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https://github.com/HarbourMasters/Shipwright.git
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39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
65 lines
2.1 KiB
C
65 lines
2.1 KiB
C
#include "global.h"
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// Note : This file is related to z_vismono, the original name was probably z_vis<something after "mono" alphabetically>
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// z-buffer
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extern u16 D_0E000000[];
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// Init
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void func_800AD920(struct_80166500* this) {
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this->useRgba = false;
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this->setScissor = false;
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this->primColor.r = 255;
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this->primColor.g = 255;
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this->primColor.b = 255;
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this->primColor.a = 255;
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this->envColor.a = 255;
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this->envColor.r = 0;
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this->envColor.g = 0;
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this->envColor.b = 0;
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}
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// Destroy
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void func_800AD950(struct_80166500* this) {
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}
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// Draw
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void func_800AD958(struct_80166500* this, Gfx** gfxp) {
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Gfx* gfx = *gfxp;
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// OTRTODO
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#if 0
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u16* tex = D_0E000000;
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s32 fmt = this->useRgba == false ? G_IM_FMT_IA : G_IM_FMT_RGBA;
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s32 y;
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s32 height = 6;
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gDPPipeSync(gfx++);
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if (this->setScissor == true) {
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
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gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
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gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
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gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
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for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
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gDPLoadTextureBlock(gfx++, tex, fmt, G_IM_SIZ_16b, SCREEN_WIDTH, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, 0, (y) << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 0, 0,
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(1 << 10), (1 << 10));
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tex += SCREEN_WIDTH * height;
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}
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gDPPipeSync(gfx++);
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*gfxp = gfx;
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#endif
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}
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