Shipwright/soh/soh/Enhancements/randomizer/3drando/item_location.cpp

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testing out item replacement (#416) * skip learning song of storms * don't set flag when getting goron tunic as child * Initiates prelude check when master sword unloads. Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again. * Stops Shadow Temple lore prompts from appearing in rando. * Skips cutscene of royal tomb explosion in rando. Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here. * Improves visual of exploding gravestone. * Adds some comments explaining the rando differences * Skip ruto text box in jabu blue warp For rando * skip intro cutscene in dodongo's cavern * load spoiler files on boot, fix spoilerfile existing check when making new saves * name entry dropped spoiler logic * make sure to actually init the cvar * no chime on load * uncomment * Skip ganondrof cutscene Skip to scream part of the death animation, skipping the text boxes etc. For rando * Update z_boss_ganondrof.c * skip owl flight cutscenes in rando * Fixes skipped text so it only applies to shadow temple. Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors. * Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case. * TEST: Text for item * Adding ganon flavor text * ADD: AMMO Count * format ganon text/hint text * Autoskip the tower cutscene if settings call for tower collapse. * ganon hint text logic * Improved prelude after time travel fix * swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things. * this is all i did * not the cleanest code ever but it's working * ADD: GS Count * ADD: Wallter (crash for now) * TWEAK: Wallet check * FIX: Use DrawItem instread of DrawUpgrade... b-baka! * Fixes some vanilla bugs introduced by rando code. * Added cutscene skip for zelda escaping Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger * ADD: X Spacing + Placeholders for song * ADD: default case for items * TWEAK: Spacing * FIX: Light Arrow * ADD: Ammo Option * use groups instead * ADD: More spacing logic * songs and names * TWEAK: Color on wallet * colors * Added flags cutscene before nabooru fight * ADD: ChromaKey text * First attempt skip cs after nabooru defeat * Better implementation for specific rando cutscene skips * use pulseaudio defaults * spaces/tabs * move color push/pop to stop crash * make the colors work again * the real bottle fix * pulseaudio values tuned for n64 audio at 44.1khz * update tlength * remove one hardcoded samplerate * Cleaned up and fixed zelda escape skip The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of. * Revert one line to match original nothing functional * another hint line that breaks autonewline logic * don't autospawn epona if we don't have the song/ocarina * Trying to use iron knuckle death effects not working yet * Streamlined OoT cutscene skip for future additions Also cleaned up if statement in general * Made if statement more readable Also added clarity for what cutscene was skipped * Fixed typo in comment * Janky nabooru defeat cs skip * altar text formatting (gonna need help shortening some of the french ones) * more altar text formatting * english altar text formatting complete * make gtg blocking guard check for card not bridge * FIX: Typo! * FIX: Uppercases * FIX: Typo * TWEAK: Alter + some names * TWEAK: More caps! * ADD: Missing string TWEAK more uppercases and namefixe s * Hide nabooru death by covering her in flames * bandaid fix for death crash issue * Twinrova defeat cs skip Skips the animation and manually calls the function to show the "beam" around the sisters * fix crash * fix caps to match * fix great fairy reward mashing/shielding issue * TWEAK : Typo clé to Clé * TWEAK: Some Altar hints TWEAK: Some capitals * TWEAK: Unmatching text + some cap again * TWEAK: More tweaks * fix build * remove extra json.hpp, add hint * Update randomizer_item_tracker.cpp * TWEAK: Double Defense with RedParticles instead of white * make sure we don't optimize out the check to ensure a spoilerfile exists * vanilla ganon boss key hint formatting * TWEAK: FR- better way of the hero text * fix * and again * Initializes dungeonsDone items in gSaveContext to 0. * Replaces sizeof calculation with a NUM_DUNGEONS constant. * Fixes Saria's Gift on the LW Bridge from getting killed when holding shield. * More airtight fix for Saria's Gift on the Bridge. * Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId. * Invalidate text box icon before drawing * Fixes the case where Saria's gift is an Ice Trap. We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine. * Initial commit Might need changing when we change the settings in the future * Fixes Door of Time opening cutscene after warping with prelude. * Initial waterfall skip Very rudimentary way of doing things but it seems to work so :shrug: * inital rework * fixed default rotation for 2D sprites * fix tab/space issues * 3d drops rando merge fix again * Allows Impa to appear in the Lullaby check post drawbridge escape. * Changes Ganon's Trials Count setting to a checkbox The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed. * Sets all Ganon's Trials to incomplete in new saves. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131 * fix castle guards when oot throw cutscene has already played in rando * Properly removes the beams when trials are cleared. * Removes Question Mark from Skip Ganon's Trials UI. * Adds a todo comment about when to change back to slider. * make deku seeds check for bullet bag * Various tweaks TWEAK: Altar Text TWEAK: Hint names TWEAK: Replace more problematic œ to oe * upgrade ocarina on both child and adult equips * FIX: Jabu Item * update equipped hookshot/longshot when obtained as other age * add hint * don't give the bgs check without the claim check * Skips Darunia Cutscene in Fire Temple * Added a TODO note about not skipping the cutscene. There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch. * remove todo * restore fast ocarina option in imgui that was lost in merge * Fixes grey screen issue + tooltip for 2 handed shield * update to use dg instead of g for textures in item tracker * TWEAK: Default color for cosmetic RAND button was not the corect one * fix texture crash, remove unused item tracker code * don't open mask shop until we get zelda's letter * Update README.md * Prevents "correct" chime under incorrect conditions. * Fixes typo in conditional and adds "bonk" sound effect. "Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time. * remove modify dpad equips toggle, replace with checks for dpad menu * remove extra check * add ability to hold c-up to assign to dpad when dpad menuing is enabled * disable d-pad navigation on item menu when holding c-up to equip * dpad+c-up stuff for equipment menu * ADD: Checbox for songs colors * TWEAK: RandoColors for normal songs * kind of quick and dirty but it works * TWEAK: Clarity of the tooltip Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: Dog <5172592+Dog@users.noreply.github.com> Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
#include "item_location.hpp"
#include "dungeon.hpp"
#include "settings.hpp"
#include "spoiler_log.hpp"
#include "shops.hpp"
#include "debug.hpp"
#include "keys.hpp"
#include <spdlog/spdlog.h>
testing out item replacement (#416) * skip learning song of storms * don't set flag when getting goron tunic as child * Initiates prelude check when master sword unloads. Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again. * Stops Shadow Temple lore prompts from appearing in rando. * Skips cutscene of royal tomb explosion in rando. Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here. * Improves visual of exploding gravestone. * Adds some comments explaining the rando differences * Skip ruto text box in jabu blue warp For rando * skip intro cutscene in dodongo's cavern * load spoiler files on boot, fix spoilerfile existing check when making new saves * name entry dropped spoiler logic * make sure to actually init the cvar * no chime on load * uncomment * Skip ganondrof cutscene Skip to scream part of the death animation, skipping the text boxes etc. For rando * Update z_boss_ganondrof.c * skip owl flight cutscenes in rando * Fixes skipped text so it only applies to shadow temple. Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors. * Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case. * TEST: Text for item * Adding ganon flavor text * ADD: AMMO Count * format ganon text/hint text * Autoskip the tower cutscene if settings call for tower collapse. * ganon hint text logic * Improved prelude after time travel fix * swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things. * this is all i did * not the cleanest code ever but it's working * ADD: GS Count * ADD: Wallter (crash for now) * TWEAK: Wallet check * FIX: Use DrawItem instread of DrawUpgrade... b-baka! * Fixes some vanilla bugs introduced by rando code. * Added cutscene skip for zelda escaping Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger * ADD: X Spacing + Placeholders for song * ADD: default case for items * TWEAK: Spacing * FIX: Light Arrow * ADD: Ammo Option * use groups instead * ADD: More spacing logic * songs and names * TWEAK: Color on wallet * colors * Added flags cutscene before nabooru fight * ADD: ChromaKey text * First attempt skip cs after nabooru defeat * Better implementation for specific rando cutscene skips * use pulseaudio defaults * spaces/tabs * move color push/pop to stop crash * make the colors work again * the real bottle fix * pulseaudio values tuned for n64 audio at 44.1khz * update tlength * remove one hardcoded samplerate * Cleaned up and fixed zelda escape skip The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of. * Revert one line to match original nothing functional * another hint line that breaks autonewline logic * don't autospawn epona if we don't have the song/ocarina * Trying to use iron knuckle death effects not working yet * Streamlined OoT cutscene skip for future additions Also cleaned up if statement in general * Made if statement more readable Also added clarity for what cutscene was skipped * Fixed typo in comment * Janky nabooru defeat cs skip * altar text formatting (gonna need help shortening some of the french ones) * more altar text formatting * english altar text formatting complete * make gtg blocking guard check for card not bridge * FIX: Typo! * FIX: Uppercases * FIX: Typo * TWEAK: Alter + some names * TWEAK: More caps! * ADD: Missing string TWEAK more uppercases and namefixe s * Hide nabooru death by covering her in flames * bandaid fix for death crash issue * Twinrova defeat cs skip Skips the animation and manually calls the function to show the "beam" around the sisters * fix crash * fix caps to match * fix great fairy reward mashing/shielding issue * TWEAK : Typo clé to Clé * TWEAK: Some Altar hints TWEAK: Some capitals * TWEAK: Unmatching text + some cap again * TWEAK: More tweaks * fix build * remove extra json.hpp, add hint * Update randomizer_item_tracker.cpp * TWEAK: Double Defense with RedParticles instead of white * make sure we don't optimize out the check to ensure a spoilerfile exists * vanilla ganon boss key hint formatting * TWEAK: FR- better way of the hero text * fix * and again * Initializes dungeonsDone items in gSaveContext to 0. * Replaces sizeof calculation with a NUM_DUNGEONS constant. * Fixes Saria's Gift on the LW Bridge from getting killed when holding shield. * More airtight fix for Saria's Gift on the Bridge. * Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId. * Invalidate text box icon before drawing * Fixes the case where Saria's gift is an Ice Trap. We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine. * Initial commit Might need changing when we change the settings in the future * Fixes Door of Time opening cutscene after warping with prelude. * Initial waterfall skip Very rudimentary way of doing things but it seems to work so :shrug: * inital rework * fixed default rotation for 2D sprites * fix tab/space issues * 3d drops rando merge fix again * Allows Impa to appear in the Lullaby check post drawbridge escape. * Changes Ganon's Trials Count setting to a checkbox The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed. * Sets all Ganon's Trials to incomplete in new saves. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131 * fix castle guards when oot throw cutscene has already played in rando * Properly removes the beams when trials are cleared. * Removes Question Mark from Skip Ganon's Trials UI. * Adds a todo comment about when to change back to slider. * make deku seeds check for bullet bag * Various tweaks TWEAK: Altar Text TWEAK: Hint names TWEAK: Replace more problematic œ to oe * upgrade ocarina on both child and adult equips * FIX: Jabu Item * update equipped hookshot/longshot when obtained as other age * add hint * don't give the bgs check without the claim check * Skips Darunia Cutscene in Fire Temple * Added a TODO note about not skipping the cutscene. There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch. * remove todo * restore fast ocarina option in imgui that was lost in merge * Fixes grey screen issue + tooltip for 2 handed shield * update to use dg instead of g for textures in item tracker * TWEAK: Default color for cosmetic RAND button was not the corect one * fix texture crash, remove unused item tracker code * don't open mask shop until we get zelda's letter * Update README.md * Prevents "correct" chime under incorrect conditions. * Fixes typo in conditional and adds "bonk" sound effect. "Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time. * remove modify dpad equips toggle, replace with checks for dpad menu * remove extra check * add ability to hold c-up to assign to dpad when dpad menuing is enabled * disable d-pad navigation on item menu when holding c-up to equip * dpad+c-up stuff for equipment menu * ADD: Checbox for songs colors * TWEAK: RandoColors for normal songs * kind of quick and dirty but it works * TWEAK: Clarity of the tooltip Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: Dog <5172592+Dog@users.noreply.github.com> Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
//Location definitions
static std::array<ItemLocation, KEY_ENUM_MAX> locationTable;
void LocationTable_Init() {
locationTable[NONE] = ItemLocation::Base (0xFF, 0xFF, "Invalid Location", NONE, NONE, {}, SpoilerCollectionCheck::None());
//Kokiri Forest scene flag name hint key (hint_list.cpp) vanilla item categories collection check (if needed) collection check group
locationTable[KF_KOKIRI_SWORD_CHEST] = ItemLocation::Chest (0x55, 0x00, "KF Kokiri Sword Chest", KF_KOKIRI_SWORD_CHEST, KOKIRI_SWORD, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_MIDOS_TOP_LEFT_CHEST] = ItemLocation::Chest (0x28, 0x00, "KF Mido Top Left Chest", KF_MIDOS_TOP_LEFT_CHEST, BLUE_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_MIDOS_TOP_RIGHT_CHEST] = ItemLocation::Chest (0x28, 0x01, "KF Mido Top Right Chest", KF_MIDOS_TOP_RIGHT_CHEST, BLUE_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_MIDOS_BOTTOM_LEFT_CHEST] = ItemLocation::Chest (0x28, 0x02, "KF Mido Bottom Left Chest", KF_MIDOS_BOTTOM_LEFT_CHEST, GREEN_RUPEE, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_MIDOS_BOTTOM_RIGHT_CHEST] = ItemLocation::Chest (0x28, 0x03, "KF Mido Bottom Right Chest", KF_MIDOS_BOTTOM_RIGHT_CHEST, RECOVERY_HEART, {Category::cKokiriForest, Category::cForest,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_STORMS_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x0C, "KF Storms Grotto Chest", KF_STORMS_GROTTO_CHEST, RED_RUPEE, {Category::cKokiriForest, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
//Lost Woods
locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_SKULL_KID] = ItemLocation::Base (0x5B, 0x3E, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(30), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (0x5B, 0x1F, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(37), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (0x5B, 0x21, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cLostWoods, Category::cForest, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (0x5B, 0x76, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {Category::cLostWoods, Category::cForest, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(31), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (0x5B, 0x60, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {Category::cLostWoods, Category::cForest,}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = ItemLocation::Base (0x5B, 0x30, "LW Deku Scrub Near Deku Theater Right",LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, BUY_DEKU_NUT_5, {Category::cLostWoods, Category::cForest, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x5B, 0x01), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = ItemLocation::Base (0x5B, 0x31, "LW Deku Scrub Near Deku Theater Left", LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, BUY_DEKU_STICK_1, {Category::cLostWoods, Category::cForest, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x5B, 0x02), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_BRIDGE] = ItemLocation::Base (0x5B, 0x77, "LW Deku Scrub Near Bridge", LW_DEKU_SCRUB_NEAR_BRIDGE, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(0x5B, 0x0A), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xF5, 0x33, "LW Deku Scrub Grotto Rear", LW_DEKU_SCRUB_GROTTO_REAR, BUY_DEKU_SEEDS_30, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x04), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xF5, 0x79, "LW Deku Scrub Grotto Front", LW_DEKU_SCRUB_GROTTO_FRONT, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1F, 0x0B), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[DEKU_THEATER_SKULL_MASK] = ItemLocation::Base (0x3E, 0x77, "Deku Theater Skull Mask", DEKU_THEATER_SKULL_MASK, PROGRESSIVE_STICK_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cGrotto}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[DEKU_THEATER_MASK_OF_TRUTH] = ItemLocation::Base (0x3E, 0x7A, "Deku Theater Mask of Truth", DEKU_THEATER_MASK_OF_TRUTH, PROGRESSIVE_NUT_UPGRADE, {Category::cLostWoods, Category::cForest, Category::cNeedSpiritualStones, Category::cGrotto}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
//Sacred Forest Meadow
locationTable[SFM_WOLFOS_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x11, "SFM Wolfos Grotto Chest", SFM_WOLFOS_GROTTO_CHEST, PURPLE_RUPEE, {Category::cSacredForestMeadow, Category::cForest, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SFM_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xEE, 0x39, "SFM Deku Scrub Grotto Rear", SFM_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cSacredForestMeadow, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x18, 0x08), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SFM_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xEE, 0x3A, "SFM Deku Scrub Grotto Front", SFM_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cSacredForestMeadow, Category::cForest, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x18, 0x09), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
//Hyrule Field
locationTable[HF_SOUTHEAST_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x02, "HF Southeast Grotto Chest", HF_SOUTHEAST_GROTTO_CHEST, RED_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_OPEN_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x03, "HF Open Grotto Chest", HF_OPEN_GROTTO_CHEST, BLUE_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_NEAR_MARKET_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x00, "HF Near Market Grotto Chest", HF_NEAR_MARKET_GROTTO_CHEST, BLUE_RUPEE, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_OCARINA_OF_TIME_ITEM] = ItemLocation::Base (0x51, 0x0C, "HF Ocarina of Time Item", HF_OCARINA_OF_TIME_ITEM, PROGRESSIVE_OCARINA, {Category::cHyruleField, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::EventChkInf(0x43), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_TEKTITE_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(0x3E, 0x01, "HF Tektite Grotto Freestanding PoH", HF_TEKTITE_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cHyruleField, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_DEKU_SCRUB_GROTTO] = ItemLocation::GrottoScrub(0xE6, 0x3E, "HF Deku Scrub Grotto", HF_DEKU_SCRUB_GROTTO, PIECE_OF_HEART, {Category::cHyruleField, Category::cDekuScrub, Category::cDekuScrubUpgrades, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x10, 0x03), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
//Lake Hylia
locationTable[LH_CHILD_FISHING] = ItemLocation::Base (0x49, 0x3E, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x02), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_ADULT_FISHING] = ItemLocation::Base (0x49, 0x38, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {Category::cLakeHylia, Category::cMinigame,}, SpoilerCollectionCheck::Fishing(0x03), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_LAB_DIVE] = ItemLocation::Base (0x38, 0x3E, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_TRADE_FROG] = ItemLocation::Base (0x38, 0x25, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cLakeHylia, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(61), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (0x57, 0x15, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {Category::cLakeHylia,}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_SUN] = ItemLocation::Base (0x57, 0x58, "LH Sun", LH_SUN, FIRE_ARROWS, {Category::cLakeHylia,}, SpoilerCollectionCheck::Chest(0x57, 0x00), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_FREESTANDING_POH] = ItemLocation::Collectable(0x57, 0x1E, "LH Freestanding PoH", LH_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLakeHylia,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(0xEF, 0x30, "LH Deku Scrub Grotto Left", LH_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x01), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(0xEF, 0x37, "LH Deku Scrub Grotto Right", LH_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x06), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(0xEF, 0x33, "LH Deku Scrub Grotto Center", LH_DEKU_SCRUB_GROTTO_CENTER, BUY_DEKU_SEEDS_30, {Category::cLakeHylia, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x19, 0x04), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
//Gerudo Valley
locationTable[GV_CHEST] = ItemLocation::Chest (0x5A, 0x00, "GV Chest", GV_CHEST, PURPLE_RUPEE, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_TRADE_SAW] = ItemLocation::Base (0x5A, 0x22, "GV Trade Saw", GV_TRADE_SAW, BROKEN_SWORD, {Category::cGerudoValley, Category::cGerudo, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(58), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_WATERFALL_FREESTANDING_POH] = ItemLocation::Collectable(0x5A, 0x01, "GV Waterfall Freestanding PoH", GV_WATERFALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_CRATE_FREESTANDING_POH] = ItemLocation::Collectable(0x5A, 0x02, "GV Crate Freestanding PoH", GV_CRATE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGerudoValley, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xF0, 0x39, "GV Deku Scrub Grotto Rear", GV_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xF0, 0x3A, "GV Deku Scrub Grotto Front", GV_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cGerudoValley, Category::cGerudo, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x1A, 0x09), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Gerudo Fortress
locationTable[GF_CHEST] = ItemLocation::Chest (0x5D, 0x00, "GF Chest", GF_CHEST, PIECE_OF_HEART, {Category::cGerudoFortress, Category::cGerudo,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1000_POINTS] = ItemLocation::Base (0x5D, 0x3E, "GF HBA 1000 Points", GF_HBA_1000_POINTS, PIECE_OF_HEART, {Category::cGerudoFortress, Category::cGerudo, Category::cMinigame}, SpoilerCollectionCheck::InfTable(0x19, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1500_POINTS] = ItemLocation::Base (0x5D, 0x30, "GF HBA 1500 Points", GF_HBA_1500_POINTS, PROGRESSIVE_BOW, {Category::cGerudoFortress, Category::cGerudo, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(7), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_GERUDO_MEMBERSHIP_CARD] = ItemLocation::Base (0x0C, 0x3A, "GF Gerudo Membership Card", GF_GERUDO_MEMBERSHIP_CARD, GERUDO_MEMBERSHIP_CARD, {Category::cGerudoFortress, Category::cGerudo,}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_NORTH_F1_CARPENTER] = ItemLocation::Collectable(0x0C, 0x0C, "GF North F1 Carpenter", GF_NORTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_NORTH_F2_CARPENTER] = ItemLocation::Collectable(0x0C, 0x0A, "GF North F2 Carpenter", GF_NORTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_SOUTH_F1_CARPENTER] = ItemLocation::Collectable(0x0C, 0x0E, "GF South F1 Carpenter", GF_SOUTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_SOUTH_F2_CARPENTER] = ItemLocation::Collectable(0x0C, 0x0F, "GF South F2 Carpenter", GF_SOUTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cGerudoFortress, Category::cGerudo, Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Haunted Wasteland
locationTable[WASTELAND_CHEST] = ItemLocation::Chest (0x5E, 0x00, "Wasteland Chest", WASTELAND_CHEST, PURPLE_RUPEE, {Category::cHauntedWasteland,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[WASTELAND_BOMBCHU_SALESMAN] = ItemLocation::Base (0x5E, 0x03, "Wasteland Carpet Salesman", WASTELAND_BOMBCHU_SALESMAN, BOMBCHU_10, {Category::cHauntedWasteland, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x34), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Desert Colossus
locationTable[COLOSSUS_FREESTANDING_POH] = ItemLocation::Collectable(0x5C, 0x0D, "Colossus Freestanding PoH", COLOSSUS_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDesertColossus,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xFD, 0x39, "Colossus Deku Scrub Grotto Rear", COLOSSUS_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cDesertColossus, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x27, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xFD, 0x3A, "Colossus Deku Scrub Grotto Front", COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cDesertColossus, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x27, 0x09), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Market
locationTable[MARKET_TREASURE_CHEST_GAME_REWARD] = ItemLocation::Chest (0x10, 0x0A, "MK Treasure Chest Game Reward", MARKET_TREASURE_CHEST_GAME_REWARD, TREASURE_GAME_HEART, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(19), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = ItemLocation::Base (0x4B, 0x33, "MK Bombchu Bowling First Prize", MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, PROGRESSIVE_BOMB_BAG, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(25), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = ItemLocation::Base (0x4B, 0x3E, "MK Bombchu Bowling Second Prize", MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, PIECE_OF_HEART, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(26), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (0x4B, 0xFF, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_LOST_DOG] = ItemLocation::Base (0x35, 0x3E, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {Category::cInnerMarket, Category::cMarket,}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (0x42, 0x60, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {Category::cInnerMarket, Category::cMarket, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (0x4D, 0x0F, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {Category::cInnerMarket, Category::cMarket,}, SpoilerCollectionCheck::BigPoePoints(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_3] = ItemLocation::Chest (0x10, 0x05, "MK Chest Game Third Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_3, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_4] = ItemLocation::Chest (0x10, 0x07, "MK Chest Game Fourth Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_4, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_5] = ItemLocation::Chest (0x10, 0x09, "MK Chest Game Fifth Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_5, TREASURE_GAME_SMALL_KEY, {Category::cInnerMarket, Category::cMarket, Category::cMinigame, Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
//Hyrule Castle
locationTable[HC_MALON_EGG] = ItemLocation::Base (0x5F, 0x47, "HC Malon Egg", HC_MALON_EGG, WEIRD_EGG, {Category::cHyruleCastle, Category::cMarket,}, SpoilerCollectionCheck::EventChkInf(0x12), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[HC_ZELDAS_LETTER] = ItemLocation::Base (0x4A, 0x0B, "HC Zeldas Letter", HC_ZELDAS_LETTER, ZELDAS_LETTER, {Category::cHyruleCastle, Category::cMarket,}, SpoilerCollectionCheck::EventChkInf(0x40), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
//Kakariko
locationTable[KAK_REDEAD_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x0A, "Kak Redead Grotto Chest", KAK_REDEAD_GROTTO_CHEST, HUGE_RUPEE, {Category::cKakarikoVillage, Category::cKakariko, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_OPEN_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x08, "Kak Open Grotto Chest", KAK_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cKakarikoVillage, Category::cKakariko, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_10_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x45, "Kak 10 Gold Skulltula Reward", KAK_10_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_20_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x39, "Kak 20 Gold Skulltula Reward", KAK_20_GOLD_SKULLTULA_REWARD, STONE_OF_AGONY, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDB), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_30_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x46, "Kak 30 Gold Skulltula Reward", KAK_30_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_40_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x03, "Kak 40 Gold Skulltula Reward", KAK_40_GOLD_SKULLTULA_REWARD, BOMBCHU_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_50_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (0x50, 0x3E, "Kak 50 Gold Skulltula Reward", KAK_50_GOLD_SKULLTULA_REWARD, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cSkulltulaHouse}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (0x52, 0x3E, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (0x42, 0x30, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (0x4E, 0x20, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(56), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (0x52, 0x1D, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(36), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (0x52, 0x0F, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {Category::cKakarikoVillage, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (0x52, 0x0E, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cKakarikoVillage, Category::cKakariko, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(38), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_IMPAS_HOUSE_FREESTANDING_POH] = ItemLocation::Collectable(0x37, 0x01, "Kak Impas House Freestanding PoH", KAK_IMPAS_HOUSE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_WINDMILL_FREESTANDING_POH] = ItemLocation::Collectable(0x48, 0x01, "Kak Windmill Freestanding PoH", KAK_WINDMILL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cKakarikoVillage, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
//Graveyard
locationTable[GRAVEYARD_SHIELD_GRAVE_CHEST] = ItemLocation::Chest (0x40, 0x00, "GY Shield Grave Chest", GRAVEYARD_SHIELD_GRAVE_CHEST, HYLIAN_SHIELD, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_HEART_PIECE_GRAVE_CHEST] = ItemLocation::Chest (0x3F, 0x00, "GY Heart Piece Grave Chest", GRAVEYARD_HEART_PIECE_GRAVE_CHEST, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_COMPOSERS_GRAVE_CHEST] = ItemLocation::Chest (0x41, 0x00, "GY Composers Grave Chest", GRAVEYARD_COMPOSERS_GRAVE_CHEST, BOMBS_5, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(0x53, 0x08, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(20), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
//Death Mountain
locationTable[DMT_CHEST] = ItemLocation::Chest (0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_STORMS_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x17, "DMT Storms Grotto Chest", DMT_STORMS_GROTTO_CHEST, HUGE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_TRADE_BROKEN_SWORD] = ItemLocation::Base (0x60, 0x23, "DMT Trade Broken Sword", DMT_TRADE_BROKEN_SWORD, PRESCRIPTION, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Biggoron(0x4), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_TRADE_EYEDROPS] = ItemLocation::Base (0x60, 0x26, "DMT Trade Eyedrops", DMT_TRADE_EYEDROPS, CLAIM_CHECK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cAdultTrade}, SpoilerCollectionCheck::Biggoron(0x2), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_TRADE_CLAIM_CHECK] = ItemLocation::Base (0x60, 0x57, "DMT Trade Claim Check", DMT_TRADE_CLAIM_CHECK, BIGGORON_SWORD, {Category::cDeathMountainTrail, Category::cDeathMountain}, SpoilerCollectionCheck::Biggoron(0x1), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_FREESTANDING_POH] = ItemLocation::Collectable(0x60, 0x1E, "DMT Freestanding PoH", DMT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
//Goron City
locationTable[GC_MAZE_LEFT_CHEST] = ItemLocation::Chest (0x62, 0x00, "GC Maze Left Chest", GC_MAZE_LEFT_CHEST, HUGE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_MAZE_RIGHT_CHEST] = ItemLocation::Chest (0x62, 0x01, "GC Maze Right Chest", GC_MAZE_RIGHT_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_MAZE_CENTER_CHEST] = ItemLocation::Chest (0x62, 0x02, "GC Maze Center Chest", GC_MAZE_CENTER_CHEST, PURPLE_RUPEE, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_ROLLING_GORON_AS_CHILD] = ItemLocation::Base (0x62, 0x34, "GC Rolling Goron as Child", GC_ROLLING_GORON_AS_CHILD, PROGRESSIVE_BOMB_BAG, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x11, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_ROLLING_GORON_AS_ADULT] = ItemLocation::Base (0x62, 0x2C, "GC Rolling Goron as Adult", GC_ROLLING_GORON_AS_ADULT, GORON_TUNIC, {Category::cGoronCity,}, SpoilerCollectionCheck::InfTable(0x10, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_DARUNIAS_JOY] = ItemLocation::Base (0x62, 0x54, "GC Darunias Joy", GC_DARUNIAS_JOY, PROGRESSIVE_STRENGTH, {Category::cGoronCity,}, SpoilerCollectionCheck::EventChkInf(0x36), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_POT_FREESTANDING_POH] = ItemLocation::Collectable(0x62, 0x1F, "GC Pot Freestanding PoH", GC_POT_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGoronCity,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(0xFB, 0x30, "GC Deku Scrub Grotto Left", GC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x01), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(0xFB, 0x37, "GC Deku Scrub Grotto Right", GC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x06), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(0xFB, 0x33, "GC Deku Scrub Grotto Center", GC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cGoronCity, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x25, 0x04), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_MEDIGORON] = ItemLocation::Base (0x62, 0x51, "GC Medigoron", GC_MEDIGORON, GIANTS_KNIFE, {Category::cGoronCity, Category::cMerchant,}, SpoilerCollectionCheck::EventChkInf(0x35), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
//Death Mountain Crater
locationTable[DMC_UPPER_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x1A, "DMC Upper Grotto Chest", DMC_UPPER_GROTTO_CHEST, BOMBS_20, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_WALL_FREESTANDING_POH] = ItemLocation::Collectable(0x61, 0x02, "DMC Wall Freestanding PoH", DMC_WALL_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainCrater, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_VOLCANO_FREESTANDING_POH] = ItemLocation::Collectable(0x61, 0x08, "DMC Volcano Freestanding PoH", DMC_VOLCANO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cDeathMountainCrater, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_DEKU_SCRUB] = ItemLocation::Base (0x61, 0x37, "DMC Deku Scrub", DMC_DEKU_SCRUB, BUY_BOMBS_535, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(0x61, 0x06), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(0xF9, 0x30, "DMC Deku Scrub Grotto Left", DMC_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(0xF9, 0x37, "DMC Deku Scrub Grotto Right", DMC_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x06), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(0xF9, 0x33, "DMC Deku Scrub Grotto Center", DMC_DEKU_SCRUB_GROTTO_CENTER, BUY_ARROWS_30, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x23, 0x04), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
//Zoras River
locationTable[ZR_OPEN_GROTTO_CHEST] = ItemLocation::Chest (0x3E, 0x09, "ZR Open Grotto Chest", ZR_OPEN_GROTTO_CHEST, RED_RUPEE, {Category::cZorasRiver, Category::cGrotto,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_MAGIC_BEAN_SALESMAN] = ItemLocation::Base (0x54, 0x16, "ZR Magic Bean Salesman", ZR_MAGIC_BEAN_SALESMAN, MAGIC_BEAN, {Category::cZorasRiver,}, SpoilerCollectionCheck::MagicBeans(0x54, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_FROGS_IN_THE_RAIN] = ItemLocation::Base (0x54, 0x3E, "ZR Frogs in the Rain", ZR_FROGS_IN_THE_RAIN, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheck::EventChkInf(0xD6), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_FROGS_OCARINA_GAME] = ItemLocation::Base (0x54, 0x76, "ZR Frogs Ocarina Game", ZR_FROGS_OCARINA_GAME, PIECE_OF_HEART, {Category::cZorasRiver, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0xD0), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH] = ItemLocation::Collectable(0x54, 0x04, "ZR Near Open Grotto Freestanding PoH", ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_NEAR_DOMAIN_FREESTANDING_POH] = ItemLocation::Collectable(0x54, 0x0B, "ZR Near Domain Freestanding PoH", ZR_NEAR_DOMAIN_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasRiver,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_DEKU_SCRUB_GROTTO_REAR] = ItemLocation::GrottoScrub(0xEB, 0x39, "ZR Deku Scrub Grotto Rear", ZR_DEKU_SCRUB_GROTTO_REAR, BUY_RED_POTION_30, {Category::cZorasRiver, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x15, 0x08), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(0xEB, 0x3A, "ZR Deku Scrub Grotto Front", ZR_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cZorasRiver, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x15, 0x09), SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
//Zoras Domain
locationTable[ZD_CHEST] = ItemLocation::Chest (0x58, 0x00, "ZD Chest", ZD_CHEST, PIECE_OF_HEART, {Category::cZorasDomain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_DIVING_MINIGAME] = ItemLocation::Base (0x58, 0x37, "ZD Diving Minigame", ZD_DIVING_MINIGAME, PROGRESSIVE_SCALE, {Category::cZorasDomain, Category::cMinigame,}, SpoilerCollectionCheck::EventChkInf(0x38), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_KING_ZORA_THAWED] = ItemLocation::Base (0x58, 0x2D, "ZD King Zora Thawed", ZD_KING_ZORA_THAWED, ZORA_TUNIC, {Category::cZorasDomain,}, SpoilerCollectionCheck::InfTable(0x13, 0x01), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_TRADE_PRESCRIPTION] = ItemLocation::Base (0x58, 0x24, "ZD Trade Prescription", ZD_TRADE_PRESCRIPTION, EYEBALL_FROG, {Category::cZorasDomain, Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(60), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
//Zoras Fountain
locationTable[ZF_ICEBERG_FREESTANDING_POH] = ItemLocation::Collectable(0x59, 0x01, "ZF Iceberg Freestanding PoH", ZF_ICEBERG_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZF_BOTTOM_FREESTANDING_POH] = ItemLocation::Collectable(0x59, 0x14, "ZF Bottom Freestanding PoH", ZF_BOTTOM_FREESTANDING_POH, PIECE_OF_HEART, {Category::cZorasFountain,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
//Lon Lon Ranch
locationTable[LLR_TALONS_CHICKENS] = ItemLocation::Base (0x4C, 0x14, "LLR Talons Chickens", LLR_TALONS_CHICKENS, BOTTLE_WITH_MILK, {Category::cLonLonRanch, Category::cMinigame}, SpoilerCollectionCheck::ItemGetInf(10), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_FREESTANDING_POH] = ItemLocation::Collectable(0x4C, 0x01, "LLR Freestanding PoH", LLR_FREESTANDING_POH, PIECE_OF_HEART, {Category::cLonLonRanch,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(0xFC, 0x30, "LLR Deku Scrub Grotto Left", LLR_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x01), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(0xFC, 0x37, "LLR Deku Scrub Grotto Right", LLR_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x06), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_CENTER] = ItemLocation::GrottoScrub(0xFC, 0x33, "LLR Deku Scrub Grotto Center", LLR_DEKU_SCRUB_GROTTO_CENTER, BUY_DEKU_SEEDS_30, {Category::cLonLonRanch, Category::cDekuScrub, Category::cGrotto}, SpoilerCollectionCheck::Scrub(0x26, 0x04), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
/*-------------------
--- DUNGEONS ---
-------------------*/
//Deku Tree Vanilla
locationTable[DEKU_TREE_MAP_CHEST] = ItemLocation::Chest (0x00, 0x03, "Deku Tree Map Chest", DEKU_TREE_MAP_CHEST, DEKU_TREE_MAP, {Category::cDekuTree, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_COMPASS_CHEST] = ItemLocation::Chest (0x00, 0x02, "Deku Tree Compass Chest", DEKU_TREE_COMPASS_CHEST, DEKU_TREE_COMPASS, {Category::cDekuTree, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_COMPASS_ROOM_SIDE_CHEST] = ItemLocation::Chest (0x00, 0x06, "Deku Tree Compass Room Side Chest", DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_BASEMENT_CHEST] = ItemLocation::Chest (0x00, 0x04, "Deku Tree Basement Chest", DEKU_TREE_BASEMENT_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_SLINGSHOT_CHEST] = ItemLocation::Chest (0x00, 0x01, "Deku Tree Slingshot Chest", DEKU_TREE_SLINGSHOT_CHEST, PROGRESSIVE_SLINGSHOT, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST] = ItemLocation::Chest (0x00, 0x05, "Deku Tree Slingshot Room Side Chest", DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
//Deku Tree MQ
locationTable[DEKU_TREE_MQ_MAP_CHEST] = ItemLocation::Chest (0x00, 0x03, "Deku Tree MQ Map Chest", DEKU_TREE_MQ_MAP_CHEST, DEKU_TREE_MAP, {Category::cDekuTree, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x00, 0x01, "Deku Tree MQ Compass Chest", DEKU_TREE_MQ_COMPASS_CHEST, DEKU_TREE_COMPASS, {Category::cDekuTree, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_SLINGSHOT_CHEST] = ItemLocation::Chest (0x00, 0x06, "Deku Tree MQ Slingshot Chest", DEKU_TREE_MQ_SLINGSHOT_CHEST, PROGRESSIVE_SLINGSHOT, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST] = ItemLocation::Chest (0x00, 0x02, "Deku Tree MQ Slingshot Room Back Chest", DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, DEKU_SHIELD, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_BASEMENT_CHEST] = ItemLocation::Chest (0x00, 0x04, "Deku Tree MQ Basement Chest", DEKU_TREE_MQ_BASEMENT_CHEST, DEKU_SHIELD, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST] = ItemLocation::Chest (0x00, 0x05, "Deku Tree MQ Before Spinning Log Chest", DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RECOVERY_HEART, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST] = ItemLocation::Chest (0x00, 0x00, "Deku Tree MQ After Spinning Log Chest", DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, PURPLE_RUPEE, {Category::cDekuTree,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_DEKU_SCRUB] = ItemLocation::Base (0x00, 0x34, "Deku Tree MQ Deku Scrub", DEKU_TREE_MQ_DEKU_SCRUB, BUY_DEKU_SHIELD, {Category::cDekuTree, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x00, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
//Dodongos Cavern Shared
locationTable[DODONGOS_CAVERN_BOSS_ROOM_CHEST] = ItemLocation::Chest (0x12, 0x00, "Dodongos Cavern Boss Room Chest", DODONGOS_CAVERN_BOSS_ROOM_CHEST, BOMBS_5, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
//Dodongos Cavern Vanilla
locationTable[DODONGOS_CAVERN_MAP_CHEST] = ItemLocation::Chest (0x01, 0x08, "Dodongos Cavern Map Chest", DODONGOS_CAVERN_MAP_CHEST, DODONGOS_CAVERN_MAP, {Category::cDodongosCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_COMPASS_CHEST] = ItemLocation::Chest (0x01, 0x05, "Dodongos Cavern Compass Chest", DODONGOS_CAVERN_COMPASS_CHEST, DODONGOS_CAVERN_COMPASS, {Category::cDodongosCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST] = ItemLocation::Chest (0x01, 0x06, "Dodongos Cavern Bomb Flower Platform Chest", DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RED_RUPEE, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_BOMB_BAG_CHEST] = ItemLocation::Chest (0x01, 0x04, "Dodongos Cavern Bomb Bag Chest", DODONGOS_CAVERN_BOMB_BAG_CHEST, PROGRESSIVE_BOMB_BAG, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_END_OF_BRIDGE_CHEST] = ItemLocation::Chest (0x01, 0x0A, "Dodongos Cavern End Of Bridge Chest", DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, DEKU_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT] = ItemLocation::Base (0x01, 0x30, "Dodongos Cavern Deku Scrub Near Bomb Bag Left", DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, BUY_DEKU_NUT_5, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS] = ItemLocation::Base (0x01, 0x31, "Dodongos Cavern Deku Scrub Side Room Near Dodongos", DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, BUY_DEKU_STICK_1, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT] = ItemLocation::Base (0x01, 0x33, "Dodongos Cavern Deku Scrub Near Bomb Bag Right", DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, BUY_DEKU_SEEDS_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_DEKU_SCRUB_LOBBY] = ItemLocation::Base (0x01, 0x34, "Dodongos Cavern Deku Scrub Lobby", DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, BUY_DEKU_SHIELD, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
//Dodongos Cavern MQ
locationTable[DODONGOS_CAVERN_MQ_MAP_CHEST] = ItemLocation::Chest (0x01, 0x00, "Dodongos Cavern MQ Map Chest", DODONGOS_CAVERN_MQ_MAP_CHEST, DODONGOS_CAVERN_MAP, {Category::cDodongosCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST] = ItemLocation::Chest (0x01, 0x04, "Dodongos Cavern MQ Bomb Bag Chest", DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, PROGRESSIVE_BOMB_BAG, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x01, 0x05, "Dodongos Cavern MQ Compass Chest", DODONGOS_CAVERN_MQ_COMPASS_CHEST, DODONGOS_CAVERN_COMPASS, {Category::cDodongosCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST] = ItemLocation::Chest (0x01, 0x02, "Dodongos Cavern MQ Larvae Room Chest", DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, DEKU_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST] = ItemLocation::Chest (0x01, 0x03, "Dodongos Cavern MQ Torch Puzzle Room Chest", DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, BLUE_RUPEE, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST] = ItemLocation::Chest (0x01, 0x01, "Dodongos Cavern MQ Under Grave Chest", DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, HYLIAN_SHIELD, {Category::cDodongosCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR] = ItemLocation::Base (0x01, 0x31, "Dodongos Cavern Deku Scrub Lobby Rear", DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, BUY_DEKU_STICK_1, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT] = ItemLocation::Base (0x01, 0x33, "Dodongos Cavern Deku Scrub Lobby Front", DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, BUY_DEKU_SEEDS_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE] = ItemLocation::Base (0x01, 0x34, "Dodongos Cavern Deku Scrub Staircase", DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, BUY_DEKU_SHIELD, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x05), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = ItemLocation::Base (0x01, 0x39, "Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos",DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, BUY_RED_POTION_30, {Category::cDodongosCavern, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x01, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
//Jabu Jabus Belly Vanilla
locationTable[JABU_JABUS_BELLY_MAP_CHEST] = ItemLocation::Chest (0x02, 0x02, "Jabu Jabus Belly Map Chest", JABU_JABUS_BELLY_MAP_CHEST, JABU_JABUS_BELLY_MAP, {Category::cJabuJabusBelly, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_COMPASS_CHEST] = ItemLocation::Chest (0x02, 0x04, "Jabu Jabus Belly Compass Chest", JABU_JABUS_BELLY_COMPASS_CHEST, JABU_JABUS_BELLY_COMPASS, {Category::cJabuJabusBelly, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_BOOMERANG_CHEST] = ItemLocation::Chest (0x02, 0x01, "Jabu Jabus Belly Boomerang Chest", JABU_JABUS_BELLY_BOOMERANG_CHEST, BOOMERANG, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_DEKU_SCRUB] = ItemLocation::Base (0x02, 0x30, "Jabu Jabus Belly Deku Scrub", JABU_JABUS_BELLY_DEKU_SCRUB, BUY_DEKU_NUT_5, {Category::cJabuJabusBelly, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x02, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
//Jabu Jabus Belly MQ
locationTable[JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST] = ItemLocation::Chest (0x02, 0x05, "Jabu Jabus Belly MQ First Room Side Chest", JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_MAP_CHEST] = ItemLocation::Chest (0x02, 0x03, "Jabu Jabus Belly MQ Map Chest", JABU_JABUS_BELLY_MQ_MAP_CHEST, JABU_JABUS_BELLY_MAP, {Category::cJabuJabusBelly, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST] = ItemLocation::Chest (0x02, 0x02, "Jabu Jabus Belly MQ Second Room Lower Chest", JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x02, 0x00, "Jabu Jabus Belly MQ Compass Chest", JABU_JABUS_BELLY_MQ_COMPASS_CHEST, JABU_JABUS_BELLY_COMPASS, {Category::cJabuJabusBelly, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST] = ItemLocation::Chest (0x02, 0x07, "Jabu Jabus Belly MQ Second Room Upper Chest", JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RECOVERY_HEART, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST] = ItemLocation::Chest (0x02, 0x08, "Jabu Jabus Belly MQ Basement Near Switches Chest", JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST] = ItemLocation::Chest (0x02, 0x04, "Jabu Jabus Belly MQ Basement Near Vines Chest", JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, BOMBCHU_10, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST] = ItemLocation::Chest (0x02, 0x0A, "Jabu Jabus Belly MQ Near Boss Chest", JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, DEKU_SHIELD, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST] = ItemLocation::Chest (0x02, 0x09, "Jabu Jabus Belly MQ Falling Like Like Room Chest", JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, DEKU_STICK_1, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST] = ItemLocation::Chest (0x02, 0x01, "Jabu Jabus Belly MQ Boomerang Room Small Chest", JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, DEKU_NUTS_5, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST] = ItemLocation::Chest (0x02, 0x06, "Jabu Jabus Belly MQ Boomerang Chest", JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, BOOMERANG, {Category::cJabuJabusBelly,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
//COW
//Forest Temple Vanilla
locationTable[FOREST_TEMPLE_FIRST_ROOM_CHEST] = ItemLocation::Chest (0x03, 0x03, "Forest Temple First Room Chest", FOREST_TEMPLE_FIRST_ROOM_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_FIRST_STALFOS_CHEST] = ItemLocation::Chest (0x03, 0x00, "Forest Temple First Stalfos Chest", FOREST_TEMPLE_FIRST_STALFOS_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST] = ItemLocation::Chest (0x03, 0x05, "Forest Temple Raised Island Courtyard Chest", FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RECOVERY_HEART, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x03, 0x01, "Forest Temple Map Chest", FOREST_TEMPLE_MAP_CHEST, FOREST_TEMPLE_MAP, {Category::cForestTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_WELL_CHEST] = ItemLocation::Chest (0x03, 0x09, "Forest Temple Well Chest", FOREST_TEMPLE_WELL_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST] = ItemLocation::Chest (0x03, 0x07, "Forest Temple Falling Ceiling Room Chest", FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, ARROWS_10, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_EYE_SWITCH_CHEST] = ItemLocation::Chest (0x03, 0x04, "Forest Temple Eye Switch Chest", FOREST_TEMPLE_EYE_SWITCH_CHEST, ARROWS_30, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x03, 0x0E, "Forest Temple Boss Key Chest", FOREST_TEMPLE_BOSS_KEY_CHEST, FOREST_TEMPLE_BOSS_KEY, {Category::cForestTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_FLOORMASTER_CHEST] = ItemLocation::Chest (0x03, 0x02, "Forest Temple Floormaster Chest", FOREST_TEMPLE_FLOORMASTER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_BOW_CHEST] = ItemLocation::Chest (0x03, 0x0C, "Forest Temple Bow Chest", FOREST_TEMPLE_BOW_CHEST, PROGRESSIVE_BOW, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_RED_POE_CHEST] = ItemLocation::Chest (0x03, 0x0D, "Forest Temple Red Poe Chest", FOREST_TEMPLE_RED_POE_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_BLUE_POE_CHEST] = ItemLocation::Chest (0x03, 0x0F, "Forest Temple Blue Poe Chest", FOREST_TEMPLE_BLUE_POE_CHEST, FOREST_TEMPLE_COMPASS, {Category::cForestTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_BASEMENT_CHEST] = ItemLocation::Chest (0x03, 0x0B, "Forest Temple Basement Chest", FOREST_TEMPLE_BASEMENT_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
//Forest Temple MQ
locationTable[FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST] = ItemLocation::Chest (0x03, 0x03, "Forest Temple MQ First Room Chest", FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_WOLFOS_CHEST] = ItemLocation::Chest (0x03, 0x00, "Forest Temple MQ Wolfos Chest", FOREST_TEMPLE_MQ_WOLFOS_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_BOW_CHEST] = ItemLocation::Chest (0x03, 0x0C, "Forest Temple MQ Bow Chest", FOREST_TEMPLE_MQ_BOW_CHEST, PROGRESSIVE_BOW, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST] = ItemLocation::Chest (0x03, 0x01, "Forest Temple MQ Raised Island Courtyard Lower Chest", FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST] = ItemLocation::Chest (0x03, 0x05, "Forest Temple MQ Raised Island Courtyard Upper Chest", FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_WELL_CHEST] = ItemLocation::Chest (0x03, 0x09, "Forest Temple MQ Well Chest", FOREST_TEMPLE_MQ_WELL_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x03, 0x0D, "Forest Temple MQ Map Chest", FOREST_TEMPLE_MQ_MAP_CHEST, FOREST_TEMPLE_MAP, {Category::cForestTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x03, 0x0F, "Forest Temple MQ Compass Chest", FOREST_TEMPLE_MQ_COMPASS_CHEST, FOREST_TEMPLE_COMPASS, {Category::cForestTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST] = ItemLocation::Chest (0x03, 0x06, "Forest Temple MQ Falling Ceiling Room Chest", FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_BASEMENT_CHEST] = ItemLocation::Chest (0x03, 0x0B, "Forest Temple MQ Basement Chest", FOREST_TEMPLE_MQ_BASEMENT_CHEST, ARROWS_5, {Category::cForestTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_REDEAD_CHEST] = ItemLocation::Chest (0x03, 0x02, "Forest Temple MQ Redead Chest", FOREST_TEMPLE_MQ_REDEAD_CHEST, FOREST_TEMPLE_SMALL_KEY, {Category::cForestTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x03, 0x0E, "Forest Temple MQ Boss Key Chest", FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, FOREST_TEMPLE_BOSS_KEY, {Category::cForestTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
//Fire Temple Vanilla
locationTable[FIRE_TEMPLE_NEAR_BOSS_CHEST] = ItemLocation::Chest (0x04, 0x01, "Fire Temple Near Boss Chest", FIRE_TEMPLE_NEAR_BOSS_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_FLARE_DANCER_CHEST] = ItemLocation::Chest (0x04, 0x00, "Fire Temple Flare Dancer Chest", FIRE_TEMPLE_FLARE_DANCER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x04, 0x0C, "Fire Temple Boss Key Chest", FIRE_TEMPLE_BOSS_KEY_CHEST, FIRE_TEMPLE_BOSS_KEY, {Category::cFireTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = ItemLocation::Chest (0x04, 0x02, "Fire Temple Big Lava Room Blocked Door Chest", FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST] = ItemLocation::Chest (0x04, 0x04, "Fire Temple Big Lava Room Lower Open Door Chest", FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST] = ItemLocation::Chest (0x04, 0x03, "Fire Temple Boulder Maze Lower Chest", FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST] = ItemLocation::Chest (0x04, 0x06, "Fire Temple Boulder Maze Upper Chest", FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST] = ItemLocation::Chest (0x04, 0x08, "Fire Temple Boulder Maze Side Room Chest", FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST] = ItemLocation::Chest (0x04, 0x0B, "Fire Temple Boulder Maze Shortcut Chest", FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_SCARECROW_CHEST] = ItemLocation::Chest (0x04, 0x0D, "Fire Temple Scarecrow Chest", FIRE_TEMPLE_SCARECROW_CHEST, HUGE_RUPEE, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x04, 0x0A, "Fire Temple Map Chest", FIRE_TEMPLE_MAP_CHEST, FIRE_TEMPLE_MAP, {Category::cFireTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x04, 0x07, "Fire Temple Compass Chest", FIRE_TEMPLE_COMPASS_CHEST, FIRE_TEMPLE_COMPASS, {Category::cFireTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_HIGHEST_GORON_CHEST] = ItemLocation::Chest (0x04, 0x09, "Fire Temple Highest Goron Chest", FIRE_TEMPLE_HIGHEST_GORON_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MEGATON_HAMMER_CHEST] = ItemLocation::Chest (0x04, 0x05, "Fire Temple Megaton Hammer Chest", FIRE_TEMPLE_MEGATON_HAMMER_CHEST, MEGATON_HAMMER, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
//Fire Temple MQ
locationTable[FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST] = ItemLocation::Chest (0x04, 0x07, "Fire Temple MQ Near Boss Chest", FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST] = ItemLocation::Chest (0x04, 0x00, "Fire Temple MQ Megaton Hammer Chest", FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, MEGATON_HAMMER, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x04, 0x0B, "Fire Temple MQ Compass Chest", FIRE_TEMPLE_MQ_COMPASS_CHEST, FIRE_TEMPLE_COMPASS, {Category::cFireTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST] = ItemLocation::Chest (0x04, 0x03, "Fire Temple MQ Lizalfos Maze Lower Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST] = ItemLocation::Chest (0x04, 0x06, "Fire Temple MQ Lizalfos Maze Upper Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, BOMBS_10, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_CHEST_ON_FIRE] = ItemLocation::Chest (0x04, 0x05, "Fire Temple MQ Chest on Fire", FIRE_TEMPLE_MQ_CHEST_ON_FIRE, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST] = ItemLocation::Chest (0x04, 0x02, "Fire Temple MQ Map Room Side Chest", FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, HYLIAN_SHIELD, {Category::cFireTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x04, 0x0C, "Fire Temple MQ Map Chest", FIRE_TEMPLE_MQ_MAP_CHEST, FIRE_TEMPLE_MAP, {Category::cFireTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x04, 0x04, "Fire Temple MQ Boss Key Chest", FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, FIRE_TEMPLE_BOSS_KEY, {Category::cFireTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST] = ItemLocation::Chest (0x04, 0x01, "Fire Temple MQ Big Lava Room Blocked Door Chest", FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST] = ItemLocation::Chest (0x04, 0x08, "Fire Temple MQ Lizalfos Maze Side Room Chest", FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(0x04, 0x1C, "Fire Temple MQ Freestanding Key", FIRE_TEMPLE_MQ_FREESTANDING_KEY, FIRE_TEMPLE_SMALL_KEY, {Category::cFireTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
//Water Temple Vanilla
locationTable[WATER_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x05, 0x02, "Water Temple Map Chest", WATER_TEMPLE_MAP_CHEST, WATER_TEMPLE_MAP, {Category::cWaterTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x05, 0x09, "Water Temple Compass Chest", WATER_TEMPLE_COMPASS_CHEST, WATER_TEMPLE_COMPASS, {Category::cWaterTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_TORCHES_CHEST] = ItemLocation::Chest (0x05, 0x01, "Water Temple Torches Chest", WATER_TEMPLE_TORCHES_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_DRAGON_CHEST] = ItemLocation::Chest (0x05, 0x0A, "Water Temple Dragon Chest", WATER_TEMPLE_DRAGON_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST] = ItemLocation::Chest (0x05, 0x08, "Water Temple Central Bow Target Chest", WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_CENTRAL_PILLAR_CHEST] = ItemLocation::Chest (0x05, 0x06, "Water Temple Central Pillar Chest", WATER_TEMPLE_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_CRACKED_WALL_CHEST] = ItemLocation::Chest (0x05, 0x00, "Water Temple Cracked Wall Chest", WATER_TEMPLE_CRACKED_WALL_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x05, 0x05, "Water Temple Boss Key Chest", WATER_TEMPLE_BOSS_KEY_CHEST, WATER_TEMPLE_BOSS_KEY, {Category::cWaterTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_LONGSHOT_CHEST] = ItemLocation::Chest (0x05, 0x07, "Water Temple Longshot Chest", WATER_TEMPLE_LONGSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cWaterTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_RIVER_CHEST] = ItemLocation::Chest (0x05, 0x03, "Water Temple River Chest", WATER_TEMPLE_RIVER_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
//Water Temple MQ
locationTable[WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST] = ItemLocation::Chest (0x05, 0x06, "Water Temple MQ Central Pillar Chest", WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x05, 0x05, "Water Temple MQ Boss Key Chest", WATER_TEMPLE_MQ_BOSS_KEY_CHEST, WATER_TEMPLE_BOSS_KEY, {Category::cWaterTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_LONGSHOT_CHEST] = ItemLocation::Chest (0x05, 0x00, "Water Temple MQ Longshot Chest", WATER_TEMPLE_MQ_LONGSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cWaterTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x05, 0x01, "Water Temple MQ Compass Chest", WATER_TEMPLE_MQ_COMPASS_CHEST, WATER_TEMPLE_COMPASS, {Category::cWaterTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x05, 0x02, "Water Temple MQ Map Chest", WATER_TEMPLE_MQ_MAP_CHEST, WATER_TEMPLE_MAP, {Category::cWaterTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(0x05, 0x01, "Water Temple MQ Freestanding Key", WATER_TEMPLE_MQ_FREESTANDING_KEY, WATER_TEMPLE_SMALL_KEY, {Category::cWaterTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
//Spirit Temple Shared
locationTable[SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST] = ItemLocation::Chest (0x5C, 0x0B, "Spirit Temple Silver Gauntlets Chest", SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cSpiritTemple, Category::cDesertColossus}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST] = ItemLocation::Chest (0x5C, 0x09, "Spirit Temple Mirror Shield Chest", SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, MIRROR_SHIELD, {Category::cSpiritTemple, Category::cDesertColossus}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
//Spirit Temple Vanilla
locationTable[SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST] = ItemLocation::Chest (0x06, 0x08, "Spirit Temple Child Bridge Chest", SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, DEKU_SHIELD, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST] = ItemLocation::Chest (0x06, 0x00, "Spirit Temple Child Early Torches Chest", SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x06, 0x04, "Spirit Temple Compass Chest", SPIRIT_TEMPLE_COMPASS_CHEST, SPIRIT_TEMPLE_COMPASS, {Category::cSpiritTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST] = ItemLocation::Chest (0x06, 0x07, "Spirit Temple Early Adult Right Chest", SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST] = ItemLocation::Chest (0x06, 0x0D, "Spirit Temple First Mirror Left Chest", SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, ICE_TRAP, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST] = ItemLocation::Chest (0x06, 0x0E, "Spirit Temple First Mirror Right Chest", SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x06, 0x03, "Spirit Temple Map Chest", SPIRIT_TEMPLE_MAP_CHEST, SPIRIT_TEMPLE_MAP, {Category::cSpiritTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST] = ItemLocation::Chest (0x06, 0x06, "Spirit Temple Child Climb North Chest", SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST] = ItemLocation::Chest (0x06, 0x0C, "Spirit Temple Child Climb East Chest", SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, DEKU_SHIELD, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x01, "Spirit Temple Sun Block Room Chest", SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST] = ItemLocation::Chest (0x06, 0x02, "Spirit Temple Statue Room Hand Chest", SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST] = ItemLocation::Chest (0x06, 0x0F, "Spirit Temple Statue Room Northeast Chest", SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, BLUE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST] = ItemLocation::Chest (0x06, 0x05, "Spirit Temple Near Four Armos Chest", SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST] = ItemLocation::Chest (0x06, 0x14, "Spirit Temple Hallway Right Invisible Chest", SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST] = ItemLocation::Chest (0x06, 0x15, "Spirit Temple Hallway Left Invisible Chest", SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x06, 0x0A, "Spirit Temple Boss Key Chest", SPIRIT_TEMPLE_BOSS_KEY_CHEST, SPIRIT_TEMPLE_BOSS_KEY, {Category::cSpiritTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_TOPMOST_CHEST] = ItemLocation::Chest (0x06, 0x12, "Spirit Temple Topmost Chest", SPIRIT_TEMPLE_TOPMOST_CHEST, BOMBS_20, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
//Spirit Temple MQ
locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST] = ItemLocation::Chest (0x06, 0x1A, "Spirit Temple MQ Entrance Front Left Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST] = ItemLocation::Chest (0x06, 0x1F, "Spirit Temple MQ Entrance Back Right Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST] = ItemLocation::Chest (0x06, 0x1B, "Spirit Temple MQ Entrance Front Right Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST] = ItemLocation::Chest (0x06, 0x1E, "Spirit Temple MQ Entrance Back Left Chest", SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST] = ItemLocation::Chest (0x06, 0x1D, "Spirit Temple MQ Child Hammer Switch Chest", SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x06, 0x00, "Spirit Temple MQ Map Chest", SPIRIT_TEMPLE_MQ_MAP_CHEST, SPIRIT_TEMPLE_MAP, {Category::cSpiritTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST] = ItemLocation::Chest (0x06, 0x08, "Spirit Temple MQ Map Room Enemy Chest", SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST] = ItemLocation::Chest (0x06, 0x06, "Spirit Temple MQ Child Climb North Chest", SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, BOMBCHU_10, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST] = ItemLocation::Chest (0x06, 0x0C, "Spirit Temple MQ Child Climb South Chest", SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x06, 0x03, "Spirit Temple MQ Compass Chest", SPIRIT_TEMPLE_MQ_COMPASS_CHEST, SPIRIT_TEMPLE_COMPASS, {Category::cSpiritTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST] = ItemLocation::Chest (0x06, 0x0F, "Spirit Temple MQ Statue Room Lullaby Chest", SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, BLUE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST] = ItemLocation::Chest (0x06, 0x02, "Spirit Temple MQ Statue Room Invisible Chest", SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST] = ItemLocation::Chest (0x06, 0x1C, "Spirit Temple MQ Silver Block Hallway Chest", SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x01, "Spirit Temple MQ Sun Block Room Chest", SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x07, "Spirit Temple MQ Symphony Room Chest", SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, PURPLE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x04, "Spirit Temple MQ Leever Room Chest", SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, PURPLE_RUPEE, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST] = ItemLocation::Chest (0x06, 0x19, "Spirit Temple MQ Beamos Room Chest", SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RECOVERY_HEART, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST] = ItemLocation::Chest (0x06, 0x18, "Spirit Temple MQ Chest Switch Chest", SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, ICE_TRAP, {Category::cSpiritTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x06, 0x05, "Spirit Temple MQ Boss Key Chest", SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, SPIRIT_TEMPLE_BOSS_KEY, {Category::cSpiritTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST] = ItemLocation::Chest (0x06, 0x12, "Spirit Temple MQ Mirror Puzzle Invisible Chest", SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, SPIRIT_TEMPLE_SMALL_KEY, {Category::cSpiritTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
//Shadow Temple Vanilla
locationTable[SHADOW_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x07, 0x01, "Shadow Temple Map Chest", SHADOW_TEMPLE_MAP_CHEST, SHADOW_TEMPLE_MAP, {Category::cShadowTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_HOVER_BOOTS_CHEST] = ItemLocation::Chest (0x07, 0x07, "Shadow Temple Hover Boots Chest", SHADOW_TEMPLE_HOVER_BOOTS_CHEST, HOVER_BOOTS, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x07, 0x03, "Shadow Temple Compass Chest", SHADOW_TEMPLE_COMPASS_CHEST, SHADOW_TEMPLE_COMPASS, {Category::cShadowTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST] = ItemLocation::Chest (0x07, 0x02, "Shadow Temple Early Silver Rupee Chest", SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x0C, "Shadow Temple Invisible Blades Visible Chest", SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x16, "Shadow Temple Invisible Blades Invisible Chest", SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, ARROWS_30, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST] = ItemLocation::Chest (0x07, 0x05, "Shadow Temple Falling Spikes Lower Chest", SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST] = ItemLocation::Chest (0x07, 0x06, "Shadow Temple Falling Spikes Upper Chest", SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST] = ItemLocation::Chest (0x07, 0x04, "Shadow Temple Falling Spikes Switch Chest", SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST] = ItemLocation::Chest (0x07, 0x09, "Shadow Temple Invisible Spikes Chest", SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_WIND_HINT_CHEST] = ItemLocation::Chest (0x07, 0x15, "Shadow Temple Wind Hint Chest", SHADOW_TEMPLE_WIND_HINT_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST] = ItemLocation::Chest (0x07, 0x08, "Shadow Temple After Wind Enemy Chest", SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST] = ItemLocation::Chest (0x07, 0x14, "Shadow Temple After Wind Hidden Chest", SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST] = ItemLocation::Chest (0x07, 0x0A, "Shadow Temple Spike Walls Left Chest", SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x07, 0x0B, "Shadow Temple Boss Key Chest", SHADOW_TEMPLE_BOSS_KEY_CHEST, SHADOW_TEMPLE_BOSS_KEY, {Category::cShadowTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST] = ItemLocation::Chest (0x07, 0x0D, "Shadow Temple Invisible Floormaster Chest", SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_FREESTANDING_KEY] = ItemLocation::Collectable(0x07, 0x01, "Shadow Temple Freestanding Key", SHADOW_TEMPLE_FREESTANDING_KEY, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
//Shadow Temple MQ
locationTable[SHADOW_TEMPLE_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x07, 0x01, "Shadow Temple MQ Compass Chest", SHADOW_TEMPLE_MQ_COMPASS_CHEST, SHADOW_TEMPLE_COMPASS, {Category::cShadowTemple, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST] = ItemLocation::Chest (0x07, 0x07, "Shadow Temple MQ Hover Boots Chest", SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, HOVER_BOOTS, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST] = ItemLocation::Chest (0x07, 0x03, "Shadow Temple MQ Early Gibdos Chest", SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_MAP_CHEST] = ItemLocation::Chest (0x07, 0x02, "Shadow Temple MQ Map Chest", SHADOW_TEMPLE_MQ_MAP_CHEST, SHADOW_TEMPLE_MAP, {Category::cShadowTemple, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST] = ItemLocation::Chest (0x07, 0x0F, "Shadow Temple MQ Beamos Silver Rupees Chest", SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST] = ItemLocation::Chest (0x07, 0x04, "Shadow Temple MQ Falling Spikes Switch Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST] = ItemLocation::Chest (0x07, 0x05, "Shadow Temple MQ Falling Spikes Lower Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST] = ItemLocation::Chest (0x07, 0x06, "Shadow Temple MQ Falling Spikes Upper Chest", SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST] = ItemLocation::Chest (0x07, 0x09, "Shadow Temple MQ Invisible Spikes Chest", SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST] = ItemLocation::Chest (0x07, 0x0B, "Shadow Temple MQ Boss Key Chest", SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, SHADOW_TEMPLE_BOSS_KEY, {Category::cShadowTemple, Category::cVanillaBossKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST] = ItemLocation::Chest (0x07, 0x0A, "Shadow Temple MQ Spike Walls Left Chest", SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST] = ItemLocation::Chest (0x07, 0x10, "Shadow Temple MQ Stalfos Room Chest", SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RED_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x16, "Shadow Temple MQ Invisible Blades Invisible Chest", SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x0C, "Shadow Temple MQ Invisible Blades Visible Chest", SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST] = ItemLocation::Chest (0x07, 0x0D, "Shadow Temple MQ Bomb Flower Chest", SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, ARROWS_10, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_WIND_HINT_CHEST] = ItemLocation::Chest (0x07, 0x15, "Shadow Temple MQ Wind Hint Chest", SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST] = ItemLocation::Chest (0x07, 0x14, "Shadow Temple MQ After Wind Hidden Chest", SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, ARROWS_5, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST] = ItemLocation::Chest (0x07, 0x08, "Shadow Temple MQ After Wind Enemy Chest", SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, BLUE_RUPEE, {Category::cShadowTemple,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST] = ItemLocation::Chest (0x07, 0x0E, "Shadow Temple MQ Near Ship Invisible Chest", SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_FREESTANDING_KEY] = ItemLocation::Collectable(0x07, 0x06, "Shadow Temple MQ Freestanding Key", SHADOW_TEMPLE_MQ_FREESTANDING_KEY, SHADOW_TEMPLE_SMALL_KEY, {Category::cShadowTemple, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
//Bottom of the Well Vanilla
locationTable[BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST] = ItemLocation::Chest (0x08, 0x08, "Bottom of the Well Front Left Fake Wall Chest", BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST] = ItemLocation::Chest (0x08, 0x02, "Bottom of the Well Front Center Bombable Chest", BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, BOMBCHU_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST] = ItemLocation::Chest (0x08, 0x05, "Bottom of the Well Right Bottom Fake Wall Chest", BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_COMPASS_CHEST] = ItemLocation::Chest (0x08, 0x01, "Bottom of the Well Compass Chest", BOTTOM_OF_THE_WELL_COMPASS_CHEST, BOTTOM_OF_THE_WELL_COMPASS, {Category::cBottomOfTheWell, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST] = ItemLocation::Chest (0x08, 0x0E, "Bottom of the Well Center Skulltula Chest", BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, DEKU_NUTS_5, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST] = ItemLocation::Chest (0x08, 0x04, "Bottom of the Well Back Left Bombable Chest", BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, DEKU_NUTS_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (0x08, 0x03, "Bottom of the Well Lens of Truth Chest", BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cBottomOfTheWell, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_INVISIBLE_CHEST] = ItemLocation::Chest (0x08, 0x14, "Bottom of the Well Invisible Chest", BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, HUGE_RUPEE, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST] = ItemLocation::Chest (0x08, 0x10, "Bottom of the Well Underwater Front Chest", BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, BOMBS_10, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST] = ItemLocation::Chest (0x08, 0x09, "Bottom of the Well Underwater Left Chest", BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RECOVERY_HEART, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MAP_CHEST] = ItemLocation::Chest (0x08, 0x07, "Bottom of the Well Map Chest", BOTTOM_OF_THE_WELL_MAP_CHEST, BOTTOM_OF_THE_WELL_MAP, {Category::cBottomOfTheWell, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST] = ItemLocation::Chest (0x08, 0x0A, "Bottom of the Well Fire Keese Chest", BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, DEKU_SHIELD, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST] = ItemLocation::Chest (0x08, 0x0C, "Bottom of the Well Like Like Chest", BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, HYLIAN_SHIELD, {Category::cBottomOfTheWell,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_FREESTANDING_KEY] = ItemLocation::Collectable(0x08, 0x01, "Bottom of the Well Freestanding Key", BOTTOM_OF_THE_WELL_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
//Bottom of the Well MQBottomOfTheWell]
locationTable[BOTTOM_OF_THE_WELL_MQ_MAP_CHEST] = ItemLocation::Chest (0x08, 0x03, "Bottom of the Well MQ Map Chest", BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, BOTTOM_OF_THE_WELL_MAP, {Category::cBottomOfTheWell, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST] = ItemLocation::Chest (0x08, 0x01, "Bottom of the Well MQ Lens of Truth Chest", BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, LENS_OF_TRUTH, {Category::cBottomOfTheWell, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x08, 0x02, "Bottom of the Well MQ Compass Chest", BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, BOTTOM_OF_THE_WELL_COMPASS, {Category::cBottomOfTheWell, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY] = ItemLocation::Collectable(0x08, 0x02, "Bottom of the Well MQ Dead Hand Freestanding Key", BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY] = ItemLocation::Collectable(0x08, 0x01, "Bottom of the Well MQ East Inner Room Freestanding Key",BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_SMALL_KEY, {Category::cBottomOfTheWell, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
//Ice Cavern Vanilla
locationTable[ICE_CAVERN_MAP_CHEST] = ItemLocation::Chest (0x09, 0x00, "Ice Cavern Map Chest", ICE_CAVERN_MAP_CHEST, ICE_CAVERN_MAP, {Category::cIceCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_COMPASS_CHEST] = ItemLocation::Chest (0x09, 0x01, "Ice Cavern Compass Chest", ICE_CAVERN_COMPASS_CHEST, ICE_CAVERN_COMPASS, {Category::cIceCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_IRON_BOOTS_CHEST] = ItemLocation::Chest (0x09, 0x02, "Ice Cavern Iron Boots Chest", ICE_CAVERN_IRON_BOOTS_CHEST, IRON_BOOTS, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_FREESTANDING_POH] = ItemLocation::Collectable(0x09, 0x01, "Ice Cavern Freestanding PoH", ICE_CAVERN_FREESTANDING_POH, PIECE_OF_HEART, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
//Ice Cavern MQIceCavern]
locationTable[ICE_CAVERN_MQ_IRON_BOOTS_CHEST] = ItemLocation::Chest (0x09, 0x02, "Ice Cavern MQ Iron Boots Chest", ICE_CAVERN_MQ_IRON_BOOTS_CHEST, IRON_BOOTS, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_COMPASS_CHEST] = ItemLocation::Chest (0x09, 0x00, "Ice Cavern MQ Compass Chest", ICE_CAVERN_MQ_COMPASS_CHEST, ICE_CAVERN_COMPASS, {Category::cIceCavern, Category::cVanillaCompass,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_MAP_CHEST] = ItemLocation::Chest (0x09, 0x01, "Ice Cavern MQ Map Chest", ICE_CAVERN_MQ_MAP_CHEST, ICE_CAVERN_MAP, {Category::cIceCavern, Category::cVanillaMap,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_FREESTANDING_POH] = ItemLocation::Collectable(0x09, 0x01, "Ice Cavern MQ Freestanding PoH", ICE_CAVERN_MQ_FREESTANDING_POH, PIECE_OF_HEART, {Category::cIceCavern,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
//Gerudo Training Ground Vanilla
locationTable[GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST] = ItemLocation::Chest (0x0B, 0x13, "Gerudo Training Grounds Lobby Left Chest", GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST] = ItemLocation::Chest (0x0B, 0x07, "Gerudo Training Grounds Lobby Right Chest", GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_STALFOS_CHEST] = ItemLocation::Chest (0x0B, 0x00, "Gerudo Training Grounds Stalfos Chest", GERUDO_TRAINING_GROUNDS_STALFOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST] = ItemLocation::Chest (0x0B, 0x01, "Gerudo Training Grounds Beamos Chest", GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (0x0B, 0x0B, "Gerudo Training Grounds Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST] = ItemLocation::Chest (0x0B, 0x06, "Gerudo Training Grounds Maze Path First Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (0x0B, 0x0A, "Gerudo Training Grounds Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (0x0B, 0x09, "Gerudo Training Grounds Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST] = ItemLocation::Chest (0x0B, 0x0C, "Gerudo Training Grounds Maze Path Final Chest", GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST, ICE_ARROWS, {Category::cGerudoTrainingGrounds, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST] = ItemLocation::Chest (0x0B, 0x05, "Gerudo Training Grounds Maze Right Central Chest", GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST, BOMBCHU_5, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST] = ItemLocation::Chest (0x0B, 0x08, "Gerudo Training Grounds Maze Right Side Chest", GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (0x0B, 0x0D, "Gerudo Training Grounds Underwater Silver Rupee Chest", GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST] = ItemLocation::Chest (0x0B, 0x12, "Gerudo Training Grounds Hammer Room Clear Chest", GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST] = ItemLocation::Chest (0x0B, 0x10, "Gerudo Training Grounds Hammer Room Switch Chest", GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST] = ItemLocation::Chest (0x0B, 0x03, "Gerudo Training Grounds Eye Statue Chest", GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST] = ItemLocation::Chest (0x0B, 0x04, "Gerudo Training Grounds Near Scarecrow Chest", GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (0x0B, 0x11, "Gerudo Training Grounds Before Heavy Block Chest", GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST, ARROWS_30, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST] = ItemLocation::Chest (0x0B, 0x0F, "Gerudo Training Grounds Heavy Block First Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST, HUGE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST] = ItemLocation::Chest (0x0B, 0x0E, "Gerudo Training Grounds Heavy Block Second Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST] = ItemLocation::Chest (0x0B, 0x14, "Gerudo Training Grounds Heavy Block Third Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST] = ItemLocation::Chest (0x0B, 0x02, "Gerudo Training Grounds Heavy Block Fourth Chest", GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST, ICE_TRAP, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY] = ItemLocation::Collectable(0x0B, 0x01, "Gerudo Training Grounds Freestanding Key", GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
//Gerudo Training Grounds MQ
locationTable[GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST] = ItemLocation::Chest (0x0B, 0x07, "Gerudo Training Grounds MQ Lobby Right Chest", GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST, BOMBCHU_5, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST] = ItemLocation::Chest (0x0B, 0x13, "Gerudo Training Grounds MQ Lobby Left Chest", GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST] = ItemLocation::Chest (0x0B, 0x00, "Gerudo Training Grounds MQ First Iron Knuckle Chest", GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (0x0B, 0x11, "Gerudo Training Grounds MQ Before Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST] = ItemLocation::Chest (0x0B, 0x03, "Gerudo Training Grounds MQ Eye Statue Chest", GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST, BOMBCHU_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST] = ItemLocation::Chest (0x0B, 0x0E, "Gerudo Training Grounds MQ Flame Circle Chest", GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST] = ItemLocation::Chest (0x0B, 0x12, "Gerudo Training Grounds MQ Second Iron Knuckle Chest", GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST, ARROWS_10, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST] = ItemLocation::Chest (0x0B, 0x01, "Gerudo Training Grounds MQ Dinolfos Chest", GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST, GERUDO_TRAINING_GROUNDS_SMALL_KEY, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST] = ItemLocation::Chest (0x0B, 0x04, "Gerudo Training Grounds MQ Ice Arrows Chest", GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST, ICE_ARROWS, {Category::cGerudoTrainingGrounds, Category::cSongDungeonReward}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST] = ItemLocation::Chest (0x0B, 0x05, "Gerudo Training Grounds MQ Maze Right Central Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST, BLUE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST] = ItemLocation::Chest (0x0B, 0x06, "Gerudo Training Grounds MQ Maze Path First Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST, GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST] = ItemLocation::Chest (0x0B, 0x08, "Gerudo Training Grounds MQ Maze Right Side Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST] = ItemLocation::Chest (0x0B, 0x09, "Gerudo Training Grounds MQ Maze Path Third Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST] = ItemLocation::Chest (0x0B, 0x0A, "Gerudo Training Grounds MQ Maze Path Second Chest", GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST, RED_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST] = ItemLocation::Chest (0x0B, 0x0B, "Gerudo Training Grounds MQ Hidden Ceiling Chest", GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST] = ItemLocation::Chest (0x0B, 0x0D, "Gerudo Training Grounds MQ Underwater Silver Rupee Chest",GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST, TREASURE_GAME_GREEN_RUPEE, {Category::cGerudoTrainingGrounds, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
locationTable[GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST] = ItemLocation::Chest (0x0B, 0x02, "Gerudo Training Grounds MQ Heavy Block Chest", GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST, PURPLE_RUPEE, {Category::cGerudoTrainingGrounds,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_TRAINING_GROUND);
//Ganons Castle Shared
locationTable[GANONS_TOWER_BOSS_KEY_CHEST] = ItemLocation::Chest (0x0A, 0x0B, "Ganon's Tower Boss Key Chest", GANONS_TOWER_BOSS_KEY_CHEST, GANONS_CASTLE_BOSS_KEY, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
//Ganons Castle Vanilla
locationTable[GANONS_CASTLE_FOREST_TRIAL_CHEST] = ItemLocation::Chest (0x0D, 0x09, "Ganon's Castle Forest Trial Chest", GANONS_CASTLE_FOREST_TRIAL_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x07, "Ganon's Castle Water Trial Left Chest", GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x06, "Ganon's Castle Water Trial Right Chest", GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST] = ItemLocation::Chest (0x0D, 0x08, "Ganon's Castle Shadow Trial Front Chest", GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST] = ItemLocation::Chest (0x0D, 0x05, "Ganon's Castle Shadow Trial Golden Gauntlets Chest", GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST] = ItemLocation::Chest (0x0D, 0x12, "Ganon's Castle Spirit Trial Crystal Switch Chest", GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, BOMBCHU_20, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST] = ItemLocation::Chest (0x0D, 0x14, "Ganon's Castle Spirit Trial Invisible Chest", GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x0C, "Ganon's Castle Light Trial First Left Chest", GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, BLUE_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x0B, "Ganon's Castle Light Trial Second Left Chest", GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x0D, "Ganon's Castle Light Trial Third Left Chest", GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x0E, "Ganon's Castle Light Trial First Right Chest", GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x0A, "Ganon's Castle Light Trial Second Right Chest", GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, ARROWS_30, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x0F, "Ganon's Castle Light Trial Third Right Chest", GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, ICE_TRAP, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST] = ItemLocation::Chest (0x0D, 0x10, "Ganon's Castle Light Trial Invisible Enemies Chest", GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST] = ItemLocation::Chest (0x0D, 0x11, "Ganon's Castle Light Trial Lullaby Chest", GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT] = ItemLocation::Base (0x0D, 0x37, "Ganon's Castle Deku Scrub Center-Left", GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, BUY_BOMBS_535, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x06), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT] = ItemLocation::Base (0x0D, 0x33, "Ganon's Castle Deku Scrub Center-Right", GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, BUY_ARROWS_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_DEKU_SCRUB_RIGHT] = ItemLocation::Base (0x0D, 0x39, "Ganon's Castle Deku Scrub Right", GANONS_CASTLE_DEKU_SCRUB_RIGHT, BUY_RED_POTION_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_DEKU_SCRUB_LEFT] = ItemLocation::Base (0x0D, 0x3A, "Ganon's Castle Deku Scrub Left", GANONS_CASTLE_DEKU_SCRUB_LEFT, BUY_GREEN_POTION, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
//Ganons Castle MQ
locationTable[GANONS_CASTLE_MQ_WATER_TRIAL_CHEST] = ItemLocation::Chest (0x0D, 0x01, "Ganon's Castle MQ Water Trial Chest", GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RED_RUPEE, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST] = ItemLocation::Chest (0x0D, 0x02, "Ganon's Castle MQ Forest Trial Eye Switch Chest", GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST] = ItemLocation::Chest (0x0D, 0x03, "Ganon's Castle MQ Forest Trial Frozen Eye Switch Chest",GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, BOMBS_5, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST] = ItemLocation::Chest (0x0D, 0x04, "Ganon's Castle MQ Light Trial Lullaby Chest", GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST] = ItemLocation::Chest (0x0D, 0x00, "Ganon's Castle MQ Shadow Trial Bomb Flower Chest", GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST] = ItemLocation::Chest (0x0D, 0x05, "Ganon's Castle MQ Shadow Trial Eye Switch Chest", GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST] = ItemLocation::Chest (0x0D, 0x06, "Ganon's Castle MQ Spirit Trial Golden Gauntlets Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, PROGRESSIVE_STRENGTH, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST] = ItemLocation::Chest (0x0D, 0x07, "Ganon's Castle MQ Spirit Trial Sun Back Right Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x08, "Ganon's Castle MQ Spirit Trial Sun Back Left Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST] = ItemLocation::Chest (0x0D, 0x09, "Ganon's Castle MQ Spirit Trial Sun Front Left Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RECOVERY_HEART, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST] = ItemLocation::Chest (0x0D, 0x0A, "Ganon's Castle MQ Spirit Trial First Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, BOMBCHU_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST] = ItemLocation::Chest (0x0D, 0x14, "Ganon's Castle MQ Spirit Trial Invisible Chest", GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, ARROWS_10, {Category::cGanonsCastle,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY] = ItemLocation::Collectable(0x0D, 0x01, "Ganon's Castle MQ Forest Trial Freestanding Key", GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, GANONS_CASTLE_SMALL_KEY, {Category::cGanonsCastle, Category::cVanillaSmallKey}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT] = ItemLocation::Base (0x0D, 0x30, "Ganon's Castle MQ Deku Scrub Right", GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, BUY_DEKU_NUT_5, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x01), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT] = ItemLocation::Base (0x0D, 0x37, "Ganon's Castle MQ Deku Scrub Center-Left", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, BUY_BOMBS_535, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x06), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER] = ItemLocation::Base (0x0D, 0x33, "Ganon's Castle MQ Deku Scrub Center", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, BUY_ARROWS_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x04), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT] = ItemLocation::Base (0x0D, 0x39, "Ganon's Castle MQ Deku Scrub Center-Right", GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, BUY_RED_POTION_30, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x08), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT] = ItemLocation::Base (0x0D, 0x3A, "Ganon's Castle MQ Deku Scrub Left", GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, BUY_GREEN_POTION, {Category::cGanonsCastle, Category::cDekuScrub,}, SpoilerCollectionCheck::Scrub(0x0D, 0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
/*-------------------------------
--- GOLD SKULLTULA TOKENS ---
-------------------------------*/
//Dungeons
locationTable[DEKU_TREE_GS_BASEMENT_BACK_ROOM] = ItemLocation::GSToken(0x00, 0x01, "Deku Tree GS Basement Back Room", DEKU_TREE_GS_BASEMENT_BACK_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_GS_BASEMENT_GATE] = ItemLocation::GSToken(0x00, 0x02, "Deku Tree GS Basement Gate", DEKU_TREE_GS_BASEMENT_GATE, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_GS_BASEMENT_VINES] = ItemLocation::GSToken(0x00, 0x04, "Deku Tree GS Basement Vines", DEKU_TREE_GS_BASEMENT_VINES, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_GS_COMPASS_ROOM] = ItemLocation::GSToken(0x00, 0x08, "Deku Tree GS Compass Room", DEKU_TREE_GS_COMPASS_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_GS_LOBBY] = ItemLocation::GSToken(0x00, 0x02, "Deku Tree MQ GS Lobby", DEKU_TREE_MQ_GS_LOBBY, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_GS_COMPASS_ROOM] = ItemLocation::GSToken(0x00, 0x08, "Deku Tree MQ GS Compass Room", DEKU_TREE_MQ_GS_COMPASS_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM] = ItemLocation::GSToken(0x00, 0x04, "Deku Tree MQ GS Basement Graves Room", DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM] = ItemLocation::GSToken(0x00, 0x01, "Deku Tree MQ GS Basement Back Room", DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, {Category::cDekuTree, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS] = ItemLocation::GSToken(0x01, 0x01, "Dodongos Cavern GS Vines Above Stairs", DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_GS_SCARECROW] = ItemLocation::GSToken(0x01, 0x02, "Dodongos Cavern GS Scarecrow", DODONGOS_CAVERN_GS_SCARECROW, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS] = ItemLocation::GSToken(0x01, 0x04, "Dodongos Cavern GS Alcove Above Stairs", DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_GS_BACK_ROOM] = ItemLocation::GSToken(0x01, 0x08, "Dodongos Cavern GS Back Room", DODONGOS_CAVERN_GS_BACK_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = ItemLocation::GSToken(0x01, 0x10, "Dodongos Cavern GS Side Room Near Lower Lizalfos", DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM] = ItemLocation::GSToken(0x01, 0x02, "Dodongos Cavern MQ GS Scrub Room", DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM] = ItemLocation::GSToken(0x01, 0x08, "Dodongos Cavern MQ GS Song of Time Block Room", DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM] = ItemLocation::GSToken(0x01, 0x04, "Dodongos Cavern MQ GS Lizalfos Room", DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM] = ItemLocation::GSToken(0x01, 0x10, "Dodongos Cavern MQ GS Larvae Room", DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[DODONGOS_CAVERN_MQ_GS_BACK_AREA] = ItemLocation::GSToken(0x01, 0x01, "Dodongos Cavern MQ GS Back Room", DODONGOS_CAVERN_MQ_GS_BACK_AREA, {Category::cDodongosCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER] = ItemLocation::GSToken(0x02, 0x01, "Jabu Jabus Belly GS Lobby Basement Lower", JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER] = ItemLocation::GSToken(0x02, 0x02, "Jabu Jabus Belly GS Lobby Basement Upper", JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_GS_NEAR_BOSS] = ItemLocation::GSToken(0x02, 0x04, "Jabu Jabus Belly GS Near Boss", JABU_JABUS_BELLY_GS_NEAR_BOSS, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM] = ItemLocation::GSToken(0x02, 0x08, "Jabu Jabus Belly GS Water Switch Room", JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM] = ItemLocation::GSToken(0x02, 0x04, "Jabu Jabus Belly MQ GS Tail Parasan Room", JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM] = ItemLocation::GSToken(0x02, 0x08, "Jabu Jabus Belly MQ GS Invisible Enemies Room", JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM] = ItemLocation::GSToken(0x02, 0x01, "Jabu Jabus Belly MQ GS Boomerang Chest Room", JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS] = ItemLocation::GSToken(0x02, 0x02, "Jabu Jabus Belly MQ GS Near Boss", JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, {Category::cJabuJabusBelly, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD] = ItemLocation::GSToken(0x03, 0x01, "Forest Temple GS Raised Island Courtyard", FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_GS_FIRST_ROOM] = ItemLocation::GSToken(0x03, 0x02, "Forest Temple GS First Room", FOREST_TEMPLE_GS_FIRST_ROOM, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD] = ItemLocation::GSToken(0x03, 0x04, "Forest Temple GS Level Island Courtyard", FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_GS_LOBBY] = ItemLocation::GSToken(0x03, 0x08, "Forest Temple GS Lobby", FOREST_TEMPLE_GS_LOBBY, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_GS_BASEMENT] = ItemLocation::GSToken(0x03, 0x10, "Forest Temple GS Basement", FOREST_TEMPLE_GS_BASEMENT, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY] = ItemLocation::GSToken(0x03, 0x02, "Forest Temple MQ GS First Hallway", FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM] = ItemLocation::GSToken(0x03, 0x10, "Forest Temple MQ GS Block Push Room", FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD] = ItemLocation::GSToken(0x03, 0x01, "Forest Temple MQ GS Raised Island Courtyard", FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD] = ItemLocation::GSToken(0x03, 0x04, "Forest Temple MQ GS Level Island Courtyard", FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FOREST_TEMPLE_MQ_GS_WELL] = ItemLocation::GSToken(0x03, 0x08, "Forest Temple MQ GS Well", FOREST_TEMPLE_MQ_GS_WELL, {Category::cForestTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM] = ItemLocation::GSToken(0x04, 0x01, "Fire Temple GS Song of Time Room", FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_GS_BOSS_KEY_LOOP] = ItemLocation::GSToken(0x04, 0x02, "Fire Temple GS Boss Key Loop", FIRE_TEMPLE_GS_BOSS_KEY_LOOP, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_GS_BOULDER_MAZE] = ItemLocation::GSToken(0x04, 0x04, "Fire Temple GS Boulder Maze", FIRE_TEMPLE_GS_BOULDER_MAZE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_GS_SCARECROW_TOP] = ItemLocation::GSToken(0x04, 0x08, "Fire Temple GS Scarecrow Top", FIRE_TEMPLE_GS_SCARECROW_TOP, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_GS_SCARECROW_CLIMB] = ItemLocation::GSToken(0x04, 0x10, "Fire Temple GS Scarecrow Climb", FIRE_TEMPLE_GS_SCARECROW_CLIMB, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE] = ItemLocation::GSToken(0x04, 0x02, "Fire Temple MQ GS Above Fire Wall Maze", FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER] = ItemLocation::GSToken(0x04, 0x08, "Fire Temple MQ GS Fire Wall Maze Center", FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR] = ItemLocation::GSToken(0x04, 0x01, "Fire Temple MQ GS Big Lava Room Open Door", FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM] = ItemLocation::GSToken(0x04, 0x10, "Fire Temple MQ GS Fire Wall Maze Side Room", FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE] = ItemLocation::GSToken(0x04, 0x04, "Fire Temple MQ GS Skull on Fire", FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, {Category::cFireTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[WATER_TEMPLE_GS_BEHIND_GATE] = ItemLocation::GSToken(0x05, 0x01, "Water Temple GS Behind Gate", WATER_TEMPLE_GS_BEHIND_GATE, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM] = ItemLocation::GSToken(0x05, 0x02, "Water Temple GS Falling Platform Room", WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_GS_CENTRAL_PILLAR] = ItemLocation::GSToken(0x05, 0x04, "Water Temple GS Central Pillar", WATER_TEMPLE_GS_CENTRAL_PILLAR, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST] = ItemLocation::GSToken(0x05, 0x08, "Water Temple GS Near Boss Key Chest", WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_GS_RIVER] = ItemLocation::GSToken(0x05, 0x10, "Water Temple GS River", WATER_TEMPLE_GS_RIVER, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH] = ItemLocation::GSToken(0x05, 0x04, "Water Temple MQ GS Before Upper Water Switch", WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA] = ItemLocation::GSToken(0x05, 0x08, "Water Temple MQ GS Freestanding Key Area", WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY] = ItemLocation::GSToken(0x05, 0x01, "Water Temple MQ GS Lizalfos Hallway", WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_RIVER] = ItemLocation::GSToken(0x05, 0x02, "Water Temple MQ GS River", WATER_TEMPLE_MQ_GS_RIVER, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH] = ItemLocation::GSToken(0x05, 0x10, "Water Temple MQ GS Triple Wall Torch", WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, {Category::cWaterTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM] = ItemLocation::GSToken(0x06, 0x01, "Spirit Temple GS Hall After Sun Block Room", SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_BOULDER_ROOM] = ItemLocation::GSToken(0x06, 0x02, "Spirit Temple GS Boulder Room", SPIRIT_TEMPLE_GS_BOULDER_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_LOBBY] = ItemLocation::GSToken(0x06, 0x04, "Spirit Temple GS Lobby", SPIRIT_TEMPLE_GS_LOBBY, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM] = ItemLocation::GSToken(0x06, 0x08, "Spirit Temple GS Sun on Floor Room", SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_GS_METAL_FENCE] = ItemLocation::GSToken(0x06, 0x10, "Spirit Temple GS Metal Fence", SPIRIT_TEMPLE_GS_METAL_FENCE, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM] = ItemLocation::GSToken(0x06, 0x08, "Spirit Temple MQ GS Symphony Room", SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM] = ItemLocation::GSToken(0x06, 0x02, "Spirit Temple MQ GS Leever Room", SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST] = ItemLocation::GSToken(0x06, 0x04, "Spirit Temple MQ GS Nine Thrones Room West", SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH] = ItemLocation::GSToken(0x06, 0x10, "Spirit Temple MQ GS Nine Thrones Room North", SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM] = ItemLocation::GSToken(0x06, 0x01, "Spirit Temple MQ GS Sun Block Room", SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, {Category::cSpiritTemple, Category::cSkulltula}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_SINGLE_GIANT_POT] = ItemLocation::GSToken(0x07, 0x01, "Shadow Temple GS Single Giant Pot", SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM] = ItemLocation::GSToken(0x07, 0x02, "Shadow Temple GS Falling Spikes Room", SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT] = ItemLocation::GSToken(0x07, 0x04, "Shadow Temple GS Triple Giant Pot", SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM] = ItemLocation::GSToken(0x07, 0x08, "Shadow Temple GS Like Like Room", SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_GS_NEAR_SHIP] = ItemLocation::GSToken(0x07, 0x10, "Shadow Temple GS Near Ship", SHADOW_TEMPLE_GS_NEAR_SHIP, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM] = ItemLocation::GSToken(0x07, 0x02, "Shadow Temple MQ GS Falling Spikes Room", SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM] = ItemLocation::GSToken(0x07, 0x01, "Shadow Temple MQ GS Wind Hint Room", SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_AFTER_WIND] = ItemLocation::GSToken(0x07, 0x08, "Shadow Temple MQ GS After Wind", SHADOW_TEMPLE_MQ_GS_AFTER_WIND, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_AFTER_SHIP] = ItemLocation::GSToken(0x07, 0x10, "Shadow Temple MQ GS After Ship", SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[SHADOW_TEMPLE_MQ_GS_NEAR_BOSS] = ItemLocation::GSToken(0x07, 0x04, "Shadow Temple MQ GS Near Boss", SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, {Category::cShadowTemple, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE] = ItemLocation::GSToken(0x08, 0x01, "Bottom of the Well GS Like Like Cage", BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM] = ItemLocation::GSToken(0x08, 0x02, "Bottom of the Well GS East Inner Room", BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM] = ItemLocation::GSToken(0x08, 0x04, "Bottom of the Well GS West Inner Room", BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT] = ItemLocation::GSToken(0x08, 0x01, "Bottom of the Well MQ GS Basement", BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM] = ItemLocation::GSToken(0x08, 0x04, "Bottom of the Well MQ GS Coffin Room", BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM] = ItemLocation::GSToken(0x08, 0x02, "Bottom of the Well MQ GS West Inner Room", BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, {Category::cBottomOfTheWell, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_BOTTOM_OF_THE_WELL);
locationTable[ICE_CAVERN_GS_PUSH_BLOCK_ROOM] = ItemLocation::GSToken(0x09, 0x01, "Ice Cavern GS Push Block Room", ICE_CAVERN_GS_PUSH_BLOCK_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM] = ItemLocation::GSToken(0x09, 0x02, "Ice Cavern GS Spinning Scythe Room", ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_GS_HEART_PIECE_ROOM] = ItemLocation::GSToken(0x09, 0x04, "Ice Cavern GS Heart Piece Room", ICE_CAVERN_GS_HEART_PIECE_ROOM, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_GS_SCARECROW] = ItemLocation::GSToken(0x09, 0x01, "Ice Cavern MQ GS Scarecrow", ICE_CAVERN_MQ_GS_SCARECROW, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_GS_ICE_BLOCK] = ItemLocation::GSToken(0x09, 0x04, "Ice Cavern MQ GS Ice Block", ICE_CAVERN_MQ_GS_ICE_BLOCK, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[ICE_CAVERN_MQ_GS_RED_ICE] = ItemLocation::GSToken(0x09, 0x02, "Ice Cavern MQ GS Red Ice", ICE_CAVERN_MQ_GS_RED_ICE, {Category::cIceCavern, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
//Overworld
locationTable[KF_GS_BEAN_PATCH] = ItemLocation::GSToken(0x0C, 0x01, "KF GS Bean Patch", KF_GS_BEAN_PATCH, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_GS_KNOW_IT_ALL_HOUSE] = ItemLocation::GSToken(0x0C, 0x02, "KF GS Know It All House", KF_GS_KNOW_IT_ALL_HOUSE, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_GS_HOUSE_OF_TWINS] = ItemLocation::GSToken(0x0C, 0x04, "KF GS House of Twins", KF_GS_HOUSE_OF_TWINS, {Category::cKokiriForest, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[LW_GS_BEAN_PATCH_NEAR_BRIDGE] = ItemLocation::GSToken(0x0D, 0x01, "LW GS Bean Patch Near Bridge", LW_GS_BEAN_PATCH_NEAR_BRIDGE, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_GS_BEAN_PATCH_NEAR_THEATER] = ItemLocation::GSToken(0x0D, 0x02, "LW GS Bean Patch Near Theater", LW_GS_BEAN_PATCH_NEAR_THEATER, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_GS_ABOVE_THEATER] = ItemLocation::GSToken(0x0D, 0x04, "LW GS Above Theater", LW_GS_ABOVE_THEATER, {Category::cLostWoods, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SFM_GS] = ItemLocation::GSToken(0x0D, 0x08, "SFM GS", SFM_GS, {Category::cSacredForestMeadow, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[HF_GS_COW_GROTTO] = ItemLocation::GSToken(0x0A, 0x01, "HF GS Cow Grotto", HF_GS_COW_GROTTO, {Category::cHyruleField, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[HF_GS_NEAR_KAK_GROTTO] = ItemLocation::GSToken(0x0A, 0x02, "HF GS Near Kak Grotto", HF_GS_NEAR_KAK_GROTTO, {Category::cHyruleField, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[LH_GS_BEAN_PATCH] = ItemLocation::GSToken(0x12, 0x01, "LH GS Bean Patch", LH_GS_BEAN_PATCH, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_GS_SMALL_ISLAND] = ItemLocation::GSToken(0x12, 0x02, "LH GS Small Island", LH_GS_SMALL_ISLAND, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_GS_LAB_WALL] = ItemLocation::GSToken(0x12, 0x04, "LH GS Lab Wall", LH_GS_LAB_WALL, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_GS_LAB_CRATE] = ItemLocation::GSToken(0x12, 0x08, "LH GS Lab Crate", LH_GS_LAB_CRATE, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_GS_TREE] = ItemLocation::GSToken(0x12, 0x10, "LH GS Tree", LH_GS_TREE, {Category::cLakeHylia, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[GV_GS_BEAN_PATCH] = ItemLocation::GSToken(0x13, 0x01, "GV GS Bean Patch", GV_GS_BEAN_PATCH, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_GS_SMALL_BRIDGE] = ItemLocation::GSToken(0x13, 0x02, "GV GS Small Bridge", GV_GS_SMALL_BRIDGE, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_GS_PILLAR] = ItemLocation::GSToken(0x13, 0x04, "GV GS Pillar", GV_GS_PILLAR, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GV_GS_BEHIND_TENT] = ItemLocation::GSToken(0x13, 0x08, "GV GS Behind Tent", GV_GS_BEHIND_TENT, {Category::cGerudoValley, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_GS_ARCHERY_RANGE] = ItemLocation::GSToken(0x14, 0x01, "GF GS Archery Range", GF_GS_ARCHERY_RANGE, {Category::cGerudoFortress, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_GS_TOP_FLOOR] = ItemLocation::GSToken(0x14, 0x02, "GF GS Top Floor", GF_GS_TOP_FLOOR, {Category::cGerudoFortress, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[WASTELAND_GS] = ItemLocation::GSToken(0x15, 0x02, "Wasteland GS", WASTELAND_GS, {Category::cHauntedWasteland, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_GS_BEAN_PATCH] = ItemLocation::GSToken(0x15, 0x01, "Colossus GS Bean Patch", COLOSSUS_GS_BEAN_PATCH, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_GS_HILL] = ItemLocation::GSToken(0x15, 0x04, "Colossus GS Hill", COLOSSUS_GS_HILL, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[COLOSSUS_GS_TREE] = ItemLocation::GSToken(0x15, 0x08, "Colossus GS Tree", COLOSSUS_GS_TREE, {Category::cDesertColossus, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[OGC_GS] = ItemLocation::GSToken(0x0E, 0x01, "OGC GS", OGC_GS, {Category::cOutsideGanonsCastle, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[HC_GS_STORMS_GROTTO] = ItemLocation::GSToken(0x0E, 0x02, "HC GS Storms Grotto", HC_GS_STORMS_GROTTO, {Category::cHyruleCastle, Category::cSkulltula, Category::cGrotto}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[HC_GS_TREE] = ItemLocation::GSToken(0x0E, 0x04, "HC GS Tree", HC_GS_TREE, {Category::cHyruleCastle, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_GS_GUARD_HOUSE] = ItemLocation::GSToken(0x0E, 0x08, "Market GS Guard House", MARKET_GS_GUARD_HOUSE, {Category::cInnerMarket, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[KAK_GS_HOUSE_UNDER_CONSTRUCTION] = ItemLocation::GSToken(0x10, 0x08, "Kak GS House Under Construction", KAK_GS_HOUSE_UNDER_CONSTRUCTION, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_SKULLTULA_HOUSE] = ItemLocation::GSToken(0x10, 0x10, "Kak GS Skulltula House", KAK_GS_SKULLTULA_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_GUARDS_HOUSE] = ItemLocation::GSToken(0x10, 0x02, "Kak GS Guards House", KAK_GS_GUARDS_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_TREE] = ItemLocation::GSToken(0x10, 0x20, "Kak GS Tree", KAK_GS_TREE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_WATCHTOWER] = ItemLocation::GSToken(0x10, 0x04, "Kak GS Watchtower", KAK_GS_WATCHTOWER, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GS_ABOVE_IMPAS_HOUSE] = ItemLocation::GSToken(0x10, 0x40, "Kak GS Above Impas House", KAK_GS_ABOVE_IMPAS_HOUSE, {Category::cKakarikoVillage, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_GS_WALL] = ItemLocation::GSToken(0x10, 0x80, "Graveyard GS Wall", GRAVEYARD_GS_WALL, {Category::cGraveyard, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_GS_BEAN_PATCH] = ItemLocation::GSToken(0x10, 0x01, "Graveyard GS Bean Patch", GRAVEYARD_GS_BEAN_PATCH, {Category::cGraveyard, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[DMC_GS_BEAN_PATCH] = ItemLocation::GSToken(0x0F, 0x01, "DMC GS Bean Patch", DMC_GS_BEAN_PATCH, {Category::cDeathMountainCrater, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_GS_CRATE] = ItemLocation::GSToken(0x0F, 0x80, "DMC GS Crate", DMC_GS_CRATE, {Category::cDeathMountainCrater, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_GS_BEAN_PATCH] = ItemLocation::GSToken(0x0F, 0x02, "DMT GS Bean Patch", DMT_GS_BEAN_PATCH, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_GS_NEAR_KAK] = ItemLocation::GSToken(0x0F, 0x04, "DMT GS Near Kak", DMT_GS_NEAR_KAK, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_GS_ABOVE_DODONGOS_CAVERN] = ItemLocation::GSToken(0x0F, 0x08, "DMT GS Above Dodongos Cavern", DMT_GS_ABOVE_DODONGOS_CAVERN, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMT_GS_FALLING_ROCKS_PATH] = ItemLocation::GSToken(0x0F, 0x10, "DMT GS Falling Rocks Path", DMT_GS_FALLING_ROCKS_PATH, {Category::cDeathMountainTrail, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[GC_GS_CENTER_PLATFORM] = ItemLocation::GSToken(0x0F, 0x20, "GC GS Center Platform", GC_GS_CENTER_PLATFORM, {Category::cGoronCity, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_GS_BOULDER_MAZE] = ItemLocation::GSToken(0x0F, 0x40, "GC GS Boulder Maze", GC_GS_BOULDER_MAZE, {Category::cGoronCity, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[ZR_GS_LADDER] = ItemLocation::GSToken(0x11, 0x01, "ZR GS Ladder", ZR_GS_LADDER, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_GS_TREE] = ItemLocation::GSToken(0x11, 0x02, "ZR GS Tree", ZR_GS_TREE, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_GS_ABOVE_BRIDGE] = ItemLocation::GSToken(0x11, 0x08, "ZR GS Above Bridge", ZR_GS_ABOVE_BRIDGE, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZR_GS_NEAR_RAISED_GROTTOS] = ItemLocation::GSToken(0x11, 0x10, "ZR GS Near Raised Grottos", ZR_GS_NEAR_RAISED_GROTTOS, {Category::cZorasRiver, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_RIVER);
locationTable[ZD_GS_FROZEN_WATERFALL] = ItemLocation::GSToken(0x11, 0x40, "ZD GS Frozen Waterfall", ZD_GS_FROZEN_WATERFALL, {Category::cZorasDomain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZF_GS_ABOVE_THE_LOG] = ItemLocation::GSToken(0x11, 0x04, "ZF GS Above The Log", ZF_GS_ABOVE_THE_LOG, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZF_GS_HIDDEN_CAVE] = ItemLocation::GSToken(0x11, 0x20, "ZF GS Hidden Cave", ZF_GS_HIDDEN_CAVE, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZF_GS_TREE] = ItemLocation::GSToken(0x11, 0x80, "ZF GS Tree", ZF_GS_TREE, {Category::cZorasFountain, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[LLR_GS_BACK_WALL] = ItemLocation::GSToken(0x0B, 0x01, "LLR GS Back Wall", LLR_GS_BACK_WALL, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_GS_RAIN_SHED] = ItemLocation::GSToken(0x0B, 0x02, "LLR GS Rain Shed", LLR_GS_RAIN_SHED, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_GS_HOUSE_WINDOW] = ItemLocation::GSToken(0x0B, 0x04, "LLR GS House Window", LLR_GS_HOUSE_WINDOW, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_GS_TREE] = ItemLocation::GSToken(0x0B, 0x08, "LLR GS Tree", LLR_GS_TREE, {Category::cLonLonRanch, Category::cSkulltula,}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
/*-------------------------------
--- BOSSES ---
-------------------------------*/
locationTable[LINKS_POCKET] = ItemLocation::Reward (0xFF, 0xFF, "Link's Pocket", LINKS_POCKET, LIGHT_MEDALLION, {}, SpoilerCollectionCheck::AlwaysCollected(), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[QUEEN_GOHMA] = ItemLocation::Reward (0xFF, DUNGEON_DEKU_TREE, "Queen Gohma", QUEEN_GOHMA, KOKIRI_EMERALD, {}, SpoilerCollectionCheck::EventChkInf(0x09), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[KING_DODONGO] = ItemLocation::Reward (0xFF, DUNGEON_DODONGOS_CAVERN, "King Dodongo", KING_DODONGO, GORON_RUBY, {}, SpoilerCollectionCheck::EventChkInf(0x25), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[BARINADE] = ItemLocation::Reward (0xFF, DUNGEON_JABUJABUS_BELLY, "Barinade", BARINADE, ZORA_SAPPHIRE, {}, SpoilerCollectionCheck::EventChkInf(0x37), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[PHANTOM_GANON] = ItemLocation::Reward (0xFF, DUNGEON_FOREST_TEMPLE, "Phantom Ganon", PHANTOM_GANON, FOREST_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x48), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[VOLVAGIA] = ItemLocation::Reward (0xFF, DUNGEON_FIRE_TEMPLE, "Volvagia", VOLVAGIA, FIRE_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x49), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[MORPHA] = ItemLocation::Reward (0xFF, DUNGEON_WATER_TEMPLE, "Morpha", MORPHA, WATER_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x4A), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[TWINROVA] = ItemLocation::Reward (0xFF, DUNGEON_SPIRIT_TEMPLE, "Twinrova", TWINROVA, SPIRIT_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x47), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[BONGO_BONGO] = ItemLocation::Reward (0xFF, DUNGEON_SHADOW_TEMPLE, "Bongo Bongo", BONGO_BONGO, SHADOW_MEDALLION, {}, SpoilerCollectionCheck::EventChkInf(0x46), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
locationTable[GANON] = ItemLocation::Reward (0xFF, 0xF0, "Ganon", NONE, TRIFORCE, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
/*-------------------------------
---HEART CONTAINERS ---
-------------------------------*/
locationTable[DEKU_TREE_QUEEN_GOHMA_HEART] = ItemLocation::Base (0x11, 0x4F, "Deku Tree Queen Gohma Heart Container", DEKU_TREE_QUEEN_GOHMA_HEART, HEART_CONTAINER, {Category::cDekuTree, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x11, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DEKU_TREE);
locationTable[DODONGOS_CAVERN_KING_DODONGO_HEART] = ItemLocation::Base (0x12, 0x4F, "Dodongos Cavern King Dodongo Heart Container", DODONGOS_CAVERN_KING_DODONGO_HEART, HEART_CONTAINER, {Category::cDodongosCavern, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x12, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_DODONGOS_CAVERN);
locationTable[JABU_JABUS_BELLY_BARINADE_HEART] = ItemLocation::Base (0x13, 0x4F, "Jabu Jabus Belly Barinade Heart Container", JABU_JABUS_BELLY_BARINADE_HEART, HEART_CONTAINER, {Category::cJabuJabusBelly, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x13, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
locationTable[FOREST_TEMPLE_PHANTOM_GANON_HEART] = ItemLocation::Base (0x14, 0x4F, "Forest Temple Phantom Ganon Heart Container", FOREST_TEMPLE_PHANTOM_GANON_HEART, HEART_CONTAINER, {Category::cForestTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x14, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FOREST_TEMPLE);
locationTable[FIRE_TEMPLE_VOLVAGIA_HEART] = ItemLocation::Base (0x15, 0x4F, "Fire Temple Volvagia Heart Container", FIRE_TEMPLE_VOLVAGIA_HEART, HEART_CONTAINER, {Category::cFireTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x15, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_FIRE_TEMPLE);
locationTable[WATER_TEMPLE_MORPHA_HEART] = ItemLocation::Base (0x16, 0x4F, "Water Temple Morpha Heart Container", WATER_TEMPLE_MORPHA_HEART, HEART_CONTAINER, {Category::cWaterTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x16, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_WATER_TEMPLE);
locationTable[SPIRIT_TEMPLE_TWINROVA_HEART] = ItemLocation::Base (0x17, 0x4F, "Spirit Temple Twinrova Heart Container", SPIRIT_TEMPLE_TWINROVA_HEART, HEART_CONTAINER, {Category::cSpiritTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x17, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SPIRIT_TEMPLE);
locationTable[SHADOW_TEMPLE_BONGO_BONGO_HEART] = ItemLocation::Base (0x18, 0x4F, "Shadow Temple Bongo Bongo Heart Container", SHADOW_TEMPLE_BONGO_BONGO_HEART, HEART_CONTAINER, {Category::cShadowTemple, Category::cBossHeart, Category::cSongDungeonReward}, SpoilerCollectionCheck::Collectable(0x18, 0x1F), SpoilerCollectionCheckGroup::GROUP_DUNGEON_SHADOW_TEMPLE);
/*-------------------------------
--- CUTSCENES ---
-------------------------------*/
locationTable[TOT_LIGHT_ARROWS_CUTSCENE] = ItemLocation::Delayed(0xFF, 0x01, "ToT Light Arrow Cutscene", TOT_LIGHT_ARROWS_CUTSCENE, LIGHT_ARROWS, {Category::cTempleOfTime, Category::cMarket}, SpoilerCollectionCheck::EventChkInf(0xC4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[LW_GIFT_FROM_SARIA] = ItemLocation::Delayed(0xFF, 0x02, "LW Gift From Saria", LW_GIFT_FROM_SARIA, PROGRESSIVE_OCARINA, {Category::cLostWoods, Category::cForest}, SpoilerCollectionCheck::EventChkInf(0xC1), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[ZF_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x10, "ZF Great Fairy Reward", ZF_GREAT_FAIRY_REWARD, FARORES_WIND, {Category::cZorasFountain, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(16), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[HC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x11, "HC Great Fairy Reward", HC_GREAT_FAIRY_REWARD, DINS_FIRE, {Category::cHyruleCastle, Category::cMarket, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[COLOSSUS_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x12, "Colossus Great Fairy Reward", COLOSSUS_GREAT_FAIRY_REWARD, NAYRUS_LOVE, {Category::cDesertColossus, Category::cFairies}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[DMT_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x13, "DMT Great Fairy Reward", DMT_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x00), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[DMC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x14, "DMC Great Fairy Reward", DMC_GREAT_FAIRY_REWARD, PROGRESSIVE_MAGIC_METER, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x01), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[OGC_GREAT_FAIRY_REWARD] = ItemLocation::Delayed(0xFF, 0x15, "OGC Great Fairy Reward", OGC_GREAT_FAIRY_REWARD, DOUBLE_DEFENSE, {Category::cOutsideGanonsCastle, Category::cFairies}, SpoilerCollectionCheck::Chest(0x3B, 0x02), SpoilerCollectionCheckGroup::GROUP_DUNGEON_GANONS_CASTLE);
locationTable[SHEIK_IN_FOREST] = ItemLocation::Delayed(0xFF, 0x20, "Sheik in Forest", SHEIK_IN_FOREST, MINUET_OF_FOREST, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x50), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SHEIK_IN_CRATER] = ItemLocation::Delayed(0xFF, 0x21, "Sheik in Crater", SHEIK_IN_CRATER, BOLERO_OF_FIRE, {Category::cDeathMountainCrater, Category::cDeathMountain, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x51), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[SHEIK_IN_ICE_CAVERN] = ItemLocation::Delayed(0xFF, 0x22, "Sheik in Ice Cavern", SHEIK_IN_ICE_CAVERN, SERENADE_OF_WATER, {Category::cIceCavern, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x52), SpoilerCollectionCheckGroup::GROUP_DUNGEON_ICE_CAVERN);
locationTable[SHEIK_AT_COLOSSUS] = ItemLocation::Delayed(0xFF, 0x23, "Sheik at Colossus", SHEIK_AT_COLOSSUS, REQUIEM_OF_SPIRIT, {Category::cDesertColossus, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAC), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[SHEIK_IN_KAKARIKO] = ItemLocation::Delayed(0xFF, 0x24, "Sheik in Kakariko", SHEIK_IN_KAKARIKO, NOCTURNE_OF_SHADOW, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0xAA), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[SHEIK_AT_TEMPLE] = ItemLocation::Delayed(0xFF, 0x25, "Sheik at Temple", SHEIK_AT_TEMPLE, PRELUDE_OF_LIGHT, {Category::cTempleOfTime, Category::cMarket, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x55), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[SONG_FROM_IMPA] = ItemLocation::Delayed(0xFF, 0x26, "Song from Impa", SONG_FROM_IMPA, ZELDAS_LULLABY, {Category::cHyruleCastle, Category::cMarket, Category::cSong, Category::cSongDungeonReward}, SpoilerCollectionCheck::EventChkInf(0x59), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[SONG_FROM_MALON] = ItemLocation::Delayed(0xFF, 0x27, "Song from Malon", SONG_FROM_MALON, EPONAS_SONG, {Category::cLonLonRanch, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x58), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[SONG_FROM_SARIA] = ItemLocation::Delayed(0xFF, 0x28, "Song from Saria", SONG_FROM_SARIA, SARIAS_SONG, {Category::cSacredForestMeadow, Category::cForest, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[SONG_FROM_COMPOSERS_GRAVE] = ItemLocation::Delayed(0xFF, 0x29, "Song from Composers Grave", SONG_FROM_COMPOSERS_GRAVE, SUNS_SONG, {Category::cGraveyard, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5A), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[SONG_FROM_OCARINA_OF_TIME] = ItemLocation::Delayed(0xFF, 0x2A, "Song from Ocarina of Time", SONG_FROM_OCARINA_OF_TIME, SONG_OF_TIME, {Category::cHyruleField, Category::cSong, Category::cNeedSpiritualStones,}, SpoilerCollectionCheck::EventChkInf(0xA9), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[SONG_FROM_WINDMILL] = ItemLocation::Delayed(0xFF, 0x2B, "Song from Windmill", SONG_FROM_WINDMILL, SONG_OF_STORMS, {Category::cKakarikoVillage, Category::cKakariko, Category::cSong,}, SpoilerCollectionCheck::EventChkInf(0x5B), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
/*-------------------------------
--- COWS ---
-------------------------------*/
locationTable[KF_LINKS_HOUSE_COW] = ItemLocation::Base (0x34, 0x15, "KF Links House Cow", KF_LINKS_HOUSE_COW, MILK, {Category::cForest, Category::cCow, Category::cMinigame}, SpoilerCollectionCheck::Cow(0x34, 0x15), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[HF_COW_GROTTO_COW] = ItemLocation::Base (0x3E, 0x16, "HF Cow Grotto Cow", HF_COW_GROTTO_COW, MILK, {Category::cHyruleField, Category::cCow, Category::cGrotto}, SpoilerCollectionCheck::Cow(0x3E, 0x16), SpoilerCollectionCheckGroup::GROUP_HYRULE_FIELD);
locationTable[LLR_STABLES_LEFT_COW] = ItemLocation::Base (0x36, 0x16, "LLR Stables Left Cow", LLR_STABLES_LEFT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x36, 0x16), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_STABLES_RIGHT_COW] = ItemLocation::Base (0x36, 0x15, "LLR Stables Right Cow", LLR_STABLES_RIGHT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x36, 0x15), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_TOWER_LEFT_COW] = ItemLocation::Base (0x4C, 0x15, "LLR Tower Left Cow", LLR_TOWER_LEFT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x4C, 0x16), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_TOWER_RIGHT_COW] = ItemLocation::Base (0x4C, 0x16, "LLR Tower Right Cow", LLR_TOWER_RIGHT_COW, MILK, {Category::cLonLonRanch, Category::cCow}, SpoilerCollectionCheck::Cow(0x4C, 0x15), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[KAK_IMPAS_HOUSE_COW] = ItemLocation::Base (0x37, 0x15, "Kak Impas House Cow", KAK_IMPAS_HOUSE_COW, MILK, {Category::cKakarikoVillage, Category::cKakariko, Category::cCow}, SpoilerCollectionCheck::Cow(0x37, 0x15), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[DMT_COW_GROTTO_COW] = ItemLocation::Base (0x3E, 0x15, "DMT Cow Grotto Cow", DMT_COW_GROTTO_COW, MILK, {Category::cDeathMountainTrail, Category::cDeathMountain, Category::cCow, Category::cGrotto}, SpoilerCollectionCheck::Cow(0x3E, 0x15), SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
locationTable[GV_COW] = ItemLocation::Base (0x5A, 0x15, "GV Cow", GV_COW, MILK, {Category::cGerudoValley, Category::cGerudo, Category::cCow}, SpoilerCollectionCheck::Cow(0x5A, 0x15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[JABU_JABUS_BELLY_MQ_COW] = ItemLocation::Base (0x02, 0x15, "Jabu Jabus Belly MQ Cow", JABU_JABUS_BELLY_MQ_COW, MILK, {Category::cJabuJabusBelly, Category::cCow}, SpoilerCollectionCheck::Cow(0x02, 0x15), SpoilerCollectionCheckGroup::GROUP_DUNGEON_JABUJABUS_BELLY);
/*-------------------------------
--- SHOPS ---
8 6 2 4
7 5 1 3
-------------------------------*/
locationTable[KF_SHOP_ITEM_1] = ItemLocation::Base(0x2D, 0x30, "KF Shop Item 1", KF_SHOP_ITEM_1, BUY_DEKU_SHIELD, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 0), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_2] = ItemLocation::Base(0x2D, 0x31, "KF Shop Item 2", KF_SHOP_ITEM_2, BUY_DEKU_NUT_5, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 1), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_3] = ItemLocation::Base(0x2D, 0x32, "KF Shop Item 3", KF_SHOP_ITEM_3, BUY_DEKU_NUT_10, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 2), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_4] = ItemLocation::Base(0x2D, 0x33, "KF Shop Item 4", KF_SHOP_ITEM_4, BUY_DEKU_STICK_1, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 3), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_5] = ItemLocation::Base(0x2D, 0x34, "KF Shop Item 5", KF_SHOP_ITEM_5, BUY_DEKU_SEEDS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 4), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_6] = ItemLocation::Base(0x2D, 0x35, "KF Shop Item 6", KF_SHOP_ITEM_6, BUY_ARROWS_10, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 5), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_7] = ItemLocation::Base(0x2D, 0x36, "KF Shop Item 7", KF_SHOP_ITEM_7, BUY_ARROWS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 6), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_8] = ItemLocation::Base(0x2D, 0x37, "KF Shop Item 8", KF_SHOP_ITEM_8, BUY_HEART, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 7), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KAK_POTION_SHOP_ITEM_1] = ItemLocation::Base(0x30, 0x30, "Kak Potion Shop Item 1", KAK_POTION_SHOP_ITEM_1, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_2] = ItemLocation::Base(0x30, 0x31, "Kak Potion Shop Item 2", KAK_POTION_SHOP_ITEM_2, BUY_FISH, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_3] = ItemLocation::Base(0x30, 0x32, "Kak Potion Shop Item 3", KAK_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_4] = ItemLocation::Base(0x30, 0x33, "Kak Potion Shop Item 4", KAK_POTION_SHOP_ITEM_4, BUY_GREEN_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_5] = ItemLocation::Base(0x30, 0x34, "Kak Potion Shop Item 5", KAK_POTION_SHOP_ITEM_5, BUY_BLUE_FIRE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_6] = ItemLocation::Base(0x30, 0x35, "Kak Potion Shop Item 6", KAK_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_7] = ItemLocation::Base(0x30, 0x36, "Kak Potion Shop Item 7", KAK_POTION_SHOP_ITEM_7, BUY_POE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_8] = ItemLocation::Base(0x30, 0x37, "Kak Potion Shop Item 8", KAK_POTION_SHOP_ITEM_8, BUY_FAIRYS_SPIRIT, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_1] = ItemLocation::Base(0x32, 0x30, "MK Bombchu Shop Item 1", MARKET_BOMBCHU_SHOP_ITEM_1, BUY_BOMBCHU_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_2] = ItemLocation::Base(0x32, 0x31, "MK Bombchu Shop Item 2", MARKET_BOMBCHU_SHOP_ITEM_2, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_3] = ItemLocation::Base(0x32, 0x32, "MK Bombchu Shop Item 3", MARKET_BOMBCHU_SHOP_ITEM_3, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_4] = ItemLocation::Base(0x32, 0x33, "MK Bombchu Shop Item 4", MARKET_BOMBCHU_SHOP_ITEM_4, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_5] = ItemLocation::Base(0x32, 0x34, "MK Bombchu Shop Item 5", MARKET_BOMBCHU_SHOP_ITEM_5, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_6] = ItemLocation::Base(0x32, 0x35, "MK Bombchu Shop Item 6", MARKET_BOMBCHU_SHOP_ITEM_6, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_7] = ItemLocation::Base(0x32, 0x36, "MK Bombchu Shop Item 7", MARKET_BOMBCHU_SHOP_ITEM_7, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_8] = ItemLocation::Base(0x32, 0x37, "MK Bombchu Shop Item 8", MARKET_BOMBCHU_SHOP_ITEM_8, BUY_BOMBCHU_20, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_1] = ItemLocation::Base(0x31, 0x30, "MK Potion Shop Item 1", MARKET_POTION_SHOP_ITEM_1, BUY_GREEN_POTION, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_2] = ItemLocation::Base(0x31, 0x31, "MK Potion Shop Item 2", MARKET_POTION_SHOP_ITEM_2, BUY_BLUE_FIRE, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_3] = ItemLocation::Base(0x31, 0x32, "MK Potion Shop Item 3", MARKET_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_4] = ItemLocation::Base(0x31, 0x33, "MK Potion Shop Item 4", MARKET_POTION_SHOP_ITEM_4, BUY_FAIRYS_SPIRIT, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_5] = ItemLocation::Base(0x31, 0x34, "MK Potion Shop Item 5", MARKET_POTION_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_6] = ItemLocation::Base(0x31, 0x35, "MK Potion Shop Item 6", MARKET_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_7] = ItemLocation::Base(0x31, 0x36, "MK Potion Shop Item 7", MARKET_POTION_SHOP_ITEM_7, BUY_POE, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_POTION_SHOP_ITEM_8] = ItemLocation::Base(0x31, 0x37, "MK Potion Shop Item 8", MARKET_POTION_SHOP_ITEM_8, BUY_FISH, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x31, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_1] = ItemLocation::Base(0x2C, 0x30, "MK Bazaar Item 1", MARKET_BAZAAR_ITEM_1, BUY_HYLIAN_SHIELD, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_2] = ItemLocation::Base(0x2C, 0x31, "MK Bazaar Item 2", MARKET_BAZAAR_ITEM_2, BUY_BOMBS_535, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_3] = ItemLocation::Base(0x2C, 0x32, "MK Bazaar Item 3", MARKET_BAZAAR_ITEM_3, BUY_DEKU_NUT_5, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 2), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_4] = ItemLocation::Base(0x2C, 0x33, "MK Bazaar Item 4", MARKET_BAZAAR_ITEM_4, BUY_HEART, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 3), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_5] = ItemLocation::Base(0x2C, 0x34, "MK Bazaar Item 5", MARKET_BAZAAR_ITEM_5, BUY_ARROWS_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 4), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_6] = ItemLocation::Base(0x2C, 0x35, "MK Bazaar Item 6", MARKET_BAZAAR_ITEM_6, BUY_ARROWS_50, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_7] = ItemLocation::Base(0x2C, 0x36, "MK Bazaar Item 7", MARKET_BAZAAR_ITEM_7, BUY_DEKU_STICK_1, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 6), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BAZAAR_ITEM_8] = ItemLocation::Base(0x2C, 0x37, "MK Bazaar Item 8", MARKET_BAZAAR_ITEM_8, BUY_ARROWS_30, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2C, 7), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[KAK_BAZAAR_ITEM_1] = ItemLocation::Base(0x2C, 0x38, "Kak Bazaar Item 1", KAK_BAZAAR_ITEM_1, BUY_HYLIAN_SHIELD, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_2] = ItemLocation::Base(0x2C, 0x39, "Kak Bazaar Item 2", KAK_BAZAAR_ITEM_2, BUY_BOMBS_535, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_3] = ItemLocation::Base(0x2C, 0x3A, "Kak Bazaar Item 3", KAK_BAZAAR_ITEM_3, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_4] = ItemLocation::Base(0x2C, 0x3B, "Kak Bazaar Item 4", KAK_BAZAAR_ITEM_4, BUY_HEART, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_5] = ItemLocation::Base(0x2C, 0x3C, "Kak Bazaar Item 5", KAK_BAZAAR_ITEM_5, BUY_ARROWS_10, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_6] = ItemLocation::Base(0x2C, 0x3D, "Kak Bazaar Item 6", KAK_BAZAAR_ITEM_6, BUY_ARROWS_50, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_7] = ItemLocation::Base(0x2C, 0x3E, "Kak Bazaar Item 7", KAK_BAZAAR_ITEM_7, BUY_DEKU_STICK_1, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_BAZAAR_ITEM_8] = ItemLocation::Base(0x2C, 0x3F, "Kak Bazaar Item 8", KAK_BAZAAR_ITEM_8, BUY_ARROWS_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x33, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[ZD_SHOP_ITEM_1] = ItemLocation::Base(0x2F, 0x30, "ZD Shop Item 1", ZD_SHOP_ITEM_1, BUY_ZORA_TUNIC, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 0), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_2] = ItemLocation::Base(0x2F, 0x31, "ZD Shop Item 2", ZD_SHOP_ITEM_2, BUY_ARROWS_10, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 1), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_3] = ItemLocation::Base(0x2F, 0x32, "ZD Shop Item 3", ZD_SHOP_ITEM_3, BUY_HEART, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 2), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_4] = ItemLocation::Base(0x2F, 0x33, "ZD Shop Item 4", ZD_SHOP_ITEM_4, BUY_ARROWS_30, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 3), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_5] = ItemLocation::Base(0x2F, 0x34, "ZD Shop Item 5", ZD_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 4), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_6] = ItemLocation::Base(0x2F, 0x35, "ZD Shop Item 6", ZD_SHOP_ITEM_6, BUY_ARROWS_50, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 5), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_7] = ItemLocation::Base(0x2F, 0x36, "ZD Shop Item 7", ZD_SHOP_ITEM_7, BUY_FISH, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 6), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[ZD_SHOP_ITEM_8] = ItemLocation::Base(0x2F, 0x37, "ZD Shop Item 8", ZD_SHOP_ITEM_8, BUY_RED_POTION_50, {Category::cZorasDomain, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2F, 7), SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
locationTable[GC_SHOP_ITEM_1] = ItemLocation::Base(0x2E, 0x30, "GC Shop Item 1", GC_SHOP_ITEM_1, BUY_BOMBS_525, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 0), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_2] = ItemLocation::Base(0x2E, 0x31, "GC Shop Item 2", GC_SHOP_ITEM_2, BUY_BOMBS_10, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 1), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_3] = ItemLocation::Base(0x2E, 0x32, "GC Shop Item 3", GC_SHOP_ITEM_3, BUY_BOMBS_20, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 2), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_4] = ItemLocation::Base(0x2E, 0x33, "GC Shop Item 4", GC_SHOP_ITEM_4, BUY_BOMBS_30, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 3), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_5] = ItemLocation::Base(0x2E, 0x34, "GC Shop Item 5", GC_SHOP_ITEM_5, BUY_GORON_TUNIC, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 4), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_6] = ItemLocation::Base(0x2E, 0x35, "GC Shop Item 6", GC_SHOP_ITEM_6, BUY_HEART, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 5), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_7] = ItemLocation::Base(0x2E, 0x36, "GC Shop Item 7", GC_SHOP_ITEM_7, BUY_RED_POTION_40, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 6), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
locationTable[GC_SHOP_ITEM_8] = ItemLocation::Base(0x2E, 0x37, "GC Shop Item 8", GC_SHOP_ITEM_8, BUY_HEART, {Category::cGoronCity, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2E, 7), SpoilerCollectionCheckGroup::GROUP_GORON_CITY);
/*-------------------------------
--- GOSSIP STONES ---
-------------------------------*/
// These are not actual locations, but are filler spots used for hint reachability. - OoT Randomizer
// flag + 0x400 = message ID
locationTable[DMC_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x05, "DMC Gossip Stone", {});
locationTable[DMT_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x04, "DMT Gossip Stone", {});
locationTable[COLOSSUS_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1A, "Colossus Gossip Stone", {});
locationTable[DODONGOS_CAVERN_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x14, "Dodongo's Cavern Gossip Stone", {});
locationTable[GV_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x11, "GV Gossip Stone", {});
locationTable[GC_MAZE_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x15, "GC Maze Gossip Stone", {});
locationTable[GC_MEDIGORON_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x19, "GC Medigoron Gossip Stone", {});
locationTable[GRAVEYARD_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x0A, "GY Gossip Stone", {});
locationTable[HC_MALON_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x12, "HC Malon Gossip Stone", {});
locationTable[HC_ROCK_WALL_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x0B, "HC Rock Wall Gossip Stone", {});
locationTable[HC_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x13, "HC Storms Grotto Gossip Stone", {});
locationTable[KF_DEKU_TREE_GOSSIP_STONE_LEFT] = ItemLocation::HintStone(0x00, 0x1F, "KF Deku Tree Left Gossip Stone", {});
locationTable[KF_DEKU_TREE_GOSSIP_STONE_RIGHT] = ItemLocation::HintStone(0x00, 0x20, "KF Deku Tree Right Gossip Stone", {});
locationTable[KF_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1E, "KF Gossip Stone", {});
locationTable[LH_LAB_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x03, "LH Lab Gossip Stone", {});
locationTable[LH_GOSSIP_STONE_SOUTHEAST] = ItemLocation::HintStone(0x00, 0x0F, "LH Southeast Gossip Stone", {});
locationTable[LH_GOSSIP_STONE_SOUTHWEST] = ItemLocation::HintStone(0x00, 0x08, "LH Southwest Gossip Stone", {});
locationTable[LW_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1D, "LW Gossip Stone", {});
locationTable[SFM_MAZE_GOSSIP_STONE_LOWER] = ItemLocation::HintStone(0x00, 0x16, "SFM Maze Lower Gossip Stone", {});
locationTable[SFM_MAZE_GOSSIP_STONE_UPPER] = ItemLocation::HintStone(0x00, 0x17, "SFM Maze Upper Gossip Stone", {});
locationTable[SFM_SARIA_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1C, "SFM Saria Gossip Stone", {});
locationTable[TOT_GOSSIP_STONE_LEFT] = ItemLocation::HintStone(0x00, 0x06, "ToT Left Gossip Stone", {});
locationTable[TOT_GOSSIP_STONE_RIGHT] = ItemLocation::HintStone(0x00, 0x07, "ToT Left Center Gossip Stone", {});
locationTable[TOT_GOSSIP_STONE_RIGHT_CENTER] = ItemLocation::HintStone(0x00, 0x10, "ToT Right Center Gossip Stone", {});
locationTable[TOT_GOSSIP_STONE_LEFT_CENTER] = ItemLocation::HintStone(0x00, 0x0E, "ToT Right Gossip Stone", {});
locationTable[ZD_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x09, "ZD Gossip Stone", {});
locationTable[ZF_FAIRY_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x01, "Fairy Gossip Stone", {});
locationTable[ZF_JABU_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x02, "Jabu Gossip Stone", {});
locationTable[ZR_NEAR_GROTTOS_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x0D, "ZR Near Grottos Gossip Stone", {});
locationTable[ZR_NEAR_DOMAIN_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x0C, "ZR Near Domain Gossip Stone", {});
locationTable[HF_COW_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x1B, "HF Cow Grotto Gossip Stone", {});
locationTable[HF_NEAR_MARKET_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x30, "HF Near Market Gossip Stone", {});
locationTable[HF_SOUTHEAST_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x32, "HF Southeast Gossip Stone", {});
locationTable[HF_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x33, "HF Open Grotto Gossip Stone", {});
locationTable[KAK_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x38, "Kak Open Grotto Gossip Stone", {});
locationTable[ZR_OPEN_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x39, "ZR Open Grotto Gossip Stone", {});
locationTable[KF_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x3C, "KF Storms Gossip Stone", {});
locationTable[LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x34, "LW Near Shortcuts Gossip Stone", {});
locationTable[DMT_STORMS_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x37, "DMT Storms Grotto Gossip Stone", {});
locationTable[DMC_UPPER_GROTTO_GOSSIP_STONE] = ItemLocation::HintStone(0x00, 0x3A, "DMC Upper Grotto Gossip Stone", {});
locationTable[GANONDORF_HINT] = ItemLocation::OtherHint(0x00, 0x00, "Ganondorf Hint", {});
}
std::vector<uint32_t> KF_ShopLocations = {
KF_SHOP_ITEM_1,
KF_SHOP_ITEM_2,
KF_SHOP_ITEM_3,
KF_SHOP_ITEM_4,
KF_SHOP_ITEM_5,
KF_SHOP_ITEM_6,
KF_SHOP_ITEM_7,
KF_SHOP_ITEM_8,
};
std::vector<uint32_t> Kak_PotionShopLocations = {
KAK_POTION_SHOP_ITEM_1,
KAK_POTION_SHOP_ITEM_2,
KAK_POTION_SHOP_ITEM_3,
KAK_POTION_SHOP_ITEM_4,
KAK_POTION_SHOP_ITEM_5,
KAK_POTION_SHOP_ITEM_6,
KAK_POTION_SHOP_ITEM_7,
KAK_POTION_SHOP_ITEM_8,
};
std::vector<uint32_t> MK_BombchuShopLocations = {
MARKET_BOMBCHU_SHOP_ITEM_1,
MARKET_BOMBCHU_SHOP_ITEM_2,
MARKET_BOMBCHU_SHOP_ITEM_3,
MARKET_BOMBCHU_SHOP_ITEM_4,
MARKET_BOMBCHU_SHOP_ITEM_5,
MARKET_BOMBCHU_SHOP_ITEM_6,
MARKET_BOMBCHU_SHOP_ITEM_7,
MARKET_BOMBCHU_SHOP_ITEM_8,
};
std::vector<uint32_t> MK_PotionShopLocations = {
MARKET_POTION_SHOP_ITEM_1,
MARKET_POTION_SHOP_ITEM_2,
MARKET_POTION_SHOP_ITEM_3,
MARKET_POTION_SHOP_ITEM_4,
MARKET_POTION_SHOP_ITEM_5,
MARKET_POTION_SHOP_ITEM_6,
MARKET_POTION_SHOP_ITEM_7,
MARKET_POTION_SHOP_ITEM_8,
};
std::vector<uint32_t> MK_BazaarLocations = {
MARKET_BAZAAR_ITEM_1,
MARKET_BAZAAR_ITEM_2,
MARKET_BAZAAR_ITEM_3,
MARKET_BAZAAR_ITEM_4,
MARKET_BAZAAR_ITEM_5,
MARKET_BAZAAR_ITEM_6,
MARKET_BAZAAR_ITEM_7,
MARKET_BAZAAR_ITEM_8,
};
std::vector<uint32_t> Kak_BazaarLocations = {
KAK_BAZAAR_ITEM_1,
KAK_BAZAAR_ITEM_2,
KAK_BAZAAR_ITEM_3,
KAK_BAZAAR_ITEM_4,
KAK_BAZAAR_ITEM_5,
KAK_BAZAAR_ITEM_6,
KAK_BAZAAR_ITEM_7,
KAK_BAZAAR_ITEM_8,
};
std::vector<uint32_t> ZD_ShopLocations = {
ZD_SHOP_ITEM_1,
ZD_SHOP_ITEM_2,
ZD_SHOP_ITEM_3,
ZD_SHOP_ITEM_4,
ZD_SHOP_ITEM_5,
ZD_SHOP_ITEM_6,
ZD_SHOP_ITEM_7,
ZD_SHOP_ITEM_8,
};
std::vector<uint32_t> GC_ShopLocations = {
GC_SHOP_ITEM_1,
GC_SHOP_ITEM_2,
GC_SHOP_ITEM_3,
GC_SHOP_ITEM_4,
GC_SHOP_ITEM_5,
GC_SHOP_ITEM_6,
GC_SHOP_ITEM_7,
GC_SHOP_ITEM_8,
};
//List of shop location lists, used for shop shuffle
std::vector<std::vector<uint32_t>> ShopLocationLists = {
KF_ShopLocations,
Kak_PotionShopLocations,
MK_BombchuShopLocations,
MK_PotionShopLocations,
MK_BazaarLocations,
Kak_BazaarLocations,
ZD_ShopLocations,
GC_ShopLocations,
};
//List of gossip stone locations for hints
std::vector<uint32_t> gossipStoneLocations = {
DMC_GOSSIP_STONE,
DMT_GOSSIP_STONE,
COLOSSUS_GOSSIP_STONE,
DODONGOS_CAVERN_GOSSIP_STONE,
GV_GOSSIP_STONE,
GC_MAZE_GOSSIP_STONE,
GC_MEDIGORON_GOSSIP_STONE,
GRAVEYARD_GOSSIP_STONE,
HC_MALON_GOSSIP_STONE,
HC_ROCK_WALL_GOSSIP_STONE,
HC_STORMS_GROTTO_GOSSIP_STONE,
KF_DEKU_TREE_GOSSIP_STONE_LEFT,
KF_DEKU_TREE_GOSSIP_STONE_RIGHT,
KF_GOSSIP_STONE,
LH_LAB_GOSSIP_STONE,
LH_GOSSIP_STONE_SOUTHEAST,
LH_GOSSIP_STONE_SOUTHWEST,
LW_GOSSIP_STONE,
SFM_MAZE_GOSSIP_STONE_LOWER,
SFM_MAZE_GOSSIP_STONE_UPPER,
SFM_SARIA_GOSSIP_STONE,
TOT_GOSSIP_STONE_LEFT,
TOT_GOSSIP_STONE_RIGHT,
TOT_GOSSIP_STONE_RIGHT_CENTER,
TOT_GOSSIP_STONE_LEFT_CENTER,
ZD_GOSSIP_STONE,
ZF_FAIRY_GOSSIP_STONE,
ZF_JABU_GOSSIP_STONE,
ZR_NEAR_GROTTOS_GOSSIP_STONE,
ZR_NEAR_DOMAIN_GOSSIP_STONE,
HF_COW_GROTTO_GOSSIP_STONE,
HF_NEAR_MARKET_GROTTO_GOSSIP_STONE,
HF_SOUTHEAST_GROTTO_GOSSIP_STONE,
HF_OPEN_GROTTO_GOSSIP_STONE,
KAK_OPEN_GROTTO_GOSSIP_STONE,
ZR_OPEN_GROTTO_GOSSIP_STONE,
KF_STORMS_GROTTO_GOSSIP_STONE,
LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE,
DMT_STORMS_GROTTO_GOSSIP_STONE,
DMC_UPPER_GROTTO_GOSSIP_STONE,
};
std::vector<uint32_t> dungeonRewardLocations = {
//Bosses
QUEEN_GOHMA,
KING_DODONGO,
BARINADE,
PHANTOM_GANON,
VOLVAGIA,
MORPHA,
TWINROVA,
BONGO_BONGO,
LINKS_POCKET,
};
std::vector<uint32_t> overworldLocations = {
//Kokiri Forest
KF_KOKIRI_SWORD_CHEST,
KF_MIDOS_TOP_LEFT_CHEST,
KF_MIDOS_TOP_RIGHT_CHEST,
KF_MIDOS_BOTTOM_LEFT_CHEST,
KF_MIDOS_BOTTOM_RIGHT_CHEST,
KF_STORMS_GROTTO_CHEST,
KF_LINKS_HOUSE_COW,
//Shop
KF_SHOP_ITEM_1,
KF_SHOP_ITEM_2,
KF_SHOP_ITEM_3,
KF_SHOP_ITEM_4,
KF_SHOP_ITEM_5,
KF_SHOP_ITEM_6,
KF_SHOP_ITEM_7,
KF_SHOP_ITEM_8,
//Lost Woods
LW_GIFT_FROM_SARIA,
LW_SKULL_KID,
LW_TRADE_COJIRO,
LW_TRADE_ODD_POTION,
LW_OCARINA_MEMORY_GAME,
LW_TARGET_IN_WOODS,
LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT,
LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT,
LW_DEKU_SCRUB_NEAR_BRIDGE,
LW_NEAR_SHORTCUTS_GROTTO_CHEST,
LW_DEKU_SCRUB_GROTTO_REAR,
LW_DEKU_SCRUB_GROTTO_FRONT,
DEKU_THEATER_SKULL_MASK,
DEKU_THEATER_MASK_OF_TRUTH,
//Sacred Forest Meadow
SONG_FROM_SARIA,
SHEIK_IN_FOREST,
SFM_WOLFOS_GROTTO_CHEST,
SFM_DEKU_SCRUB_GROTTO_REAR,
SFM_DEKU_SCRUB_GROTTO_FRONT,
//Hyrule Field
HF_SOUTHEAST_GROTTO_CHEST,
HF_OPEN_GROTTO_CHEST,
HF_NEAR_MARKET_GROTTO_CHEST,
HF_OCARINA_OF_TIME_ITEM,
SONG_FROM_OCARINA_OF_TIME,
HF_TEKTITE_GROTTO_FREESTANDING_POH,
HF_DEKU_SCRUB_GROTTO,
HF_COW_GROTTO_COW,
//Lake Hylia
LH_CHILD_FISHING,
LH_ADULT_FISHING,
LH_LAB_DIVE,
LH_TRADE_FROG,
LH_UNDERWATER_ITEM,
LH_SUN,
LH_FREESTANDING_POH,
LH_DEKU_SCRUB_GROTTO_LEFT,
LH_DEKU_SCRUB_GROTTO_RIGHT,
LH_DEKU_SCRUB_GROTTO_CENTER,
//Gerudo Valley
GV_CHEST,
GV_TRADE_SAW,
GV_WATERFALL_FREESTANDING_POH,
GV_CRATE_FREESTANDING_POH,
GV_DEKU_SCRUB_GROTTO_REAR,
GV_DEKU_SCRUB_GROTTO_FRONT,
GV_COW,
//Gerudo Fortress
GF_CHEST,
GF_HBA_1000_POINTS,
GF_HBA_1500_POINTS,
GF_NORTH_F1_CARPENTER,
GF_NORTH_F2_CARPENTER,
GF_SOUTH_F1_CARPENTER,
GF_SOUTH_F2_CARPENTER,
GF_GERUDO_MEMBERSHIP_CARD,
//Haunted Wasteland
WASTELAND_CHEST,
WASTELAND_BOMBCHU_SALESMAN,
//Desert Colossus
SHEIK_AT_COLOSSUS,
COLOSSUS_FREESTANDING_POH,
COLOSSUS_GREAT_FAIRY_REWARD,
COLOSSUS_DEKU_SCRUB_GROTTO_REAR,
COLOSSUS_DEKU_SCRUB_GROTTO_FRONT,
//Market
MARKET_TREASURE_CHEST_GAME_REWARD,
MARKET_BOMBCHU_BOWLING_FIRST_PRIZE,
MARKET_BOMBCHU_BOWLING_SECOND_PRIZE,
MARKET_BOMBCHU_BOWLING_BOMBCHUS,
MARKET_LOST_DOG,
MARKET_SHOOTING_GALLERY_REWARD,
MARKET_10_BIG_POES,
MARKET_TREASURE_CHEST_GAME_ITEM_1,
MARKET_TREASURE_CHEST_GAME_ITEM_2,
MARKET_TREASURE_CHEST_GAME_ITEM_3,
MARKET_TREASURE_CHEST_GAME_ITEM_4,
MARKET_TREASURE_CHEST_GAME_ITEM_5,
//Market Shops
MARKET_BOMBCHU_SHOP_ITEM_1,
MARKET_BOMBCHU_SHOP_ITEM_2,
MARKET_BOMBCHU_SHOP_ITEM_3,
MARKET_BOMBCHU_SHOP_ITEM_4,
MARKET_BOMBCHU_SHOP_ITEM_5,
MARKET_BOMBCHU_SHOP_ITEM_6,
MARKET_BOMBCHU_SHOP_ITEM_7,
MARKET_BOMBCHU_SHOP_ITEM_8,
MARKET_POTION_SHOP_ITEM_1,
MARKET_POTION_SHOP_ITEM_2,
MARKET_POTION_SHOP_ITEM_3,
MARKET_POTION_SHOP_ITEM_4,
MARKET_POTION_SHOP_ITEM_5,
MARKET_POTION_SHOP_ITEM_6,
MARKET_POTION_SHOP_ITEM_7,
MARKET_POTION_SHOP_ITEM_8,
MARKET_BAZAAR_ITEM_1,
MARKET_BAZAAR_ITEM_2,
MARKET_BAZAAR_ITEM_3,
MARKET_BAZAAR_ITEM_4,
MARKET_BAZAAR_ITEM_5,
MARKET_BAZAAR_ITEM_6,
MARKET_BAZAAR_ITEM_7,
MARKET_BAZAAR_ITEM_8,
//Hyrule Castle
HC_MALON_EGG,
HC_ZELDAS_LETTER,
SONG_FROM_IMPA,
HC_GREAT_FAIRY_REWARD,
OGC_GREAT_FAIRY_REWARD,
//Temple of Time
SHEIK_AT_TEMPLE,
TOT_LIGHT_ARROWS_CUTSCENE,
//Kakariko
SHEIK_IN_KAKARIKO,
KAK_REDEAD_GROTTO_CHEST,
KAK_OPEN_GROTTO_CHEST,
KAK_10_GOLD_SKULLTULA_REWARD,
KAK_20_GOLD_SKULLTULA_REWARD,
KAK_30_GOLD_SKULLTULA_REWARD,
KAK_40_GOLD_SKULLTULA_REWARD,
KAK_50_GOLD_SKULLTULA_REWARD,
KAK_MAN_ON_ROOF,
KAK_SHOOTING_GALLERY_REWARD,
KAK_TRADE_ODD_MUSHROOM,
KAK_ANJU_AS_CHILD,
KAK_ANJU_AS_ADULT,
KAK_TRADE_POCKET_CUCCO,
KAK_IMPAS_HOUSE_FREESTANDING_POH,
KAK_WINDMILL_FREESTANDING_POH,
SONG_FROM_WINDMILL,
KAK_IMPAS_HOUSE_COW,
//Kakariko Shops
KAK_POTION_SHOP_ITEM_1,
KAK_POTION_SHOP_ITEM_2,
KAK_POTION_SHOP_ITEM_3,
KAK_POTION_SHOP_ITEM_4,
KAK_POTION_SHOP_ITEM_5,
KAK_POTION_SHOP_ITEM_6,
KAK_POTION_SHOP_ITEM_7,
KAK_POTION_SHOP_ITEM_8,
KAK_BAZAAR_ITEM_1,
KAK_BAZAAR_ITEM_2,
KAK_BAZAAR_ITEM_3,
KAK_BAZAAR_ITEM_4,
KAK_BAZAAR_ITEM_5,
KAK_BAZAAR_ITEM_6,
KAK_BAZAAR_ITEM_7,
KAK_BAZAAR_ITEM_8,
//Graveyard
GRAVEYARD_HOOKSHOT_CHEST,
GRAVEYARD_SHIELD_GRAVE_CHEST,
GRAVEYARD_HEART_PIECE_GRAVE_CHEST,
GRAVEYARD_COMPOSERS_GRAVE_CHEST,
SONG_FROM_COMPOSERS_GRAVE,
GRAVEYARD_FREESTANDING_POH,
GRAVEYARD_DAMPE_RACE_FREESTANDING_POH,
GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR,
//Death Mountain Trail
DMT_CHEST,
DMT_STORMS_GROTTO_CHEST,
DMT_TRADE_BROKEN_SWORD,
DMT_TRADE_EYEDROPS,
DMT_TRADE_CLAIM_CHECK,
DMT_GREAT_FAIRY_REWARD,
DMT_FREESTANDING_POH,
DMT_COW_GROTTO_COW,
//Goron City
GC_MAZE_LEFT_CHEST,
GC_MAZE_CENTER_CHEST,
GC_MAZE_RIGHT_CHEST,
GC_ROLLING_GORON_AS_CHILD,
GC_ROLLING_GORON_AS_ADULT,
GC_DARUNIAS_JOY,
GC_POT_FREESTANDING_POH,
GC_DEKU_SCRUB_GROTTO_LEFT,
GC_DEKU_SCRUB_GROTTO_RIGHT,
GC_DEKU_SCRUB_GROTTO_CENTER,
GC_MEDIGORON,
//Goron City Shop
GC_SHOP_ITEM_1,
GC_SHOP_ITEM_2,
GC_SHOP_ITEM_3,
GC_SHOP_ITEM_4,
GC_SHOP_ITEM_5,
GC_SHOP_ITEM_6,
GC_SHOP_ITEM_7,
GC_SHOP_ITEM_8,
//Death Mountain
DMC_UPPER_GROTTO_CHEST,
DMC_WALL_FREESTANDING_POH,
DMC_VOLCANO_FREESTANDING_POH,
SHEIK_IN_CRATER,
DMC_DEKU_SCRUB,
DMC_GREAT_FAIRY_REWARD,
DMC_DEKU_SCRUB_GROTTO_LEFT,
DMC_DEKU_SCRUB_GROTTO_RIGHT,
DMC_DEKU_SCRUB_GROTTO_CENTER,
//Zoras River
ZR_OPEN_GROTTO_CHEST,
ZR_MAGIC_BEAN_SALESMAN,
ZR_FROGS_IN_THE_RAIN,
ZR_FROGS_OCARINA_GAME,
ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH,
ZR_NEAR_DOMAIN_FREESTANDING_POH,
ZR_DEKU_SCRUB_GROTTO_REAR,
ZR_DEKU_SCRUB_GROTTO_FRONT,
//Zoras Domain
ZD_CHEST,
ZD_DIVING_MINIGAME,
ZD_KING_ZORA_THAWED,
ZD_TRADE_PRESCRIPTION,
//Zora's Domain Shop
ZD_SHOP_ITEM_1,
ZD_SHOP_ITEM_2,
ZD_SHOP_ITEM_3,
ZD_SHOP_ITEM_4,
ZD_SHOP_ITEM_5,
ZD_SHOP_ITEM_6,
ZD_SHOP_ITEM_7,
ZD_SHOP_ITEM_8,
//Zoras Fountain
ZF_ICEBERG_FREESTANDING_POH,
ZF_BOTTOM_FREESTANDING_POH,
ZF_GREAT_FAIRY_REWARD,
//Lon Lon Ranch
SONG_FROM_MALON,
LLR_TALONS_CHICKENS,
LLR_FREESTANDING_POH,
LLR_DEKU_SCRUB_GROTTO_LEFT,
LLR_DEKU_SCRUB_GROTTO_RIGHT,
LLR_DEKU_SCRUB_GROTTO_CENTER,
LLR_STABLES_LEFT_COW,
LLR_STABLES_RIGHT_COW,
LLR_TOWER_LEFT_COW,
LLR_TOWER_RIGHT_COW,
/*-------------------------------
--- GOLD SKULLTULA TOKENS ---
-------------------------------*/
//Overworld
KF_GS_BEAN_PATCH,
KF_GS_KNOW_IT_ALL_HOUSE,
KF_GS_HOUSE_OF_TWINS,
LW_GS_BEAN_PATCH_NEAR_BRIDGE,
LW_GS_BEAN_PATCH_NEAR_THEATER,
LW_GS_ABOVE_THEATER,
SFM_GS,
HF_GS_COW_GROTTO,
HF_GS_NEAR_KAK_GROTTO,
LH_GS_BEAN_PATCH,
LH_GS_SMALL_ISLAND,
LH_GS_LAB_WALL,
LH_GS_LAB_CRATE,
LH_GS_TREE,
GV_GS_BEAN_PATCH,
GV_GS_SMALL_BRIDGE,
GV_GS_PILLAR,
GV_GS_BEHIND_TENT,
GF_GS_ARCHERY_RANGE,
GF_GS_TOP_FLOOR,
WASTELAND_GS,
COLOSSUS_GS_BEAN_PATCH,
COLOSSUS_GS_HILL,
COLOSSUS_GS_TREE,
OGC_GS,
HC_GS_STORMS_GROTTO,
HC_GS_TREE,
MARKET_GS_GUARD_HOUSE,
KAK_GS_HOUSE_UNDER_CONSTRUCTION,
KAK_GS_SKULLTULA_HOUSE,
KAK_GS_GUARDS_HOUSE,
KAK_GS_TREE,
KAK_GS_WATCHTOWER,
KAK_GS_ABOVE_IMPAS_HOUSE,
DMC_GS_BEAN_PATCH,
DMC_GS_CRATE,
DMT_GS_BEAN_PATCH,
DMT_GS_NEAR_KAK,
DMT_GS_ABOVE_DODONGOS_CAVERN,
DMT_GS_FALLING_ROCKS_PATH,
GC_GS_CENTER_PLATFORM,
GC_GS_BOULDER_MAZE,
GRAVEYARD_GS_WALL,
GRAVEYARD_GS_BEAN_PATCH,
ZR_GS_LADDER,
ZR_GS_TREE,
ZR_GS_ABOVE_BRIDGE,
ZR_GS_NEAR_RAISED_GROTTOS,
ZD_GS_FROZEN_WATERFALL,
ZF_GS_ABOVE_THE_LOG,
ZF_GS_HIDDEN_CAVE,
ZF_GS_TREE,
LLR_GS_BACK_WALL,
LLR_GS_RAIN_SHED,
LLR_GS_HOUSE_WINDOW,
LLR_GS_TREE,
};
ItemLocation* Location(uint32_t locKey) {
return &(locationTable[locKey]);
}
std::vector<uint32_t> allLocations = {};
std::vector<uint32_t> everyPossibleLocation = {};
//set of overrides to write to the patch
std::set<ItemOverride, ItemOverride_Compare> overrides = {};
std::vector<std::vector<uint32_t>> playthroughLocations;
std::vector<uint32_t> wothLocations;
bool playthroughBeatable = false;
bool allLocationsReachable = false;
bool showItemProgress = false;
uint16_t itemsPlaced = 0;
void AddLocation(uint32_t loc, std::vector<uint32_t>* destination = &allLocations) {
destination->push_back(loc);
}
template <typename Container>
void AddLocations(const Container& locations, std::vector<uint32_t>* destination = &allLocations) {
destination->insert(destination->end(), std::cbegin(locations), std::cend(locations));
}
//sort through Vanilla and MQ dungeon locations
void GenerateLocationPool() {
allLocations.clear();
AddLocation(LINKS_POCKET);
AddLocations(overworldLocations);
for (auto dungeon : Dungeon::dungeonList) {
AddLocations(dungeon->GetDungeonLocations());
}
}
void PlaceItemInLocation(uint32_t locKey, uint32_t item, bool applyEffectImmediately /*= false*/, bool setHidden /*= false*/) {
auto loc = Location(locKey);
SPDLOG_DEBUG("\n");
SPDLOG_DEBUG(ItemTable(item).GetName().GetEnglish());
SPDLOG_DEBUG(" placed at ");
SPDLOG_DEBUG(loc->GetName());
SPDLOG_DEBUG("\n\n");
testing out item replacement (#416) * skip learning song of storms * don't set flag when getting goron tunic as child * Initiates prelude check when master sword unloads. Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again. * Stops Shadow Temple lore prompts from appearing in rando. * Skips cutscene of royal tomb explosion in rando. Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here. * Improves visual of exploding gravestone. * Adds some comments explaining the rando differences * Skip ruto text box in jabu blue warp For rando * skip intro cutscene in dodongo's cavern * load spoiler files on boot, fix spoilerfile existing check when making new saves * name entry dropped spoiler logic * make sure to actually init the cvar * no chime on load * uncomment * Skip ganondrof cutscene Skip to scream part of the death animation, skipping the text boxes etc. For rando * Update z_boss_ganondrof.c * skip owl flight cutscenes in rando * Fixes skipped text so it only applies to shadow temple. Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors. * Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case. * TEST: Text for item * Adding ganon flavor text * ADD: AMMO Count * format ganon text/hint text * Autoskip the tower cutscene if settings call for tower collapse. * ganon hint text logic * Improved prelude after time travel fix * swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things. * this is all i did * not the cleanest code ever but it's working * ADD: GS Count * ADD: Wallter (crash for now) * TWEAK: Wallet check * FIX: Use DrawItem instread of DrawUpgrade... b-baka! * Fixes some vanilla bugs introduced by rando code. * Added cutscene skip for zelda escaping Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger * ADD: X Spacing + Placeholders for song * ADD: default case for items * TWEAK: Spacing * FIX: Light Arrow * ADD: Ammo Option * use groups instead * ADD: More spacing logic * songs and names * TWEAK: Color on wallet * colors * Added flags cutscene before nabooru fight * ADD: ChromaKey text * First attempt skip cs after nabooru defeat * Better implementation for specific rando cutscene skips * use pulseaudio defaults * spaces/tabs * move color push/pop to stop crash * make the colors work again * the real bottle fix * pulseaudio values tuned for n64 audio at 44.1khz * update tlength * remove one hardcoded samplerate * Cleaned up and fixed zelda escape skip The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of. * Revert one line to match original nothing functional * another hint line that breaks autonewline logic * don't autospawn epona if we don't have the song/ocarina * Trying to use iron knuckle death effects not working yet * Streamlined OoT cutscene skip for future additions Also cleaned up if statement in general * Made if statement more readable Also added clarity for what cutscene was skipped * Fixed typo in comment * Janky nabooru defeat cs skip * altar text formatting (gonna need help shortening some of the french ones) * more altar text formatting * english altar text formatting complete * make gtg blocking guard check for card not bridge * FIX: Typo! * FIX: Uppercases * FIX: Typo * TWEAK: Alter + some names * TWEAK: More caps! * ADD: Missing string TWEAK more uppercases and namefixe s * Hide nabooru death by covering her in flames * bandaid fix for death crash issue * Twinrova defeat cs skip Skips the animation and manually calls the function to show the "beam" around the sisters * fix crash * fix caps to match * fix great fairy reward mashing/shielding issue * TWEAK : Typo clé to Clé * TWEAK: Some Altar hints TWEAK: Some capitals * TWEAK: Unmatching text + some cap again * TWEAK: More tweaks * fix build * remove extra json.hpp, add hint * Update randomizer_item_tracker.cpp * TWEAK: Double Defense with RedParticles instead of white * make sure we don't optimize out the check to ensure a spoilerfile exists * vanilla ganon boss key hint formatting * TWEAK: FR- better way of the hero text * fix * and again * Initializes dungeonsDone items in gSaveContext to 0. * Replaces sizeof calculation with a NUM_DUNGEONS constant. * Fixes Saria's Gift on the LW Bridge from getting killed when holding shield. * More airtight fix for Saria's Gift on the Bridge. * Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId. * Invalidate text box icon before drawing * Fixes the case where Saria's gift is an Ice Trap. We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine. * Initial commit Might need changing when we change the settings in the future * Fixes Door of Time opening cutscene after warping with prelude. * Initial waterfall skip Very rudimentary way of doing things but it seems to work so :shrug: * inital rework * fixed default rotation for 2D sprites * fix tab/space issues * 3d drops rando merge fix again * Allows Impa to appear in the Lullaby check post drawbridge escape. * Changes Ganon's Trials Count setting to a checkbox The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed. * Sets all Ganon's Trials to incomplete in new saves. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131 * fix castle guards when oot throw cutscene has already played in rando * Properly removes the beams when trials are cleared. * Removes Question Mark from Skip Ganon's Trials UI. * Adds a todo comment about when to change back to slider. * make deku seeds check for bullet bag * Various tweaks TWEAK: Altar Text TWEAK: Hint names TWEAK: Replace more problematic œ to oe * upgrade ocarina on both child and adult equips * FIX: Jabu Item * update equipped hookshot/longshot when obtained as other age * add hint * don't give the bgs check without the claim check * Skips Darunia Cutscene in Fire Temple * Added a TODO note about not skipping the cutscene. There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch. * remove todo * restore fast ocarina option in imgui that was lost in merge * Fixes grey screen issue + tooltip for 2 handed shield * update to use dg instead of g for textures in item tracker * TWEAK: Default color for cosmetic RAND button was not the corect one * fix texture crash, remove unused item tracker code * don't open mask shop until we get zelda's letter * Update README.md * Prevents "correct" chime under incorrect conditions. * Fixes typo in conditional and adds "bonk" sound effect. "Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time. * remove modify dpad equips toggle, replace with checks for dpad menu * remove extra check * add ability to hold c-up to assign to dpad when dpad menuing is enabled * disable d-pad navigation on item menu when holding c-up to equip * dpad+c-up stuff for equipment menu * ADD: Checbox for songs colors * TWEAK: RandoColors for normal songs * kind of quick and dirty but it works * TWEAK: Clarity of the tooltip Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: Dog <5172592+Dog@users.noreply.github.com> Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
if (applyEffectImmediately || Settings::Logic.Is(LOGIC_NONE) || Settings::Logic.Is(LOGIC_VANILLA)) {
ItemTable(item).ApplyEffect();
}
itemsPlaced++;
if (showItemProgress) {
double completion = (double) itemsPlaced / (double)(allLocations.size() + dungeonRewardLocations.size());
std::string message = "\x1b[8;10HPlacing Items.";
message += completion > 0.25 ? "." : " ";
message += completion > 0.50 ? "." : " ";
printf("%s", message.c_str());
}
//If we're placing a non-shop item in a shop location, we want to record it for custom messages
if (ItemTable(item).GetItemType() != ITEMTYPE_SHOP && loc->IsCategory(Category::cShop)) {
int index = TransformShopIndex(GetShopIndex(locKey));
NonShopItems[index].Name = ItemTable(item).GetName();
NonShopItems[index].Repurchaseable = ItemTable(item).GetItemType() == ITEMTYPE_REFILL || ItemTable(item).GetHintKey() == PROGRESSIVE_BOMBCHUS;
}
loc->SetPlacedItem(item);
if (setHidden) {
loc->SetHidden(true);
}
}
std::vector<uint32_t> GetLocations(const std::vector<uint32_t>& locationPool, Category categoryInclude, Category categoryExclude /*= Category::cNull*/) {
std::vector<uint32_t> locationsInCategory;
for (uint32_t locKey : locationPool) {
if (Location(locKey)->IsCategory(categoryInclude) && !Location(locKey)->IsCategory(categoryExclude)) {
locationsInCategory.push_back(locKey);
}
}
return locationsInCategory;
}
void LocationReset() {
for (uint32_t il : allLocations) {
Location(il)->RemoveFromPool();
}
for (uint32_t il : dungeonRewardLocations) {
Location(il)->RemoveFromPool();
}
for (uint32_t il : gossipStoneLocations) {
Location(il)->RemoveFromPool();
}
Location(GANONDORF_HINT)->RemoveFromPool();
}
void ItemReset() {
for (uint32_t il : allLocations) {
Location(il)->ResetVariables();
}
for (uint32_t il : dungeonRewardLocations) {
Location(il)->ResetVariables();
}
itemsPlaced = 0;
}
void HintReset() {
for (uint32_t il : gossipStoneLocations) {
Location(il)->ResetVariables();
}
}
//Fills everyPossibleLocation and creates an exclusion option for each location.
//everyPossibleLocation is used in the menu to lock/hide excluding locations
void AddExcludedOptions() {
AddLocations(overworldLocations, &everyPossibleLocation);
for (auto dungeon : Dungeon::dungeonList) {
AddLocations(dungeon->GetEveryLocation(), &everyPossibleLocation);
}
for (uint32_t il: everyPossibleLocation) {
Location(il)->AddExcludeOption();
}
}
void CreateItemOverrides() {
SPDLOG_DEBUG("NOW CREATING OVERRIDES\n\n");
testing out item replacement (#416) * skip learning song of storms * don't set flag when getting goron tunic as child * Initiates prelude check when master sword unloads. Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again. * Stops Shadow Temple lore prompts from appearing in rando. * Skips cutscene of royal tomb explosion in rando. Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here. * Improves visual of exploding gravestone. * Adds some comments explaining the rando differences * Skip ruto text box in jabu blue warp For rando * skip intro cutscene in dodongo's cavern * load spoiler files on boot, fix spoilerfile existing check when making new saves * name entry dropped spoiler logic * make sure to actually init the cvar * no chime on load * uncomment * Skip ganondrof cutscene Skip to scream part of the death animation, skipping the text boxes etc. For rando * Update z_boss_ganondrof.c * skip owl flight cutscenes in rando * Fixes skipped text so it only applies to shadow temple. Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors. * Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case. * TEST: Text for item * Adding ganon flavor text * ADD: AMMO Count * format ganon text/hint text * Autoskip the tower cutscene if settings call for tower collapse. * ganon hint text logic * Improved prelude after time travel fix * swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things. * this is all i did * not the cleanest code ever but it's working * ADD: GS Count * ADD: Wallter (crash for now) * TWEAK: Wallet check * FIX: Use DrawItem instread of DrawUpgrade... b-baka! * Fixes some vanilla bugs introduced by rando code. * Added cutscene skip for zelda escaping Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger * ADD: X Spacing + Placeholders for song * ADD: default case for items * TWEAK: Spacing * FIX: Light Arrow * ADD: Ammo Option * use groups instead * ADD: More spacing logic * songs and names * TWEAK: Color on wallet * colors * Added flags cutscene before nabooru fight * ADD: ChromaKey text * First attempt skip cs after nabooru defeat * Better implementation for specific rando cutscene skips * use pulseaudio defaults * spaces/tabs * move color push/pop to stop crash * make the colors work again * the real bottle fix * pulseaudio values tuned for n64 audio at 44.1khz * update tlength * remove one hardcoded samplerate * Cleaned up and fixed zelda escape skip The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of. * Revert one line to match original nothing functional * another hint line that breaks autonewline logic * don't autospawn epona if we don't have the song/ocarina * Trying to use iron knuckle death effects not working yet * Streamlined OoT cutscene skip for future additions Also cleaned up if statement in general * Made if statement more readable Also added clarity for what cutscene was skipped * Fixed typo in comment * Janky nabooru defeat cs skip * altar text formatting (gonna need help shortening some of the french ones) * more altar text formatting * english altar text formatting complete * make gtg blocking guard check for card not bridge * FIX: Typo! * FIX: Uppercases * FIX: Typo * TWEAK: Alter + some names * TWEAK: More caps! * ADD: Missing string TWEAK more uppercases and namefixe s * Hide nabooru death by covering her in flames * bandaid fix for death crash issue * Twinrova defeat cs skip Skips the animation and manually calls the function to show the "beam" around the sisters * fix crash * fix caps to match * fix great fairy reward mashing/shielding issue * TWEAK : Typo clé to Clé * TWEAK: Some Altar hints TWEAK: Some capitals * TWEAK: Unmatching text + some cap again * TWEAK: More tweaks * fix build * remove extra json.hpp, add hint * Update randomizer_item_tracker.cpp * TWEAK: Double Defense with RedParticles instead of white * make sure we don't optimize out the check to ensure a spoilerfile exists * vanilla ganon boss key hint formatting * TWEAK: FR- better way of the hero text * fix * and again * Initializes dungeonsDone items in gSaveContext to 0. * Replaces sizeof calculation with a NUM_DUNGEONS constant. * Fixes Saria's Gift on the LW Bridge from getting killed when holding shield. * More airtight fix for Saria's Gift on the Bridge. * Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId. * Invalidate text box icon before drawing * Fixes the case where Saria's gift is an Ice Trap. We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine. * Initial commit Might need changing when we change the settings in the future * Fixes Door of Time opening cutscene after warping with prelude. * Initial waterfall skip Very rudimentary way of doing things but it seems to work so :shrug: * inital rework * fixed default rotation for 2D sprites * fix tab/space issues * 3d drops rando merge fix again * Allows Impa to appear in the Lullaby check post drawbridge escape. * Changes Ganon's Trials Count setting to a checkbox The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed. * Sets all Ganon's Trials to incomplete in new saves. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131 * fix castle guards when oot throw cutscene has already played in rando * Properly removes the beams when trials are cleared. * Removes Question Mark from Skip Ganon's Trials UI. * Adds a todo comment about when to change back to slider. * make deku seeds check for bullet bag * Various tweaks TWEAK: Altar Text TWEAK: Hint names TWEAK: Replace more problematic œ to oe * upgrade ocarina on both child and adult equips * FIX: Jabu Item * update equipped hookshot/longshot when obtained as other age * add hint * don't give the bgs check without the claim check * Skips Darunia Cutscene in Fire Temple * Added a TODO note about not skipping the cutscene. There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch. * remove todo * restore fast ocarina option in imgui that was lost in merge * Fixes grey screen issue + tooltip for 2 handed shield * update to use dg instead of g for textures in item tracker * TWEAK: Default color for cosmetic RAND button was not the corect one * fix texture crash, remove unused item tracker code * don't open mask shop until we get zelda's letter * Update README.md * Prevents "correct" chime under incorrect conditions. * Fixes typo in conditional and adds "bonk" sound effect. "Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time. * remove modify dpad equips toggle, replace with checks for dpad menu * remove extra check * add ability to hold c-up to assign to dpad when dpad menuing is enabled * disable d-pad navigation on item menu when holding c-up to equip * dpad+c-up stuff for equipment menu * ADD: Checbox for songs colors * TWEAK: RandoColors for normal songs * kind of quick and dirty but it works * TWEAK: Clarity of the tooltip Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: Dog <5172592+Dog@users.noreply.github.com> Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
for (uint32_t locKey : allLocations) {
auto loc = Location(locKey);
ItemOverride_Value val = ItemTable(loc->GetPlaceduint32_t()).Value();
// If this is an ice trap in a shop, change the name based on what the model will look like
if (loc->GetPlaceduint32_t() == ICE_TRAP && loc->IsCategory(Category::cShop)) {
NonShopItems[TransformShopIndex(GetShopIndex(locKey))].Name = GetIceTrapName(val.looksLikeItemId);
}
overrides.insert({
.key = loc->Key(),
.value = val,
});
SPDLOG_DEBUG("\tScene: ");
SPDLOG_DEBUG(std::to_string(loc->Key().scene));
SPDLOG_DEBUG("\tType: ");
SPDLOG_DEBUG(std::to_string(loc->Key().type));
SPDLOG_DEBUG("\tFlag: ");
SPDLOG_DEBUG(std::to_string(loc->Key().flag));
SPDLOG_DEBUG("\t");
SPDLOG_DEBUG(loc->GetName());
SPDLOG_DEBUG(": ");
SPDLOG_DEBUG(loc->GetPlacedItemName().GetEnglish());
SPDLOG_DEBUG("\n");
testing out item replacement (#416) * skip learning song of storms * don't set flag when getting goron tunic as child * Initiates prelude check when master sword unloads. Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again. * Stops Shadow Temple lore prompts from appearing in rando. * Skips cutscene of royal tomb explosion in rando. Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here. * Improves visual of exploding gravestone. * Adds some comments explaining the rando differences * Skip ruto text box in jabu blue warp For rando * skip intro cutscene in dodongo's cavern * load spoiler files on boot, fix spoilerfile existing check when making new saves * name entry dropped spoiler logic * make sure to actually init the cvar * no chime on load * uncomment * Skip ganondrof cutscene Skip to scream part of the death animation, skipping the text boxes etc. For rando * Update z_boss_ganondrof.c * skip owl flight cutscenes in rando * Fixes skipped text so it only applies to shadow temple. Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors. * Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case. * TEST: Text for item * Adding ganon flavor text * ADD: AMMO Count * format ganon text/hint text * Autoskip the tower cutscene if settings call for tower collapse. * ganon hint text logic * Improved prelude after time travel fix * swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things. * this is all i did * not the cleanest code ever but it's working * ADD: GS Count * ADD: Wallter (crash for now) * TWEAK: Wallet check * FIX: Use DrawItem instread of DrawUpgrade... b-baka! * Fixes some vanilla bugs introduced by rando code. * Added cutscene skip for zelda escaping Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger * ADD: X Spacing + Placeholders for song * ADD: default case for items * TWEAK: Spacing * FIX: Light Arrow * ADD: Ammo Option * use groups instead * ADD: More spacing logic * songs and names * TWEAK: Color on wallet * colors * Added flags cutscene before nabooru fight * ADD: ChromaKey text * First attempt skip cs after nabooru defeat * Better implementation for specific rando cutscene skips * use pulseaudio defaults * spaces/tabs * move color push/pop to stop crash * make the colors work again * the real bottle fix * pulseaudio values tuned for n64 audio at 44.1khz * update tlength * remove one hardcoded samplerate * Cleaned up and fixed zelda escape skip The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of. * Revert one line to match original nothing functional * another hint line that breaks autonewline logic * don't autospawn epona if we don't have the song/ocarina * Trying to use iron knuckle death effects not working yet * Streamlined OoT cutscene skip for future additions Also cleaned up if statement in general * Made if statement more readable Also added clarity for what cutscene was skipped * Fixed typo in comment * Janky nabooru defeat cs skip * altar text formatting (gonna need help shortening some of the french ones) * more altar text formatting * english altar text formatting complete * make gtg blocking guard check for card not bridge * FIX: Typo! * FIX: Uppercases * FIX: Typo * TWEAK: Alter + some names * TWEAK: More caps! * ADD: Missing string TWEAK more uppercases and namefixe s * Hide nabooru death by covering her in flames * bandaid fix for death crash issue * Twinrova defeat cs skip Skips the animation and manually calls the function to show the "beam" around the sisters * fix crash * fix caps to match * fix great fairy reward mashing/shielding issue * TWEAK : Typo clé to Clé * TWEAK: Some Altar hints TWEAK: Some capitals * TWEAK: Unmatching text + some cap again * TWEAK: More tweaks * fix build * remove extra json.hpp, add hint * Update randomizer_item_tracker.cpp * TWEAK: Double Defense with RedParticles instead of white * make sure we don't optimize out the check to ensure a spoilerfile exists * vanilla ganon boss key hint formatting * TWEAK: FR- better way of the hero text * fix * and again * Initializes dungeonsDone items in gSaveContext to 0. * Replaces sizeof calculation with a NUM_DUNGEONS constant. * Fixes Saria's Gift on the LW Bridge from getting killed when holding shield. * More airtight fix for Saria's Gift on the Bridge. * Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId. * Invalidate text box icon before drawing * Fixes the case where Saria's gift is an Ice Trap. We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine. * Initial commit Might need changing when we change the settings in the future * Fixes Door of Time opening cutscene after warping with prelude. * Initial waterfall skip Very rudimentary way of doing things but it seems to work so :shrug: * inital rework * fixed default rotation for 2D sprites * fix tab/space issues * 3d drops rando merge fix again * Allows Impa to appear in the Lullaby check post drawbridge escape. * Changes Ganon's Trials Count setting to a checkbox The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed. * Sets all Ganon's Trials to incomplete in new saves. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131 * fix castle guards when oot throw cutscene has already played in rando * Properly removes the beams when trials are cleared. * Removes Question Mark from Skip Ganon's Trials UI. * Adds a todo comment about when to change back to slider. * make deku seeds check for bullet bag * Various tweaks TWEAK: Altar Text TWEAK: Hint names TWEAK: Replace more problematic œ to oe * upgrade ocarina on both child and adult equips * FIX: Jabu Item * update equipped hookshot/longshot when obtained as other age * add hint * don't give the bgs check without the claim check * Skips Darunia Cutscene in Fire Temple * Added a TODO note about not skipping the cutscene. There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch. * remove todo * restore fast ocarina option in imgui that was lost in merge * Fixes grey screen issue + tooltip for 2 handed shield * update to use dg instead of g for textures in item tracker * TWEAK: Default color for cosmetic RAND button was not the corect one * fix texture crash, remove unused item tracker code * don't open mask shop until we get zelda's letter * Update README.md * Prevents "correct" chime under incorrect conditions. * Fixes typo in conditional and adds "bonk" sound effect. "Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time. * remove modify dpad equips toggle, replace with checks for dpad menu * remove extra check * add ability to hold c-up to assign to dpad when dpad menuing is enabled * disable d-pad navigation on item menu when holding c-up to equip * dpad+c-up stuff for equipment menu * ADD: Checbox for songs colors * TWEAK: RandoColors for normal songs * kind of quick and dirty but it works * TWEAK: Clarity of the tooltip Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: Dog <5172592+Dog@users.noreply.github.com> Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
}
SPDLOG_DEBUG("Overrides Created: ");
SPDLOG_DEBUG(std::to_string(overrides.size()));
}