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115 lines
5.6 KiB
Markdown
115 lines
5.6 KiB
Markdown
# Welcome to the Ship of Harkinian!
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A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!
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The Ship does not include assets and as such requires a prior copy of the game to play.
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## Quick Start
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1) Download The Ship of Harkinian from Discord.
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2) Requires an `oot debug` rom (not Master Quest).
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```
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Build team: `zelda@srd022j`
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Build date: `03-02-21 00:49:18` (year-month-day)
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sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
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```
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3) Use the OTRGui to generate an `oot.otr` archive file.
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4) Launch `soh.exe`
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Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
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## Additional Setup Information
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The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, `DECKARD ALFA`.
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### The Extraction Tool
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* Open a rom to initiate generating the `oot.otr` archive file.
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* If a second button exists then `oot.otr` already exists. To prevent overwriting the old `oot.otr` use this button to choose a new game directory. The new directory must not already contain an `oot.otr` to prevent an error.
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* When the process completes, place `oot.otr` beside `soh.exe` if it is not already.
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This packaging process can take up to **5 minutes**.
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Close the OTRGui when the `Done!` message appears.
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If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
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If you still cannot get the tool to work, join our [Discord Server](https://discord.com/invite/BtBmd55HVH) and ask for help in the `#support` text channel. Keep-in-mind that we do not condone piracy in any way.
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### Running The Ship of Harkinian
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Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
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Currently, DirectX 11 and OpenGL is supported. Change the renderer by opening the `shipofharkinian.ini` configuration file in notepad and add `sdl` to `gfx backend` for OpenGL or leave blank for DirectX.
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## Take The Survey
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Want to use cartridge readers in tandem with the OTRGui?
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Take [this survey](https://retroarchopenhardware.com/survey.php) to increase chances of this becoming reality.
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## Discord
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Official Discord: https://discord.com/invite/BtBmd55HVH
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## Building The Ship of Harkinian
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1. Install [Python](https://www.python.org/ftp/python/3.10.2/python-3.10.2-amd64.exe)
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2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
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2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
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4. Clone the Ship of Harkinian repository.
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5. Place `oot debug` rom (not Master Quest) in the `soh` folder named `baserom_original_non_mq`.
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6. Launch `soh/fixbaserom.py`.
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7. Launch `soh/extract_baserom.py`.
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8. Copy the `baserom` folder from the `soh` folder into the `OTRExporter` folder.
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9. Run `OTRExporter/OTRExporter.sln`.
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10. Switch the solution to `Release x64`.
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11. Build the solution.
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12. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`.
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13. Run `soh/soh.sln`
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14. Switch the solution to `Release x86`.
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15. Build the solution.
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16. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
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17. Launch `soh.exe`.
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## Troubleshooting The Exporter
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- Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
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- Affirm that `zapd.exe` exists in the `/assets/extractor` folder
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## The Harbour Masters Are...
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Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
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Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
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Louist103 | Developer - Save System Programmer and General Programmer
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Emil | Developer - Fast3D Programmer
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m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
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MelonSpeedruns | Developer - General Programmer
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Rozlette | Developer - General Programmer
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JoshDuMan | Developer - General Programmer
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KiritoDev/Lywx | Developer - General Programmer
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Theo3 | Developer - General Programmer
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Random06457 | Developer - Linux Build
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## Special Thanks
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Decomp & ZAPD | Made this project even possible in the first place!
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MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
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Rrrrry123 | Speedbunner, encouragement, and community moderation
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Fierce deity | Encouragement and community moderation
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mzxrules | For his contributions to decomp
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zel. | For his contributions to decomp
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Aloxado | Developer - General Programmer
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MegaMech | Developer - General Programmer
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Revo | Tester - GCC support and General Testing
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zfg | Tester - General Testing
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Horseless Headman | Tester - General Testing
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Steven Pritchett | Tester - General Testing
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Trenton May | Tester - General Testing
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Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
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Koby Howell | Tester - General Testing
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Logg | Tester - General Testing
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Taylor Daley | Graphic Design
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Can't Sleep | Graphic Design
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MicTheMicrophone | Voice actor for the King
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Amphibibro | Voice actor for Link
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Lemons
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