = &allLocations) {
destination->insert(destination->end(), std::cbegin(locations), std::cend(locations));
}
//sort through Vanilla and MQ dungeon locations
void GenerateLocationPool() {
allLocations.clear();
AddLocation(LINKS_POCKET);
AddLocations(overworldLocations);
for (auto dungeon : Dungeon::dungeonList) {
AddLocations(dungeon->GetDungeonLocations());
}
}
void PlaceItemInLocation(uint32_t locKey, uint32_t item, bool applyEffectImmediately /*= false*/, bool setHidden /*= false*/) {
auto loc = Location(locKey);
SPDLOG_DEBUG("\n");
SPDLOG_DEBUG(ItemTable(item).GetName().GetEnglish());
SPDLOG_DEBUG(" placed at ");
SPDLOG_DEBUG(loc->GetName());
SPDLOG_DEBUG("\n\n");
if (applyEffectImmediately || Settings::Logic.Is(LOGIC_NONE) || Settings::Logic.Is(LOGIC_VANILLA)) {
ItemTable(item).ApplyEffect();
}
itemsPlaced++;
if (showItemProgress) {
double completion = (double) itemsPlaced / (double)(allLocations.size() + dungeonRewardLocations.size());
std::string message = "\x1b[8;10HPlacing Items.";
message += completion > 0.25 ? "." : " ";
message += completion > 0.50 ? "." : " ";
printf("%s", message.c_str());
}
//If we're placing a non-shop item in a shop location, we want to record it for custom messages
if (ItemTable(item).GetItemType() != ITEMTYPE_SHOP && loc->IsCategory(Category::cShop)) {
int index = TransformShopIndex(GetShopIndex(locKey));
NonShopItems[index].Name = ItemTable(item).GetName();
NonShopItems[index].Repurchaseable = ItemTable(item).GetItemType() == ITEMTYPE_REFILL || ItemTable(item).GetHintKey() == PROGRESSIVE_BOMBCHUS;
}
loc->SetPlacedItem(item);
if (setHidden) {
loc->SetHidden(true);
}
}
std::vector<uint32_t> GetLocations(const std::vector<uint32_t>& locationPool, Category categoryInclude, Category categoryExclude /*= Category::cNull*/) {
std::vector<uint32_t> locationsInCategory;
for (uint32_t locKey : locationPool) {
if (Location(locKey)->IsCategory(categoryInclude) && !Location(locKey)->IsCategory(categoryExclude)) {
locationsInCategory.push_back(locKey);
}
}
return locationsInCategory;
}
void LocationReset() {
for (uint32_t il : allLocations) {
Location(il)->RemoveFromPool();
}
for (uint32_t il : dungeonRewardLocations) {
Location(il)->RemoveFromPool();
}
for (uint32_t il : gossipStoneLocations) {
Location(il)->RemoveFromPool();
}
Location(GANONDORF_HINT)->RemoveFromPool();
}
void ItemReset() {
for (uint32_t il : allLocations) {
Location(il)->ResetVariables();
}
for (uint32_t il : dungeonRewardLocations) {
Location(il)->ResetVariables();
}
itemsPlaced = 0;
}
void HintReset() {
for (uint32_t il : gossipStoneLocations) {
Location(il)->ResetVariables();
}
}
//Fills everyPossibleLocation and creates an exclusion option for each location.
//everyPossibleLocation is used in the menu to lock/hide excluding locations
void AddExcludedOptions() {
AddLocations(overworldLocations, &everyPossibleLocation);
for (auto dungeon : Dungeon::dungeonList) {
AddLocations(dungeon->GetEveryLocation(), &everyPossibleLocation);
}
for (uint32_t il: everyPossibleLocation) {
Location(il)->AddExcludeOption();
}
}
void CreateItemOverrides() {
SPDLOG_DEBUG("NOW CREATING OVERRIDES\n\n");
for (uint32_t locKey : allLocations) {
auto loc = Location(locKey);
ItemOverride_Value val = ItemTable(loc->GetPlaceduint32_t()).Value();
// If this is an ice trap in a shop, change the name based on what the model will look like
if (loc->GetPlaceduint32_t() == ICE_TRAP && loc->IsCategory(Category::cShop)) {
NonShopItems[TransformShopIndex(GetShopIndex(locKey))].Name = GetIceTrapName(val.looksLikeItemId);
}
overrides.insert({
.key = loc->Key(),
.value = val,
});
SPDLOG_DEBUG("\tScene: ");
SPDLOG_DEBUG(std::to_string(loc->Key().scene));
SPDLOG_DEBUG("\tType: ");
SPDLOG_DEBUG(std::to_string(loc->Key().type));
SPDLOG_DEBUG("\tFlag: ");
SPDLOG_DEBUG(std::to_string(loc->Key().flag));
SPDLOG_DEBUG("\t");
SPDLOG_DEBUG(loc->GetName());
SPDLOG_DEBUG(": ");
SPDLOG_DEBUG(loc->GetPlacedItemName().GetEnglish());
SPDLOG_DEBUG("\n");
}
SPDLOG_DEBUG("Overrides Created: ");
SPDLOG_DEBUG(std::to_string(overrides.size()));
}