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boost_custom/container_hash
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Add manual seed input for rando generation (#2057)
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2023-01-25 18:33:27 -05:00 |
libc
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
tables
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Add scene table (#3131)
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2023-09-01 11:46:19 -05:00 |
align_asset_macro.h
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Simplify Asset Headers (#2474)
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2023-03-02 15:37:47 +01:00 |
alignment.h
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alloca.h
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command_macros_base.h
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fp.h
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Dynamic Actor IDs (#1729)
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2023-06-01 21:39:50 -04:00 |
functions.h
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Rando: Master Sword Shuffle (#2981)
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2023-10-21 20:51:37 -05:00 |
global.h
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Dynamic Actor IDs (#1729)
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2023-06-01 21:39:50 -04:00 |
ichain.h
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macro.inc
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macros.h
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Age Requirement Docs (#3277)
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2023-10-20 18:40:10 -05:00 |
message_data_fmt.h
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message_data_static.h
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message_data_textbox_types.h
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regs.h
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segment_symbols.h
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sequence.h
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sfx.h
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unk.h
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variables.h
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model docs (#3281)
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2023-10-26 19:38:43 -05:00 |
vt.h
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Disable BEL char by default when terminal attached (#2306)
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2023-01-17 15:18:13 -05:00 |
z64.h
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Add "Navi Targeting Colors" options to Controller LED Color (#3254)
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2023-10-30 10:55:53 -05:00 |
z64actor.h
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Enhancement: Enemy Health Bar (#3035)
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2023-07-12 21:55:24 -04:00 |
z64animation.h
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Removed hardcoded skeleton types in actor draw code. (#2979)
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2023-09-26 08:45:10 -05:00 |
z64audio.h
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Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
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2023-03-12 15:55:25 -04:00 |
z64bgcheck.h
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z64camera.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64collision_check.h
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z64cutscene_commands.h
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z64cutscene.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64dma.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64effect.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64elf_message.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64environment.h
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z64interface.h
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z64item.h
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Player Equip Docs (#3282)
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2023-10-30 10:56:36 -05:00 |
z64light.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64map_mark.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64math.h
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Move Game Saving to Separate Thread (#2820)
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2023-05-05 17:20:34 -04:00 |
z64object.h
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z64player.h
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Add flag set/unset hooks and GI actions (#3065)
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2023-09-26 08:45:51 -05:00 |
z64save.h
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fix quest assignment (#3343)
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2023-11-04 22:52:09 +01:00 |
z64scene.h
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Add scene table (#3131)
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2023-09-01 11:46:19 -05:00 |
z64skin.h
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z64transition.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |